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Post ID:1
Sender:brothertank
Post Date/Time:2001-03-03 15:42:36
Subject:Die Hard Wolfers
Message:

Welcome to the Yahoo! Message Board for Die Hard Wolfers







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Post ID:2
Sender:boytoy_east
Post Date/Time:2001-03-03 16:34:11
Subject:First Person
Message:

I am the first person to post a msg.







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Post ID:3
Sender:boytoy_east
Post Date/Time:2001-03-03 17:02:34
Subject:GoldeneyeWolfenstein
Message:

New project anoucned GoldeneyeWolfenstein. If no
one knows what that is. Its a James Bonde Movie
complete conversion...status bar title screen characters I
will port the levels and characters as good as I can,
the source will be fonomminal.







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Post ID:4
Sender:brothertank
Post Date/Time:2001-03-03 17:23:47
Subject:Spread the Word!
Message:

Spread the word that the "Die Hard Wolfers" are
alive and well on Yahoo. This is a club where everyone
is free to join. The only rules are no Flames and No
Foul Language. Try to keep things Wolfenstein
Related.<br><br>Discuss Wolfenstein or games that utilized the
Wolfenstein Engine, your favorite add-on, favorite
conversion, or participate in group projects and help in
creating new add-ons and TC's.<br><br>Group projects can
be anything from simple gamemap conversions to vswap
additions to complete and total conversions. <br><br>Have
fun and Enjoy the new club... <br>Let's make this the
Best Wolfenstein Club on Yahoo!







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Post ID:5
Sender:kennyr87
Post Date/Time:2001-03-03 17:35:26
Subject:Better...
Message:

A Yahoo club should replace that crappy board BUT
I think either Scott or Viktor should have created
it, NOT just a regular RW member....I think you
should have talked to Scott before you did all
this...<br><br>-Kenny







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Post ID:6
Sender:ian_franken
Post Date/Time:2001-03-03 18:01:30
Subject:Kewl
Message:

Well hopefully we'll get better hits. The only
way this'll get popular though is by posting regular,
so post and support.<br><br>Hopefully Scott won't
kill anyone, but he can't access Yahoo! stuff, so
...<br><br><br>@Luke: Hi again<br><br>-Ian







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Post ID:7
Sender:ian_franken
Post Date/Time:2001-03-03 18:10:44
Subject:Re: GoldeneyeWolfenstein
Message:

There's already a GoldenEye game, isn't there?<br><br>Oh well...there was already a Doomenstein game, yet AreyeP's WolfenDOOM was kewl...<br><br>Good luck. Need help, ask.<br><br>-Ian







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Post ID:8
Sender:boytoy_east
Post Date/Time:2001-03-03 18:16:00
Subject:Good to see u guys to
Message:

How about we all start fresh all over again.







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Post ID:9
Sender:boytoy_east
Post Date/Time:2001-03-03 18:18:23
Subject:Re: GoldeneyeWolfenstein
Message:

Someonemade like 2 levels for wolf3d and goldeneye but not a complete conversion so.  If I can't call it goldeneye/wolfenstein then I will call it goldenstein







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Post ID:10
Sender:boytoy_east
Post Date/Time:2001-03-03 18:19:15
Subject:Re: GoldeneyeWolfenstein
Message:

Someone made like 2 levels for wolf3d and goldeneye but not a complete conversion so.  If I can't call it goldeneye/wolfenstein then I will call it goldenstein







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Post ID:11
Sender:kennyr87
Post Date/Time:2001-03-03 18:22:58
Subject:Re: GoldeneyeWolfenstein
Message:

AREYP was the author of the original WolfenDOOM, he just did a facelift on it.<br><br>-Kenny







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Post ID:12
Sender:boytoy_east
Post Date/Time:2001-03-03 18:47:10
Subject:Question
Message:

Does that mean I can still make a goldeneye wolfenstein converation?  Cause it will be nothing like the other one I swear.  even if I have to change the name







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Post ID:13
Sender:tvanputten
Post Date/Time:2001-03-03 18:54:19
Subject:Ehh..
Message:

I think the original moderators(like at the one at bytecenter) should be made founders.<br><br>Whaddaya say?<br><br>Tristan







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Post ID:14
Sender:brothertank
Post Date/Time:2001-03-03 19:56:44
Subject:Re: Ehh..
Message:

For now... No... I will create other founders in
the future... but they will have to prove that they
aren't in it for power, that they can take critisism and
that they won't be spitefull when things don't go
their way. I don't think that it's positive if someone
deletes a member because they don't like something
they've said or done. I didn't like seeing the fighting
in other clubs and message areas so Die Hard Wolfers
was formed.. Anyone may join... <br><br>As for
turning it over to the others that founded RW (Real
Wolfers for those not in the loop) This isn't real
wolfers. RW is still alive and for those that enjoy the
fighting will hopefully be there for sometime to come, but
I'm tired of being a member one minute and not the
next because someone throws a tempertantrum. Everyone
kept saying they wanted an open club, yet no-one did
anything about it. Well, here it is... <br><br>The rules
are simple:<br><br>No Flames<br>No Foul
Language<br><br>and not so much of a rule but more of a
guidline:<br><br>Try to stay on Topic: ie: Related to Wolfenstein and
the Wolf engine... <br><br>I hope you all can respect
that.







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Post ID:15
Sender:areyep
Post Date/Time:2001-03-04 00:42:15
Subject:Re: Ehh..
Message:

Hi all :)<br><br>This is the 5th Wolf club I have
in my favourites listings now. Hope it goes well :)
I'll be checking it regularly to see what's
happening.<br><br>Take care all, and cyas for now,<br><br>Steve







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Post ID:16
Sender:kennyr87
Post Date/Time:2001-03-04 01:13:20
Subject:I think...
Message:

I think a club picture above the founders message would be nice...<br><br>-Kenny







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Post ID:17
Sender:Schabbs
Post Date/Time:2001-03-04 02:07:38
Subject:Re: GoldeneyeWolfenstein
Message:

The original Goldeneye was by Robb (from Baltimore). This set is still available at <a href=http://www.belowe.com/gldeye.zip target=new>http://www.belowe.com/gldeye.zip</a><br>It needs the registered set to play.







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Post ID:18
Sender:ian_franken
Post Date/Time:2001-03-04 02:35:09
Subject:Impressive
Message:

9 members in one day...impressive...<br><br>I had
my doubts, and to an extent still do, that this
club'll survive...I hope I can eat my words,
lol...<br><br>Another thing, Greg offered I make the official page for
DHW. If anyone agrees or thinks they can do better,
say your opinion.<br><br>Things are slow here, so I
might actually suggest someone else did it rather than
wait for me forever :)<br><br>-Ian







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Post ID:19
Sender:brothertank
Post Date/Time:2001-03-04 04:27:55
Subject:Re: I think...
Message:

I posted one... But if you've got something better feel free to send it to me or put it in the albums and I'll link it.<br><br>The more help, the better... <br><br>Greg







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Post ID:20
Sender:boytoy_east
Post Date/Time:2001-03-04 18:08:22
Subject:Goldeneye/Wolf3d update
Message:

I have already started on the graphics for the
game. Trevalyan graphics are started the pp7 is done
already. I am doind the graphics first for the game then
going into the source and maps. I post screen shots
asoon as possible.







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Post ID:21
Sender:selong_chiang
Post Date/Time:2001-03-04 18:26:31
Subject:new member
Message:

hey guys im a new member of this club. my name is sam chiang







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Post ID:22
Sender:brothertank
Post Date/Time:2001-03-04 18:51:01
Subject:Re: new member
Message:

Welcome to the club... <br><br>I hope you enjoy
your stay here and if you have any questions, feel
free to ask. If we have the answers, I'm sure one of
the members will respond<br>politely and promptly...
<br><br>Greg







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Post ID:23
Sender:brothertank
Post Date/Time:2001-03-04 19:16:00
Subject:? Weekly Wolfenstein Chat ?
Message:

What do you think about having a weekly Wolf chat
on say an IRC server?<br><br>Would you prefer a
weekday or weekend?<br>What time should it be
held?<br>Where (on which server) should it be held?<br><br>Post
your answers here and lets get it set
up...<br><br>Greg







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Post ID:24
Sender:selong_chiang
Post Date/Time:2001-03-04 19:22:51
Subject:Re: ? Weekly Wolfenstein Chat ?
Message:

Sure that will be great! but it depends on where you live and what time zone youre in.







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Post ID:25
Sender:etrain271
Post Date/Time:2001-03-04 23:27:58
Subject:Re: ? Weekly Wolfenstein Chat ?
Message:

I think the weekend would be nice. I'm sometimes not available on weekdays. <br><br>The time and server... I dunno







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Post ID:26
Sender:Schabbs
Post Date/Time:2001-03-05 00:39:44
Subject:Re: ? Weekly Wolfenstein Chat ?
Message:

It's gonna be difficult to get a time to suit everybody, but I'd prefer the weekend.







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Post ID:27
Sender:madtux42
Post Date/Time:2001-03-05 04:32:51
Subject:Thanks for the invitation B-tank
Message:

Thanks for the invitation in letting me join the
club.<br><br>I will post more about my old TC / Addon
"Rockenstein". I am still in the process of working on it
<for the past 5 months>.<br><br><br>-Leo







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Post ID:28
Sender:brothertank
Post Date/Time:2001-03-05 04:46:59
Subject:Re: Thanks for the invitation B-tank
Message:

Not a problem there Leo... Glad to see you made
it and Hope you enjoy the Club. Good to hear that
Rockenstein hasn't fallen by the wayside... But I know what
you mean with the timeline. Been working on mine for
about as long, maybe a little longer. <br><br>I've
managed to add quite a few things but my best achievement
is getting the secret level to work from wherever
floor it's access point is coded in the maps... That's
right.. No more hard coded Secret Levels.... <br><br>Hope
to release a version of mine soon. More details will
follow...







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Post ID:29
Sender:ian_franken
Post Date/Time:2001-03-05 22:45:39
Subject:Weekly chat
Message:

Weekends are good for me. My time zone is Central Standard Time so I hope to be able to catch some of you then. <br><br>-Ian







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Post ID:30
Sender:ian_franken
Post Date/Time:2001-03-05 22:47:25
Subject:Public Domain Graphics
Message:

I noticed that there was a section for public
domain graphics / sprites in Photos. I'd love to
contribute some work there for anyone else to use, so I'll
see about getting to work on a few graphics some time
:)<br><br>Ian







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Post ID:31
Sender:brothertank
Post Date/Time:2001-03-06 01:06:00
Subject:Re: Public Domain Graphics
Message:

Excelent Ian... <br><br>I've seen your work and
I'm sure that anything that you aren't going to use
for your own stuff would be greatfully accepted by
those in need. <br><br>If anyone needs help with
programming... I'm always available with ideas and possible
solutions. I'm not the greatest coder in c++ yet, but I do
have the logic side of it down from programming in
other languages.<br><br>Greg







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Post ID:32
Sender:boytoy_east
Post Date/Time:2001-03-06 01:59:18
Subject:Goldeneye/Wolf3d update
Message:

One guard complete and Ourumov complete.  Started working on other guards and James Bond.







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Post ID:33
Sender:maximuspig
Post Date/Time:2001-03-06 07:43:10
Subject:Hello ALL
Message:

I have just joined this club.<br>My name is Daniel you may know me from:<br><a href=http://pigsdomain.com/wolf3d.html. target=new>http://pigsdomain.com/wolf3d.html.</a><br><br>:)Daniel:)







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Post ID:34
Sender:brothertank
Post Date/Time:2001-03-06 12:48:36
Subject:Re: Hello ALL
Message:

Welcome aboard... <br><br>Tried to go to your page and see what it was like but the link you provided gives a 404 error (page not found).<br><br>anyhow, enjoy your stay.<br><br>Greg







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Post ID:35
Sender:Schabbs
Post Date/Time:2001-03-06 23:28:28
Subject:Re: Hello ALL
Message:

Try this<br><a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a>







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Post ID:36
Sender:brothertank
Post Date/Time:2001-03-07 00:39:49
Subject:Re: Hello ALL
Message:

Thanks for the update there Schabbs. <br><br>Nice page...  and thanks for listing our club in your news page.<br><br>Greg







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Post ID:37
Sender:selong_chiang
Post Date/Time:2001-03-07 00:52:31
Subject:Re: Goldeneye/Wolf3d update
Message:

Hey can't wait till it comes out!<br>Did u know
that there's a Goldeneye/Doom2? <br>download it at:
<a href=http://www.geocities.com/wario_81/gold.htm target=new>http://www.geocities.com/wario_81/gold.htm</a><br>needs the full version of Doom2 to play.<br><br>u can
get ideas from it.







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Post ID:38
Sender:selong_chiang
Post Date/Time:2001-03-07 00:58:16
Subject:Re: Hello ALL
Message:

hey dan,<br>finally joined a wolf3d club eh?







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Post ID:39
Sender:etrain271
Post Date/Time:2001-03-07 01:17:35
Subject:WolfEx is back in the works!
Message:

After a few months of thought I have decided that
I am gonna re-start WolfEx for the last time. If it
doesn't turn out the way I want it to this time, I'm
gonna stop that idea and focus completely on my
Half-Life to Wolf3d add-on.<br><br>I'll send everyone the
BETA when I'm done it.







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Post ID:40
Sender:maximuspig
Post Date/Time:2001-03-07 06:14:44
Subject:Thanks Schabbs. What a silly mistake. :)
Message:

<EOM>







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Post ID:41
Sender:tvanputten
Post Date/Time:2001-03-07 15:52:50
Subject:Public Domain Graphix
Message:

Hi all, <br><br>I still have some antique gfx laying around from TFS(which was Return to Castle Erlangen back then). I'll upload them this weekend.<br><br>OK?<br><br>Tristan.







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Post ID:42
Sender:brothertank
Post Date/Time:2001-03-08 05:54:00
Subject:Die Hard Wolfers Chat
Message:

Well, <br><br>So far it looks like most people
would like a chat to take place on weekends.... And
also to allow for time differences... <br><br>So..
Would Saturday or Sunday be best for
most?<br><br><br>Suggested time based on a common hour:<br><br> Canadian
Eastern Time: 5:00pm<br> British Time: 10:00pm<br>
Central Time: 3:00pm <br> WestCoast Time:
2:00pm<br><br>Tell me what you think?<br><br>Greg







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Post ID:43
Sender:selong_chiang
Post Date/Time:2001-03-08 07:42:25
Subject:Re: Die Hard Wolfers Chat
Message:

yeah, i totally agree with you. actually, you should have a chat taking place in both Saturday and Sunday. just tell us what time its going to start.







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Post ID:44
Sender:maximuspig
Post Date/Time:2001-03-08 07:54:16
Subject:Re: Die Hard Wolfers Chat
Message:

What about Australian Time. It is 5:45 PM here know.<br><br><br><br>Daniel







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Post ID:45
Sender:brothertank
Post Date/Time:2001-03-08 12:51:36
Subject:Re: Die Hard Wolfers Chat
Message:

At 5:45pm there it is 1:45am here... <br><br>So
the time difference is 8 hours in Australia from
Eastern Time in Canada.<br><br>Give me the day to work
out the where and the time logistics, so that all can
participate.<br><br>Greg







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Post ID:46
Sender:boytoy_east
Post Date/Time:2001-03-08 22:48:57
Subject:March 8
Message:

Happy Birthday to me....hehehe







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Post ID:47
Sender:brothertank
Post Date/Time:2001-03-09 00:01:06
Subject:Re: March 8
Message:

Happy Birthday Luke... <br><br>And on March 9th, you can return the favor as it's my birthday... lol... Have a good one.. <br><br>Greg







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Post ID:48
Sender:Schabbs
Post Date/Time:2001-03-09 00:06:24
Subject:Half Way Screenshots
Message:

'Half Way' is a new set for Wolf 3D being done by
Harry Mass Senior. There are some new source code
changes and changed wall designs. I don't know at this
stage how many new levels there will be.<br><br>There's
a set of 4 screenshots on my news page
at<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br><br>Brian.







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Post ID:49
Sender:tvanputten
Post Date/Time:2001-03-09 13:16:15
Subject:Re: Die Hard Wolfers Chat
Message:

Fine with me. Let's have a chatta!<br><br>Tristan







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Post ID:50
Sender:etrain271
Post Date/Time:2001-03-09 19:08:16
Subject:Re: Die Hard Wolfers Chat
Message:

I set my watch! this is gonna be a good chat!







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Post ID:51
Sender:brothertank
Post Date/Time:2001-03-10 00:25:34
Subject:Wolfenstein Chat
Message:

Get to know your fellow members in chat. We can
chat in one of two places <br><br>1) Internal Yahoo
Chat<br>2) Any Dalnet Server (channel is
#diehardwolfers)<br><br><br>Which shall it be?<br><br>The time:
<br><br>NorthAmerican EST 5:00pm (Saturday) <br>NorthAmerican PST
2:00pm (Saturday)<br>Britain 10:00pm
(Saturday)<br>Australia 8:00am (Sunday Morning)<br><br>If I figgured out
the timezones properly, then we should all be able to
meet at the above listed times for your area. (Let's
hope I got it right).<br><br>For those timezones that
I haven't listed, please let me know where your
zone fits into the chat time and I'll add it to the
list. <br><br>Hope to see all of you there!<br><br>Greg







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Post ID:52
Sender:Schabbs
Post Date/Time:2001-03-10 16:13:08
Subject:Half Way released
Message:

This is a new 10 level set by Harry Mass Senior.
It has two new keys, plus other source code changes.
The secret level is accessed from level four. There
are also a number of new wall designs. The game is
fast moving and difficult. You can access it from my
news page
on<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br><br>Brian.







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Post ID:53
Sender:boytoy_east
Post Date/Time:2001-03-10 16:16:22
Subject:#5
Message:

How do u make over 5 weapons?  The abonorml program terminatio gets in the way.







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Post ID:54
Sender:areyep
Post Date/Time:2001-03-10 18:26:37
Subject:Wolf 3D and Spear Hint Books
Message:

Hi all,<br><br>I was wondering, how many Wolf
fans out there have the original hint books for Wolf
and SOD? After seeing some level maps on Daniel's
Wolf3D page (<a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a>), I
thought he had a good idea there, and dug out my old
manuals and hint books which have a wealth of interesting
anecdotes, maps etc from the Id crew on these two games
(they used a capital I in id back then). <br><br>Of
course everyone can view the maps with Mapedit/Floedit,
but it would be interesting if the stuff in these now
unavailable hint books could somehow be made available on a
web site. It'd require a little bit of typing, or
scanning if anyone wanted to display the maps in the way
they are in the books.<br><br>If anyone's interested,
let me know. I've asked Daniel from Daniel's Wolf
site if he wants me to send him a copy, and if anyone
wants to seriously undertake such a project then I will
be happy to send a copy their way (can only do it
for one person though as postage cost would be
prohibitive otherwise).<br><br>Steve







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Post ID:55
Sender:brothertank
Post Date/Time:2001-03-10 19:15:38
Subject:Re: Wolf 3D and Spear Hint Books
Message:

Steve,<br><br>I'd be more than interested... In
fact if you send them I'll help with the postage. That
would be a great addition to the upcomming "Die Hard
Wolfers Homepage"....<br><br>Let me know here or E-mail
me at "brothertank@..." and I'll get the
address and information from you.<br><br>Greg







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Post ID:56
Sender:selong_chiang
Post Date/Time:2001-03-10 20:29:02
Subject:I NEED HELP ON THE MATRIX source code!!
Message:

I need major help on the source code on my
upcoming set: The Matrix. My source code editer can't work
on my computer. Ive tried everything, including
downloading another one. But it just can't work, for some
reason. I need to do some source code changes on the
Matrix, So if anyone would be willing to help me or give
me any hints please e-mail me at:
selong_chiang@...<br><br>sam







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Post ID:57
Sender:brothertank
Post Date/Time:2001-03-10 22:14:14
Subject:Chat Room is Open
Message:

Come on in... the Chat room is open and waiting..







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Post ID:58
Sender:brothertank
Post Date/Time:2001-03-11 02:29:49
Subject:Club Chat
Message:

Well... <br><br>We tried... <br><br>I noticed
that a few people showed up, and then a few more after
I'd gone for dinner (did that Chinese food thing for
my birthday). Thanks to those that showed up. I only
wish I'd been around a little longer to chat.
<br><br>3 of us chatted about the new game just released on
Schabbs Site. From the looks of it, and what we were able
to play so far... Pretty good... <br><br>I've posted
the Chat in the Calendar as a weekly event. Hopefully
more people will be able to attend. Help me out with
the timezone thing though, as I'm not sure if I have
it right... <br><br>EST = Eastern Standard Time
(Canada & US)<br>Britain is 5 hours ahead of
EST<br>Australia is 15 hours ahead EST<br>Central time (US&Canada)
is 1 hour behind EST<br>Pacific Time (US&Canada) is
3 hours behind EST<br><br>So, If I have this right,
when it's 5pm EST here, then it is 10pm in Britain,
4pm in Central, 2pm Pacific, and 8am the next morning
in Australia.<br><br>If I haven't listed your Zone,
please post a message or send me an e-mail so I can list
the common time for chat in all zones...
<br><br>Thanks Again.. and hopefully see you all next
week!<br><br>Next Weeks Topic: Meeting the Members and Rating some
of the releases for Wolf3d so far... <br><br>Greg







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Post ID:59
Sender:Schabbs
Post Date/Time:2001-03-11 15:49:06
Subject:Re: Wolf 3D and Spear Hint Books
Message:

'The Master' has an online guide based on the hint books. It's at<br><a href=http://wolf3d.gamehosts.com/guide/ target=new>http://wolf3d.gamehosts.com/guide/</a>







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Post ID:60
Sender:boytoy_east
Post Date/Time:2001-03-11 17:50:49
Subject:Wolf3d days.......
Message:

My wolf3d days could be coming to an end for along peroid of time.  I am not sure yet though. if u want to catch me on msn-boytoy_east@... or icq-86016430.







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Post ID:61
Sender:ian_franken
Post Date/Time:2001-03-11 19:39:33
Subject:Re: Club Chat
Message:

Hey Greg...I tried to join in, but due to my slow
connection there was terrible lag. Hopefully next time,
though (ISP has also been a little messy lately at
certain times).<br><br>Cu all there hopefully
=)<br><br>-Ian







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Post ID:62
Sender:etrain271
Post Date/Time:2001-03-11 22:04:49
Subject:Re: Club Chat
Message:

And that's why Cable or DSL are worth every cent!







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Post ID:63
Sender:ian_franken
Post Date/Time:2001-03-12 02:49:26
Subject:Re: Club Chat
Message:

#1 Not available in my area<br>#2 Even if it was,
my family doesn't own this house so it cancels it
out<br>#3 I'm dirt poor<br>#4 Shut up you rich spoiled
#$@!##@!!!! lol ;) j/k<br><br>Starting to feel just like
RealWolfers now, huh? :)<br><br>-Ian







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Post ID:64
Sender:madtux42
Post Date/Time:2001-03-13 06:48:53
Subject:Corridor 7, Blake Stone editor needed
Message:

Does anyone know where I could find a Corridor 7, Blake Stone, or Body Count gfx editor ?







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Post ID:65
Sender:ian_franken
Post Date/Time:2001-03-13 21:11:05
Subject:Re: Corridor 7, Blake Stone editor neede
Message:

Leo,<br><br>They don't exist as far as I know
(oddly). It *is* possible to use FloEdit to extract
BlakeStone graphics, but the palette is totally wrong and
the graphics are useless. Importing: same deal...the
palette screws up the graphics you import. I'm working on
a solution, but someone who knows more of how the
palettes work and hex editing is most likely who you
need.<br><br>Greg told me it was possible to export sounds from
Blake Stone and they are of fairly nice quality, maybe
that is possible for other games. Gfx? We're still
searching...:) You could try using iGrab, but I have no clue as
to how to use it (ne1?)<br><br>Good luck,<br>Ian







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Post ID:66
Sender:etrain271
Post Date/Time:2001-03-14 00:07:11
Subject:Re: Club Chat
Message:

ah the memories...... <br><br>although in RW it would be "Shut up you rich spoiled #$@!##@!!!! lol ;) j/k" without the lol ;) j/k!! <br><br>cya later you dirt poor #$@!##@!!!! j/k ;)







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Post ID:67
Sender:selong_chiang
Post Date/Time:2001-03-14 02:13:03
Subject:Re: Club Chat
Message:

hehe, ok lets break up the fight! :) lol







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Post ID:68
Sender:madtux42
Post Date/Time:2001-03-14 19:46:58
Subject:I need a copy of Blake Stone
Message:

Hey I need an UNcompressed copy of shareware, or
full version of Blake Stone, IT MUST BE uncompressed!
the compressed exe. installer file is giving me
Runtime errors, so please send the files zipped, or
unzipped.<br><br>please, don't send it via email, I don't have any that
will support large file uploads, if you have a site,
please post it there, and give me the link, I will
contact you to delete it after I have downloaded the
files.<br><br>thanks in advance.<br><br>-Leo







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Post ID:69
Sender:areyep
Post Date/Time:2001-03-14 23:29:52
Subject:Re: Club Chat
Message:

I missed the chat - I finished night shift at
8.30 am Sunday morning, and was driving home.<br><br>I
take it the chat is via the chat option from the menu
options on the left hand column?<br><br>Steve







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Post ID:70
Sender:areyep
Post Date/Time:2001-03-14 23:32:59
Subject:Re: Wolf 3D and Spear Hint Books
Message:

Thanx for that info Brian - I checked out The Master's guide from that link you gave - quite a comprehensive guide!







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Post ID:71
Sender:etrain271
Post Date/Time:2001-03-15 05:10:59
Subject:Re: Club Chat
Message:

We used the chat link on the side AND a chat room in mIRC. It doesn't really matter if you don't have mIRC though.







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Post ID:72
Sender:Schabbs
Post Date/Time:2001-03-15 22:38:57
Subject:War Zone I: Sudden Strike released
Message:

This is a new set by DTrade. There's 9 new
levels, plus the secret level. There are also a number of
graphics and other changes. As with DTrade's earlier sets,
it's difficult with a lot of pushwalls.<br><br>You can
get it from my newspage on
<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br><br>Brian.







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Post ID:73
Sender:dasfooz
Post Date/Time:2001-03-17 06:17:31
Subject:Hint Books
Message:

We (The Eat At Joes team) is working on a hint
book project. We will be scanning every page out of
all SOD books and posting them.<br><br>Hint Book Page
(only 2 done so
far)<br>www.geocities.com/dasfooz/images/hintbook/open.html<br>Note- The final scans will be better<br><br>EAJ Home
Page<br>www.angelfire.com/oh3/eatatjoes







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Post ID:74
Sender:etrain271
Post Date/Time:2001-03-18 04:51:22
Subject:Re: Hint Books
Message:

like I said at the lwd board, keep up the good work!







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Post ID:75
Sender:ian_franken
Post Date/Time:2001-03-18 05:50:23
Subject:Castle Wolfenstein deleted
Message:

Castle Wolfenstein has been deleted. It WILL be
back up in a few months on a new server with a lot
more content, so look for it soon. <br><br>Again it
will come around later on. Thanks for your
patience.<br><br>-Ian<br>Webmaster, Castle Wolfenstein







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Post ID:76
Sender:Schabbs
Post Date/Time:2001-03-18 10:05:31
Subject:Robocop 4
Message:

Greg, I posted the 'Robocop 4' set on my server. You can get it at <a href=http://www.belowe.com/robobeta.zip target=new>http://www.belowe.com/robobeta.zip</a><br><br>Brian.







