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Published on ModDB Addons at 2021-06-01.

The ultimate music pack for WOLFENSTEIN 3D Total Conversion (GZDoom)

New website

Published on Wolf Front at 2021-05-06.

new website, yay!

Escape from Wolfenstein Level 2 (3.1.2)

Published on Wolf Front at 2021-05-02.

This standard-affairs level has nothing majorly special. Just some first-appearances by keys and the Chaingun!

Escape from Wolfenstein Level 1 (3.1.1)

Published on Wolf Front at 2021-05-02.

Ok. Here it is. Your starter level. The beginning. Notice the hot-spots. The red line is the direction you should go.

WDC 1.18.407

Published on WDC at 2021-04-30.

Author: winwolf3d
Subject: WDC 1.18.407
Posted: Fri Apr 30, 2021 2:00 pm (GMT -6)

  • Changed: Removed map limit.
  • Changed: Add support for the Russian DOS charset. On systems with a default codepage of 1251, codepage 866 is used for DOS text.
  • Fixed: Subscript out of range error when loading old maps made in MapEdit.
  • Fixed: Deleting VSWAP sounds works as expected.
  • Fixed: Some BMPs would report that they're different palettes when they are not.

Orb of Dilaaria: and on Facebook
Robotic Justice:


Kreml 3D

Published by Zombie on 2023-10-31.

In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.

Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.

So when Kreml 3D was announced, it caught immediate interest from the general community.

Reports of whole-system crashes and other instabilities due to FloEdit were not uncommon, which caused a lot of frustration amongst the modding community.

This proved a point of inspiration for many to pursue creating their own programs. Among those people, there were "Ripper" (aka Moritz Kroll) and "Andi" of Chaos Software.

My Grandad

Published by Zombie on 2023-05-10.

When it came to gaming, my Grandad probably had the biggest impact on me as a kid.

I remember being very young and making a trip to his house with my parents and very young brother, only to be blown away by what would now be a fairly "meh" sort of a game compared to nowadays, but I enjoyed thoroughly as one of the first I ever got to play. Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented went live, and I am delighted with where we are now.

When Wolfsource (Now first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".


Tips for creating/editing Wolf3D & Spear of Destiny Designs

Guide Tags: Beginner, Getting Started, Mapping

This is a guide released by Warren Buss years ago, and remains a solid starter for learning the foundations of Wolf3D mapping concepts.

You can find the guide in it's original text format here.

sbarprot: Advanced HUD customization in LZWolf

Guide Tags: ECWolf/LZWolf, Intermediate
Engine(s): LZWolf

While latchcfg works in both ECWolf and LZWolf, the latter offers an alternative called sbarprot that allows for advanced statusbar/HUD customization. Using sbarprot, displaying information typically on the statusbar is a lot more flexible than utilizing the latchcfg method.

This guide will take you through how sbarprot works, and some example changes that can be made using it.

Rearranging the status bar

Guide Tags: Beginner, Coding, ECWolf/LZWolf
Engine(s): DOS, ECWolf, LZWolf, Wolf4SDL

In Wolfenstein 3D, the status bar is a static image, over which the stats pertaining to the player and game are displayed. Of course, in a different project, this design might not be relevant. Maybe the game has more than 4 keys, or the author doesn't want to display weapons, or simply wants things in different places.

Removing the Lives system from Wolf3D (Beta)

Guide Tags: Coding
Engine(s): DOS, Wolf4SDL

A holdover from arcade games, Wolfenstein 3D is one of many games that utilize a "Lives" system in it's game - each time the player dies they lose a life, and when they have used up all of their lives, the game is over. The choice of using Lives is a design choice, and of course everyone has a different vision. What if you don't want to use them in your game?

ECWolf 1.4 Multiplayer FAQ

Guide Tags: FAQ
Engine(s): ECWolf

With the release of version 1.4 of ECWolf, the engine now provides multiplayer! This is a collection of questions covering common issues specific to this feature of ECWolf.

For more information or to see how to get started, there is a collection of official Multiplayer Notes on the ECWolf website, worth reading.