News Feed

A Japanese Ceremony

Published on ModDB Articles at 2022-10-18.

A Japanese Ceremony
Take the opportunity to tie a nice ribbon over your special agent education by taking a top secret mission behind enemy lines.

Morituri te salutant

Published on ModDB Articles at 2022-10-12.

Morituri te salutant
See if Caesar's mapping matches his military flair.

Prince of Persia 3 Level Demo Released

Published on ModDB Articles at 2022-10-05.

Prince of Persia 3 Level Demo Released
The 3 level demo of the Prince of Persia EC/LZWolf mod has been released! Play it now!

WDC 1.19.410

Published on WDC at 2022-07-28.

Author: winwolf3d
Subject: WDC 1.19.410
Posted: Wed Jul 27, 2022 9:13 pm (GMT -6)


  • Added: The map symbol palette was increased to 64 colors.
  • Fixed: Saving maps to BMP was broken.

_________________
Orb of Dilaaria: http://orb.moddb.com/ and on Facebook
Robotic Justice: http://rj.moddb.com

WDC 1.19.409

Published on WDC at 2022-07-07.

Author: winwolf3d
Subject: WDC 1.19.409
Posted: Wed Jul 06, 2022 11:32 pm (GMT -6)

Now with the ability to import and export Rise of the Triad map files!


  • Added: Ability to import and export Rise of the Triad's RTL and RTC map files.
  • Added: Added mouse wheel support to the map editor. Shift+mouse wheel for horizontal scrolling. Ctrl+mouse wheel for zooming in and out.
  • Changed: Made the overall main window larger in order to make the map symbol list and hover information wider for better long description visibility.
  • Fixed: Memory leak when importing maps to the clipboard or creating map BMPs.
  • Fixed: Selecting multiple map symbols can mess up the graphic option for each symbol.
  • Fixed: Update check wasn't always detecting newer versions in some scenarios.
  • Fixed: Game data file extensions are no longer limited to 3 characters on the Project Information window.
  • Fixed: Adding map tool tips no longer creates a duplicate.
  • Fixed: The order of the grid in Map Tools -> Map Colors.
  • Fixed: Map symbols greater than 32767 could not be added using hexadecimal.
  • Fixed: Map information frame now displays symbol descriptions with an ampersand correctly.

_________________
Orb of Dilaaria: http://orb.moddb.com/ and on Facebook
Robotic Justice: http://rj.moddb.com

Articles

Kreml 3D

Published by Zombie on 2023-10-31.

In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.

Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.

So when Kreml 3D was announced, it caught immediate interest from the general community.

Reports of whole-system crashes and other instabilities due to FloEdit were not uncommon, which caused a lot of frustration amongst the modding community.

This proved a point of inspiration for many to pursue creating their own programs. Among those people, there were "Ripper" (aka Moritz Kroll) and "Andi" of Chaos Software.

My Grandad

Published by Zombie on 2023-05-10.

When it came to gaming, my Grandad probably had the biggest impact on me as a kid.

I remember being very young and making a trip to his house with my parents and very young brother, only to be blown away by what would now be a fairly "meh" sort of a game compared to nowadays, but I enjoyed thoroughly as one of the first I ever got to play.

Wolf3D.net Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented Wolf3D.net went live, and I am delighted with where we are now.

When Wolfsource (Now Wolf3D.net) first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, Wolf3D.net filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".

Guides

Creating a MacenWolf mod

Learn how to set up MacenWolf in WDC, and how to package a release!

RPG System #2: Adding an attribute system

Expanding our RPG System with character stats and attributes, and give the player a choice of how their character grows!

Advancing the RPG system

This guide expands on some of the things you could do with a Basic RPG Levelling System!

In-game Messages

Create in-game messages to display to the player, as seen in countless other games!

Timer mechanics

Add a time-limited bonus for knife kills to learn about countdowns and timers in Wolf4SDL

What is in an ECWolf mod?

This guide will take you through a tour of the common elements that can make up an ECWolf mod.

Creating a new static object

Find out just how straightforward it is to create a new basic object in your ECWolf project, and even make it animated!

Compiling the Wolf4SDL Source Code

Set yourself up to make your own Wolf4SDL project, and start implementing interesting custom features in your game!

RPG System #1: A Basic Levelling System

Add a touch of RPG to your Wolf4SDL project by implementing your own experience and levelling system in Wolf4SDL!

Aurora's Art Lectures

Follow Aurora's "Art Lectures" from 2022, which will get you making your own wall textures, title screens, and more!