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Post ID:77
Sender:ian_franken
Post Date/Time:2001-03-20 09:10:49
Subject:Yahoo! Messenger
Message:

I finally have Yahoo! Messenger. If anyone wants
to add me, feel free.<br><br>On other news, I
haven't done much for the pub. domain graphics yet due to
a busy schedule. I'll keep you all posted when it's
going good :)<br><br>-Ian







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Post ID:78
Sender:tvanputten
Post Date/Time:2001-03-20 15:39:59
Subject:Public Domain GFX
Message:

Okay then. I've added some junk in the Public
domain section. It's a modified Hans Grosse(red instead
of blue) and some home-made wall panels(from 2
months ago). They suck, but maybe now some others will
start contributing too!<br><br>Tristan







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Post ID:79
Sender:brothertank
Post Date/Time:2001-03-20 23:54:27
Subject:Thanks for the Post
Message:

Thanks for posting the graphics Tristan....
<br><br>I hope more people will contribute to them
too.<br>I have downloaded a set that dla_one had released
but I have to cut each one from the sheet and then
upload them. I was also going to upload the ones that
were going to be used for Rott, but then discarded...
<br><br>Greg







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Post ID:80
Sender:brothertank
Post Date/Time:2001-03-21 00:03:21
Subject:Re: Robocop 4
Message:

Thanks Brian, <br><br>I got it, plus I think I
got the others that you mentioned... Hitler12.zip and
the other new one.<br><br>Makes my collection
complete again.. :)<br><br>Appreciate the updates... And
I'm sure the members do too.. <br><br>Greg







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Post ID:81
Sender:ian_franken
Post Date/Time:2001-03-21 06:12:12
Subject:@ Tristan
Message:

I liked the graphics :) Keep it up, I should have some maybe by this weekend or the next.<br><br>-Ian







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Post ID:82
Sender:tvanputten
Post Date/Time:2001-03-21 15:07:29
Subject:@ Ian
Message:

Thanks! Didn't take much time, tho ;). Had them
all done within 3 hours. The Hans was done within 2
hours; all I had to do was cut Hans's suit out of the
images, give the back a white color and alter the hue
from blue to red(+100) with PSP4.<br><br>Thanks again.
I'll have a go with the elevator stuff too. I'dlove to
see what you can spare ;D. <br><br>Send somethin' my
way too -- if you want.<br><br>TrIzZy







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Post ID:83
Sender:tvanputten
Post Date/Time:2001-03-21 15:12:08
Subject:@Brothertank
Message:

Thanks for the comments. Say, if you still want
to figure out when to chat, here's a good thing:
<br><br><a href=http://www.timeanddate.com target=new>http://www.timeanddate.com</a><br><br>First, ask everyone to post their place of
residence(mine's Rotterdam BTW). Then you can select all these at
the Personal World Clock and you'll be able to see
what time it is where and when. Hope that
helps.<br><br>Second, I'm working on a new logo for Die Hard Wolfers.
If you don't mind, I'll post it soon. It has a
dragon on it with the text "Die Hard Wolfers: The
UlTiMaTe HiDeOuT!". Maybe you want it?<br><br>Tristan







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Post ID:84
Sender:areyep
Post Date/Time:2001-03-21 15:15:31
Subject:Public Domain gfx
Message:

Hi all,<br><br>I didn't realise there was a
public domain gfx area - where abouts do I find
it?<br><br>I plan to make all my own gfx freely available
after MCS and I have finished SOD2. Actually, I was
going to use my own site as a "library" for
them.<br><br>Tristan tells me your gfx work is pretty good Ian - but
to be honest I don't think I've seen any. What add
ons etc have you made (Giftkrieg hasn't been
finished,has it)?<br><br>Take care all,<br><br>Steve







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Post ID:85
Sender:tvanputten
Post Date/Time:2001-03-21 15:45:45
Subject:@Steve
Message:

Hi Steve. Are you on now? If so, mail me. We've got some things to discuss ;D







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Post ID:86
Sender:quinnsey
Post Date/Time:2001-03-21 20:07:10
Subject:Re: Public Domain gfx
Message:

Hi<br>I also would like to know how to fin the
public domain graphics. It sounds like a good idea and
might contributed some of my work.<br>None of you
probably know me, I am a newbie but you can check out some
information on my TC, The Undercover Missions at
www.castlewolfenstein.cjb.net<br>Quinnsey







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Post ID:87
Sender:Schabbs
Post Date/Time:2001-03-21 23:27:46
Subject:Re: Public Domain gfx
Message:

Click on 'photos' from the left strip. You can put stuff into the albums already there, or create a new one.







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Post ID:88
Sender:selong_chiang
Post Date/Time:2001-03-22 03:05:04
Subject:Re: Public Domain gfx
Message:

in Ian ,just click on Photos and you will see all the graphics. you can either view all the pic or you could upload them yourself.<br>-sam







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Post ID:89
Sender:selong_chiang
Post Date/Time:2001-03-22 03:05:21
Subject:Re: Public Domain gfx
Message:

hi Ian ,just click on Photos and you will see all the graphics. you can either view all the pic or you could upload them yourself.<br>-sam







-----------------------------------------------------------------------------------
Post ID:90
Sender:quinnsey
Post Date/Time:2001-03-22 17:22:07
Subject:Re: Public Domain gfx
Message:

Thanks Sam and Brian. I might upload some stuff tonight.<br>Ian







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Post ID:91
Sender:Schabbs
Post Date/Time:2001-03-23 23:24:32
Subject:Undercover Missions Page linked
Message:

Hi Ian, just to let you know, I've put a link to your site from my links page.<br><br><a href=http://www.users.globalnet.co.uk/~brlowe/links.htm target=new>http://www.users.globalnet.co.uk/~brlowe/links.htm</a><br><br>Brian.







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Post ID:92
Sender:areyep
Post Date/Time:2001-03-23 23:25:26
Subject:Chat Room
Message:

Damn! Chat room won't work from work here!
Firewall error pops up. Oh well, maybe from home one day
:)<br><br>The email I received said 0900am Aus time for the
chat, but I can only see Quinnsey as being online right
now, and can't even send him a hello due to this
firewall prob.<br><br>Anyway, I'll check back
later.<br><br>Take care all<br><br>Steve







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Post ID:93
Sender:quinnsey
Post Date/Time:2001-03-23 23:40:08
Subject:Re: Undercover Missions Page linked
Message:

Thanks Brian. Although my websites not really
worth it, its so rubbish. <br>For anyone whos
interested The Undercover Missions will be completed by
May.<br>I will probably need BETA testers soon.<br>Ian







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Post ID:94
Sender:Schabbs
Post Date/Time:2001-03-23 23:42:36
Subject:Re: Chat Room
Message:

Hi Steve, I think the chat was meant for Saturday night (UK/USA time), which would be early Sunday morning in Australia. That's when it happened last week. <br><br>Brian.







-----------------------------------------------------------------------------------
Post ID:95
Sender:brothertank
Post Date/Time:2001-03-24 01:01:36
Subject:Re: Chat Room
Message:

That's exactly right Brian... I checked with the
world clock site that Tristan was nice enough to give
me and it listed the times as I sent out in the
e-mail... Saturday for UK, Rotterdam, Canada, Usa, and
Sunday for Moscow, Singapore, Australia, and New
Zealand... <br><br>We can move the chat to an IRC server if
Steve can't get to the chat via the site. I have got a
channel registered on the dalnet server called
DieHardWolfers... So... we can always do the chat there to include
everyone.. <br><br>Let me know what the group concensus
is... <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:96
Sender:ian_franken
Post Date/Time:2001-03-24 01:50:50
Subject:Two Ians...? lol ;)
Message:

Cool, now there's two of me ;)<br><br>See you around, Ian #2!<br><br>-Ian #1 :) :)







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Post ID:97
Sender:ian_franken
Post Date/Time:2001-03-24 01:57:04
Subject:@ Steve (AreyeP)
Message:

Actually I'd canceled Giftkrieg as a project
because I didn't like where it was going. However I am
working on a new project which is going to be fairly
small and will actually be released (and much better
than where GK was progressing) :) I'm focusing
primarily on graphics now, but not many have been made due
to time constraints. Giftkrieg was just going all
over and not in the direction I wanted exactly
:)<br><br>Once I make a few more graphics, I'll send you a few
as a preview to show you what I can do. I've started
using some better programs lately and they are helping
a lot (currently I have one sort of "basement" wall
I made that I am in love with :).<br><br>-Ian







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Post ID:98
Sender:selong_chiang
Post Date/Time:2001-03-24 06:14:13
Subject:Re: Undercover Missions Page linked
Message:

hey ian (#2):)<br>i would love to be a beta testa for ya tc!<br>just tell me what to do.<br><br>-sam







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Post ID:99
Sender:areyep
Post Date/Time:2001-03-24 11:21:45
Subject:Re: Chat Room
Message:

Actually, don't go to that trouble, Greg - I
think the net connection at work has a number of
restrictions due to the company's firewall. Any chat programs
(eg: ICQ etc) won't run. But who am I to complain? At
least I can access the net from work :)<br><br>Thanks
also Brian - yep, I forgot to look down the list where
it said "Sunday" in Aus :) I'll be at work starting
8.30am Sunday (I'm a shift worker), which btw is Eastern
Standard time (daylight saving ends tonight which means we
"go back" one hour) - I'll give the chat one more go,
but don't think I'll have any luck.<br><br>Them's the
breaks I guess :)<br><br>Take care all,<br>Steve







-----------------------------------------------------------------------------------
Post ID:100
Sender:areyep
Post Date/Time:2001-03-24 11:33:55
Subject:Re: @ Steve (AreyeP)
Message:

Sounds good Ian :)<br><br>Once MCS and I have finished SOD 2, I was planning to do similar to what you plan ie: focus on graphics. I'd love to see your work!<br><br>Steve







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Post ID:101
Sender:tvanputten
Post Date/Time:2001-03-24 22:55:07
Subject:Chat failure(READ)
Message:

I've been here for an hour now. And who's here?
No living
soul.<br><br>DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN!<br><br>I stayed up all night watching silly programs just
not to fall asleep for this event. For what?
NOOOOOOOOOOOOOOOOOOOOOOOOBOOOOOOOOOOOOOOOOODYYYYYYYYYYYYY!<br><br>I'm really
PIIIIIISSSSSSSSSSSEEEEEEDDDDDDD!<br><br>Tristan







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Post ID:102
Sender:etrain271
Post Date/Time:2001-03-25 04:07:02
Subject:Re: Chat failure(READ)
Message:

OH MAN!!!! I TOTALLY FORGOT ABOUT
IT!!!<br><br>I'M REALLY SORRY MAN!!!! I'm usually always there but
today I was working on my site and some WolfEx code and
I totally forgot about the date and
time!<br><br>I'll be there next week for sure! 100% chance this
time!







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Post ID:103
Sender:brothertank
Post Date/Time:2001-03-25 04:11:54
Subject:The Weekly Chat
Message:

Wow, What a great chat that was... Looks like
Tristan was an hour too early. Thanks to all the members
that showed up and participated. I hope to see you all
again next week. <br><br>What did we chat about...
Well, lets see... We kept MCS drinking and chatting
long into the early morning (his time 4:00am) and he
was nice enough to share alot of his programming
secrets. For those that would like to see the chat log...
So would I... Yahoo doesn't let you keep one.. :(
but the information that he gave was more than
valuable.... <br><br>Thanks to Schabbs, Maximuspig, Quinn,
Andy, Areyep and all the others... good chatting with
you and lets do it again... same time next
week...<br><br>Now it's off to see if I can use any of the stuff MCS
talked about... I'm sure I can... :) <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:104
Sender:etrain271
Post Date/Time:2001-03-25 04:12:44
Subject:WolfEx STARTS NOW!!
Message:

I finally started working on the new code for
WolfEx!!! (100x revised)<br><br>I've only completed a few
things in the code right now (bug fixes that make the TC
look better)<br>(I can't believe that I missed the
chat because of it!!)<br><br>Thanks goes out to Ian
(quinnsey) for getting the title screen for me :) I haven't
started editing it yet but when I'm done I'll post it on
the net for all to see.<br><br>PS. Does anyone from
RW remember what the URL for my old title page
screen shot was? (If you can you're some sort of freak,
but It would be nice if you did anyway)<br><br>thanks
again and cya later <br>~CHAD~







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Post ID:105
Sender:etrain271
Post Date/Time:2001-03-25 22:34:57
Subject:Code error
Message:

Greg! the error wasn't because of my coding after
all! <br>I got new code and restarted the project.
Before I started ANYTHING, I played the level and the
error appeared! I think it has something to do with the
new VGA files that I have. <br><br>If anyone has the
new VGA files (and know that they work and don't
crash on lv3) PLEASE SEND THEM TO ME!<br><br>you can
send them to allard@... OR send them to me when
you're on messenger (etrain271@...)<br><br>I
don't care if they're zipped or not but I would like
them to be if possible.







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Post ID:106
Sender:etrain271
Post Date/Time:2001-03-25 23:06:47
Subject:Re: Code error
Message:

I fixed the error and it didn't have anything to do with my VGA files after all! <br><br>Catch me on MSmessenger if ya want to hear the whole story.







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Post ID:107
Sender:Schabbs
Post Date/Time:2001-03-26 11:56:00
Subject:Greinholdt Covenant/Sets 2 & 3 released
Message:

John Bucksnort has released 2 new Spear Of
Destiny sets, which completes his trilogy of 'The
Greinholdt Covenant'. <br><br>The second set is subtitled
'The Formula' and has 12 levels, while the third is
subtitled 'The Dawn Of Death', and has 7 levels. Both sets
have lots of new graphics, sounds, and source code
changes. Harry Mass Senior helped with the second
set.<br><br>Both sets are listed on my news page at
<a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br><br>They'll be listed on my main page later in the week.







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Post ID:108
Sender:selong_chiang
Post Date/Time:2001-03-27 01:47:39
Subject:Re: The Weekly Chat
Message:

sorry guys i wasnt able to chat.<br>unlike tristan, i was having a nice and relaxing time on vacation. :p hhehehe







-----------------------------------------------------------------------------------
Post ID:109
Sender:brothertank
Post Date/Time:2001-03-27 04:15:52
Subject:Thanks MCS
Message:

Thanks again MCS. I tried your suggestion and
bingo, the abnormal program termination disappeared
completely. I haven't had alot of time to go over the source
you gave me, but from what I've seen so far... Looks
good.. <br><br>I hope you are able to use some of the
ideas I had about the future SOD2 release. I'll let you
know if I get the menu'ing system down for the
add-on/tc working... if you don't beat me to it first
<grin>....<br><br>Once again.. Thanks.. and hope to chat again
soon.<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:110
Sender:wolf3d4all
Post Date/Time:2001-03-27 21:47:51
Subject:Re: Thanks MCS
Message:

You're welcome, Greg. I can't remember what
suggestion got you moving (blame LA CHOUFFE, that awesome
beer from Belgium) but I'm glad it worked for you
:-)<br><br>I hope you find some useful things in the WolfCol
source, feel free to use the music stuff
anyway..<br><br>I might be able to make it next weekend, I hope I
don't drive away the other chatters with all that code
talking (sorry Brian :-)<br><br>Take
care,<br>Martin<br>a.k.a. MCS







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Post ID:111
Sender:Schabbs
Post Date/Time:2001-03-28 20:10:28
Subject:WOTH 2 updated version posted
Message:

Over the last few days, I've been working on a
Wolf 3D TC called WOTH2 (Wrath Of The Hedgehog 2), and
have revised many of the levels, partly to remove some
minor bugs, but also to make the set more interesting.
Also, I've changed the 'Read This' info (available from
the menu) so that id software is credited. <br><br>If
anyone's interested in this updated version, they can get
it at <a href=http://www.wolfenstein3d.co.uk/jhedge3c.zip target=new>http://www.wolfenstein3d.co.uk/jhedge3c.zip</a>







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Post ID:112
Sender:etrain271
Post Date/Time:2001-03-28 20:47:05
Subject:WolfEx 2??
Message:

Good news!! I'm almost done with the code in
WolfEx! after I'm finished all the code changes I will
work on the GFX but I think I'm going to keep most of
the levels original (with minor changes to objects
though). This doesn't mean that I wont change ANY levels,
just the ones I need to change will be
changed.<br><br>I've also decided to make a WolfEx 2!! Just like the
original, it will be a SOD TC. It will have many source
changes just like WolfEx and new GFX as well.<br><br>I
don't have any plans for a WolfEx Special Edition or
WolfEx 3 yet, but maybe in the distant
future!<br><br>Any ideas or comments, send them to me at
etrain271@...







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Post ID:113
Sender:brothertank
Post Date/Time:2001-03-29 03:40:38
Subject:Re: Thanks MCS
Message:

The main thing that got me on the right direction
was looking at the ifdef and ifndef statements.
Removing all the parts of the code that were specific to
another version helped solve the problem with the
abnormal program terminations. <br><br>Even though those
portions of the code should not be included in the final
compile, they do affect the way the exe is compiled. Even
John C. said in the release text that the code was
messy with too many ifdef and such.. <br><br>anyhow...
it removed the barrier that I was having in
completing my code changes and i thank you for the nudge in
the right direction... <br><br>Maybe I should have
had a few of those beers... Lol<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:114
Sender:brothertank
Post Date/Time:2001-03-30 00:53:25
Subject:Areyep
Message:

Thanks Steve,<br><br>The package arrived in the
mail this morning. I've just opened it and haven't had
much time to look at it as I figgured I would post
here letting you know that it had arrived.
<br><br>I'll get to work on adding the information to the club
website that I'm slowly working on. <br><br>Once again...
Thanks... and if you need a favour, just ask as I owe you
one... <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:115
Sender:brothertank
Post Date/Time:2001-03-31 00:07:26
Subject:Weekly Chat
Message:

Don't forget the weekly chat.... <br><br>Where:
Here in the club chat
room....<br>When:<br><br>Saturday<br>CAN-US EST 5:00pm<br>CAN-US CST 4:00pm<br>CAN-US PST
2:00pm<br>London Eng 10:00pm<br>Rotterdam
11:00pm<br>Sunday<br>Sydney Aus 9:00am<br>New Zeland 10:00am <br><br>If your
area isn't listed above, please send me a message and
we'll get your timezone listed. Hope to see you all
there. <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:116
Sender:Schabbs
Post Date/Time:2001-03-31 15:53:07
Subject:Two new sets posted
Message:

One is called The Inner Circle, a Spear demo set
by Philipp Luy, and the other is Warzone II, by
DTrade (ten levels).<br><br>You can get them from my
news page at <a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







-----------------------------------------------------------------------------------
Post ID:117
Sender:brothertank
Post Date/Time:2001-03-31 17:08:56
Subject:Club Stats...
Message:

For those of you who follow the club stats...
Yahoo is currently working on fixing the problem. In
their move to combine yahoo groups and clubs, they have
broken the stats update.. The information is still being
gathered and collected, just not updated when you visit
the club pages. It a problem all clubs are
experiencing and they hope to have it fixed soon.<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:118
Sender:brothertank
Post Date/Time:2001-03-31 23:48:22
Subject:Chat Room is Open
Message:

Currently 3 in room and growing... the club homepage may not list all those members on-line but enter the chat room... we are there...







-----------------------------------------------------------------------------------
Post ID:119
Sender:brothertank
Post Date/Time:2001-04-01 14:45:31
Subject:The Chat
Message:

Wow, that was another good chat with lots of
interesting ideas floating around. Thanks to those members
that joined in (8) and hope everyone can attend the
next one.. Everyone should be on daylight savings time
now, so I'll redo the times and post them.
<br><br>Well, I'm off to try and install the 5th weapon or
second chaingun that M and I chatted about. <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:120
Sender:tvanputten
Post Date/Time:2001-04-01 16:38:05
Subject:Re: The Chat
Message:

Hey Greg!<br><br>You were going to mail me a print of the entire chat, remember? When will you send it to me?<br><br>Thanks in advance,<br><br>Tristan.







-----------------------------------------------------------------------------------
Post ID:121
Sender:etrain271
Post Date/Time:2001-04-01 20:38:37
Subject:THE CHAT
Message:

Once again I missed the chat. This time I didn't
forget about it though, the problem was with my
internet. My cable company was having tech problems and the
internet was down Sat. and part of today!<br><br>I'll make
it next week unless something like that happenes
again.







-----------------------------------------------------------------------------------
Post ID:122
Sender:brothertank
Post Date/Time:2001-04-02 02:41:03
Subject:Re: The Chat
Message:

When Yahoo puts in a log chat function...
<br><br>I told you on Saturday that it was not possible as
you can't save a log. You can't capture it in any
way.<br><br>Sorry Tristan... Talk to the people at Yahoo and have
them add that option to the JavaChat... <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:123
Sender:selong_chiang
Post Date/Time:2001-04-05 01:26:28
Subject:lostepisodes
Message:

hey does anyone have spear lost episodes i really need it. please send it to me if you do.<br>-sam







-----------------------------------------------------------------------------------
Post ID:124
Sender:brothertank
Post Date/Time:2001-04-06 01:54:37
Subject:Re: lostepisodes
Message:

Hi Sam,<br><br>I tried the previously listed url
and it wouldn't work, so this is a slightly different
one... give this a try..
:<br><br><a href=http://us.share.geocities.com/bh_server/sod_le.zip target=new>http://us.share.geocities.com/bh_server/sod_le.zip</a><br><br>This one is tested and works...







-----------------------------------------------------------------------------------
Post ID:125
Sender:CedFoo8
Post Date/Time:2001-04-06 04:58:14
Subject:Re: lostepisodes
Message:

Hey-<br>If that doesn't work email me (CedFoo7@...) and i'll send you a copy.  Or be like me, watch ebay, and get em for $5.<br><br>CedFoo







-----------------------------------------------------------------------------------
Post ID:126
Sender:Schabbs
Post Date/Time:2001-04-06 22:16:44
Subject:Lost Episodes/Wolf3D Shareware
Message:

There's also a version of 'Lost Episodes' which works with the 1.4 shareware Wolf3D. You can get this one from <br><a href=http://www.belowe.com/links2.htm target=new>http://www.belowe.com/links2.htm</a>







-----------------------------------------------------------------------------------
Post ID:127
Sender:brothertank
Post Date/Time:2001-04-07 00:14:48
Subject:Weekly Chat
Message:

Hello everyone.<br><br>Once again I'm sending out
this reminder that the club chat is a weekly event
where club members can come and chat about anything
they'd like. Meet new people, share ideas, or just sit
back and read what others have to say.. The choice is
yours. <br><br>The chat is held each Weekend here at the
club. <br>Yahoo is currently experiencing some problems
so if it doesn't list people being in chat when you
view the page, join anyhow... Chances are that we are
there... <br><br>What time... well, I visited the world
time clock again, and here are the
times:<br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code... <br><br>Hope
to see you there... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:128
Sender:etrain271
Post Date/Time:2001-04-07 02:32:18
Subject:New Wolf3d site
Message:

I'm going to be starting a wolf3d site of my own
soon. It will be named Wolf3d Realm. If anyone already
has the rights to this name, please let me know NOW
so that I can quickly change the name to something
else.<br><br>IF nobody claims that they own Wolf3d Realm already,
my site will be located at
<a href=http://www.wolf3drealm.cjb.net target=new>http://www.wolf3drealm.cjb.net</a><br><br>stay tuned for the site's grand opening!







-----------------------------------------------------------------------------------
Post ID:129
Sender:ian_franken
Post Date/Time:2001-04-07 15:38:45
Subject:Hello again
Message:

Whew! I haven't been here in ages it seems ;)
Work on CW IV is still underway. The layout is pretty
much 99.9% finalized (got to change some of the
JavaScripts and correct the links and I'm working on a better
navigation menu for the Editorials section...that'll take no
time). Primarily now it's the text, tutorials, source
information and all that jazz. I'll focus on that this
weekend and maybe make some progress. I think this site
will be pretty good when it's done and at least better
than CW III. I believe all who have seen the index
layout agree :)<br><br>Haven't touched the source in
about 3 weeks, lol. It's going well, but in this time
I've forgotten some points of my code so I'll have to
take a refresher course on it, so to speak ;) As for
as public domain graphics...uhm, yeah, those too ;)
I have done nothing, sadly, for the club as I have
no clue where to start. I might have to post some
older graphics I did and leave them up to you all to
change them or use them as bases for something as they
are not very "awesome" really. If anyone has any
suggestions as for what wall types you think would benefit
the community, please let me know as I'm a little
blank for inspiration.<br><br>Well, I'll post later. I
hope to make the chat this weekend, but if I don't,
have fun you guys and lemme know what I missed! ;)
<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:130
Sender:etrain271
Post Date/Time:2001-04-07 18:40:44
Subject:chat
Message:

I might not make it again this week because i'm shopping for a new car.<br><br>If I'm not there once again, you'll know why.







-----------------------------------------------------------------------------------
Post ID:131
Sender:quinnsey
Post Date/Time:2001-04-07 23:17:02
Subject:Chat error (not the first)
Message:

Its the Irish fella here (aka Ian #2 or
quinnsey). looks like I missed my first chat since joining
the club. Although I could see everyone, they
couldn't see me.<br>Pity. Although I doubt its yahoo this
time, my PC is always giving trouble. If your reading
this go ahead into the chatroom-it's working fine for
everyone else.<br>Enjoy the chat and hopefullly I will be
there next week<br>Ian #2







-----------------------------------------------------------------------------------
Post ID:132
Sender:areyep
Post Date/Time:2001-04-08 03:04:07
Subject:Back again
Message:

Hi all,<br>Arrived back from hols yesterday -
good break - top weather!<br>Missed this morning's
chat - 7.00am Aus time - I'm still sleeping! But I'll
be around from 0700 - 0800 next Sunday so I may
catch a few of you then.<br>Oh - good to see you got
the hint manuals Greg.<br><br>Take care all<br>Steve







-----------------------------------------------------------------------------------
Post ID:133
Sender:ian_franken
Post Date/Time:2001-04-08 13:57:00
Subject:Missed the chat
Message:

As typical me usually does, I missed out on a chance to socialize ;) lol...Fell asleep.<br><br>I hope I can make the next one, see you all till then...<br><br>-Ian #1







-----------------------------------------------------------------------------------
Post ID:134
Sender:selong_chiang
Post Date/Time:2001-04-09 00:47:19
Subject:Missed the chat
Message:

just what the subject said (look above)







-----------------------------------------------------------------------------------
Post ID:135
Sender:selong_chiang
Post Date/Time:2001-04-09 00:49:27
Subject:Re: Chat error (not the first)
Message:

hey ian#2<br>i know there is tons of problems with yahoo and yahoo instant messenger.<br>ive experienced hundreds of them.so dont worry its common<br><br>-sam







-----------------------------------------------------------------------------------
Post ID:136
Sender:areyep
Post Date/Time:2001-04-09 05:38:32
Subject:Re: Chat error (not the first)
Message:

That wouldn't surprise me, Sam. I installed Yahoo
messenger for the first time yesterday. Firstly, it put its
links and shortcuts all over the place. It's easy
enough to delete them etc, but still, I hate programs
that do that without asking if it's OK first!
Ya-bloody-hoo...! <br>Anyway, after installing it, I tried chatting
with Daniel (maximuspig) as he happened to be online.
But then I seemed to get not one but 2 seperate
message boxes (both different in appearance), and he
didn't seem to be getting all my replies. OK, I'm
obviously doing something wrong (ie: reading the online
help would probably help but I can't be bothered yet -
guess I'm one of those impatient types that "plays
first, reads later" :) Don't know yet whether I'll keep
it or uninstall it - I'll give it a few more goes
over the coming weeks I guess.<br>At least when I used
ICQ for the first time it was straight forward and
dead easy.<br>Oh well, the weekly chat runs OK without
Messenger (or at least it did for me anyway), so that's the
main thing I guess.<br><br>Take care all,<br>Steve







-----------------------------------------------------------------------------------
Post ID:137
Sender:ian_franken
Post Date/Time:2001-04-09 14:27:59
Subject:Re: Chat error (not the first)
Message:

Steve,<br><br>If you decide to keep it (Yahoo
Messenger) and it starts working ok, feel free to add me if
you'd like. I normally don't use it much, though, since
it's kind of weird interface and takes forever to load
here so I usually switch over to MSN Messenger
(Microsoft actually made a stable program with it!). Since
all my buddies now seem to be using Yahoo!,
though...down goes MSN? lol ;)<br><br>-Ian #...what's my number
again? <G>







-----------------------------------------------------------------------------------
Post ID:138
Sender:ian_franken
Post Date/Time:2001-04-09 14:30:48
Subject:Graphics progress
Message:

I've started some work on graphics for both my
project and pub domain and things are coming
along...slowly, but still coming along. I'll let you all know how
progress is going from time to
time.<br><br>-Ian<br><br>PS: Message 138...impressive!







