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Castle Dortmund V2

Published on ModDB Addons at 2023-01-07.

Castle Dortmund V2
Castle Dortmund is a 5-level mapset.It's a remake of something I made for personal enjoyment.

jail break

Published on ModDB Addons at 2023-01-06.

jail break
I made it using HWE(HAVOC'S WOLF3D EDITOR) It took about two hours to make. Works with LZWolf. Convert map1 for episode1. It is a boring content of only 1MAP. A big thank you to HAVOC and id software. ※I am not good at English. Sorry.

P.D. - Peter Dreemurr

Published on ModDB Downloads at 2022-12-25.

P.D. - Peter Dreemurr
P.D. Is Back! But This Time, With Your Name Already Revealed! This Is The First Catacomb 3D Mod. Modified In 1993 And Today!

Testament SDL Source Code

Published on ModDB Downloads at 2022-12-17.

Testament SDL Source Code
Want to make your own SDL mods using Testament as a base? Here you go. Merry Christmas!

When the wolf dies

Published on ModDB Articles at 2022-12-17.

When the wolf dies
39 maps by Clubey, with some custom wall textures to boot. What's not to like?


My Grandad

Published by Zombie on 2023-05-10.

When it came to gaming, my Grandad probably had the biggest impact on me as a kid.

I remember being very young and making a trip to his house with my parents and very young brother, only to be blown away by what would now be a fairly "meh" sort of a game compared to nowadays, but I enjoyed thoroughly as one of the first I ever got to play. Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented went live, and I am delighted with where we are now.

When Wolfsource (Now first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".

On the cusp of the millenium, something new and innovative in the world of Wolf3D would come in the form of FloEdit, a new editor developed and released by Florian Stohr in the final months of 1999.

LZWolf is a fork of the ECWolf source port developed by Linuxwolf, laying the groundwork for additional modding capabilities, so budding designers can make ambitious and creative projects with relative ease.

This is a selection of five games built on the LZWolf engine that utilize these features in interesting and prominent ways.

These projects are only the tip of the iceberg. Both ECWolf and LZWolf are capable of a lot and there are many games worthy of attention created on them.


ECWolf 1.4 Multiplayer FAQ

Guide Tags: FAQ

With the release of version 1.4 of ECWolf, the engine now provides multiplayer! This is a collection of questions covering common issues specific to this feature of ECWolf.

For more information or to see how to get started, there is a collection of official Multiplayer Notes on the ECWolf website, worth reading.

ROTT-style Elevators

Guide Tags: ECWolf/LZWolf, Intermediate

In Rise of the Triad, elevators worked differently - instead of being an end level trigger, it was more of a switch activated teleporter, taking you to another part of the level. This feature has been ported to ECWolf and is controlled by a simple thing tile!

This guide by AstroCreep will show you how to utilize this feature for your own project!

The Anatomy of an XLAT File

Guide Tags: Beginner, ECWolf/LZWolf

The Map Translator file or XLAT (no relation to ZDoom’s version) is the file that translates binary format maps into ECWolf’s internal structure. It can be named anything you want, but it must be referenced in MAPINFO in your ECWolf mod for the game to start.

By the end of this guide you should have a much better understanding of what this file is, and how to alter it for your projects.

Creating fake geometry in ECWolf/LZWolf

Guide Tags: ECWolf/LZWolf, Expert
This guide by Diema will teach you how to use the Billboards feature in ECWolf and LZWolf to create irregular architecture, allowing for more interesting variations in environments.

Add a Rocket Launcher (Wolf4SDL)

Guide Tags: Coding, Intermediate
Rocket launchers are a weapon introduced in the last three episodes of Wolfenstein 3D, but only for the Boss enemies. Let's fix that!