-----------------------------------------------------------------------------------
Post ID:139
Sender:Schabbs
Post Date/Time:2001-04-10 00:15:46
Subject:Mutantstein 3 posted
Message:

Mutantstein 3 has been posted and is available
from my news page. There's a couple of pics from level
two on there too. <br><br>It's a 6 level set from
John Bucksnort and Harry Mass Senior. There's a lot of
changed graphics, sounds, and source code
changes.<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







-----------------------------------------------------------------------------------
Post ID:140
Sender:areyep
Post Date/Time:2001-04-10 06:56:50
Subject:Re: Chat error (not the first)
Message:

Ian,<br>Actually, I installed MSN just after
Messenger, as MCS said to try it. I'll do a search for you
next time I try it (of course I can't now as I'm using
the net from work - lucky me :)<br><br>I think
Messenger, MSN and ICQ are enough message proggies for
now...!<br><br>Steve







-----------------------------------------------------------------------------------
Post ID:141
Sender:ian_franken
Post Date/Time:2001-04-10 17:29:41
Subject:Re: Chat error (not the first)
Message:

Steve,<br>You can add me to MSN @: giantspiders@.... If anyone else here wishes to add me, feel free. I'm usually on during the afternoon CST.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:142
Sender:etrain271
Post Date/Time:2001-04-11 05:42:12
Subject:This ones a freebee Greg
Message:

I started a little 2 second page now (a quick
page for the songs I found)<br><br>Add it to the
diehardwolfers page if ya want, but for now it will be in the
Links Section to the left. <br><br>Check out RARE
DIEHARDWOLFERS SONGS







-----------------------------------------------------------------------------------
Post ID:143
Sender:etrain271
Post Date/Time:2001-04-11 05:46:51
Subject:Re: This ones a freebee Greg
Message:

If you are too lazy like me, just copy and paste this to the location bar:<br><br><a href=http://www.angelfire.com/games3/wolf3drealm/index.html target=new>http://www.angelfire.com/games3/wolf3drealm/index.html</a>







-----------------------------------------------------------------------------------
Post ID:144
Sender:brothertank
Post Date/Time:2001-04-13 12:46:50
Subject:Club Chat
Message:

The chat is held each Weekend here at the club.
<br>Yahoo is currently experiencing some problems so if it
doesn't list people being in chat when you view the page,
join anyhow... Chances are that we are there...
<br><br>What time... well, I visited the world time clock
again, and here are the
times:<br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code... <br><br>Hope
to see you there... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:145
Sender:brothertank
Post Date/Time:2001-04-14 22:16:03
Subject:Chat Room is Open
Message:

It's started a little early today... lol...







-----------------------------------------------------------------------------------
Post ID:146
Sender:etrain271
Post Date/Time:2001-04-15 04:01:36
Subject:chat
Message:

couldn't make it again. Sorry about that.







-----------------------------------------------------------------------------------
Post ID:147
Sender:madtux42
Post Date/Time:2001-04-15 04:10:49
Subject:I am still here
Message:

Just letting you people know that I am still around :) I've been visiting this page every day so far. <br><br>Anyways, keep up the good work!<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:148
Sender:selong_chiang
Post Date/Time:2001-04-15 04:31:45
Subject:lost epsodes
Message:

thanks alot guys. i finally got a copy of it,<br>so dont worry.<br>By the way, i missed the chat this weekend cause i was on vacation again. ill see if i could make it next week.<br>-sam







-----------------------------------------------------------------------------------
Post ID:149
Sender:tvanputten
Post Date/Time:2001-04-15 11:44:24
Subject:@Tank and everyone who chats
Message:

Dear Greg, how about these times?<br><br>09:00pm
- Amsterdam/Rotterdam<br>08:00pm - UK - England,
Ireland, Scotland<br>03:00pm - Eastern
Canada/Us<br>02:00pm - Central Canada/Us<br>12:00am - Pacific
Canada/Us<br>23:00pm - Moscow - Russia<br><br>Sunday<br>05:00am -
Sydney Australia<br>07:00am - New Zealand<br><br>This
way it'll be better to follow for the Dutch, UK and
Russia residents. Plus at that time I can chat longer
before my eyes close ;)<br><br>Please take these in
consideration... Thanks in advance.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:150
Sender:brothertank
Post Date/Time:2001-04-15 13:31:22
Subject:Re: @Tank and everyone who chats
Message:

I did take the times into consideration when I
posted them... I know it's a little on the late side for
you, but your times put Australia and New Zealand into
times where they are sleeping.<br><br>From what I
understand, there is no-one from Russia in the chat. But
Areyep (from Australia) does attend the chat and
changing the time earlier than 7am his time would be
unfair to him too. <br><br>I didn't set the time for the
chat with what was best for me. I set the time based
on trying to include everyone. <br><br>Sorry if that
creates a problem for you specifically, but it seems to
work for just about all the rest. <br><br>Lets see
what the rest have to say.. But personally, I have to
look at things that include everyone and thus have to
vote no to your times.<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:151
Sender:areyep
Post Date/Time:2001-04-15 16:08:38
Subject:Re: @Tank and everyone who chats
Message:

Greg,<br>hope it didn't seem like I just shot
through from the chat - for some odd reason the message
display area of my screen went blank, logging off and
back on didn't seem to help either. Better luck next
time hopefully.<br><br>As for the times, Sunday
morning I don't get up until around 0900am, so that's why
I will probably only get in the chats from work.
Sunday morning is generally VERY quiet at work so it's a
good time. When I'm on nighshifts, I finish at 0830,
so will probably be able to get in for a hour, and
when I'm starting at 0830, will probably be able to
get in for an hour also. That gives me 2 to 4
opportunities out of eight to participate.<br><br>So, in other
words, I'm not overly worried about the
times.<br><br>When ya live down under, them's the breaks
:)<br><br>Take care,<br>Steve







-----------------------------------------------------------------------------------
Post ID:152
Sender:ian_franken
Post Date/Time:2001-04-15 17:17:46
Subject:Re: I am still here
Message:

Leo,<br><br>Good to hear that, man. Still working
on your TC? Let us know the progress...<br><br>DHW
has been doing great, I agree. Let's keep posting and
let everyone know about this place.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:153
Sender:boytoy_east
Post Date/Time:2001-04-16 05:23:16
Subject:Rewspawn
Message:

Does anyone know how to make an enemy respawn like in doom?







-----------------------------------------------------------------------------------
Post ID:154
Sender:brothertank
Post Date/Time:2001-04-16 16:10:16
Subject:Re: Rewspawn
Message:

Hmm... Haven't tried anything like that Luke...
<br><br>I'm not sure that it can be done without a lot of
re-writing of the code. You'd actually have to track killed
guards and set timers for respawning them. Not that it
can't be done... But I can't see it being done that
easily in the current code.<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:155
Sender:selong_chiang
Post Date/Time:2001-04-17 04:55:48
Subject:Bar
Message:

Hey, does anyone here know the code for editing  the bar in wolf3d? like moving things around and adding new things to it? for example, like in steve's SOD2 where there's an ammo 2.







-----------------------------------------------------------------------------------
Post ID:156
Sender:brothertank
Post Date/Time:2001-04-17 23:50:34
Subject:Re: Bar
Message:

Do you mean the Status Bar?<br><br>If yes...
first you need to get Floedit and that will allow you
to change the graphics used on and for the status
bar... <br><br>Second, all the code you need to edit to
place things on your new bar is in the wl_agent.c
file.<br><br>In there you will find routines for updating your
health, weapon, ammo, keys, score and more.. <br><br>Hope
that helps... <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:157
Sender:tvanputten
Post Date/Time:2001-04-18 08:29:15
Subject:TO MCS, MARTIN, WOLF3D4ALL, LUCKYSPINNER
Message:

Zo, nu heb ik wel je aandacht? Werdt tijd na 2
weken >:( . Ome Martin beantwoordt altijd alle
mails, jaja... :D<br><br>Ik snap dat je moet werken, ik
snap ook dat je SOD2 doet, maar.. op zijn minst "nu
even niet" had toch wel gekund? Nou ja. Je zal het wel
druk
hebben.<br><br>Groetjes,<br><br>Tristan.<br><br>FOR ALL OTHERS WHO READ THIS: IT'S DUTCH. IT'S
NOTHING WORSE. I JUST ASK MARTIN, MCS, WOLF3D4ALL AND
LUCKYSPINNER(HOWEVER YOU MAY KNOW HIM) IF HE WANTS TO MAIL ME BACK
ASAP. THAT'S ALL.







-----------------------------------------------------------------------------------
Post ID:158
Sender:ian_franken
Post Date/Time:2001-04-18 22:43:35
Subject:Re: TO MCS, MARTIN, WOLF3D4ALL, LUCKYSPI
Message:

Walla walla bing bang to you too, Tristan ;)<br><br>lol j/k :) :)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:159
Sender:tvanputten
Post Date/Time:2001-04-19 07:44:12
Subject:Sorry...
Message:

I'm really sorry Martin. This time I'll tell it
publicly. I've been a little upset(when I wasn't allowed
to) that Martin didn't mail me back. I'm very sorry.
It won't happen again. It's just that I'm fond(yes,
you read it right) of keeping in touch with everyone.
Not for someone's talents. I hope I didn't really
upset you all,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:160
Sender:brothertank
Post Date/Time:2001-04-21 00:53:15
Subject:Weekly Club Chat
Message:

Once again I'm sending out this reminder that the
club chat is a weekly event where club members can
come and chat about anything they'd like. Meet new
people, share ideas, or just sit back and read what
others have to say.. The choice is yours. <br><br>The
chat is held each Weekend here at the club.
<br><br>What time... well, I visited the world time clock
again, and here are the
times:<br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code... This week
lets discuss map making / level editing...
<br><br>Hope to see you there... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:161
Sender:selong_chiang
Post Date/Time:2001-04-21 05:57:27
Subject:Down to hell
Message:

My wolf3d site is going DOWN DOWN DOWN<br>im not going to update it because of server problems. im making a new one so stay tuned. <br>email me for questions or comments:  selong_chiang@...







-----------------------------------------------------------------------------------
Post ID:162
Sender:madtux42
Post Date/Time:2001-04-21 21:40:51
Subject:Chat
Message:

Today I might be able to come to the
chat.<br>Just thought I'd let you
know.<br><br>Anyways,<br><br>I am working on my new TC, and no, I have no name
for it yet. There is many sound, and gfx changes. I
might play around with the source when I am finished
with everything else.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:163
Sender:brothertank
Post Date/Time:2001-04-21 22:35:52
Subject:Chat room is open...
Message:

Come on in... click on the Enter Button and join in on the chat...







-----------------------------------------------------------------------------------
Post ID:164
Sender:brothertank
Post Date/Time:2001-04-22 14:23:35
Subject:Weekly Chat
Message:

Thanks again to those that
participated...<br><br>Hope to see you all next week...<br><br>Although with
the problems that we are experiencing with yahoo java
chat, it's probably a good time to find another venue
for the chat.<br><br>I'm looking into it.. and will
post more when I have a better solution.. <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:165
Sender:boytoy_east
Post Date/Time:2001-04-22 17:45:23
Subject:wolf3dse levels
Message:

Does anyone want to help out with the levels in
this game? Cause I have like 10 or so left if anyone
wants to help? They can and they will be in the doc
file I am adding to my zip for who helped ect. respond
please if u want to.







-----------------------------------------------------------------------------------
Post ID:166
Sender:quinnsey
Post Date/Time:2001-04-22 20:31:50
Subject:Megademo Source Code
Message:

If anyone has got the Mega demo source code to work could they please help me?<br>Thanks<br>Ian #2







-----------------------------------------------------------------------------------
Post ID:167
Sender:Schabbs
Post Date/Time:2001-04-26 00:30:33
Subject:Lightwalkers pics/info
Message:

'Lightwalkers' is a new upcoming TC by Luis
Valoyes from Columbia. There'll be 60 new levels and
almost all graphics will be completely
new.<br><br>There's more info and pics at Luis's website at
<a href=http://www.geocities.com/luisvaloyes/lightwalkers/ target=new>http://www.geocities.com/luisvaloyes/lightwalkers/</a>







-----------------------------------------------------------------------------------
Post ID:168
Sender:Schabbs
Post Date/Time:2001-04-26 00:30:33
Subject:Lightwalkers pics/info
Message:

'Lightwalkers' is a new upcoming TC by Luis
Valoyes from Columbia. There'll be 60 new levels and
almost all graphics will be completely
new.<br><br>There's more info and pics at Luis's website at
<a href=http://www.geocities.com/luisvaloyes/lightwalkers/ target=new>http://www.geocities.com/luisvaloyes/lightwalkers/</a>







-----------------------------------------------------------------------------------
Post ID:169
Sender:tvanputten
Post Date/Time:2001-04-26 11:54:32
Subject:Re: WTF!!!!!!!!!
Message:

Right.<br><br><br><br><br><br><br><br><br><br><br><br>Jes' kidding. :) Keep up the good work Luke.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:170
Sender:philipp_luy
Post Date/Time:2001-04-26 21:14:02
Subject:My homepage is finished...
Message:

... this day. I have taken 3 hours to make this
site, but it�s only at the beginning, i
have<br>included 3 official add-ons/demos from CHAOS<br>Software,
it�s my project-group... i and my<br>friend Andreas
Schuler making this thing,<br>he help me with the code
for our upcoming set<br>OPERATION: Zusammenkunft (you
can download the<br>NEW 0.6 version of the demo on my
side :-), i <br>don�t know at this moment, how long he
want works<br>with me in CHAOS Software, the future
will show<br>the truth. Ok, if you like, visit my page
at<br><a href=HTTP://nexusofwar.hypermart.net target=new>HTTP://nexusofwar.hypermart.net</a> !!! It�s totally<br>new and only the adresse is
old (from the NOW<br>project) ... i will clear this
problem in the<br>next days. Sign my guestbook and if you
like,<br>download some of my sets... i will enjoy :-)<br>If you
like to talk about my sets, please send<br>a mail to
philippluy@... or write a <br>post or reply at this club. That�s
all for this<br>moment. Greetings to all at this club
!!!<br>cu<br>philipp







-----------------------------------------------------------------------------------
Post ID:171
Sender:philipp_luy
Post Date/Time:2001-04-26 22:16:39
Subject:Re: Megademo Source Code
Message:

it�s not very easy to work with this source<br>code on our own TC, i can understand your problems<br>@Ian but i�m only on the way to a working source<br>code, on the way, sorry....







-----------------------------------------------------------------------------------
Post ID:172
Sender:selong_chiang
Post Date/Time:2001-04-27 00:42:08
Subject:Re: WTF!!!!!!!!!
Message:

dude, calm down.<br><br>someone get this guy a tranqulizer!!!!<br><br>hehe j/k







-----------------------------------------------------------------------------------
Post ID:173
Sender:brothertank
Post Date/Time:2001-04-27 02:25:33
Subject:Weekly Chat
Message:

Ok... with the problems that we've been
experiencing with the Yahoo Java Chat... It's time that we
find a new home for the chat.. <br><br>I've done some
research and found a quiet little server that will meet
our needs... <br><br>First, you'll need an IRC chat
program... Like mIRC or Pirch... Personally, I use mIRC...
You can find it at <a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a> (for those
who don't have a chat program. Once you've installed
it.. Add the server www.bytecenter.com<br><br>ie in
mIRC: <br>Description : Whatever you wish to call
it.<br>IRC_Server: www.bytecenter.com<br>Port: 6667 <br><br>Then
save... And connect... the room will be DieHardWolfers
and my nickname is Tank_Drvr. <br>I'll also monitor
the club chat to direct over those that don't get
this message. I hope to see you all there..
<br><br>The times are the same... unless we get a majority
wanting the times to change. Remember when making
suggestions that we have people from all over the world
visiting.. <br><br>Any comments... Let me know..
<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:174
Sender:philipp_luy
Post Date/Time:2001-04-28 12:20:11
Subject:JOIN MY WEBRING !!!
Message:

THE ULTIMATE WOLFENSTEIN 3D Webring
searching<br>more members to start, please write your<br>homepage
into the ring to make it better<br>and bigger... i
have seen many webrings<br>full with dead links and
other crap and<br>i want make a place for all people
how loves<br>WOLFENSTEIN 3D and searching sites about
it.<br>Help me please and join my THE ULTIMATE
<br>WOLFENSTEIN 3D Webring
at:<br><a href=http://nav.webring.yahoo.com/hub?ring=theultimatewolfe target=new>http://nav.webring.yahoo.com/hub?ring=theultimatewolfe</a><br>or looks into the linklist of this club!!







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Post ID:175
Sender:selong_chiang
Post Date/Time:2001-04-28 18:23:27
Subject:Re: JOIN MY WEBRING !!!
Message:

hey, i might wanna join your webring when my site is done<br><br>-sam







-----------------------------------------------------------------------------------
Post ID:176
Sender:brothertank
Post Date/Time:2001-04-28 22:19:01
Subject:Chat Room
Message:

The Chat Room is open over on the www.bytecenter.com IRC server.  Hope to see you there... <br><br>Greg







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Post ID:177
Sender:w_bear25
Post Date/Time:2001-04-28 23:57:54
Subject:Where are all the good links?
Message:

I just went though the net and can't find any good wolf3d like there were a few months ago. Everyone I try has error messages.







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Post ID:178
Sender:areyep
Post Date/Time:2001-04-29 02:14:40
Subject:Chat
Message:

Sorry I couldn't get into the chat from here -
firewall restrictions. But, it seems the chat sometimes
lasts for a few hours, so in future I may be able to
get in from home for a bit.<br><br>Ciaou for
now,<br>Steve







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Post ID:179
Sender:boytoy_east
Post Date/Time:2001-04-29 23:21:22
Subject:New status bar
Message:

Wolf3dse will have a new status bar thanks to Eric.  I had to modify it alot cause of colors and for the armor to show up instead of the gun.  It is neat though







-----------------------------------------------------------------------------------
Post ID:180
Sender:brothertank
Post Date/Time:2001-04-30 00:10:48
Subject:Re: Where are all the good links?
Message:

Start from Mr. Lowes page... or from the links
here at the club.. there are alot of good sites.. and
then there are some that aren't.. depends more on ones
tastes.. Mr.Lowes page lists just about every site out
there... <br><br>Enjoy.. <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:181
Sender:ian_franken
Post Date/Time:2001-04-30 05:57:11
Subject:No recap, Greg? :)
Message:

Well it's my turn to post my opinion on our last
chat. After 1 hour and 30 minutes of me, Martin and
Quinn goofing off by changing our names and swapping
places and some playful name calling and Martin kicking
me out of the chat room when Greg opped him (I later
got to kick Martin out, yay! <G>), we discussed
our opinions on the new TCs, the scene, a little
about our projects and stuff like that. Also, we were
on edge as Martin relayed Steve's messages about how
he couldn't get into the chat unfortunately. Oh
yeah, and I think Martin drank all his Belgian beer,
too...Anyway, the IRC server Greg chose worked great so no lags
seemed to occour. Besides, it's more fun to change your
nick name on the fly and turn into MCS whenever you
want :)<br><br>I was only able to stay for two hours
of the chat, so I don't know how long it went on.
Anyway, it was fun goofing off with you all...hope to do
it again next weekend!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:182
Sender:Schabbs
Post Date/Time:2001-04-30 13:16:53
Subject:Re: Where are all the good links?
Message:

Some sites are being revamped (like Kenny's and
Ian's). <br><br>The Hideout got deleted due to a serious
outage last month on the server it was on. X-human says
he will get it back up, but he hasn't done it
yet.<br><br>Tripod took a dislike to Wolf3D and deleted both Barry's
and Gary's sites. Gary's other site is still there
though, and Barry has now set up 'The Wolfenstein 3D
Vault'.<br><br>My news page was down for part of last week due to a
server upgrade. This should now work OK.<br><br>As Greg
says, there are plenty of other sites still there.
There are 3 new ones listed at the top of my links page
at
<a href=http://www.users.globalnet.co.uk/~brlowe/links.htm target=new>http://www.users.globalnet.co.uk/~brlowe/links.htm</a>







-----------------------------------------------------------------------------------
Post ID:183
Sender:w_bear25
Post Date/Time:2001-04-30 13:35:52
Subject:Re: Where are all the good links?
Message:

Brian has some good links but there were more
addons and full games that I was able to download at one
time. (stupid me had to format and lost everything)
I've notice that I am no longer able to get
Wolfenstein or Spear of Destiny full game anymore. I have
both on a 5 1/4 disk and I know I should have recopy
to a 3 1/2 disk before buying a new computer so that
is my fault. Thanks for the info. Bear







-----------------------------------------------------------------------------------
Post ID:184
Sender:samwomble
Post Date/Time:2001-04-30 19:36:07
Subject:Re: Where are all the good links?
Message:

Does any body have a program that I can edit ammo
and health for wolf3d and spear of destiny. Also does
anybody have the full version 1.4 or any version of
wolf3d. I have a wolf creator and it needs a full version
of wolf. thanks.







-----------------------------------------------------------------------------------
Post ID:185
Sender:wolf3d4all
Post Date/Time:2001-04-30 21:32:29
Subject:Re: No recap, Greg? :)
Message:

Caution!<br><br>From now on, don't trust any
person who calls himself MCS beforehand.<br>Please check
if this person is able to speak Dutch. If he
pretends to speak Dutch, and the only subject he talks
about is cheese, then it's not MCS.<br>If he tries to
convince you that he enabled more than 64 wall tiles in
Wolf3D, then it's CERTAINLY not MCS!!<br><br>To make sure
you're dealing with the right person, just ask what "LA
CHOUFFE" means. The answer should be: "Mind your own
business"<br><br>lol.







-----------------------------------------------------------------------------------
Post ID:186
Sender:Schabbs
Post Date/Time:2001-05-01 01:29:24
Subject:Re: Ammo and health editing
Message:

If you mean editing the ammo and health graphics, you can use WolfEdit - available from <a href=http://www.users.globalnet.co.uk/~brlowe/wolfed21.zip target=new>http://www.users.globalnet.co.uk/~brlowe/wolfed21.zip</a>







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Post ID:187
Sender:selong_chiang
Post Date/Time:2001-05-01 08:02:16
Subject:Re: No recap, Greg? :)
Message:

lol...<br>whats the fake mcs gonna do, send me a virus?<br>lol







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Post ID:188
Sender:boytoy_east
Post Date/Time:2001-05-01 15:06:54
Subject:Websites=Updates
Message:

To all u people with sights I got a question y
don't u ever update? I found tons of news and poeple
asking were do I post info tutorials on wolf3d ect. on a
excite board. I am going to start my own sight soon and
it will be updated like 2 times a week.







-----------------------------------------------------------------------------------
Post ID:189
Sender:samwomble
Post Date/Time:2001-05-01 15:20:03
Subject:Windows?
Message:

Do any of you use the Windows 98 Operating
System. If so, can you get me the new version of Windows
Media Player, also, thanks to whoever told me how to
edit the ammo and health, I think the Flo's
Wolfenstein editor is cool!







-----------------------------------------------------------------------------------
Post ID:190
Sender:samwomble
Post Date/Time:2001-05-01 15:21:20
Subject:Wolf engine
Message:

Do any of you have the wolf engine







-----------------------------------------------------------------------------------
Post ID:191
Sender:samwomble
Post Date/Time:2001-05-01 16:43:20
Subject:XDrive
Message:

Can anybody on their site have xdrive send files
that I need to my xdrive. I mean have something that
you can have the files you download send to my xdrive
account. xdrive is a internet hard drive. Anybody?







-----------------------------------------------------------------------------------
Post ID:192
Sender:w_bear25
Post Date/Time:2001-05-01 19:21:27
Subject:Re: Windows?
Message:

Go to your windows upgrade on your desktop and you should be able to download it. Thats how I got it.







-----------------------------------------------------------------------------------
Post ID:193
Sender:samwomble
Post Date/Time:2001-05-01 19:28:17
Subject:Re: Windows?
Message:

sorry but I am right now running mac. Is there any wolf sites that has a link that I can download wolf files into my xdrive account?







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Post ID:194
Sender:kkkisbad2002
Post Date/Time:2001-05-01 22:11:52
Subject:hi?
Message:

hi







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Post ID:195
Sender:quinnsey
Post Date/Time:2001-05-01 22:37:54
Subject:@greg and source code
Message:

Thanks for your email greg, sorry for not
replying sooner. Could you please send me that status bar
pic via Yahoo messenger, ICQ (108600336) or some
other source. Unfortunatly my email server refuses to
open it and all I get is scrambled garbage and broken
links.<br>BTW Thanks for helping me out!<br>Ian







-----------------------------------------------------------------------------------
Post ID:196
Sender:selong_chiang
Post Date/Time:2001-05-02 00:48:11
Subject:Re: Websites=Updates
Message:

dude, my site is gone...







-----------------------------------------------------------------------------------
Post ID:197
Sender:etrain271
Post Date/Time:2001-05-03 04:51:15
Subject:Re: Megademo Source Code
Message:

Hey man! I know all about the MEGADEMO Code! I
know so much that I could re-write it blindfolded!
What do ya need help with? I can answer ANY question
about the code and fix many erros you may get while
editing the code!<br><br>Talk to me when ya have the
chance!







-----------------------------------------------------------------------------------
Post ID:198
Sender:etrain271
Post Date/Time:2001-05-03 04:54:13
Subject:Re: JOIN MY WEBRING !!!
Message:

I'll add my site when it is finished
too.<br><br>You can see my site at
<a href=http://www.wolf3drealm.cjb.net target=new>http://www.wolf3drealm.cjb.net</a><br><br>Please note that it is not even close to being finished!
It doesn't even have content yet so don't complain
right away :P<br><br>Cya soon - CHAD -







-----------------------------------------------------------------------------------
Post ID:199
Sender:etrain271
Post Date/Time:2001-05-03 04:54:59
Subject:Re: Where are all the good links?
Message:

Look on the left hand side of the forum and click on the link that says links! There are some really good sites there!







-----------------------------------------------------------------------------------
Post ID:200
Sender:etrain271
Post Date/Time:2001-05-03 05:03:19
Subject:!!!CHAD IS BACK!!!
Message:

I'm back everyone! I was gone for quite a while
now but I'm back in to wolf3d for some reason and I'm
going to be here for a while!<br><br>I see a lot of new
people around the wolf3d community (about 15 new people
since I left a month ago!!)<br><br>I can be found at
the following message boards/forums:<br><br>Tekkoudan
message board<br>RW - if it ever comes back :P<br>B.
Farmers Source Code Help<br>This forum
:P<br>Wolf3dmansion forum<br>and a few more that i check into every
year or so :)<br><br>For those that don't know me, I'm
currently working on a project named WolfEx which is almost
in BETA form right now. I am also going to be the
webmaster of the WOLF3DREALM which will be a wolf3d site to
come out sometime soon.<br><br>I'm pretty good at
answering and figuring out errors in wolf3d so if ya get
one, contact me at my main e-mail which is:
etrain271@...<br><br>Cya later everyone!!! - CHAD - etrain271 -







-----------------------------------------------------------------------------------
Post ID:201
Sender:boytoy_east
Post Date/Time:2001-05-03 15:19:05
Subject:Re: Megademo Source Code
Message:

I got a few questions how do rewrite it? Cause
when I test my new exe. it is all fucked? And what
parts of the code talk about the lighting affect I
bieleve its wl_draw.c and what else? Prespond please







-----------------------------------------------------------------------------------
Post ID:202
Sender:samwomble
Post Date/Time:2001-05-03 15:22:04
Subject:Wolf engine
Message:

Does anybody have the wolf engine?







-----------------------------------------------------------------------------------
Post ID:203
Sender:brothertank
Post Date/Time:2001-05-04 00:26:42
Subject:Re: Wolf engine
Message:

Yes... most of us do... The exe file is the
engine but compiled... The source code for the engine is
coded in C++ and you must use Borland C++ V3.0 or 3.1
to compile it correctly. It is the PC source...
sorry no mac at this time... The source is available
from ID's software site... The compiler is available
on a few sites.







-----------------------------------------------------------------------------------
Post ID:204
Sender:etrain271
Post Date/Time:2001-05-04 05:19:22
Subject:Re: Megademo Source Code
Message:

There is little (if any) code for the shading in
wl_draw.c actually! For the most part, the shading can be
found in WL_Main.c and lshade.h<br><br>If you still
can't find what you're looking for in the code, try
searching for the name FLO because he's commented
EVERYTHING he's changed.<br><br>Also, what do you mean "All
fucked"? Are you getting error messages?
Explain.<br><br>Cya - CHAD







-----------------------------------------------------------------------------------
Post ID:205
Sender:etrain271
Post Date/Time:2001-05-04 05:21:59
Subject:Re: Wolf engine
Message:

Go to <a href=http://www.wolf3dmansion.com/source.phtml target=new>http://www.wolf3dmansion.com/source.phtml</a>
to get the engine (source code) and the right editor
for it!<br><br>Even though Kenny's site isn't up
quite yet, all the links work so check it out! :)







-----------------------------------------------------------------------------------
Post ID:206
Sender:boytoy_east
Post Date/Time:2001-05-04 06:18:20
Subject:Re: Megademo Source Code
Message:

Like say when u mess up on the source code when u
compile it and the exe. is all messed up and stuff. Thats
how it is when I try to recomiple it. do u have to
have to click link, make comile? and what parts of
wl_main.c contain the light shading if u know







-----------------------------------------------------------------------------------
Post ID:207
Sender:ian_franken
Post Date/Time:2001-05-04 10:55:25
Subject:Castle Wolfenstein IV (Webmasters read)
Message:

Yes, I finally got things moving at Castle
Wolfenstein (my website) again. I'm hosted at Spaceports.com
(I recommend anyone interested in a solid server
check them out, but they are a little technical). No,
the new layout is not up, but things are soon to be
moving. I'm hoping to have things uploaded sooner than I
thought I would before.<br><br>Check out my page if
you're interested. To Webmasters: please update your
links with the new URL if you have linked to my page.
Sorry for the inconvience of the change.
<br><br>-Ian<br><br>The new URL:<br><a href=http://cirrus.spaceports.com/~wolf3d/ target=new>http://cirrus.spaceports.com/~wolf3d/</a>







-----------------------------------------------------------------------------------
Post ID:208
Sender:ian_franken
Post Date/Time:2001-05-04 20:36:24
Subject:Castle Wolfenstein (Webmasters Read)
Message:

I've moved Castle Wolfenstein to a new and better
server. Check out the address below for more information.
To Webmasters: If you have linked to my page, please
update your links with the new URL below. Thanks a
lot.<br><br><a href=http://cirrus.spaceports.com/~wolf3d/ target=new>http://cirrus.spaceports.com/~wolf3d/</a><br><br>The new layout should be up fairly soon...please
check back often!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:209
Sender:brothertank
Post Date/Time:2001-05-05 22:13:46
Subject:Chat Channel
Message:

The Chat Channel "DieHardWolfers" is open on the bytecenter chat server... You need mIRC or Pirch to get there... <br><br>The Server is www.bytecenter.com







-----------------------------------------------------------------------------------
Post ID:210
Sender:etrain271
Post Date/Time:2001-05-05 23:15:21
Subject:Re: Megademo Source Code
Message:

The exe is messed up how? You need to be VERY
specific because there are lots of things that could be
wrong :P<br><br>Does the exe start or does it kick you
out right away? are there error when you compile it?
If so, what do they say? <br><br>One thing i noticed
is that if you edit the MEGADEMO code, you are going
to get Warnings during the compile because of the
things he's done in the WL_Act files.<br><br>Also, you
should have HIS audio files with the other files because
he's added new sounds to the code. As for the new GFX
he's added, you could just comment them
out.<br>--------------------------------------<br>I always click on Build All. This compiles and
builds the whole project at
once.<br>--------------------------------------<br>As for where the code is, it's about half way down.
You'll see a comment that says FLO's code or something
like that. You can't miss
it!<br>--------------------------------------<br><br>Get back to me on what the errors say (if there are
errors) or tell me what the exe is doing that is so
messed up. It might just be the GFX for all I know! You
need to be specific.







-----------------------------------------------------------------------------------
Post ID:211
Sender:boytoy_east
Post Date/Time:2001-05-06 01:01:47
Subject:Wolf3dse
Message:

My game is nearing completion. Whats left is 13
levels and one thing in the source...THE SECOND AMMO
TYPE!!!!!The levels will take no more then a week now but the
second ammo type alittle longer. My tc will be released
either by the end of the month or on wolfenstein's
birthday:-). Respond to this if u wish to know more or if u
want to help out with the levels or the source? I
would appreciate it







-----------------------------------------------------------------------------------
Post ID:212
Sender:samwomble
Post Date/Time:2001-05-09 15:13:29
Subject:Re: Wolf engine
Message:

I mean that I don't have internet for a pc yet at home, but I am at school downloading pc files from a mac computer.







-----------------------------------------------------------------------------------
Post ID:213
Sender:boytoy_east
Post Date/Time:2001-05-09 22:55:49
Subject:Wolf3dse Future...The Sorcerers Wrath..
Message:

As of now this game is holded I have its source
along with the gfx and games maps still here. But until
I can get some things down in the source it will
ber holded but it will be released I
SWEAR!!!!!!Unlike alot of poeple who start a or say they start a
project get everyone all hyped up and then say some bull
shit oh ya it uh got deleted or some shit I have all
the files saved backed up on disc's:-). I will be
working on 2 projects at once the other is........THE
SORCERERS WRATH.......







-----------------------------------------------------------------------------------
Post ID:214
Sender:w_bear25
Post Date/Time:2001-05-10 17:09:27
Subject:site screwed up
Message:

I was just in "Yellowjacket's Tavern" and there are a lot of pages not found. Hate sites when that happens.







-----------------------------------------------------------------------------------
Post ID:215
Sender:areyep
Post Date/Time:2001-05-11 02:25:29
Subject:Re: Wolf engine
Message:

Hehe - sounds like my 14 year old son at school :) Even some of his teachers are into game editing etc!







-----------------------------------------------------------------------------------
Post ID:216
Sender:boytoy_east
Post Date/Time:2001-05-11 15:35:14
Subject:Re: Megademo Source Code
Message:

Hey man light shading question again. I have all
the files added to my directory meaing lshade.h and
lshade.c<br><br>But now for wl_main.c and wl_draw.c can u tell me
which files need to be transfered over so the lighting
shading works? Cause I got an abormal program termination
just copying floe's wl_main.c<br>Help me out if u can
please







-----------------------------------------------------------------------------------
Post ID:217
Sender:ian_franken
Post Date/Time:2001-05-11 16:20:23
Subject:Re: Megademo Source Code
Message:

Luke,<br><br>All I can say is good luck on
getting this to work! I think I've tried about four times
to get Flo's routines to work...they never work. The
last time will be the last time for a long
time.<br><br>I don't want to screw anyone up but I don't think
it's as simple as copying LSHADE.C, LSHADE.H and a few
lines from Flo's WL_MAIN.C file. There are A LOT of
routines for shading in WL_DRAW.C that I assume need to be
copied as well. Then again, as I said, I never got the
shading to work, so I could be very wrong...If all else
fails try looking for Flo's comments in WL_DRAW.C and
maybe you can make sense of them (I certainly
couldn't).<br><br>Back to page 17 of "C++ For Dummies" for
me...<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:218
Sender:ian_franken
Post Date/Time:2001-05-11 16:23:41
Subject:Re: site screwed up
Message:

Tell me about it...<br><br>If you're interested
in what my new layout will look like, check out the
address below. (Note to webmasters: do not link to the
address below,
please):<br><br><a href=http://cirrus.spaceports.com/~wolf3d/newindex.html target=new>http://cirrus.spaceports.com/~wolf3d/newindex.html</a><br><br>Weekly updates, tutorials, editorials, reviews,
downloads, lots more. I seem to be the only one interested
in this sort of thing anymore :)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:219
Sender:tvanputten
Post Date/Time:2001-05-11 20:27:28
Subject:Looky what I found!
Message:

A wolf3D Desktop theme. Get it here:<br><br><a href=http://www.themeworld.com/cgi-bin/dl/40.pl/QDL33440OZJ/themes/wolf-3d.zip target=new>http://www.themeworld.com/cgi-bin/dl/40.pl/QDL33440OZJ/themes/wolf-3d.zip</a>







-----------------------------------------------------------------------------------
Post ID:220
Sender:selong_chiang
Post Date/Time:2001-05-12 02:24:53
Subject:URGENT
Message:

Does anyone here know WHERE to paste the html code for a frame set in Geocities? If anyone knows please reply to this message!<br><br>thanks<br><br>-sam







-----------------------------------------------------------------------------------
Post ID:221
Sender:quinnsey
Post Date/Time:2001-05-12 11:20:53
Subject:Club Chat
Message:

I've been having trouble with the internet on my
home PC (I'm typing this in school). So I don't if
I'll be able to come to the chat tonight. I've been
trying all week, but all i get is a error with the
internet socket conection... <br>I'm not really sure what
to do with it. You'll know why if I'm not
there.<br>Ian (#2)







-----------------------------------------------------------------------------------
Post ID:222
Sender:CedFoo8
Post Date/Time:2001-05-12 19:32:21
Subject:Re: URGENT
Message:

in index.html<br>in the "head" section<br>do not
include the "body" section<br><br>EX: (without the
periods)<br><br><.html><br><.head><br><.title><./title><br><.frameset cols="100,*"><br><.frame name="A"
src=left.html" NORESIZE="yes"
SCROLLING="no"><br><.frameset rows="96,*"><br><.frame name="B"
src="top.html" SCROLLING="no" NORESIZE="yes"><br><.frame
name="C"
src="welcome.html"><br><./frameset><br><./html>







-----------------------------------------------------------------------------------
Post ID:223
Sender:etrain271
Post Date/Time:2001-05-12 21:07:22
Subject:Re: URGENT
Message:

I know of another nice thing to have with a
Geocities account.<br><br>place <br><!-- %%NOBANNER%%
--><br>under the <html> tag and the banner wont show
up!<br><br>NOTE: This only works about 50% of the time :P







-----------------------------------------------------------------------------------
Post ID:224
Sender:brothertank
Post Date/Time:2001-05-12 22:31:46
Subject:Chat Room is Open
Message:

The Chat room is open over on the byte center
server... Hope to see you all there once again..
<br><br>Use mIRC or Pirch... the server should be set to
<br>www.bytecenter.com and the channel is DieHardWolfers<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:225
Sender:selong_chiang
Post Date/Time:2001-05-13 20:01:26
Subject:urgent question
Message:

Is Geocities shutting down?!<br>i just wanna know cause some people said it was...







-----------------------------------------------------------------------------------
Post ID:226
Sender:etrain271
Post Date/Time:2001-05-14 05:39:40
Subject:Re: urgent question
Message:

I don't think geocities is shutting down but it
was down for a while for construction. <br><br>All my
web pages were deleted in one whole directory of mine
because of this and I now hate geocities more than
anything so i hope they do shutdown.<br><br>Also, the
filemanager in geocities is still under construction causing
pages to be deleted and pages to be shown
improperly.<br><br>Geocities is as good as shutdown. If you have any site
hosted at geocities, I would suggest you move them fast
before all your hard work is wasted!







-----------------------------------------------------------------------------------
Post ID:227
Sender:selong_chiang
Post Date/Time:2001-05-14 07:34:55
Subject:Re: urgent question
Message:

How do you move your site?????







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Post ID:228
Sender:ian_franken
Post Date/Time:2001-05-14 08:46:24
Subject:Re: urgent question
Message:

#1. Download everything off of Geocities that you
uploaded<br>#2. Upload it to another webserver<br><br>I may
suggest you use Spaceports, but if you don't have
experience with FTP programs then you might want to skip it
since you have to FTP everything to your account and
it's a bit techy. If you want to take a shot at
Spaceports, however, try CrystalFTP as it's a freeware FTP
client and the best I've ever
tried.<br><br><a href=http://www.spaceports.com/ target=new>http://www.spaceports.com/</a><br><a href=http://www.slaughterhouse.com/ target=new>http://www.slaughterhouse.com/</a> (site has CrystalFTP in its Internet section
under FTP progs)<br><br>If all else fails, try
50megs.com...but don't rely on it as a download server since I've
only had complaints of people not being able to
download off of that server (and I have to email them the
programs).<br><br>I also heard from a visitor to my site that
50megs.com is notorious for deleting anything they deem as
"warezy" including TCs, add-ons, etc and of course
Abandonware. So I would be cautious of what you'd upload and
again, don't rely on it as a download server
much.<br><br>Hope this was useful.<br><br>-Ian







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Post ID:229
Sender:boytoy_east
Post Date/Time:2001-05-15 01:53:45
Subject:Tc update
Message:

6 weapons have just been added along with half of the respawing code for my tc:-).  One question though are any of u famliar with the doom source?







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Post ID:230
Sender:selong_chiang
Post Date/Time:2001-05-15 03:52:02
Subject:NEED HELP
Message:

Hey <br><br>i need major help...regarding the
frame set for my site.<br>i tried the code(thank you to
all of you that helped).<br>There is one major
problem though.<br>go to my site:
<a href=http://www.geocities.com/wolf3dheaven/main.html?989890889050 target=new>http://www.geocities.com/wolf3dheaven/main.html?989890889050</a><br><br>you'll see what the problem is. i think there is
something wrong with the HTML code, which
is:<br><br><HTML><br><HEAD><br><TITLE>Navagation</TITLE><br></HEAD><br><FRAMESET COLS="30%,*"><br><FRAME NAME="nav"
SRC="menu.html"><br><NOFRAMES><br>No
Frames<br></NOFRAMES><br></FRAMESET><br></HTML><br><br>PLEASE PLEASE HELP!!!!!<br><br>-sam







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Post ID:231
Sender:selong_chiang
Post Date/Time:2001-05-15 05:38:11
Subject:Re: NEED HELP
Message:

Ill have to add that there is supposed to be something on the right side. you can see that there is nothing there right now.







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Post ID:232
Sender:maximuspig
Post Date/Time:2001-05-15 09:37:09
Subject:Re: NEED HELP
Message:

Here you go sam i wrote u a simple tutor to
explain frames 2 you.<br><br><br>____________Pigs HTML
TUTOR__________________<br> <br>First make 3 HTML documents: <br> <br>1.html
<br>2.html <br>3.html
<br>__________________________________________________<br> <br>1.html will have: <br> <br><html>
<br><head> <br> <title>Untitled</title> <br>
<frameset cols="20%,70%> <br> <frame src="2.html">
<br> <frame src="3.html" Name="3 window">
<br></frameset> <br> <br></head> <br></html>
<br>__________________________________________________<br> <br>2.html will have: <br> <br><html>
<br><head> <br>	 <br>	<title>Untitled</title>
<br>	 <br> <h1>The Menu</h1> <br>
<br>	<frame src="2.html" frameborder"no">
<br>	<frameset> <br>	 <br>	 <br>	</frameset> <br>	 <br>
<br></head> <br><body bgcolor="8b0000" text="b22222"
link="#000000" vlink="#000000" alink="#000000"> <br>
<br></body> <br></html> <br> <br><br> 3.html will have
in the document: <br><br>	 <br><html>
<br><head> <br> <br><tittle></tittle>
<br><body bgcolor="006400" text="32cd32" link="#32cd32"
vlink="#32cd32" alink="#32cd32"> <br></body> <br>
<br><frameset> <br> <br> </frameset> <br>	</head>
<br> </html> <br>	 	
__________________________________________________<br><br><br>Daniel<br><a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a><br>will update soon.







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Post ID:233
Sender:boytoy_east
Post Date/Time:2001-05-15 16:36:40
Subject:Tc update
Message:

The hand of god added as the 6th weapon.  With projectile function along with it:-).  Yes I got a projectile weapon in it:-).







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Post ID:234
Sender:Schabbs
Post Date/Time:2001-05-16 00:59:58
Subject:Dungeon Cephalis
Message:

For those who liked 'Halloween', this set has a
similar atmosphere. It's a ten level set by Amirtes, and
there's lots of eerie sounds and graphics. There's more
info and the download at 'Amirtes Realm' on
<a href=http://www.geocities.com/amirtes/ target=new>http://www.geocities.com/amirtes/</a><br><br>The set needs the full version of Wolf 3D to
play.<br><br>You can also download the set at
<a href=http://www.belowe.com/dcephalis.zip target=new>http://www.belowe.com/dcephalis.zip</a><br><br>There are pics on my Wolf3D News page at
<a href=http://www.belowe.demon.co.uk target=new>http://www.belowe.demon.co.uk</a>







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Post ID:235
Sender:kennyr87
Post Date/Time:2001-05-16 02:14:46
Subject:FINALLY!
Message:

Ok I got off my lazy ass and finished the new
design of the Wolfenstein 3D Mansion. Go check it out
and give me all of your comments, suggestions,
flames...whatever works for
you.<br><br>-Kenny<br><br><a href=http://www.wolf3dmansion.com target=new>http://www.wolf3dmansion.com</a>







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Post ID:236
Sender:tvanputten
Post Date/Time:2001-05-16 16:39:04
Subject:To everyone
Message:

Hi y'all,<br><br>Soon I'll post new graphics here. Wall panels. Plus, I'm busy on a new logo for DHW! Yes, yes.. Soon! <br><br>Anyone here wants to beta-test TFS 3.0? It's worth it(ask Ian)!







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Post ID:237
Sender:boytoy_east
Post Date/Time:2001-05-16 18:52:19
Subject:Tc update
Message:

Rewspawing code DONE!!!!! Respawning enemies are now in the game.







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Post ID:238
Sender:boytoy_east
Post Date/Time:2001-05-16 18:53:04
Subject:For all who care
Message:

What kinda feature would u like to see in my new tc?  Give me ideas I want things that other games don't have







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Post ID:239
Sender:tvanputten
Post Date/Time:2001-05-16 19:21:56
Subject:@BROTHERTANK: new DHW logo
Message:

I've made a new one. Hope you'll like it. It's in photos under "the new DHW Logo". Gimme comments!







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Post ID:240
Sender:madtux42
Post Date/Time:2001-05-17 03:49:03
Subject:Re: For all who care
Message:

FIRST OFF, I WOULD LIKE YOU TO REMOVE THE
GRAPHICS YOU STOLE FROM MY TC! <br><br><br>Ooops. Sorry,
wrong message. . . . ;-)<br><br>Anyways,<br><br>Hmm.
Let me think. Howz about you change the wall hight to
128x128? Sure it might take alooooooooooonnnnnnnngggggggg
time, but hey, you would have an original TC
altogether. I have not yet seen any new TC with 128x128 wall
hight.<br><br>-Leo (AKA, Captain_Sideburns)







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Post ID:241
Sender:ian_franken
Post Date/Time:2001-05-17 12:41:05
Subject:Re: @BROTHERTANK: new DHW logo
Message:

My main complaint about it is that I think it's
too big. I don't know what kind of site Greg is
designing, but most site banners are 450x150 or around those
lines. The logo took a long while to download on my
connection, and if Greg's got any other gfx on his page...You
have to consider that not everyone is using ISDN. My
banner is around 20KB and in GIF format, btw. Just
things to think about.<br><br>CW IV to be done
soon...home of the original "BJ-Busting-Through-Wall-Banner"!
:) :) :)<br><br><a href=http://wolf3dcastle.cjb.net/ target=new>http://wolf3dcastle.cjb.net/</a><br>-Ian







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Post ID:242
Sender:ian_franken
Post Date/Time:2001-05-17 12:48:34
Subject:Re: To everyone
Message:

Yeah, Tristan's TFS 3.0 (aka TFS II) isn't too bad! :)<br><br>Good new VGA graphics. I especially like his "Read This!" look.<br><br>Anyway, looks promising.<br><br>-Ian







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Post ID:243
Sender:tvanputten
Post Date/Time:2001-05-17 14:30:12
Subject:To Ian
Message:

Hi Ian,<br><br>Thanks for the info, LOL. Hey,
it's better than it was. At least. I'll tell you how
to get your Read This! graphics match up correctly
soon. If you want, give a holler.<br><br>Take care for
now,<br><br>Tristan.<br><br>PS: You still owe me a reply to my mail you know ;)!







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Post ID:244
Sender:boytoy_east
Post Date/Time:2001-05-18 19:07:58
Subject:Tc update
Message:

Big news :-). My game is coming along great 7
weapons have not been added instead of 6. And there will
be 2 projectile weapons!!! One is done and second is
getting touched up screenshots will soon be available.
Get ready cause this game is awsome.







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Post ID:245
Sender:boytoy_east
Post Date/Time:2001-05-18 19:11:18
Subject:Re: Tc update
Message:

Second Projectile weapon is now done!!!!  7 weapons in total so far.  All my goals that I set for this game should happen







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Post ID:246
Sender:tvanputten
Post Date/Time:2001-05-18 20:16:15
Subject:to Brothertank
Message:

Did you even read my post?







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Post ID:247
Sender:brothertank
Post Date/Time:2001-05-18 23:35:22
Subject:Re: to Brothertank
Message:

Yes Tristan... I read your post... Thankyou for
taking the time to work on your graphic...
Unfortunately, I didn't ask for it and the manor in which you
posted makes it seem like I did. <br><br>As for changing
the club graphic.... lets see what the others in the
club have to say... personally, I don't think it's so
much as to what the graphic looks like, it's the
quality of the people and the posts that make the club
what it is... <br><br>Thanks... <br><br>Greg







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Post ID:248
Sender:kennyr87
Post Date/Time:2001-05-19 05:16:16
Subject:hehe YES!
Message:

My birthday is tommorow so what are you all
planning on giving me eh?<br><br>LOL just playin with yall
about the presents, I've gotten lots of feedback on the
new Mansion. I guess people like it
=)<br><br>later,<br><br>-Kenny







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Post ID:249
Sender:tvanputten
Post Date/Time:2001-05-19 09:41:29
Subject:Re: to Brothertank
Message:

Hi Tank,<br><br>No you didn't ask for it. See it as a gift. You're free to do with it what you want.<br><br>Bye now,<br><br>Tristan







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Post ID:250
Sender:maximuspig
Post Date/Time:2001-05-20 05:20:15
Subject:I aM
Message:

Going to start updateing my site but i don't now what else 2 put on it so if ANYONE has any ideas please just email me at maximuspig@... .<br><br>Daniel<br><a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a>







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Post ID:251
Sender:areyep
Post Date/Time:2001-05-20 09:46:13
Subject:Ooohh B.J., Your such a man!
Message:

Glad you liked the pic that much, MCS :) I see you must have liked it too Greg :)<br><br>And no! I won't be contributing to "Gayenstein"!







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Post ID:252
Sender:ian_franken
Post Date/Time:2001-05-21 15:22:57
Subject:Re: Ooohh B.J., Your such a man!
Message:

Homophobe ;) LOL j/k<br><br>-Ian







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Post ID:253
Sender:Schabbs
Post Date/Time:2001-05-23 21:38:25
Subject:Gorenstein 2/four level demo
Message:

This set has some good graphics/sounds. There's also a new exe. There are pics, more info and the download on Sam's Wolfenstein 3-D Page at <a href=http://www.users.globalnet.co.uk/~brlowe/gorenstein.htm target=new>http://www.users.globalnet.co.uk/~brlowe/gorenstein.htm</a>







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Post ID:254
Sender:brothertank
Post Date/Time:2001-05-25 23:41:39
Subject:Weekly Club Chat
Message:

Once again it's the weekly reminder about the
club chat... with the problems that we've been
experiencing with the Yahoo Java Chat... We've moved the chat
to a new home...<br><br>I've done some research and
found a quiet little server that will meet our needs...
<br><br>First, you'll need an IRC chat program... Like mIRC or
Pirch... Personally, I use mIRC... You can find it at
<a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a> (for those who don't have a chat program. Once
you've installed it.. Add the server
www.bytecenter.com<br><br>ie in mIRC: <br>Description : Whatever you wish to
call it.<br>IRC_Server: www.bytecenter.com<br>Port:
6667 <br><br>Then save... And connect... the room will
be DieHardWolfers and my nickname is Tank_Drvr.
<br><br>I'll also monitor the club chat to direct over those
that don't get this message.<br><br>What time... well,
I visited the world time clock again, <br>and here
are the times:<br><br>Saturday<br><br>11:00pm -
Amsterdam/Rotterdam<br>10:00pm - UK - England, Ireland, Scotland<br>05:00pm -
Eastern Canada/Us<br>04:00pm - Central
Canada/Us<br>02:00pm - Pacific Canada/Us<br><br>Sunday<br><br>01:00am
- Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code... <br><br>Hope
to see you there... <br><br>Greg<br>BrotherTank







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Post ID:255
Sender:maximuspig
Post Date/Time:2001-05-26 01:23:28
Subject:Look At This!!!
Message:

I was looking around and i found <br><br>The KB3D
is a simple wolfenstein type engine for DOS written
in QBasic from Dieter Marfurt (
dietermarfurt@... ) <br>Texturemapped othrogonal walls <br>Ceiling
and floor mapping <br>Sprite objects with mask
<br>Moving enemies <br>Soundblaster support <br>Support for
GIF textures <br>QBasic source <br>A screenshot and
the package with mapeditor, demogame and source can
be found
at<br><a href=http://www.angelfire.com/id2/qbkaboom/ target=new>http://www.angelfire.com/id2/qbkaboom/</a><br><br>More engines can be found at
<a href=http://cg.cs.tu-berlin.de/~ki/engines.html target=new>http://cg.cs.tu-berlin.de/~ki/engines.html</a><br><br>check it out
<br><br>Daniel.<br><a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a>







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Post ID:256
Sender:quinnsey
Post Date/Time:2001-05-26 14:58:33
Subject:<groan>
Message:

Can anyone help me out with this? "Netscape is
unable to create a network socket connection." Internet
Explorer won't load anything. I think maybe it is a corupt
winsock thingamajigger but am not sure. I've reinstalled
both browsers but it makes no difference. I guess I'm
going to have to resort to wiping my hard drive and
starting from scratch...<br>Unless there is some sort of
miracle tonight I won't be at the club chat. If anyone
can help please do!<br>Thanks<br>Ian<br>PS @Tristan,
I got your email-I will reply as soon as I can.
Sorry.







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Post ID:257
Sender:brothertank
Post Date/Time:2001-05-26 16:46:01
Subject:Re: <groan>
Message:

Sorry to hear that Quin... <br><br>You might want
to try un-installing the browsers first before
re-installing... and while you're at it... you might want to
un-install the dial-up networking... then re-install that
first... <br><br>Hope that helps.. <br><br>Greg







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Post ID:258
Sender:etrain271
Post Date/Time:2001-05-26 22:50:19
Subject:It's me!
Message:

I haven't posted for a long while now, so I
thought I might have to just so that everyone knows I'm
still here!<br><br>About that QB 3D engine, I got a
hold of that a while back and fooled around with it
for a while. It can be great fun if you want to
create a small game :)







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Post ID:259
Sender:brothertank
Post Date/Time:2001-05-26 23:10:04
Subject:Chat Is ON!
Message:

The chat is on over at the bytecenter server... read the previous message about the chat if you aren't sure how to get there.. <br><br>Greg







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Post ID:260
Sender:tvanputten
Post Date/Time:2001-05-28 19:13:44
Subject:On a serious note...
Message:

Dear all,<br><br>What I'm writing to you here is
Wolfenstein related. Well, it's more related to my attitude
I've shown in the Community. Over the past time that
I'm in this community, I've had various emails,
flames and points that I'm way TOO wanting to be seen
and to help out. I realise now that I've been that
way. I've counted the mails about this; 4 of 'em.
That's 4 too many. I'd like to thank the people who
wrote these mails from here. I really don't want to be
hated, feared or whatever. I just want you all to like
me because I like you all, dammit(and no, I'm not
homosexual if that's what you make up of this sentence)! I
know, it's not done the way I do it. But I'll stop
doing it like this. I just keep it to my games and
site, and I won't, I repeat, won't ever help anyone out
anymore(read: unless they ask).<br><br>Second, in this old
strategy I've probably hurt people. Those who feel like
that, please contact me at tvanputten@.... ALL of
you who are hurt, feel disregarded, abandoned,
disrespected or whatever not-good, contact me. All of you who
I've promised to do something but forgot or plainly
didn't do, please contact me too. I'll still do it if
it's necessary. But nevertheless contact me.<br><br>To
all those I haven't spoken with for months: please
contact me. I'll start mailing you again. And now I'll be
capable of that. School now allows to write emails at
school during the breaks.<br><br>Thanks for your
attention.<br><br>Tristan van Putten<br>tvanputten@...







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Post ID:261
Sender:boytoy_east
Post Date/Time:2001-05-29 06:14:59
Subject:My website is up
Message:

my sight is up its under construction still it is called The Wolf3d Heaven and Hell Sight:<br><br><a href=http://members.tripod.com/boytoy31/welcome_to_the_wolf3d.htm target=new>http://members.tripod.com/boytoy31/welcome_to_the_wolf3d.htm</a><br><br>tell me what u think







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Post ID:262
Sender:selong_chiang
Post Date/Time:2001-05-29 09:03:21
Subject:Re: My website is up
Message:

well, bro tank...i already named my site wolf3d heaven......







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Post ID:263
Sender:maximuspig
Post Date/Time:2001-05-29 09:12:08
Subject:I add my photo
Message:

In the album Members Photo's - See Who's Who. Under Daniel. Tell me what you think did you expect me to look like i do.<br><br>Daniel<br><a href=http://www.pigsdomain.com/wolf3d.html target=new>http://www.pigsdomain.com/wolf3d.html</a>







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Post ID:264
Sender:brothertank
Post Date/Time:2001-05-30 05:31:42
Subject:@MCS: About 64+
Message:

Hey Martin... <br><br>Hadn't heard from you...
Did you get the source<br>mods that I sent to you via
e-mail and what do you think... Is that what you
wanted... <br><br>I hope that is... as it would be great to
give Steve the other 26 wall tiles to work with for
the release of SOD2.<br><br>I tested the pushwall
thing... first mapedit will not put a pushwall on any
graphic over 64, so that<br>solves one problem, but I did
notice the graphic switch problem if a normal wall is
made pushable next to a 64+ wall.. I know it's a small
bug...<br>and hopefully I can rid the code of that one too.. If
I can't, it's a small limitation that can easily be
avoided in map creation anyhow.<br><br>But I've tested it
with Level 5 and some other <br>map scenarios that I
had kicking around and I can't see any problems with
it other than that..<br><br>Hope it worked for you
too... If not, let me know and I'll attach the .C source
to another e-mail so it's easier to import... That's
so much easier than working with the logs and
re-typing... LOL... <br><br>Anyhow... Chat with you later..
<br><br>Greg<br><br>P.S. See what people miss when they don't visit the
weekly chats... besides the friendly chat... there's
always source fragments being worked on, discussed, or
handed out...







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Post ID:265
Sender:wolf3d4all
Post Date/Time:2001-05-30 14:12:37
Subject:Re: @Greg: About 64+
Message:

Hey Greg,<br><br>Had some overtime to do last
night, so I didn't get the chance to reply any
sooner.<br><br>Yes, I got the 64+ mods you sent me. At first glance,
they seem to work OK. I'll give them a more thorough
test tonight.<br>As for the pushwalls, it's easy to
circumvent the MapEdit 64+ restriction by placing the
pushwall first and the wall tile second... but as you
said, both the pushwall tile and the adjacent tiles
will "fall back" to their below-64 equivalent during
the sliding process, so placing pushwalls in 64+
tiles is a no no so far. <br>As we planned to place
only "scenario" tiles in the above 64-area, this
shouldn't be considered a major problem.<br><br>I'll keep
you informed... Many thanks for the cooperation so
far, it's been a pleasure!<br><br>Martin.







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Post ID:266
Sender:boytoy_east
Post Date/Time:2001-05-31 04:24:14
Subject:MAJOR HELP!!!!!!!!!!!!!
Message:

To everyone I need your help with something
major.....My wolf3d keys are kinda fuc*ed up. Sometimes when
wolf3d loads up the keyboard won't read them, everything
else mouse joy stick but not the keyboard. Help me out
please







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Post ID:267
Sender:areyep
Post Date/Time:2001-05-31 09:37:18
Subject:Re: MAJOR HELP!!!!!!!!!!!!!
Message:

I take it you have no probs with your keyboard in
any other program? Does the problem occur in every TC
or Wolf/SOD game you have? I'm just wondering - if
the keyboard configuration is different from the
standard setup, could it possibly be conflicting with
something else occasionally? Have you tried deleting the
config.wl6 file? And, if you're running it from Win95/98,
what are the properties for the Wolf
executable/shortcut? As for Win2k, well, that doesn't have full DOS
support, so I'm not certain on that one.<br><br>If it's a
coding problem, then I'm sure Greg or MCS could
help.<br><br>Take care,<br>Steve







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Post ID:268
Sender:areyep
Post Date/Time:2001-05-31 09:50:48
Subject:SOD2 (Spear Resurrection)
Message:

Hi all,<br><br>I've just given my site a major
overhaul. I guess after looking at Kenny's & Ian Franken's
sites, it inspires you - although it still isn't quite
on a par with those sites though :)<br><br>But, I've
added a whole heap of new features to it now - it was
rather disjointed and haphazard before. Also, I've tried
to make it a little more "entertaining". Plus,
there's quite a bit of interesting information on the TC
I'm working on with MCS (SOD2, or "Spear
Resurrection" for copyright purposes), plus a whole heap of new
screenshots etc that, unlike the last screenshots, give a
much better indication as to the features of the
finished game as well as showing what it will look like.
There's a features list now also, so you can get an idea
of the coding alterations that MCS has been working
on for SOD2.<br><br>The site's address
is:<br><br><a href=http://www.geocities.com/areyep/index.html target=new>http://www.geocities.com/areyep/index.html</a><br><br>Rest assured, this TC will not become "vapourware" :)







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Post ID:269
Sender:brothertank
Post Date/Time:2001-05-31 12:42:55
Subject:Re: SOD2 (Spear Resurrection)
Message:

Areyep... <br><br>Great Site... And all I can say
is WOW! SOD2 is going to be amazing... really...
Those Screenshots are fantastic. I can hardly
wait.<br><br>Keep up the good work, and I hope you like the 26
extra wall tiles that are now available to you. I know
there are a few small limitations, but I think you'll
be more than able to work around
them.<br><br>Greg<br>BrotherTank







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Post ID:270
Sender:selong_chiang
Post Date/Time:2001-06-01 01:39:51
Subject:HELP NEEDED!!
Message:

I need alot of help for the matrix, my upcoming
project!!! The only thing i really need help on is the
source code. I can't get the damn borland compiler to
work right! This is extremely important, if any of you
would like to help me, PLEASE DO. I need help very
badly. I'll give you credit if you do!!!<br><br>if you
wish to help, please email
me,<br>selong_chiang@...<br><br>thanks<br>-sam







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Post ID:271
Sender:brothertank
Post Date/Time:2001-06-01 03:00:22
Subject:Re: HELP NEEDED!!
Message:

Hi Sam... <br><br>The problem that most people
have with the compiler is that the instructions most
sites have for setting it up are
vague...<br><br>First... <br>Create a directory on a drive... for the
example I'll use C drive... so at the C:\> prompt we
create BORLANDC.<br><br>If you are using the BC31.zip
file from Kenny's site.. then unpack it in a temp
directory and run the installer program... tell it to
install into the directory that you created...
<br><br>When it's done installing... you need to get to the
command prompt C:\> and edit the autoexec.bat
file.<br><br>In the autoexec.bat file find the path command and
add to it
;C:\BORLANDC\BIN;C:\BORLANDC\INCLUDE<br><br>So if your path was:<br>Path
C:\Windows\command;C:\Windows <br><br>it would now be:<br><br>Path
C:\Windows\command;C:\Windows;C:\BORLANDC\BIN;C:\BORLANDC\INCLUDE<br><br>when that is done.. save the file and reboot the
computer... Once it has reloaded... you start MS-DOS and
install the wolf source... Install it where it wants to
go... ie: if it wants C:\WOLFSRC then install it
there... <br><br>Once installed... change into that
directory and type BC ... the compiler should start and
load the wolfenstien project file immediately...
<br>The go to Options and select Directory's <br><br>the
first directory line should be:<br>C:\BORLANDC\INCLUDE
<- this is using my example from above.<br>The next
should be:<br>C:\BORLANDC\LIB <- where the c
libraries are.<br>The next line should
read:<br>OBJ<br><br>and the last line... leave it blank...
<br><br>Exit... and it will save the information...
<br>Restart... and you should now be able to compile the game
properly.. <br><br>Hope that helps.. <br>Greg







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Post ID:272
Sender:selong_chiang
Post Date/Time:2001-06-01 06:13:13
Subject:Re: HELP NEEDED!!
Message:

thanks brother tank,<br>that might be the
case.<br>This is the directions i use to set up borland, right
after i install it (thanks to quinncey):<br><br>1:
Unzip the source code to a folder called �source�<br>2:
Unzip or install Borland to a folder called �tc�<br>3:
Copy the source code and paste it into the directory
C:\tc\bin <br>4: Create a new folder called �project� in
the C drive<br>5: Run Borland from C:\tc\bin<br>6:
When you�re in Borland go to the �options� menu and
select �directories�<br>7:Change the directories to
this:<br><br>-Include Directories-<br>C:\TC\INCLUDE<br><br>-Library
Directories-<br>C:\TC\LIB<br><br>-Output Directory-<br>C:\PROJECT<br><br>-Source
Directory-<br>C:\SOURCE<br><br>8: Scroll down in the project window at the bottom
of the screen until you get to GAMEPAL.OBJ and
SIGNON.OBJ. Delete those two files and press your insert key.
While browsing in that window double click Source\ then
double click OBJ\ Then you will see SIGNON.OBJ and
GAMPAL.OBJ. Click on GAMEPAL.OBJ and click Add. Do the same
thing for SIGNON.OBJ.<br>9: When your finished click
�compile� then click �build all� in the menu<br>10: Now go
to your original Wolfenstein directory and copy all
of those WL6 files. Then go to C:\project and paste
them into the folder.<br>11: Copy the correct VGA
files that you downloaded and paste them into the
project folder overwriting the old ones.<br>12: Now go
back to Borland and click �compile� then �link
all�<br>13: That�s it! If it works properly that�s the hard
part over and done with.<br> <br>Right next up. You
asked me how to change the ceiling colours. This is
simple, here goes: (note to change the ceiling colours
you will need the wolfpal gif file attached. I got
this from BJ Rowans site) <br>1: Open the WL_DRAW.C
file<br>2: Go to line 946 or do a text search for
�vgaceiling�<br>3: Okay, now you will see a huge mess of letters and
numbers, separated by commas. They all start with "0x",
and are followed by 4 characters, usually a
combination of letters and numbers. These are hexadecimal
values. They represent the palette index number for a
particular colour in the Wolfenstein palette. A colour
index, by the way, is which position in the palette
(00-ff in hex, 0-255 in decimal) each colour is stored
at. Notice how the first line starts with a whole
bunch of "0x1d1d"'s. "1d" is hex for 29. Palette index
29 is that dull, boring grey that is the entirety of
Episode 1.<br>4: To change these consult the wolfpal
file. You will find it pretty easy. <br>5: When you
have your new colours inputted save the file and
compile.<br>6: That�s it run the game from the projects folder
and you will see the changes<br><br>Okay now I will
show you how to change the music. This is also really
easy.<br>1: Open up WL_PLAY.C <br>2: Go down to line 105 or
do a text search for �int songs�<br>3: Right now you
will see a whole pile of stuff like GETTHEM_MUS and
SEARCHN_MUS these are the music files, if you are used to
Wolfenstein 3-D you will recognise them from the different
levels. <br>4: To change it just enter a new name into
the slot (told you this was easy!)<br><br>Now if you
want to change the music for the menu or the high
scores do this:<br>1: Open up WL_MENU.C and do a text
search for �_MUS�<br>2: That�ll find them all<br>3:
Again change, save, compile and test! <br><br>Sorry
quinncey if your directions are wrong...<br><br><br>please
tell me if that way is right, or
wrong<br><br>thanks<br><br>-sam







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Post ID:273
Sender:selong_chiang
Post Date/Time:2001-06-01 06:14:59
Subject:Re: HELP NEEDED!!
Message:

opps, i copied a little extra stuff on there. dont mind it.







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Post ID:274
Sender:brothertank
Post Date/Time:2001-06-01 12:16:37
Subject:Re: HELP NEEDED!!
Message:

Wow... <br><br>You don't need the source in the
TC directory... <br>doing that only makes a mess of
your hard-drive... I like things neat... so TC has
it's own directory... the source has it's own..
<br><br>The thing that you are missing in all of Quinnsey's
instructions are adding to the path command in the
autoexec.bat file. You still need the "include" path for it to
work properly. <br><br>It's more organized to keep
your source and game in different directories.
<br><br>Use the instructions that I suggested.. Trust me as
it works.. it really does.. and I haven't had a
problem compiling the code. If you use what I
suggested... you can start BC from anywhere on your system,
from any drive and any directory.<br>Thus you can have
seperate directories for each source that you are working
on.<br><br>As for Quinnseys other tutorials on how to change
ceiling and such... yes he is right. You can use his
tutorials or a few of the others out there.. <br><br>Greg







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Post ID:275
Sender:kennyr87
Post Date/Time:2001-06-01 19:11:14
Subject:Re: HELP NEEDED!!
Message:

Same,<br><br>When you are compiling the source
code you shouldn't make ANY changes until it's
successfully compiled.<br><br>My directions on the Mansion
will get you to compile if you follow them step by
step and do nothing but what I
say.<br><br><br><a href=http://www.wolf3dmansion.com/source.phtml target=new>http://www.wolf3dmansion.com/source.phtml</a><br><br>-Kenny







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Post ID:276
Sender:kennyr87
Post Date/Time:2001-06-01 19:11:29
Subject:Re: HELP NEEDED!!
Message:

errr Sam ;)







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Post ID:277
Sender:kennyr87
Post Date/Time:2001-06-01 19:12:26
Subject:Re: HELP NEEDED!!
Message:

Um you don't need to do anything to the autoexe file...hehe I never did.<br><br>-Kenny







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Post ID:278
Sender:FraMauro14
Post Date/Time:2001-06-01 19:27:50
Subject:Return to Wolfenstein
Message:

I just picked up the new PC Gamer magazine, and it has a great article with screen shots about the new Wolf. It says it will come out in the fall. It looks awesome!<br><br>Joey







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Post ID:279
Sender:brothertank
Post Date/Time:2001-06-01 23:36:04
Subject:Re: HELP NEEDED!!
Message:

Actually Kenny... It's best that you do... I
installed from the original "Borland C++ 3.1" disks and
that is how it made changes to the Autoexec.bat file..
<br><br>It allows you to run BC from any directory on your
system for one... and in doing so it allows you access
to the include files that are in the
Borlandc\Include directory. <br><br>Greg







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Post ID:280
Sender:selong_chiang
Post Date/Time:2001-06-02 02:28:47
Subject:Re: HELP NEEDED!!
Message:

Thanks guys...<br>um...i dont wanna start a fight or anything but ill try both ways. obviously, im all new to source code ill try my best.<br><br>-sam







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Post ID:281
Sender:maximuspig
Post Date/Time:2001-06-02 02:48:06
Subject:Hello 2 all
Message:

Hay i added my photo a little while back did anyone see it. Its in the Members Photo's - See Who's Who under Daniel Well take a look.<br><br>Daniel <br><a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a>







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Post ID:282
Sender:selong_chiang
Post Date/Time:2001-06-02 02:49:38
Subject:Re: HELP NEEDED!!
Message:

i still need help....<br>ok here are the
directions from kenny's site:<br><br>Step 1.) Goto Drive C
and unzip the source code to a folder named
source.<br><br>Step 2.) Install the source code to
/source.<br><br>Step 3.) Goto Drive C and unzip your Borland 3.0 zip
into a folder named tc.<br><br>Step 4.) Goto C:\tc\bin
. Unzip your source code into that folder, and
install it in this directory: /tc/bin<br><br>Step 5.)
Goto Drive C and create a new folder called
project.<br><br>Step 6.) Goto C:\tc\bin and run Borland.<br><br>Step
7.) While in Borland in the top toolbar goto
Options-Directories and set your directories like
this:<br><br>-Include Directories-<br>C:\TC\INCLUDE<br><br>-Library
Directories-<br>C:\TC\LIB<br><br>-Output Directory-<br>C:\PROJECT<br><br>-Source
Directory-<br>C:\SOURCE<br><br>Step 8.) Scroll down in the project window at the
bottom of the screen in borland until you get to
GAMEPAL.OBJ and SIGNON.OBJ. Delete those two files and press
your insert key. While browsing in that window double
click Source\ the double click OBJ\ Then you will see
SIGNON.OBJ and GAMPAL.OBJ. Click on GAMEPAL.OBJ and click
Add. Do the same thing for SIGNON.OBJ.<br><br>Step 9.)
After you've done all of that, in the top tool bar goto
Compile-Build All.<br><br>Step 10.) Now goto your Wolfenstein
directory and copy all of those WL6 files. Then goto
C:\project and paste them into the folder.<br><br>Step 11.)
Extract the correct VGA files you downloaded into
C:\project. OVERWRITE THE OLD ONES!!!<br><br>Step 12.) Go
back to Borland and click Compile-Link NOT BUILD
ALL!!!<br><br><br><br>thats the way i do it.<br>i only need help when i have
to "After you've done all of that, in the top tool
bar goto Compile-Build All." (step 9)<br><br>please
help.<br>-sam







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Post ID:283
Sender:kennyr87
Post Date/Time:2001-06-02 02:53:04
Subject:Re: HELP NEEDED!!
Message:

Do just what it says...click the compile tab....and then click build all...then you're all done...







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Post ID:284
Sender:brothertank
Post Date/Time:2001-06-02 05:17:16
Subject:Re: HELP NEEDED!!
Message:

See Kenny... By your own instructions you are
telling him and everyone that you must copy the source
code INTO your \TC\BIN directory... <br><br>Try using
the method that I posted.. You have only your
BorlandC in that directory and can work on as many
different versions of the source as you wish. There is
never a need to copy anything source code wise into the
\TC\Bin directory.<br><br>By adding, to the path, in your
case, ie:<br><br>;C:\TC\BIN;C:\TC\INCLUDE<br><br>It
opens up alot more options when playing with the code.
I say that because I use the following for my
source directories:<br><br>C:\WOLFSRC <- Base
Directory<br>C:\WOLFSRC\WOLF <- Where my wolf3d full is
stored<br>C:\WOLFSRC\WOLFS <- Where the shareware Wolf
is<br>C:\WOLFSRC\SPEAR <- Where full SOD is
Stored<br>C:\WOLFSRC\SPEARSRC <- Spear Source Code
Version<br>C:\WOLFSRC\WOLFSRC <- Wolf Version Source
Code<br>C:\WOLFSRC\WOLFCOL <- MCS's Wolfcol Version of
Source<br>C:\WOLFSRC\TOTEN <- Toten Version of the
Source<br>C:\WOLFSRC\BW2SE <- Nayt's Version of the
Source<br>C:\WOLFSRC\FLODEMO <- Flo's Version of the
Source<br>C:\WOLFSRC\QUINN <- The Source I'm doing for
Quinnsey<br>C:\WOLFSRC\ME <- My Wolfenstein Source code<br><br>Then I
also store all my graphics and map editors in other
directories, but you can see the idea. <br>I can pop into and
of the source directories, type BC, be in the
compiler... Make changes and compile without doing any
copying at all. <br>To run it of course, it must be
copied into another directory from the OBJ directory of
the current source I'm working with... Hence the one
directory I now mention... C:\WOLFSRC\TESTBED<br><br>I've
got about 8 different versions of the source<br>that
I'm currently modifying or looking at. And I don't
have a problem compiling any of them.<br><br>It really
keeps things organized... and is less confusing. Trust
me... Just try it my way... You might find that you
actually like it.... And you might see that while others
do things a little differently.. it's a matter of
choice. I was just trying to give him some help.. Not
shoot you or anyone in specific down.<br><br>To Sam: If
you want to do it Kenny's way, I don't have a problem
with that... Whatever works for you. I offered to help
with the instructions that I use here and I stand by
that. It works for me.. Its your choice as to which is
best for you...







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Post ID:285
Sender:areyep
Post Date/Time:2001-06-02 07:32:50
Subject:Re: HELP NEEDED!!
Message:

Sam,<br><br>I'm no coding expert - other than
making basic changes, I can't do a great deal else. I
first compiled the wolf exe thanks to the instructions
from Kenny's site - it worked fine, but I have source
code in places that make things seem a little messy -
my organisation skills I suppose. In short, Kenny's
method works fine.<br><br>But, Greg knows what he's
talking about - he and MCS love the coding side of the
game, and know a hell of a lot about code related
matters. I have a lot of respect for their opinions on
such matters.<br><br>Take care,<br>Steve







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Post ID:286
Sender:veteranwolf
Post Date/Time:2001-06-02 14:51:07
Subject:Hey People
Message:

Hey, so....when is the weekend chat going to take place? I am in the UK so...What time, Look forward to the chat.<br><br>Veteran Wolf







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Post ID:287
Sender:brothertank
Post Date/Time:2001-06-02 15:12:02
Subject:Re: Hey People
Message:

Once again it's the weekly reminder about the
club chat... with the problems that we've been
experiencing with the Yahoo Java Chat... We've moved the chat
to a new home...<br><br>I've done some research and
found a quiet little server that will meet our needs...
<br><br>First, you'll need an IRC chat program... Like mIRC or
Pirch... Personally, I use mIRC... You can find it at
<a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a> (for those who don't have a chat program. Once
you've installed it.. Add the server
www.bytecenter.com<br><br>ie in mIRC: <br>Description : Whatever you wish to
call it.<br>IRC_Server: www.bytecenter.com<br>Port:
6667 <br><br>Then save... And connect... the room will
be DieHardWolfers and my nickname is Tank_Drvr.
<br><br>I'll also monitor the club chat to direct over those
that don't get this message.<br><br>What time... well,
I visited the world time clock again, <br>and here
are the times:<br><br>Saturday<br><br>11:00pm -
Amsterdam/Rotterdam<br>10:00pm - UK - England, Ireland, Scotland<br>05:00pm -
Eastern Canada/Us<br>04:00pm - Central
Canada/Us<br>02:00pm - Pacific Canada/Us<br><br>Sunday<br><br>01:00am
- Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code... <br><br>Hope
to see you there... <br><br>Greg<br>BrotherTank







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Post ID:288
Sender:selong_chiang
Post Date/Time:2001-06-02 20:30:21
Subject:Re: HELP NEEDED!!
Message:

but when i click "build all", i get nothing but a bunch of errors.....<br><br>sam







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Post ID:289
Sender:kennyr87
Post Date/Time:2001-06-02 22:01:20
Subject:Re: HELP NEEDED!!
Message:

you must not be doing something right..<br><br>-Kenny







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Post ID:290
Sender:brothertank
Post Date/Time:2001-06-03 06:28:40
Subject:Adding Static Sprites
Message:

This will allow you to add 9 more static sprites
to your TC:<br><br>Use FloEdit and add 9 new sprite
pictures to your vswap... <br><br>In wl_def.h go down
to:<br><br>		SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,<br>		SPR_CHAINATK4,<br><br>and modify it so that it
says:<br><br>		SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,<br>		SPR_CHAINATK4,<br><br>		SPR_STAT_48, // Xtra Object 1<br>		SPR_STAT_49, // Xtra
2<br>		SPR_STAT_50, // 3<br>		SPR_STAT_51, // 4 <br>		SPR_STAT_52, //
5<br>		SPR_STAT_53, // 6<br>		SPR_STAT_54, // 7<br>		SPR_STAT_55, //
8<br>		SPR_STAT_56, // 9<br><br><br>Then in wl_act1.c:<br><br>Search
for {SPR_STAT_26,bo_clip2}, // Clip Dropped By Guards
"<br><br>and add the following:<br><br>{SPR_STAT_48}, //
Object 1 <br>{SPR_STAT_49}, // 2<br>{SPR_STAT_50}, //
3<br>{SPR_STAT_51}, // 4<br>{SPR_STAT_52}, // 5<br>{SPR_STAT_53}, //
6<br>{SPR_STAT_54}, // 7<br>{SPR_STAT_55}, // 8<br>{SPR_STAT_56}, //
9<br><br>To make them blocking you would use:
{SPR_STAT_48,bo_block},<br>Valid modifiers for the sprites are found in wl_def.h
... <br>just look for the bo_ values and you will
find all the <br>options you have.. <br><br>Then to
enable them for use in mapediting... edit the
objdata.wl6 file<br>for mapedit and add:<br><br>0048 e00n
Object 1<br>0049 f00+ Object 2<br>004a f00 Object
3<br>004b f00� Object 4<br>004c f00x Object 5<br>004d d00x
Object 6<br>004e c00B Object 7<br>004f b00P Object
8<br>0050 a00A Object 9<br><br><br>Of course the Object #
above would be replaced with the appropriate<br>name of
the object in your vswap.. ie if it's a blue light
you might<br>have something like:<br><br>0048 e00n
Blue Floor Light<br><br><br>That's it... edit your
map.. insert the new sprites... compile
your<br>source... get the maps and new exe together, and if all
went well <br>you should have 9 new sprites. If the
program crashes, then you have<br>added too many items.
There is only a 64k data area that the game<br>has to
work with. I've found that with little code
modification you<br>can add these 9... with lots of mods, it
could be less... or more <br>depending if you've freed
up part of the 64k data memory.<br><br>This is just
one of many tutorials that will be on the club
homepage once I get things done.. This tutorial is of my
own work... So if you use it, or those of others,
remember to give the author credit.<br><br>Greg - aka -
BrotherTank<br><br>PS: This is a small sampling of what a few of us chat
about in the weekly chat, besides which TC was the most
inovative, which inspired us the most and more... And also 3
people were given founder status for their support and
dedication to the club.







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Post ID:291
Sender:brothertank
Post Date/Time:2001-06-03 06:37:42
Subject:Adding Static Sprites 2 - Omitted Source
Message:

One part was missing from the last post.. cutting
and pasting into this editor isn't the greatest...
here's what was omitted...<br><br>Then modify wl_game.c:
search for the routine ScanInfoPlane<br><br>and add the
following after case 70:<br><br>			case 71: // Object
1<br>			case 72: // 2<br>			case 73: // 3<br>			case 74: //
4<br>			case 75: // 5<br>			case 76: // 6<br>			case 77: //
7<br>			case 78: // 8<br>			case 79: // 9<br><br>Save and
compile your source...







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Post ID:292
Sender:brothertank
Post Date/Time:2001-06-03 23:22:25
Subject:Rants and Such...
Message:

How is that someone can be given the programmer
of the year award when they used the work of others
to achieve the goal? More like it should be called
the code assimilator of the year award.<br><br>Wow...
I think that really Blows my Mind!<br><br>So...
Congrats Tristan on your award and I look forward to your
ORIGINAL tutorials that will explain how you programed all
those nice features in TFS. <br><br>Any by the way...
Seeing as you are the Tops!, I guess that means that you
don't need the 64+ wall routine or the new seperate
door jam for each door type routine that I wrote. For
that matter, you shouldn't be needing any of MCS's
help either... <br><br>Just because I gave my work to
MCS and Areyep for inclusion in SOD2 doesn't mean
that you can ask the others for it... Try asking the
AUTHOR!<br><br>Guess what.. With praise comes all the benifits... Good
luck in the future! I wish you well and leave you with
the Immortal Words of someone named "Rubber Duck"
--> LEARN C++<br><br>As always...
<br>BrotherTank<br><br>PS... Am I pissed.. You Bet I Am!







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Post ID:293
Sender:boytoy_east
Post Date/Time:2001-06-04 15:57:20
Subject:Sorcerers Wrath......
Message:

Due to a major bug that couldn't be fixed I have
to restart my source:-(. If u think u guys are mad u
don't know nuttin. I had things in that source that u
couldn't imagine. But its better to be bug clean so I
already have started it so hopefully is ok in the end.







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Post ID:294
Sender:raljov
Post Date/Time:2001-06-05 01:07:56
Subject:BACK IN BLACK!!!!!!!! WEEEHOOOOOOO!!!!!!
Message:

Hi all, it's me, Viktor<br>My d2 comunity just
died... hehe, there was about 400-500 messages every day,
and it was all offtopic.....<br>well, i still don't
know anything about coding, and i dun' work on an
addon right now, maybe i will start to work on one
later....<br>hmmm.... how many here remember me??, i can see ian, john
bucksnort, luke, kenny and som more guys here.....<br>well,
that's all for now...<br>/Viktor







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Post ID:295
Sender:boytoy_east
Post Date/Time:2001-06-05 07:24:40
Subject:The Socerers Wrath
Message:

Friendly civilians and chickens added into my source.....







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Post ID:296
Sender:tvanputten
Post Date/Time:2001-06-05 10:02:40
Subject:Open letter to Greg and MCS
Message:

Dear all, Dear Greg, Dear Martin,<br><br>I just
checked my mail again for a week(last period of this
school year really takes all free time off me -- Greg! I
wasn't a coward not to reply, sorry it took so long) and
saw this message. Now, with the risk of losing my
temper, my membership of DHW and, most importantly: 2
friends(you 2 Greg & Martin -- I really hope not!!!!!!!!)
>:( Bloody hell, my reputation doesn't get any better
of all this crap(oh what the hell, screw my
reputation, I'm now really angry and sorrowful).
<br><br>Greg, why so angry? Do you think I begged for that ugly
GIF file? NO! Greg, correct me if I'm wrong, but has
this been boiling within you since the last chat and,
thanks to that shitty award, bursted out? Please mail me
at tvanputten@...(if you even want to talk
with me) and explain what's wrong. If you don't hate
me for 100%. If you want to have this cleared. First
I p*ss off Ian, now it's you. Always someone gets
angry by my actions(although that wasn't intended by
me!). Some year this is!<br><br>-- continue to part 2
--







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Post ID:297
Sender:tvanputten
Post Date/Time:2001-06-05 10:03:04
Subject:Open letter to Greg and MCS(part 2)
Message:

First Greg, I am 100% behind you that MCS(or
MARTIN as I always call him and as which he's LISTED IN
ALL VERSIONS OF TFS) should have earned that thing.
Hell, all I ever managed to find out that is somewhat
spectacular is the Read This! feature, multiple floor colors,
a breakable object and removing the Do Not
Distribute thing and add random sounds to the doors(at least
that's what I can think up ATM, MCS correct me if I'm
wrong). The rest, as I have always said(AND WHAT IS IN
THE READ THIS! AND WHEREEVER I'VE NOTED TFS!!!!), has
been cleared by "my Internet-uncle" Martin Bonnet. Or
MCS. Or Luckyspinner. Or WOlf3d4all. WHATEVER! I'm
just too bloody stupid to think it up myself.<br>Now,
I have a really good (or should I say "AWESOME" --
I have a billion of Dutch words for it, but I just
can't think up an English term for it right
now)relation to MCS. I don't want that to be worse. For
coding? NO! BECAUSE I LIKE HIM! Why I talk to you? To
know how the hell you did that exploding whatever it
was? NO! BECAUSE I LIKE YOU TOO! Sure, I'd love to
know all the stuff. But that's because I'm eager to
learn more things of the code the easy
way.<br><br>Second, I take it you just don't know MCS's real name.
That's why you didn't see him in the Read This! of TFS.
That's why you got angry right now. Now, follow me to
TFS3D.EXE, open up Read This! and go to page 19 of 24. Now,
what do you see there?<br><br>CODING
HELP/MUSICIAN<br>Martin Bonnet(MCS)<br><br>See it? SEE IT? DO YOU
ACTUALLY SEE IT?????? GOOD. Greg, I don't want to lose you
as a friend. Honestly. And yes, I do want those
extra wall tiles and whatever else you and MCS can
do.Why? Because I'm a thief? Because I disrespect you and
Martin? NOOOOOOOOOOOOO!!!!!!!! Because I want TFS to have
nice features so that I(FOR MYSELF) like the game. So
that I think that it's worth to be uploaded. THAT'S
WHY!<br><br>Third, I've already added MCS in BOLD letters to the
readme feature of TFS 3.0. Since I don't know your full
name, I've referred to you as "BROTHERTANK". If you
tell me your full name, I'd be
thankful.<br><br>Lastly, I do apologize that the prize was going to me.
Now, Barry, if you read this, please remove the award
to me and give it to Martin Bonnet. The author of
Wolfenstein Collection and the upcoming, TFS and
Totengraeber-smashing(with their fingertips) TC "SPEAR RESURRECTION". If you
aren't willing to do that, remove the category "best
coder" at all. And please do understand that things like
awards and BEST this, BEST that, always make other
people feel disrespected. As you now know. Greg, I'm
really sorry that this happened. Martin, I'm
sorry.<br><br>Thanks for your time. I hope I've cleared it all up now.
I hope I've taken away the anger, the sorrow and
sadness that have arisen thanks to that stupid GIF file.
Long live Spear Resurrection, long live
MCS!<br><br>Heil unsere beste codierer Martin Bonnet!(not
associated with Heil Hitler, mind you). Long live our true
best coder Martin Bonnet! Lang leve onze allerbeste
coder Martin Bonnet! etc. etc. etc. in all languages...
Sorry, forgot how to say it in French ;) Phew! Sorry for
the bad language that may be here and there. But it
was the only way to let my feelings out.<br><br>Now,
take care you two and mail me if you feel like talking
about it: tvanputten@.... I gotta go to bed
now.<br><br>Good Night Greg. Welterusten Martin!<br><br>Tristan.







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Post ID:298
Sender:tvanputten
Post Date/Time:2001-06-05 12:16:49
Subject:Putting some more things straight!
Message:

Let's comment out this one:<br><br>Barry,
<br><br>It wasn't that he got programmer of the year award
that offended me.. I couldn't care less.. I was
actually being sarcastic about it. <br>// Well, to be
honest, I haven't replied to Barry's message, but I was
going to say(honestly) that MCS earns the thing. But
then, it's just a stupid GIF file! No offense to
anyone, mind you!<br><br>What offended me is that he
really didn't code it.<br>The external ReadThis and
endgame screens were made possible with the aid of BJ
Rowan. BJ sent him the code. Alot of the other stuff was
by MCS (random door slots and more). Check the
credits... <br>// I found out the Read This! thing myself.
That's really true. I don't know how to prove it, but if
you open up WL_TEXT.C from my code, you'll see that I
achieved it in April or something of 2000. That means that
Toten code wasn't released, nor did I ever have contact
with BJ Rowan about it. Really! Oh well, you don't
believe me, so why should I even try?<br><br>Tristan
admitted in a conversation with myself, MCS and Areyep,
that TFS was not his original code. The reason we
confronted him was that he was Begging MCS for code features
that are to be included in SOD2. During that
conversation Tristan said that he wouldn't beg for routines
anymore.<br>// So it wasn't just about talking? It was an
interview to ask what I was doing? Talking about
unfriendly... Well organized, Greg!<br><br>I posted a message
on DieHardWolfers and this forum stating that I had
cracked the 64+ wall tiles for MCS and Areyep. Now guess
what Tristan did? He wrote MCS asking for MY routine
as well as some others of MCS's that are included in
SOD2. SOD2 hasn't been released yet... So why would
anyone give up their hard work so that someone else can
put it out and get credit. <br><br>// In MCS's
letter, he said, while I didn't even ask -- I asked how
to add the walls to the Mapedit file when you have
more than in Spear. That means, above 003F. He said:
That's quite a technical story I haven't finalized yet
-- I'm still working on it -- but when I find it out
I'll keep you posted. RIGHT MARTIN?????<br><br>He
doesn't respect anyone... He could have asked me for the
64+... But no.. He goes behind my back. That is NOT
respect! Hence that is where my anger came from. <br>// I
respect you. I respect MCS. I respect everyone. Only
because of this? NOOOOOOO! I really respect you all. And
second, I haven't been around that much anymore -- see my
open letter -- School takes much of my time right
now.<br><br>His own words from the chat were something to the
effect "that he didn't really code TFS, as it was
everyone elses work".<br>// Well, I said that TFS was made
possible by great help of MCS and other people. THAT
DOESN'T MEAN I CAN'T CODE ANYTHING!!!!!<br><br>The maps
were his.. As problematic as they were to begin with,
overall they weren't that bad (once you learn that he
likes to put static objects behind pushwalls so they
are non-functional and objects blocking paths to the
elevators).<br>// I know those maps were crappy. I've fixed most of
it. Yesterday I removed all bugs before the pushwalls
on levels 1-10. Now up for the next
11!<br><br>Anyhow... I've said enough on the subject. It's a moot
point. He will continue to beg, borrow and steal all
that he can and not give credit where credit is due.
That's his way.. He doesn't know any better.. <br>// Hey
Greg, how good do you know me, really? I've had a chat
with you around 2 times. All right, I've been at DHW
Chat twice, but that wasn't all that long. It's not
very friendly to judge me on these things you
heard.<br><br>Hoping to have it cleared,<br><br>Tristan.







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Post ID:299
Sender:ian_franken
Post Date/Time:2001-06-05 22:04:26
Subject:Re: BACK IN BLACK!!!!!!!! WEEEHOOOOOOO!!
Message:

Well it's about time you came back...think I've
only been begging you back for two months now
;)<br><br>Forget D2...does D2 have Nazis that scream like girls
when they die? Does D2 let you heal bloody wounds with
chicken dinners? Didn't think so (and btw, thanks to
Chokan for that great summary...makes me proud to be a
Wolfer) ;) Ok, never mind the fact that D2 is one of the
best games ever made, but so is Wolf ;)<br><br>Anyway,
see you around...<br><br>-Ian







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Post ID:300
Sender:ian_franken
Post Date/Time:2001-06-05 23:09:59
Subject:Flamefests
Message:

Well it was too good to be true ;) But
whatever...<br><br>Tristan, I don't think it's right to use a feature that
somebody came up with out of their own hard work in your
own add-on first before they have a chance to use it
unless they gave you permission to do so. Personally, I
don't care if Greg posted his 64+ tiles code on this
board...unless he said we could use it freely I would let him
use it first in his game since he did it and he
deserves full credit. If I used it, I would go down as the
first man to ever have 64+ wall panels in my game and
people would credit me for it...not right.<br><br>Golden
rule: Never use a feature that was made by someone else
that is planning on using it in their own TC before
they themselves get a chance to use it. Simple as
that.<br><br>There are of course variations:<br><br>I came up with
random guard sounds and later found out that Kenny and
MCS were doing that in their TCs. However, we were
all doing it without any intervention from another
so...it was cool. It was a small mod anyway and things
like that were bound to happen. Now in the case of
things like, say, graphics and storylines...if your
graphics and storyline were anything like another's and
you didn't know about it until you went to release
your game, don't release your game...if anything it's
for your own public image. <br><br>Whatever...dowse
the flames with water, not gasoline...<br><br>-Ian







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Post ID:301
Sender:brothertank
Post Date/Time:2001-06-06 00:56:07
Subject:@Tristan
Message:

Yes, I am quite aware that MCS's real name is
Martin Bonnet, but for the most part I type MCS because
that is the name that most people know him by.
<br><br>As for the Credits, yes... I know he was mentioned
many pages in... that is why I said read the credits.
<br><br>You say that you figgured out how to do the "Read
This" on your own, but you also say that you did it
before BJ Rowan sent you the information. Yet, you
boasted about BJ sharing the routine with you and that
you would turn it into a tutorial for everyone else.
<br><br>Funny, when someone does something amazing with the
code... You have to ask them for it. And if they send it
to you, low and behold you've already done it.
Amazing. <br><br>Did you attempt to ask Martin again for
the exploding barrel routine after you were told in
chat in front of witnesses, that you would have to
wait for SOD2 to be released before any of it's source
would be made public. Yes. <br><br>Did you also ask in
that same message for the 64+ routine? Yes. Yes, it is
in fact using the walls above the normal built into
the game (Above hex 39). Hence the title given as
64+. Who wrote it? Me. Who did you ask for it... Not
me.. Why did you ask the other person... because 1.
you figgured I'd say no... and 2. I posted that I'd
sent the information to that person.<br><br>Does that
give me reason to get upset. Yes.<br><br>Did you
create a graphic saying here, this is what you asked
for, and can use it for the club. <br>Yes.. Was it
asked for.. NO. Was I mad.. No, just disappointed.
<br><br>I get the feeling sometimes, that you do these
things, so that in your mind, we owe you in return and
that justifies your actions somehow. <br><br>You seem
to want from everyone... We asked you in chat.. to
wait... you couldn't... Martin and I even explained it..
And yet you still asked for things again. Does it
bother me... Yes about my routine. Does it bother the
others.. Probably, but you'd have to ask them. Why do I
say probably, if it didn't bother them, they wouldn't
bring it up in the first place. <br><br>Anyhow...
Enough said, you've done the deed. <br>Am I mad now..
No, just disappointed once again that you seem to
feel that everything should be given to you. I'm glad
that I took the time to get it off my chest and make
it known to the members. <br><br>Greg<br>BrotherTank







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Post ID:302
Sender:boytoy_east
Post Date/Time:2001-06-06 03:36:04
Subject:Does anyone even care
Message:

Does anyone even care if I release Sorcerers Wrath or any other tc's?







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Post ID:303
Sender:tvanputten
Post Date/Time:2001-06-06 09:02:52
Subject:Re: @Tristan
Message:

Dear Greg,<br><br>I did indeed say that I figured
out how to do the "Read This!" on my own, which is
the truth. What I asked for at the Alliance(which you
are probably referring to) is this:<br><br>"Say,does
anybody know how to change the color of the cyan border
around the game's screen(and that one you see in the
Intermission screen)???"<br><br>And BJ's reply was:<br><br>Hey
Tristan,<br><br>Yes, I know how to change the screen border color /
intermission screen background color. I changed it to gray in
Project Totengraeber so it would match the status bar. I
can't remember offhand how to do it...I'm at work right
now; when I get home tonight I'll look it up and
re-post with the info. It's kind of obscure; took me some
playing around to find it.<br><br>BTW, the intermission
screen bgcolor and game screen border color are actually
two separate values, as I recall, so you could make
them two different colors if you wanted."<br><br>See?
No Read This! or whatsoever. If you follow me to
belowe.demon.co.uk you'd see that in August or so last year, when I
first came around, I already had that feature in TFS. I
didn't know anyone yet, I just sent Brian Lowe a mail to
see what he would say.<br><br>About the Club graphic:
Well, it was a rainy Sunday afternoon, I was bored, TFS
was on my computer at home and I was at my
grandparents. so I decided, why not do Greg a favour(at least I
thought I was doing that) and draw a new title screen for
DHW. I thought that would look nice. Since Ian told me
that "my talents" were shaped up(in that matter of
speaking, right?), so I thought I could do that. And so I
posted first a message that I was busy, then that it was
complete and I had uploaded it. Let me see here, did I
say: this is what you asked for? Hmm.. Can't
remember.(looking up the message). All I said was:<br><br>"I've
made a new one. Hope you'll like it. It's in photos
under "the new DHW Logo". Gimme comments!"<br><br>and:
"Soon I'll post new graphics here. Wall panels. Plus,
I'm busy on a new logo for DHW! Yes, yes.. Soon!
<br><br>Anyone here wants to beta-test TFS 3.0? It's worth
it(ask Ian)!".<br><br>I'm sorry if that all sounded like
"here you go, this is what you wanted". Wasn't the
intention.<br><br>I didn't attempt to ask it after the chat. Okay, I
said: "Are you still going to reply to my mail?" and
Martin said "yes, but not to the Barrel, 'cause that's
new in SOD2 and has to remain new until the release.
You probably understand". See?<br><br>Well, for the
64+ routine(quote):<br><br>brothertank: hope to break
the 64+ thingy soon... I'll keep working on it..
<br>tvanputten: 64+? What do you mean?<br>wolf3d4all: 64+....
that's magic!<br>tvanputten: ?????<br>brothertank:
really... "<br><br>See? And ehm.. I didn't know you made
it. Cause, as said before, Martin said "I'm working
on it, when I fix it I'll keep you posted". Until
later I found out in your message that YOU had
completed it. Second, I don't even know your mail
adress!!!!!!!!!<br><br>About that I do these things, so that in my mind you
people owe me things in return and that justifies my
actions: That's really not my intention. Really. Not that
you will believe it, but I can tell you with an axe
on my head that it isn't. Stupid example, but you
get it.<br><br>Now, what do I do to make it up(if it
can be made up)?<br><br>Tristan







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Post ID:304
Sender:raljov
Post Date/Time:2001-06-06 23:21:13
Subject:I care[nt]
Message:

..







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Post ID:305
Sender:areyep
Post Date/Time:2001-06-07 20:36:23
Subject:Founder!
Message:

Wow! I'm a founder here now - thanks Greg
:)<br><br>It's just so tempting to go and change all the colours
and settings etc! Give AReyeP a new toy to play with,
and you're asking for trouble :)<br><br>Take care
:)<br>Steve







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Post ID:306
Sender:ian_franken
Post Date/Time:2001-06-08 00:18:58
Subject:Re: Founder!
Message:

Yeah I just noticed today that I too am a founder
=) LOL Greg told me and Martin that we were both
elevated to founder-hood (is that a word?) in the chat but
I figured he was joking at the time! Anyway, like
you Steve I'm already thinking "Hmmm...green? Or
blue? Or...?" I'm sure Greg's already getting another
headache ;)<br><br>Well I'll just kick that weird
Wolf3d4all guy out since he contributes nothing here...oops!
;) J/K!<br><br>-Ian







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Post ID:307
Sender:tvanputten
Post Date/Time:2001-06-08 09:05:11
Subject:Okay
Message:

Dear Greg and MCS,<br><br>I'm sorry that this all occured. All I can say now is that it was my fault and I'm sorry. Won't happen again.<br><br>Tristan







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Post ID:308
Sender:Schabbs
Post Date/Time:2001-06-08 16:22:09
Subject:The Road To Despair
Message:

This is an 8 level set by Viper, which plays as
an add-on to 'Totengraeber'. It's a difficult set
with good level design and well placed guards. It's on
my news page, at
<a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







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Post ID:309
Sender:mrlard2000man
Post Date/Time:2001-06-08 19:54:45
Subject:Some thoughts...
Message:

I just joined this club, but I also just now
realized the large amounts of egos involved in making
add-ons or Tcs. We are a small community that depends on
the support of all of us. We won't get anywhere by
flaming or arguing who did what originally because we're
not the Quake community, we're the Wolfenstein 3D
community! It takes extreme loyalty to stay with a
technically insuperior game! I salute all of you who helped
form this community, and for those of you who continue
to spark this comminity with life! But to keep this
comminity from perishing we do need support for
others.<br><br><br>May Wolf 3D live forever!







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Post ID:310
Sender:brothertank
Post Date/Time:2001-06-09 00:12:32
Subject:Re: Founder!
Message:

LOL!!<br><br>I gave founders status to those that
were deserving of it, and those that help to carry on
the spirit of Wolfenstein in a positive manor.
<br><br>If you must play... so be it... Honestly, I was
surprised that after I did it, someone hadn't gone and
changed things... <br><br>Anyhow... Have fun...
<br><br>Greg<br>BrotherTank







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Post ID:311
Sender:brothertank
Post Date/Time:2001-06-09 18:37:45
Subject:Weekly Chat
Message:

Yep.. it's here again... You've probably noticed
that this week I didn't send out the usual e-mail
about the chat... Sorry, was a little busy with work.
<br><br>Anyhow... here are the particulars for those wishing to
attend:<br><br>We've moved the chat to a new home...<br><br>I've done
some research and found a quiet little server that
will meet our needs... <br><br>First, you'll need an
IRC chat program... Like mIRC or Pirch... Personally,
I use mIRC... You can find it at
<a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a> (for those who don't have a chat program. Once
you've installed it.. Add the server
www.bytecenter.com<br><br>ie in mIRC: <br>Description : Whatever you wish to
call it.<br>IRC_Server: www.bytecenter.com<br>Port:
6667 <br><br>Then save... And connect... the room will
be DieHardWolfers and my nickname is Tank_Drvr.
<br><br>I'll also monitor the club chat to direct over those
that don't get this message.<br><br>What time... well,
I visited the world time clock again, <br>and here
are the times:<br><br>Saturday<br><br>11:00pm -
Amsterdam/Rotterdam<br>10:00pm - UK - England, Ireland, Scotland<br>05:00pm -
Eastern Canada/Us<br>04:00pm - Central
Canada/Us<br>02:00pm - Pacific Canada/Us<br><br>Sunday<br><br>01:00am
- Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see alot more faces.
Let's see what will draw people to the chat... a chance
to beta test something... code snippets... complete
source to a previously released TC (but the source
wasn't)... <br><br>You'll have to visit the chat to find
out... <br><br>Besides... it's a great way to get to
know your fellow DieHard Wolfers... Discuss the
weather, your job, current events in the world news...
Whatever you'd like... it's your club chat and a chance to
participate... Get involved<br>and who knows.. you might win
something just by showing up.<br><br>Greg







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Post ID:312
Sender:grayfriar2001
Post Date/Time:2001-06-10 10:05:18
Subject:Re: Weekly Chat
Message:

Greg,<br>Dang, sure wish I didn't work the
weekends! Would love to chat with you guys, but am
generally either working or sleeping(because) I've worked a
bunch of shifts!<br><br>Perhaps, to intice more people
to join in, you might post sort of a chat log. Kinda
what went on, who was there...that sort of thing! Eh?
Just an idea.<br><br>Gray~







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Post ID:313
Sender:boytoy_east
Post Date/Time:2001-06-12 05:17:13
Subject:Beta test anyone
Message:

Anyone want to beta test Sorcerers Wrath?







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Post ID:314
Sender:selong_chiang
Post Date/Time:2001-06-12 08:04:17
Subject:Re: Beta test anyone
Message:

nah, im too lazy...and I'm still recovering from the bloody split-lip my brother gave me. Don't worry, it's all good. ;)<br><br>sam







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Post ID:315
Sender:tvanputten
Post Date/Time:2001-06-12 10:07:29
Subject:Re: Beta test anyone
Message:

Sure thing Luke. Send it my way ;)







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Post ID:316
Sender:tvanputten
Post Date/Time:2001-06-12 14:13:06
Subject:Finally a post
Message:

Hi All,<br><br>I finally took some time to post
something. Still 3 weeks to go before school's end. Yay! But
until then, it's learning, learning, learning(still
have a tests week to do). I also drew various graphics
for TFS 3.0 . Which can be seen by you in the Photos
section under Screen Shots from Addons and TC's. Here's a
description: <br><br>the 1st Guard(the bright grey suited one)
is the one I fancy the most. It's not done yet(still
need to do 20+ graphics, but I'm getting there --
matching up all graphics is the worst part!). I'm
completely redoing the guard(I can't really use the color
conditions of the original suit). It takes bloody much time!
I'm busy with this "kerl"(German for "fellow" or
"bloke") for 2 weeks now. But, it'll be worth it. But, I
don't have room for it yet. What do you
say?<br><br>Then the flags and the Verboten! sign. They took me a
whole day to get them to my liking. But, I think they
don't look that bad. They look like the original, but
differently. The 2-tile eagle was exported from WolfenDoom,
but when I've finished the guards, I'll give that
baby a facelift too. Well, if TFS won't be worth it
anymore for the coding, then it will be for it's GFX! The
barrel now; I took the barrel from Doom ][ and gave it
grey scale. I first gave it a green color, but that
looked too cartoony to me, so I kept it grey scale. I
used a brightening layer from PSP6(wonderful now that
I have it!) and voila; here it is.<br><br>The new
brown marble walls were already seen by you at the chat
2 weeks ago. But I just included them for your
info. The red guard was just a concept, I only made 16
different angles from this one. Took me 4 hours to get
right, but then I thought "hey, it's too cartoony!" and
so I dropped the idea. When TFS's done, I'll
probably finish it anyway -- for your GFX library ;). The
new Hans is one I already uploaded once at DHW. The
dark grey guard was based upon a photograph of a
Waffen-SS soldier. Not bad, but not good either. Again only
13 or so angles were made and got dropped. I've
completely finished the new Otto, I quite fancy him. He
looks better like this. I took the decorations from
Conflict in the Fatherland as you see. The red stone wall
was based upon the SOD tiles which you probably
remember! This one stinks IMHO. If you can use it
somewhere, feel free.<br><br>The HUGE wall pic was my first
adventure with a program my dad bought me yesterday; Corel
PhotoPaint 8! Cool program, has bloody many features, plus
it accepts all kinds of formats. Really cool.







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Post ID:317
Sender:kennyr87
Post Date/Time:2001-06-13 06:38:20
Subject:AHEM TRISTAN!
Message:

First of all this "110% Drawn by me" graphics are bullshit, they are recolored sprites from Wolfenstein and that steel wall is erics with MY sign on it. Ditch it now.<br><br>-Kenny







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Post ID:318
Sender:kennyr87
Post Date/Time:2001-06-13 06:46:34
Subject:Re: AHEM TRISTAN!
Message:

not to mention DLA's recolored all, lol Tristan come up with your own ideas..no one likes theifs..<br><br>-Kenny







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Post ID:319
Sender:tvanputten
Post Date/Time:2001-06-13 10:04:49
Subject:Re: AHEM TRISTAN!
Message:

I based this graphics archive on the TVPWALLS.GIF
back at RealWolfers. That graphic was still on. Sorry.
But, what's wrong? Did I piss you off with something?
Sheesh. And what's "ditch it"? I guess nothing that good,
but please explain.<br><br>Tristan







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Post ID:320
Sender:tvanputten
Post Date/Time:2001-06-13 10:06:34
Subject:Re: AHEM TRISTAN!
Message:

Oh yeah, what I mean with 100% drawn by me is that I've redrawn it by myself. Not that I asked someone to do it. And yes, they are redrawn Wolfenstein images. So what?<br><br>Tristan







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Post ID:321
Sender:etrain271
Post Date/Time:2001-06-13 23:14:20
Subject:hey guys
Message:

I guess some of you have wondered where I went
for about....2 months or so. The truth is my school
work. I'll be finished in a few days and I might come
back to wolf3d after that.<br><br>Yes, I'm still
working on WolfEx. I said it would be released and it
will be!







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Post ID:322
Sender:etrain271
Post Date/Time:2001-06-13 23:28:57
Subject:REALWOLFERS
Message:

Bytecenter will be back up in about a day. Is anybody going back :) (hehe as if)







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Post ID:323
Sender:kennyr87
Post Date/Time:2001-06-14 04:03:16
Subject:Re: AHEM TRISTAN!
Message:

LOL what made me mad is this...hrmmm did you ask
dla to recolor his wall? Thought so...did you ask
Eric if you could use his steel wall? Thought so...Did
you ask me if you could use my sign? Thought
so....<br><br><br>-Kenny







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Post ID:324
Sender:boytoy_east
Post Date/Time:2001-06-14 04:50:58
Subject:People.....
Message:

People want the wolf3d world to grow but it never grows when we all fight against each other and it pisses me off off fuck.







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Post ID:325
Sender:tvanputten
Post Date/Time:2001-06-14 13:50:27
Subject:Re: AHEM TRISTAN!
Message:

I didn't even use that wall, dammit! I'm telling
you, it's still on from RW! And yes, I should have
taken them off, but then... I was too lazy. Man, I had
to post it in a hurry. Relax. It's just a graphic.
And then, I've never undergiven you any credit. Or
did I? At least in TFS 3.0 there's a TXT file with
all people who helped and with what.<br><br>Now it's
over. Stop attacking me, people! I know I'm wrong
sometimes, but then just say "that's not right, it's more
like ..." not "FUCK YOU Tristan". OK?<br><br>Tristan







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Post ID:326
Sender:boytoy_east
Post Date/Time:2001-06-14 14:58:46
Subject:Re: AHEM TRISTAN!
Message:

No one little graphic is the world to be I need that one little graphic ahhhh lol:-).  anyways cut the bull shit out already lol







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Post ID:327
Sender:kennyr87
Post Date/Time:2001-06-14 22:02:41
Subject:Re: AHEM TRISTAN!
Message:

Dude chill out...lol I never said "fuck you tristan" I just told you to remove the walls that aren't "100% drawn by you"<br><br>-Kenny







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Post ID:328
Sender:brothertank
Post Date/Time:2001-06-14 22:16:56
Subject:Enough with the Language Boys...
Message:

I can understand the frustration (I've been there) but I must enforce one of the club rules... <br><br>NO FOUL LANGUAGE!<br><br>Please and Thanks... <br><br>Greg<br>BrotherTank







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Post ID:329
Sender:ian_franken
Post Date/Time:2001-06-14 22:46:38
Subject:Flaming
Message:

Look I'm not taking anyone's side (I think you're
all a bit off actually) but there are some things we
need to think over.<br><br>#1: DHW for a long time was
superior to RW and it still is, but it won't be for long
if we keep this flaming up and don't stamp it out
now. Personally I don't want DHW to be reduced to that
and unless you like hardcore flaming you probably
don't want it to be reduced to that either.<br><br>#2:
The Wolf scene is small so therefore IMAGE COUNTS. By
flaming publicly you make this entire club look like
nothing but a joke as EVERYONE (primarily newbies) will
see this and not even consider our club for
joining...therefore we will never grow if we keep flaming.
<br><br>For the sake of this community and others, keep
flaming limited to email / chats, please. I'm not taking
sides but just saying it has to stop.<br><br>-Ian







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Post ID:330
Sender:selong_chiang
Post Date/Time:2001-06-15 00:38:45
Subject:c'mon
Message:

Geez guys, <br>Stop the crap already! I know
Tristan has a lot of stolen graphics in his game, but
stop picking and yelling at him. When someone starts
yelling and name calling, it always starts a fight. We
nwwd the Wolf3d community to be together of other
people will think our community is crappy. If you want
to flame each other than dont post the messages in
public or don't flame each other at all! Many people
will just leave this club if they see too much
complaining around here. So, just STOP!<br><br>sam







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Post ID:331
Sender:boytoy_east
Post Date/Time:2001-06-15 05:16:33
Subject:Back drop pic
Message:

Hey all if anyone knows how to add a backdrop pic can u please tell me thats all that is left in my source u will be added for helping.







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Post ID:332
Sender:boytoy_east
Post Date/Time:2001-06-15 07:10:09
Subject:Sorcerers Wrath update
Message:

All weapons are all done and they are awsome.







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Post ID:333
Sender:tvanputten
Post Date/Time:2001-06-15 08:24:00
Subject:Sorry...
Message:

I hereby post that I will not EVER again do foul
language or flaming. I just got sick of all this flaming
stuff. There is already a club that doesn't like me
anymore. I'm talking about the Wolf3D Fan Club. "Stupid
Tristan van Putten and his obsession for
boats"...<br><br>Tristan







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Post ID:334
Sender:grayfriar2001
Post Date/Time:2001-06-15 17:42:07
Subject:Re: Beta test anyone
Message:

Yeah, I'll give it a run, send it on.<br><br>Haven't been around much, been working on a Quake 2 Mod (actually, just learning how to learn how to use Quark!)<br><br>Gr@y~<br>grayfriar2001@...







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Post ID:335
Sender:Schabbs
Post Date/Time:2001-06-16 06:49:28
Subject:From Schabb's Hand
Message:

This is a four level set (including the secret
level) for Wolf 3D by Pablo Dictter. It plays as episode
two. Those who prefer the original graphics will like
this set as the levels are well designed.<br><br>Also
released recently is a new version (0.5) of 'The Road To
Despair' by Viper. The new levels have been increased to
12 (from 8). There's also changes to the VSWAP and
VGAGRAPH files. This set plays as an add-on to
'Totengraeber'.<br><br>You can get both sets from my news page at
<a href=http://www.belowe.demon.co.uk target=new>http://www.belowe.demon.co.uk</a>







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Post ID:336
Sender:brothertank
Post Date/Time:2001-06-16 15:23:23
Subject:Weekly Club Chat
Message:

Well, once again it's Saturday here in my
hometown, and that means it's another chat day here at the
club. <br><br>With the lack of people showing up at the
"IRC'd"<br>chat, those attending the last one decided to try
moving it back to the club page chat room... <br><br>So,
todays chat will be held here at the club.<br><br>The
times:<br><br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code... <br><br>Hope
to see you there... <br><br>Greg<br>BrotherTank







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Post ID:337
Sender:selong_chiang
Post Date/Time:2001-06-16 20:56:37
Subject:Weekly Chat
Message:

I've realized that I have missed almost every single chat. I'm just too busy on Saturdays. I might be able to chat today though. I still dunno yet.<br><br>Sam







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Post ID:338
Sender:extreme2bme
Post Date/Time:2001-06-18 22:20:21
Subject:Help Me!
Message:

does anyone know how to Make Exploding Barrols? I know MCS does, but do you want to tell me?<br><br>- James







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Post ID:339
Sender:brothertank
Post Date/Time:2001-06-19 00:17:40
Subject:Exploding Barrels...
Message:

MCS... Any chance that I could get an inside look at that exploding barrels stuff... It would be greatly appreciated... <br><br>Greg<br>BrotherTank







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Post ID:340
Sender:boytoy_east
Post Date/Time:2001-06-19 03:56:26
Subject:Exploding objects.....
Message:

I can do this using the rocket lauchner explosion and an emenemy.  IF u want to know tell me.







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Post ID:341
Sender:p_olstad
Post Date/Time:2001-06-19 08:57:03
Subject:Re: Exploding objects.....
Message:

Yes, you can do it with the rocket and an enemy.
That's explained in my tutorial. But then the explosion
is dependent on the rocket, and not the object.
There is another way you can do it, where the range of
the explosion is dependent on the exploding object
itself. I will post a tutorial on that as soon as the
Tower is released. This will be a feature in the
Tower.<br>Paal.







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Post ID:342
Sender:extreme2bme
Post Date/Time:2001-06-19 18:10:44
Subject:Re: Exploding objects.....
Message:

Hi,<br>Please tell me how to luke!<br><br>James







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Post ID:343
Sender:p_olstad
Post Date/Time:2001-06-19 21:36:28
Subject:Re: Exploding objects.....
Message:

The best way is to make the explosion dependent
on the explodable object itself. Otherwise the
object is not really explodable, only the
missile.<br><br>You will achieve a similar effect though by giving
the missile explosion a range. Then all nearby
enemies will go, also when an ordinary enemy is hit,
which can be a good effect in itself. But then you must
have a missile launcher to create the
effect.<br><br>This is described in my tutorial but so far I only
show how to make the range and not how to make the
damage done relative to the distance. But that will be
posted too in due time, in my explodable objects
tutorial.<br><br>Best regards, Paal.







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Post ID:344
Sender:brothertank
Post Date/Time:2001-06-23 22:26:01
Subject:This weeks Chat
Message:

This weeks chat is in the Yahoo Club
Chatroom...<br><br>Seems the bytecenter server is having problems now too.
Anyhow, lets try meeting here each week and see if we
have better luck with the Yahoo Chat Room here at the
Club.<br><br>Greg<br>BrotherTank







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Post ID:345
Sender:grayfriar2001
Post Date/Time:2001-06-24 06:05:03
Subject:Tomb Raider Review
Message:

Well, just got back from seeing Tomb Raider, and
was pleasantly surprised.<br><br>Characters:<br>
Angelina Jolene was the perfect match for Lara Croft. Not
only is Jolene nice to look at, but she was (or
perhaps her stunt double) able to pull off some great
Matrixesque/Mission Impossible like moves!<br>Plot:<br> Don't want to
give too much away, but the premise is this: Every
5000 years, all nine planets (what? 9? haven't they
heard of Planet X!?) are in perfect alignment, at such
a time during a solar eclipse, the bearer of the
"key" is able to control time as it were. The only
problem...the key has been split in two pieces and hidden on
opposite sides of the Earth. Enter Lady Croft (as she is
formally called...yes her dad was Lord Richard Croft who
mysteriously disappeared when Lara was a child)and her
opposing archaeologist and the Illuminati for kicks and
the race is on!!!<br>Special Effects/Action:<br> This
movie has plenty of both...at times the action is so
intense that you don't think that you're catching it
all!<br><br>Final opinion:<br> Good movie, worth the price of a
drive-in ticket $8.00, and possible the price for the DVD
when its released.<br><br><br>Caio for
now,<br><br><br>Gray~







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Post ID:346
Sender:extreme2bme
Post Date/Time:2001-06-24 14:08:16
Subject:Re: Tomb Raider Review
Message:

Yo,<br>Though i love "Tomb Raider" My self, why talk about it in here? This is a Wolfenstein (3D shooting games) Club, not a Tomb Raider Club!!!!<br><br>James







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Post ID:347
Sender:grayfriar2001
Post Date/Time:2001-06-24 17:02:18
Subject:Re: Tomb Raider Review
Message:

James,<br>I agree that this is a wolfenstein 3d
shooting game club; however, during chat yesterday
(btw...where were you?:) ) I mentioned to brothertank that I
was going and mentioned writing a review to
post...seeing how he didn't have a problem with it...I went
ahead with it.<br>However, if this pisses everone off,
then I will remove the post and no longer mention Tomb
Raider in this club (although, technically, TR IS a 3d
Shooter!).<br><br>Nuff said,<br><br>Gray~<br><br><br>Ps...my name ain't
YO :D







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Post ID:348
Sender:Schabbs
Post Date/Time:2001-06-24 17:40:55
Subject:Operation Endauferstehung
Message:

This new set currently has only 2 new levels (1
and 9 from the 1st episode) but all 60 levels will be
new in the final version. There are some graphics
modifications too. You can get more info and the download from
<a href=http://teamosrwolf3d.homestead.com/index.html target=new>http://teamosrwolf3d.homestead.com/index.html</a>







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Post ID:349
Sender:wolf3d4all
Post Date/Time:2001-06-24 20:24:54
Subject:Re: Tomb Raider Review
Message:

This club has only 2 rules: no flames and no foul
language.<br>So I don't see any problem.<br><br>Thanks for the
review... if we'll get a chance to see it here in Holland,
I'll give it a go :-)<br><br>Martin.







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Post ID:350
Sender:brothertank
Post Date/Time:2001-06-24 22:12:16
Subject:Club Moderation
Message:

James...<br><br>While I understand your wanting
to participate or play an active role in this club,
please leave the moderation of what is posted to the
founders of the club. You have your club to moderate and
we have this one (there are 4 founders
here).<br><br>If you'd joined the weekly chat, you would have
known that Tomb Raider (both game and movie) was being
discussed. His post did not violate the rules of the club
(of which there are two). <br><br>Anyhow... Enough
said on that topic.<br><br>Greg<br>BrotherTank







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Post ID:351
Sender:extreme2bme
Post Date/Time:2001-06-24 23:00:20
Subject:Re: Club Moderation
Message:

Nooooooooooo!<br><br>Your getting it all wrong. I
just though this club was for Wolfenstein and when i
go i the chat room knowone is there so i never get
any chating done.<br><br>I love tomb raider!!!
:)<br><br>James







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Post ID:352
Sender:extreme2bme
Post Date/Time:2001-06-24 23:05:11
Subject:Re: Tomb Raider Review
Message:

Hi,<br>Do not take of the message, please talk
about tomb raider again!!! I was a little confused. The
game tomb raider isn't really a 3D Shooter, but it is
if you no what i mean :) I have all 5 of the games
and i'm watching the movie soon!!! As i sad i was a
little confused about the Wolf3d club then tomb raider
walks in! Anyway's keep on talking about tomb
raider!<br><br>James<br><br>P.S Who said your name was YO
????<br><br>:)<br>:@)<br>:D







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Post ID:353
Sender:mrlard2000man
Post Date/Time:2001-06-26 22:45:03
Subject:AAAAARRRRRRRGGGGGGGGG!!!!!
Message:

Yahoo just deleted my membership to the Wolf3D
club, and I can't go back!<br><br>I know why they did
it. It was because one of the messages had the f-word
(and b-word) in it, even though it was a quote (I
can't change what they said!) and I put a dash on the
vowels of the words.<br><br>The first time I posted it
on the club, it deleted my message, so I said
"Hmm...let me see if that's why the message was deleted" and
posted <br>another one with the exact same quote. The
message was deleted, along with my membership, and I
cannot go back!<br><br>Obviously I did not read the
terms of service, but who does read it! The thing takes
an hour to read!<br><br>Anyway, I'm thinking of
going by a different name. More on that later.







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Post ID:354
Sender:mrlard2000man
Post Date/Time:2001-06-27 00:10:07
Subject:Re: AAAAARRRRRRRGGGGGGGGG!!!!!
Message:

Actually, I have a feeling it was nate. In which
case, I said this to him in an e-mail, wherever he
is:<br><br><br>Shame on you, Nate. If you don't like me, at least
e-mail me or post a message on the club telling me that
you're gonna delete my membership if I don't stop. That
was NOT the right way to deal with this. I thought
you LIKED arguing with me. <br><br>Anyway, I resent
anything I said about you being a good leader or anything
like that, just because I am pissed at you right now,
and I'll MAKE YOU'RE LIFE A LIVING HELL. No, just
kidding (except on the not a good leader part).<br><br>I
might rejoin, or I might not, I'll just have to
see.<br><br>Take care. <br><br><br>That's all







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Post ID:355
Sender:mrlard2000man
Post Date/Time:2001-06-27 00:38:11
Subject:Re: AAAAARRRRRRRGGGGGGGGG!!!!!
Message:

Actually, I have a feeling it was nate. In which
case, I said this to him in an e-mail, wherever he
is:<br><br><br>Shame on you, Nate. If you don't like me, at least
e-mail me or post a message on the club telling me that
you're gonna delete my membership if I don't stop. That
was NOT the right way to deal with this. I thought
you LIKED arguing with me. <br><br>Anyway, I resent
anything I said about you being a good leader or anything
like that, just because I am pissed at you right now,
and I'll MAKE YOU'RE LIFE A LIVING HELL. No, just
kidding (except on the not a good leader part).<br><br>I
might rejoin, or I might not, I'll just have to
see.<br><br>Take care. <br><br><br>That's all







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Post ID:356
Sender:mrlard2000man
Post Date/Time:2001-06-27 00:42:34
Subject:Actually...
Message:

I was nate. I just found out that only founders and co-founders can delete members.<br><br>Oh, and sorry for the double post, my modem is too darn slow!







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Post ID:357
Sender:mrlard2000man
Post Date/Time:2001-06-27 02:04:16
Subject:Re: Actually...
Message:

My modem is slow, so I try to make it faster and click on the 'send' button again.<br><br>Oh yeah, I was nate in some alternate reality but then I decided to become a left-wing.







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Post ID:358
Sender:kennyr87
Post Date/Time:2001-06-27 02:36:58
Subject:LOL
Message:

Dude if you knew anything about Yahoo Clubs you would know that Nate DID in fact throw your ass out lol just join in a different name.<br><br>-Kenny







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Post ID:359
Sender:mrlard2000man
Post Date/Time:2001-06-27 02:43:14
Subject:Re: LOL
Message:

Yup.<br><br>I don't know much about Yahoo Clubs,
so that's why it took me so long to figure
out.<br><br>I thought he liked arguing with me.<br><br>I wonder
why two messages of mine were deleted. Maybe he
didn't want the public to be exposed to the truth. LOL.
I should call him J. Edgar Hoover!







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Post ID:360
Sender:selong_chiang
Post Date/Time:2001-06-27 02:43:16
Subject:DUH!!!!
Message:

Obviously it was Nate. DDDDDUUUUUHHHH!!!!!!!!<br><br><br>sam







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Post ID:361
Sender:areyep
Post Date/Time:2001-06-28 03:12:16
Subject:Re: Actually...
Message:

Hi all :)<br><br>I can't speak for Brothertank or
the other founders here, but I think they'd support
me when I say you're all welcome to post here, so
long as you do not discuss either:<br>1.
Politics<br>2. Religion<br><br>If there's any flaming over these
topics, although it's strictly Brothertank's forum, I'll
use my "founder" status to delete 'em! :)<br><br>But,
feel free to discuss anything else (mainly Wolf I
suppose of course :) But other topics, even other games
(so long as they don't dominate the club's theme) are
welcome.<br><br>Take care all :)<br>Steve







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Post ID:362
Sender:brothertank
Post Date/Time:2001-06-29 00:12:14
Subject:Re: Actually...
Message:

Steve,<br><br>You hit the ball on the head...
Exactly... I agree 100%. <br><br>Although I founded the
club, there are 4 founders each with censoring rights.
So feel free to delete those posts that are
offensive, way off topic (ie religion and politics) and if
it means revoking someones access to the club to get
them to stop... by all means... go for it.
<br><br>While I started the club, it's really the members club
as it's the members who make or break a club.
Hopefully, those here will show respect to their fellow
members. Let's make this the number one club.<br><br>Even
myself, yes I was guilty of breaking a club rule, but I
stopped myself after one post. It happens from time to
time... <br><br>So lets discuss wolfenstein, spear of
destiny, blake, C7 and operation bodycount (or some other
games features that might be interesting if ported to
the wolf engine). Hopefully the club will continue to
grow, share ideas and code, and be a great place to
visit. <br><br>Greg <br>BrotherTank







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Post ID:363
Sender:mrlard2000man
Post Date/Time:2001-06-29 00:46:29
Subject:Re: Actually...
Message:

Yup.<br><br>This place's attitude is highly positive, which is very good.







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Post ID:364
Sender:ian_franken
Post Date/Time:2001-06-30 01:01:30
Subject:MSN Messenger
Message:

I am uninstalling MSN Messenger from my computer
so you will obviously want to remove me from your
contact lists. I don't use it much anymore as I'm not
around as often as I used to be and well, there's no
point in having it. <br><br>I may keep Yahoo! Messenger
installed for a while but that will most likely go as well.
<br><br>Anyway, I might get both messengers again some day but
for now they're just wasting my space. All my email
addresses (minus my Hotmail passport, of course) are still
the same so if you have something to say, feel free
to send an email along and I'll get back with you
asap.<br><br>Tschuess,<br>-Ian<br>americannightmare@...







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Post ID:365
Sender:selong_chiang
Post Date/Time:2001-07-01 01:11:47
Subject:----------------------------------------
Message:

what a funky club photo<br>BTW, where the hell do you guys chat at?







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Post ID:366
Sender:madtux42
Post Date/Time:2001-07-01 08:23:38
Subject:YES!!! I AM NOT DEAD!!!
Message:

Hey guys. I know it's been a while since I last
posted. About around May 23 I lost my internet connection
because my dad was too *busy* and *forgot* to pay the
$143 ISP bill. On Sat. June 16, I finally got back
online.<br><br>And you all missed my 18th birthday June 5.<br><br>Oh
well.<br><br>-Leo<br><br>BTW...I am working on a project of my own.<br><br>And to
also mention ---> id has released the Quake 1
source code...which BTW, I have nicely sitting in my
hdd. :)<br><br>Maybe I could make true 3d sprite
figures...who knows.<br>I could impliment some of the code if
it is compatible.<br><br>Later.<br><br>--END
DOCUMENT--







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Post ID:367
Sender:madtux42
Post Date/Time:2001-07-01 08:24:01
Subject:YES!!! I AM NOT DEAD!!!
Message:

Hey guys. I know it's been a while since I last
posted. About around May 23 I lost my internet connection
because my dad was too *busy* and *forgot* to pay the
$143 ISP bill. On Sat. June 16, I finally got back
online.<br><br>And you all missed my 18th birthday June 5 :'(
<br><br>Oh well.<br><br>-Leo<br><br>BTW...I am working on a
project of my own.<br><br>And to also mention ---> id
has released the Quake 1 source code...which BTW, I
have nicely sitting in my hdd. :)<br><br>Maybe I could
make true 3d sprite figures...who knows.<br>I could
impliment some of the code if it is
compatible.<br><br>Later.<br><br>--END DOCUMENT--







-----------------------------------------------------------------------------------
Post ID:368
Sender:grayfriar2001
Post Date/Time:2001-07-01 14:45:02
Subject:Re: YES!!! I AM NOT DEAD!!!
Message:

Hey Leo...they've also realeased Q2's source code!<br>You need a quake editor, Quark is a pretty good one.<br><br>Best of luck<br><br><br>Gray~







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Post ID:369
Sender:kennyr87
Post Date/Time:2001-07-01 21:11:14
Subject:Re: MSN Messenger
Message:

Yup Ian MSN Messenger wastes a whole 900kb on your hard drive lol<br><br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:370
Sender:ian_franken
Post Date/Time:2001-07-01 22:11:33
Subject:Re: MSN Messenger
Message:

Uhm, is it just me or does it seem your extent of
posts here is basically just to act like a smart ass?
lol<br><br>Anyway, truth be told I'm tired of the community and just
want to get away. I'll still be here but I don't want
to spend near as much time in it as I do now (and
considering I spend almost no time with it
now...)...lol<br><br>Noone take this personally, I'm just tired of the same
issues coming up in every community. Anyway, either
write me or catch me here.<br><br>-Ian







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Post ID:371
Sender:cetus808
Post Date/Time:2001-07-03 20:03:08
Subject:Half-Stein 3D
Message:

Ok I thought Half-Life was a damn good game and
then it came to me for no apparent reason. "Hey I can
make wall tiles to suir Wolf3D" So the work began and
it's looking well. Some problems here!! Who has a
working Wolf sound editor?� cause I need one badly :\
Well if you care for more infromation on this just add
me to your list "hoey_and_cheeks@..." i need
a wolfeditor!







-----------------------------------------------------------------------------------
Post ID:372
Sender:kennyr87
Post Date/Time:2001-07-03 20:12:20
Subject:Re: Half-Stein 3D
Message:

Ok must be a newbie....<br><br>Go get flo edit...<br><br>www.wolfnode.de<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:373
Sender:cetus808
Post Date/Time:2001-07-04 07:50:38
Subject:Re: Half-Stein 3D
Message:

I've gots floedit but the problem is that it
doesnt play my digitized sound! Im annoyed at that cause
I cant replace sounds.<br><br>And have any of you
found another game engine with the same flexibility of
Wolf3D but supports more than 256 colors and celing and
floor textures?







-----------------------------------------------------------------------------------
Post ID:374
Sender:madtux42
Post Date/Time:2001-07-04 20:53:28
Subject:Re: Half-Stein 3D
Message:

You have to convert all sound effects to 6896Hz
8-bit mono.<br><br>Anyways, I play Unreal and Unreal
Tournament which both nicely come with their own editors :)
I can rip all the code, gfx, sfx,music, and meshes
right from the editor itself. <br><br>I have ready
implimented my Unreal gfx in my new Wolf3d project. I have no
name for it yet, but I want it to be better than those
put out by that Bucksnot guy. <br><br>I hate to say
it, but all his Add-ons are crappy, and poor gfx at
that. And he also puts out way too many add-ons, most
seem the same as the last one. <br><br>Sorry, but that
is how I feel.<br><br>Anyways,<br><br>Keep on
Wolfin'<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:375
Sender:extreme2bme
Post Date/Time:2001-07-04 21:17:51
Subject:Re: Half-Stein 3D
Message:

On wolf the only way to get textures on the floor
and ceilings is to do light shading!<br><br>Flo knows
how to do that:<br><br>www.wolfnode.de<br><br>Don't
dis Floedit<br><br>James<br><br>P.S, LEO... John
bucksnort is cool, do not dis him, his games may use the
same codes and gfx, but have you ever made any
games.....? No you lazy something, I also see you are waiting
for TEKKOUDAN?? On the board!! Well stop something
off Ben, cause it u'll only slow him down!!! :)







-----------------------------------------------------------------------------------
Post ID:376
Sender:grayfriar2001
Post Date/Time:2001-07-04 21:36:45
Subject:Re: Half-Stein 3D
Message:

James, <br>in case you didn't know, Ben isn't working on Tekk anymore he's passed it on to Nayt.<br><br>Gr@y~







-----------------------------------------------------------------------------------
Post ID:377
Sender:kennyr87_05
Post Date/Time:2001-07-05 05:29:29
Subject:What the.....
Message:

Um to the founder that deleted me I'd like to know why the f*ck I did?<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:378
Sender:kennyr87_05
Post Date/Time:2001-07-05 05:42:51
Subject:Re: Half-Stein 3D
Message:

Yup, you can't hear your sounds you have to close Flo-Edit, then open up and play your game...don't ask me why.<br><br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:379
Sender:brothertank
Post Date/Time:2001-07-05 06:59:56
Subject:Re: What the.....
Message:

I have no idea Kenny... wasn't me. I;ve just read
the messages myself. Haven't really been active the
last few days on the computer as I've been working
extremely long hours (just did 15.5 hours as of this
message and have to be back in in 6 hours... so... ).
<br><br>I'm sure that whichever other founder did it.. had a
reasonable reason why.. but asking "Um to the founder that
deleted me I'd like to know why the f*ck I did" probably
isn't the best choice of words to get a response other
than another delete. <br><br>Have a good one... Hope
to be back in the groove before Saturday...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:380
Sender:ian_franken
Post Date/Time:2001-07-05 08:30:52
Subject:Re: What the.....
Message:

LOL I wonder why you got deleted...all you did
was smart off a lot and act like a know-it-all in
replies to newbie questions. As a matter of fact, I don't
think you've ever posted a positive message or really
even tried to help anyone out here or support any
efforts to get this club moving. In fact, it sounds as if
you're more attempting to sabotage this club by posting
more smart-ass replies to messages about a game you
don't even like. Kenny, if people see your posts
combined with flames they're not going to even join and
our club is going to get twice as small. Either help
out or get your ass out, enough said.<br><br>And yes,
it was me who deleted you. I'm tired of your
bullsh*t attitude problem. Yeah, you say a lot of 4-letter
words and come up with some catchy little phrases but
the fact remains you're just a 14-year old with a
crap attitude. Get it together or I'll delete you
again. This isn't the Fan Club and things like acting
like a smart-ass are not encouraged at this club.
<br><br>And if you want to start a major flamefest, go right
ahead...keep in mind I and anyone else who finds your messages
offensive and is a founder can delete your messages from
the club along with you if we have to. Not saying we
will, but if you so choose it to be. It's up to you to
get along or get out. <br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:381
Sender:extreme2bme
Post Date/Time:2001-07-05 20:26:48
Subject:Re: Half-Stein 3D
Message:

Noooo, he says he MIGHT give it to nate after the next download!!!<br><br>James







-----------------------------------------------------------------------------------
Post ID:382
Sender:extreme2bme
Post Date/Time:2001-07-05 20:26:48
Subject:Re: Half-Stein 3D
Message:

Noooo, he says he MIGHT give it to nate after the next download!!!<br><br>James







-----------------------------------------------------------------------------------
Post ID:383
Sender:extreme2bme
Post Date/Time:2001-07-05 20:26:48
Subject:Re: Half-Stein 3D
Message:

Noooo, he says he MIGHT give it to nate after the next download!!!<br><br>James







-----------------------------------------------------------------------------------
Post ID:384
Sender:ian_franken
Post Date/Time:2001-07-05 22:27:52
Subject:Re: What the.....
Message:

Granted, there are only two rules listed: "No
profane language and no flamefests", but I believe it is
pretty much assumed that anyone with a crap attitude is
not welcome at this club. AP and RW, the two clubs
this club sprouted from, suffered these problems and
it was flaming coupled with bad attitudes that
finally made people say it was time to ditch RealWolfers
and start Die Hard Wolfers. DHW has flourished much,
much better than RW could have ever hoped and it would
have. But as I believe it was spoken about in many DHW
club chats what we wanted the most at this club was a
somewhat friendly club. Your smartass replies are
reminiscent of RW attitude problems which will not be
welcomed here.<br><br>"if anyone's breaking rules it's
you"? Kindly state which rules I've broken and I'll get
back with you with a reply to that. If memory serves
me right, I don't remember flaming or using profane
language or acting smart-assy to anyone beyond you in this
thread. <br><br>Well it's good to see you still like
Wolfenstein...despite you saying "F-ck Wolfenstein/Well I don't like
Wolfenstein a bit anymore" and also saying you were done with
communities beyond the Fan Club. Interesting how you make it
here every time someone posts a message you deem
"newbieish".<br><br>I'm rather enjoying this...you're pretty funny, ya
know. *waiting for the gigantic burst of misspelled
profanities that Kenny has become famous for* LOL<br><br>-Ian
or...perhaps "Mom"?







-----------------------------------------------------------------------------------
Post ID:385
Sender:ian_franken
Post Date/Time:2001-07-05 22:27:52
Subject:Re: What the.....
Message:

Granted, there are only two rules listed: "No
profane language and no flamefests", but I believe it is
pretty much assumed that anyone with a crap attitude is
not welcome at this club. AP and RW, the two clubs
this club sprouted from, suffered these problems and
it was flaming coupled with bad attitudes that
finally made people say it was time to ditch RealWolfers
and start Die Hard Wolfers. DHW has flourished much,
much better than RW could have ever hoped and it would
have. But as I believe it was spoken about in many DHW
club chats what we wanted the most at this club was a
somewhat friendly club. Your smartass replies are
reminiscent of RW attitude problems which will not be
welcomed here.<br><br>"if anyone's breaking rules it's
you"? Kindly state which rules I've broken and I'll get
back with you with a reply to that. If memory serves
me right, I don't remember flaming or using profane
language or acting smart-assy to anyone beyond you in this
thread. <br><br>Well it's good to see you still like
Wolfenstein...despite you saying "F-ck Wolfenstein/Well I don't like
Wolfenstein a bit anymore" and also saying you were done with
communities beyond the Fan Club. Interesting how you make it
here every time someone posts a message you deem
"newbieish".<br><br>I'm rather enjoying this...you're pretty funny, ya
know. *waiting for the gigantic burst of misspelled
profanities that Kenny has become famous for* LOL<br><br>-Ian
or...perhaps "Mom"?







-----------------------------------------------------------------------------------
Post ID:386
Sender:ian_franken
Post Date/Time:2001-07-05 22:27:52
Subject:Re: What the.....
Message:

Granted, there are only two rules listed: "No
profane language and no flamefests", but I believe it is
pretty much assumed that anyone with a crap attitude is
not welcome at this club. AP and RW, the two clubs
this club sprouted from, suffered these problems and
it was flaming coupled with bad attitudes that
finally made people say it was time to ditch RealWolfers
and start Die Hard Wolfers. DHW has flourished much,
much better than RW could have ever hoped and it would
have. But as I believe it was spoken about in many DHW
club chats what we wanted the most at this club was a
somewhat friendly club. Your smartass replies are
reminiscent of RW attitude problems which will not be
welcomed here.<br><br>"if anyone's breaking rules it's
you"? Kindly state which rules I've broken and I'll get
back with you with a reply to that. If memory serves
me right, I don't remember flaming or using profane
language or acting smart-assy to anyone beyond you in this
thread. <br><br>Well it's good to see you still like
Wolfenstein...despite you saying "F-ck Wolfenstein/Well I don't like
Wolfenstein a bit anymore" and also saying you were done with
communities beyond the Fan Club. Interesting how you make it
here every time someone posts a message you deem
"newbieish".<br><br>I'm rather enjoying this...you're pretty funny, ya
know. *waiting for the gigantic burst of misspelled
profanities that Kenny has become famous for* LOL<br><br>-Ian
or...perhaps "Mom"?







-----------------------------------------------------------------------------------
Post ID:387
Sender:brothertank
Post Date/Time:2001-07-05 23:54:26
Subject:Re: What the.....
Message:

Kenny.... <br><br>Kindly Stop Now. Thanks.
Refering to someone as an idiot is NOT how I see club
members talking to one another. <br><br>Ian was right,
after reading the posts again (in an alert and awake
state of mind) you were being rather negative to the
new persons questions. Yes, that is exactly the kind
of thing that we didn't want brought here from RW.
<br><br>Yes there are two basic rules... No Flames, and no
Foul Language... But I guess you missed reading the
messages where Areyep and I were discussing the subjects
of Politics and Religion as being Taboo Also. In my
post to Steve, I stated quite clearly that members
were to treat others with respect. <br><br>If you need
a complete set of rules as to code of conduct
between members, I'm sure that we can write one up, but I
think truely common sense says "Treat Others As You
Wish to be Treated". <br><br>Nuff Said....
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:388
Sender:brothertank
Post Date/Time:2001-07-05 23:54:26
Subject:Re: What the.....
Message:

Kenny.... <br><br>Kindly Stop Now. Thanks.
Refering to someone as an idiot is NOT how I see club
members talking to one another. <br><br>Ian was right,
after reading the posts again (in an alert and awake
state of mind) you were being rather negative to the
new persons questions. Yes, that is exactly the kind
of thing that we didn't want brought here from RW.
<br><br>Yes there are two basic rules... No Flames, and no
Foul Language... But I guess you missed reading the
messages where Areyep and I were discussing the subjects
of Politics and Religion as being Taboo Also. In my
post to Steve, I stated quite clearly that members
were to treat others with respect. <br><br>If you need
a complete set of rules as to code of conduct
between members, I'm sure that we can write one up, but I
think truely common sense says "Treat Others As You
Wish to be Treated". <br><br>Nuff Said....
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:389
Sender:brothertank
Post Date/Time:2001-07-06 00:04:37
Subject:Re: Half-Stein 3D
Message:

Hi Cetus808,<br><br>Floedit is the best editor
for importing and exporting the sounds and graphics
into/from the wolfenstein files. It does however have a
bug, which you have stated exactly. It does not play
the actual sounds as it says it will do. <br><br>A
few suggestions:<br><br>Use Floedit to import and
export the sounds (note the position each came from...
ie if it's sound 1 in the original files, I save it
as 0rg1.wav . Then I load the file with something
like cooledit or wavestudio or any sound program. Then
you can play each one, edit/alter them, and re-insert
back into the wolf files with Floedit. Remember that
all sound files must be formated as 6896 hz in mono
mode for the game to use them properly <br>(Anything
you extract from the game will already be in this
format). <br><br>Need more help, Just ask.... I'm sure the
club members will be more than happy to help you with
any problems. <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:390
Sender:brothertank
Post Date/Time:2001-07-06 00:08:19
Subject:Re: What the.....
Message:

Ok... Xb... You've had your fun... Give it a rest now please... <br><br>Thanks...<br><br>Greg







-----------------------------------------------------------------------------------
Post ID:391
Sender:madtux42
Post Date/Time:2001-07-06 00:59:45
Subject:About....Whatever
Message:

I have a few things to say myself. <br><br>Not
too many posts ago, someone had made a comment that
floor textures can be made through the
implementation(spelling?) of light shading...which is not so. If some of
you people have played Blake Stone AOG or Blake Stone
Planet Strike, you might have noticed that there was an
option where you can enable/disable lighting, even when
the lighting was disabled, the floor textures/ceiling
textures were still there. Capstone's Operation: Body
Count and Corridor 7 did not have real floor/ceiling
textures. Those where just light shading. Nothing really
fancy. And you might have also noticed the floor and
ceiling textures in Blake Stone did not 'follow' the
direction in which you looked. Body Count and Corridor 7
textures did.<br><br><---Another
Note---><br><br>Kenny, you are just acting plain retarded. Your pathetic
attitude is annoying and irritating. Of course, you
wouldn't have been kicked in the first place if we didn't
think your attitude was dumb. Although, I was not one
of the founders, and I have no idea what mostly has
been happening lately except for the last few posts
you've
made.<br>--------------------------------------------------<br><br>And if you people are interested about what Kenny's
real attitude is can like, go here
-><br>>>>> <a href=http://liquid2k.com/beyond/ target=new>http://liquid2k.com/beyond/</a> <<<< and
then check out the bio's section. Big Poppa K :)
*wink*
*wink*.<br><br>--------------------------------------------------<br><br>And you know what? You make me laugh when you use
those big four letter words of yours. Geez, I bet it
makes you feel so high and mighty. You know what?
That's just plain dumb. But enough of this. Arguing with
you will only bring me >down< to your
level.<br><br>--------------------------------------------------<br><br>Say what you will. I don't care, just take some time
and think about your own attitude, and how others
feel about it, and why others are starting to hate
you.<br><br>-Leo<br><br>War is Peace.<br>Freedom is Slavery.<br>Ignorance is
Strength.







-----------------------------------------------------------------------------------
Post ID:392
Sender:madtux42
Post Date/Time:2001-07-06 00:59:45
Subject:About....Whatever
Message:

I have a few things to say myself. <br><br>Not
too many posts ago, someone had made a comment that
floor textures can be made through the
implementation(spelling?) of light shading...which is not so. If some of
you people have played Blake Stone AOG or Blake Stone
Planet Strike, you might have noticed that there was an
option where you can enable/disable lighting, even when
the lighting was disabled, the floor textures/ceiling
textures were still there. Capstone's Operation: Body
Count and Corridor 7 did not have real floor/ceiling
textures. Those where just light shading. Nothing really
fancy. And you might have also noticed the floor and
ceiling textures in Blake Stone did not 'follow' the
direction in which you looked. Body Count and Corridor 7
textures did.<br><br><---Another
Note---><br><br>Kenny, you are just acting plain retarded. Your pathetic
attitude is annoying and irritating. Of course, you
wouldn't have been kicked in the first place if we didn't
think your attitude was dumb. Although, I was not one
of the founders, and I have no idea what mostly has
been happening lately except for the last few posts
you've
made.<br>--------------------------------------------------<br><br>And if you people are interested about what Kenny's
real attitude is can like, go here
-><br>>>>> <a href=http://liquid2k.com/beyond/ target=new>http://liquid2k.com/beyond/</a> <<<< and
then check out the bio's section. Big Poppa K :)
*wink*
*wink*.<br><br>--------------------------------------------------<br><br>And you know what? You make me laugh when you use
those big four letter words of yours. Geez, I bet it
makes you feel so high and mighty. You know what?
That's just plain dumb. But enough of this. Arguing with
you will only bring me >down< to your
level.<br><br>--------------------------------------------------<br><br>Say what you will. I don't care, just take some time
and think about your own attitude, and how others
feel about it, and why others are starting to hate
you.<br><br>-Leo<br><br>War is Peace.<br>Freedom is Slavery.<br>Ignorance is
Strength.







-----------------------------------------------------------------------------------
Post ID:393
Sender:madtux42
Post Date/Time:2001-07-06 00:59:45
Subject:About....Whatever
Message:

I have a few things to say myself. <br><br>Not
too many posts ago, someone had made a comment that
floor textures can be made through the
implementation(spelling?) of light shading...which is not so. If some of
you people have played Blake Stone AOG or Blake Stone
Planet Strike, you might have noticed that there was an
option where you can enable/disable lighting, even when
the lighting was disabled, the floor textures/ceiling
textures were still there. Capstone's Operation: Body
Count and Corridor 7 did not have real floor/ceiling
textures. Those where just light shading. Nothing really
fancy. And you might have also noticed the floor and
ceiling textures in Blake Stone did not 'follow' the
direction in which you looked. Body Count and Corridor 7
textures did.<br><br><---Another
Note---><br><br>Kenny, you are just acting plain retarded. Your pathetic
attitude is annoying and irritating. Of course, you
wouldn't have been kicked in the first place if we didn't
think your attitude was dumb. Although, I was not one
of the founders, and I have no idea what mostly has
been happening lately except for the last few posts
you've
made.<br>--------------------------------------------------<br><br>And if you people are interested about what Kenny's
real attitude is can like, go here
-><br>>>>> <a href=http://liquid2k.com/beyond/ target=new>http://liquid2k.com/beyond/</a> <<<< and
then check out the bio's section. Big Poppa K :)
*wink*
*wink*.<br><br>--------------------------------------------------<br><br>And you know what? You make me laugh when you use
those big four letter words of yours. Geez, I bet it
makes you feel so high and mighty. You know what?
That's just plain dumb. But enough of this. Arguing with
you will only bring me >down< to your
level.<br><br>--------------------------------------------------<br><br>Say what you will. I don't care, just take some time
and think about your own attitude, and how others
feel about it, and why others are starting to hate
you.<br><br>-Leo<br><br>War is Peace.<br>Freedom is Slavery.<br>Ignorance is
Strength.







-----------------------------------------------------------------------------------
Post ID:394
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:52:32
Subject:Re: About....Whatever
Message:

LOL Leo,<br><br>That isn't my real attitude at all...that's just me making an ass out of myself.<br><br>-Kenny<br><br>PS- I could care less what people think about me in the Wolfenstein community lol







-----------------------------------------------------------------------------------
Post ID:395
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:396
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:397
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:398
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:399
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:400
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:401
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:402
Sender:kennyr87_05
Post Date/Time:2001-07-06 01:55:00
Subject:Club Moderation
Message:

Ok so if my attitude isn't what you want it to be
then um usually a good founder will warn the
member...all I got was a <br><br>"Uhm, is it just me or does
it seem your extent of posts here is basically just
to act like a smart ass? lol"<br><br>That "lol" made
me think that you were just playing around...um what
I would understand would be<br><br>"Kenny, the
majority of your posts are meaningless and you're just
being an ass..watch it next time you will be
removed"<br><br>That would be more like it....see I got no warning I
just came back the other day deleted.<br><br>And you
people are way to serious, and that's a sad way to live
a life.<br><br>-Kenny







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Post ID:403
Sender:madtux42
Post Date/Time:2001-07-06 02:22:12
Subject:A pic of Brothertank in ASCII form -Leo
Message:

>   __:_:__<br>>  /(-(O)-)\<br> --=======--<br>///=======\\\<br>\\\=======///<br><br><br>An ASCII version of Brothertank <br>I made when I was bored.<br><br>(C)2001 LeO







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Post ID:404
Sender:madtux42
Post Date/Time:2001-07-06 02:22:27
Subject:A pic of Brothertank in ASCII form -Leo
Message:

>>   __:_:__<br>>>  /(-(O)-)\<br> --=======--<br>///=======\\\<br>\\\=======///<br><br><br>An ASCII version of Brothertank <br>I made when I was bored.<br><br>(C)2001 LeO







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Post ID:405
Sender:madtux42
Post Date/Time:2001-07-06 02:24:10
Subject:Arrrgghh, Crap
Message:

I didn't realize it posted the message that many times!<br><br>I thought I was viewing my message before it was posted.<br><br>>B-(<br><br>-Leo







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Post ID:406
Sender:ian_franken
Post Date/Time:2001-07-06 02:39:03
Subject:Re: Arrrgghh, Crap
Message:

lol it's ok...nice ASCII work.<br><br>-Ian the 22-year old slacker security guard (has a nice ring to it, doesn't it? lol)







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Post ID:407
Sender:wolf3d_hq
Post Date/Time:2001-07-06 02:45:54
Subject:HAH
Message:

Now what the HELL did you ban me for? Sure, Kenny
was being an ass. Thats what you get for letting him
in the club :P<br><br>I told brothertank to bite me.
Hmm, could that be it? BITE ME. I really dont give a
damn how upbeat you are on your tyrannical authority
you have in this club thingy, but I also know that I
didnt break any of your stupid rules. I posted some
pointless messages, but hardassed brothertank couldnt see
past the fact that they broke no rules. So bit me
again, and maybe you should delete a memeber when they
actually do something wrong.







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Post ID:408
Sender:madtux42
Post Date/Time:2001-07-06 02:47:52
Subject:Re:Re:Re:Argh, Crap
Message:

Yes it does.<br><br>-Mobilesuit LeO







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Post ID:409
Sender:ian_franken
Post Date/Time:2001-07-06 02:55:09
Subject:Re: Club Moderation
Message:

Well in that case, Kenny, here's the warning you
so wanted:<br><br>Uhm, stop being a jerk-off and get
along or I'll kick your ass out. <br><br>I could honor
your other posts with replies yet I feel that would
waste far too much precious time I could use doing
something more productive such as removing messages and
deleting your membership. Drop the attitude
sometime.<br><br>Ah yes, one more thing...that's Mr. Slacker 22-Year
Old Security Guard to you. Yep-o, I get paid money to
boss people like you around and annoy people. And as
far as "slacker" goes, I believe you're confusing
that with yourself because I, unlike you, have a life,
lol. I would have thought that you could have at least
retained the fact that name-calling is useless against me,
lol...<br><br>-Ian/Mom/Slacker...the names keep a'comin!







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Post ID:410
Sender:ian_franken
Post Date/Time:2001-07-06 03:09:49
Subject:Re: Re:Re:Re:Argh, Crap
Message:

That should fix the repeating posts (deleted all except the last two).<br><br>Cya,<br>-Ian







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Post ID:411
Sender:kennywr87
Post Date/Time:2001-07-06 03:41:56
Subject:Now this is cute
Message:

LOL ok Ian what was I deleted for this time? I just made a suggestion to you founders and I'm deleted....hmmmmm you run this club really good.<br><br>-Kenny







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Post ID:412
Sender:ian_franken
Post Date/Time:2001-07-06 04:19:03
Subject:Re: Now this is cute
Message:

Kenny,<br><br>I'm tired of going round and round
on this one. Just drop it and grow up, stop being a
smart ass and get in line. That's it. <br><br>The
reason you were deleted was because I believed that
you'd start your crap up all over again. You can go
ahead and do so if that's what you came back for or you
can honestly start being a member of this club and
help people out or at least be decent to others. I'm
not going to go on about some lecture about "Be Kind
For Kindness" or whatever but just respect what we're
trying to do. Thank you, I'm done...Greg can handle this
if he wants.<br><br>-Ian







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Post ID:413
Sender:kennywr87
Post Date/Time:2001-07-06 04:54:19
Subject:Re: Now this is cute
Message:

Good Ian I'm glad you're done, because so am I....I'm not even going to argue (hey what a switch) in fact I'm going to leave quietly..(another switch)<br><br>-Kenny







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Post ID:414
Sender:kennywr87
Post Date/Time:2001-07-06 05:00:48
Subject:Re: Now this is cute
Message:

BTW before I split I would like to add one more
thing<br><br>ok first you ASSUMED I broke the rules and now you
AUSSUMED I'd start my crap up agian..seems like you ASSUME
alot so before taking action why don't you discuss it
with another founder first because AUSSUMING doesn't
mean squat.<br><br>Peace out,<br><br>-Kenny







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Post ID:415
Sender:tvanputten
Post Date/Time:2001-07-06 10:23:37
Subject:Finally!
Message:

Hello all,<br><br>I've been busy yesterday with
re-designing the TFS homepage(at
<a href=http://www.geocities.com/tvanputten/ target=new>http://www.geocities.com/tvanputten/</a>). It's done now. I think it looks pretty decent.
And this time, there's no hassle with plugin
installations and so forth. I've been busy with FrontPage 2000
and Claris Homepage(thanks Schabbs) and the result is
uploaded.<br><br>I've tested all file links and so forth, so everything
works. Just go take a look
there!<br><br><a href=http://www.geocities.com/tvanputten/ target=new>http://www.geocities.com/tvanputten/</a><br><br>Also, please update your links/bookmarks, as the link
isn't anymore to main.htm, but just to index.htm.
OK?<br><br>Comments are always welcome. Send them to
tvanputten@.... Thanks.<br><br>Regards,<br><br>Tristan







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Post ID:416
Sender:cetus808
Post Date/Time:2001-07-06 17:55:08
Subject:Bah!
Message:

Well taking each individual sound was annoying
but I've done it! Then I accidentally deleted my
sound directory >:( but I suppose I could do it all
over again. <br><br>How can you get the maximum color
out of wall tiles without making them look a little
strange and losing their color? There has gots to be a
way!







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Post ID:417
Sender:brothertank
Post Date/Time:2001-07-06 23:32:57
Subject:Re: Bah!
Message:

To avoid the loss of colours when working on new
graphic walls:<br><br>Export a wall, any wall, from the
original vswap file using Floedit. Then, open the graphic
file with your favorite graphic editing program (but
not paint that comes with windows). In the options
somewhere, there should be "Save Palette" ... Select that
option. Now you can open a new graphic window (64 pixels
by 64 pixels) and load the Palette that you just
saved. Save the blank as "Newwall.bmp" ... Then to
create a new wall, just load your "newwall.bmp" file and
it will automatically be in the wolfenstein
palette.<br><br>Hope that helps... <br><br>Greg <br>BrotherTank







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Post ID:418
Sender:kennywr87
Post Date/Time:2001-07-07 05:45:46
Subject:Ian
Message:

Ok I admit I was wrong...we've been friends for a
long time and this is a stupid way to end it. I'm
sorry. It's just the way I am -- a smartass, I can't
help it. Anyway I hope we can get past
this.<br><br>-Kenny







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Post ID:419
Sender:areyep
Post Date/Time:2001-07-07 10:58:02
Subject:My view
Message:

Hi all,<br><br>I haven't been on the net for the
past 5 days, and was quite surprised to see the number
of messages that've been posted in that time! Seems
I've missed a few as some have obviously been
deleted.<br><br>I've read the messages from Kenny and Ian etc, and
just thought I'd give my thoughts.<br><br>After seeing
all the flaming over at the Wolf 3D fan club over
recent weeks, I certainly don't want this club to go the
same way. I have a lot of respect for Ian, and if he
deleted any messages, I have no doubt it would have been
for a good reason. The Wolf "community" is a small
one, and it does us no good if we bag each other over
small issues. Kenny; you have a great Wolf site and I
consider you a great part of the Wolf community. I can't
make any comments about your posts because some have
been deleted. But I think all Ian and the rest of us
are asking is that we refrain from insulting others,
even if it is just intended as a joke (which I'm sure
it was), as some ppl who don't know you may not see
it that way, especially "newbies". We want to
encourage newbies (I was one myself not that long ago)
instead of turn them off. If people have critical
comments (as someone did in one message bagging John
Bucksnort's addons) then they should not post them publicly.
Ppl such as John Bucksnort are the reason the Wolf
community has stayed alive - I hate seeing them cop flak
unfairly like that.<br><br>Anyway, I hope it doesn't seem
we're trying to be too serious. If anything, the
political stuff etc at the Wolf 3d fan club has been
bordering on way too serious recently. Anyone who knows
Ian, Greg, MCS and myself knows we have quite a good
sense of humour - and we can be just as "warped" as
anyone else :)<br><br>As Greg may say: "Ich bin eine
Kuh, kann nicht Sie sehen..." Figure that one out Greg
:)<br><br>Take care all :)<br>Steve







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Post ID:420
Sender:areyep
Post Date/Time:2001-07-07 11:30:08
Subject:Castle Wolfenstein
Message:

Ian,<br><br>I see you're "dropping out" of the
Wolf community to an extent. Glad it's not entirely :)
I'll have to catch up with you via email soon, it's
been a while! Just wondering mate - are you going to
do anything with Castle Wolfenstein? The new design
was looking very promising.<br><br>Take care
:)<br>Steve







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Post ID:421
Sender:red_nebula_productions
Post Date/Time:2001-07-07 18:06:18
Subject:Hi all!
Message:

Hi, I just joined this club. I make TC's,
gamemaps, sprites, all of it. I am working on a website
currently, should be up in a few weeks or so.<br><br>PS: If
anyone wants to join my staff of Red Nebula,
reply.<br><br>PSS: If you already have a wolf3d company, and you
want to partner up with Red Nebula, reply. You're
company can focus on one section of the games, and I can
focus on other sections, making a quicker, and better
game. If you help make a game, I'll put you're company
on the title screen, and on the high scores.







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Post ID:422
Sender:brothertank
Post Date/Time:2001-07-07 22:10:45
Subject:The Chatroom is Open
Message:

Once again, <br><br>It's that time for the weekly chat... <br>The club chat room is open, just scroll down from the "home" page of the club and join the chat.<br><br>Greg<br>BrotherTank







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Post ID:423
Sender:brothertank
Post Date/Time:2001-07-08 02:41:59
Subject:Chat Room is Closed..
Message:

Thanks to those that participated in the chat... <br><br>It really brought things into the light... or at least let me see it... <br><br>I'm off for a while...<br><br>Greg<br>BrotherTank







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Post ID:424
Sender:Ironman9000
Post Date/Time:2001-07-08 13:13:27
Subject:Suicidal Tendancies
Message:

Yeah... DIE HARD WOLFERS DIE. DIE AND GO EXTICT WITH FOXERS AND PLATYPUSERS AND DYE YOUR HAIR BLUE LIKE ZARNEL... tod ist mein leben --- DIE!!!!<br><br>some fool







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Post ID:425
Sender:areyep
Post Date/Time:2001-07-08 16:33:20
Subject:Chat
Message:

Hi all - sorry about my abrupt exit from the
chat. The message display screen just blanked out as it
sometimes does, but this time, I couldn't get back in.
Hopefully catch you all again soon!<br><br>Take
care,<br>Steve







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Post ID:426
Sender:madtux42
Post Date/Time:2001-07-08 22:23:17
Subject:Re: Suicidal Tendancies
Message:

HMMMM???? Could it be *cough* Chris
Chokan?<br>HMMMM???? Possibly...only person I know of who would call
himself IRONMAN.<br><br>Oops, was I supposed to let the
whole club know who you are?<br><br>-Leo <AKA
Captain_Sideburns [Unreal/UT Fragger]>







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Post ID:427
Sender:selong_chiang
Post Date/Time:2001-07-09 07:05:19
Subject:Re: Chat
Message:

Steve, the same thing happened to me. Hope it gets fixed.<br><br>sam







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Post ID:428
Sender:selong_chiang
Post Date/Time:2001-07-09 07:08:37
Subject:Re: Suicidal Tendancies
Message:

lol, probably....or maybe it's just a phoney choken wannabe--hahaahahah!







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Post ID:429
Sender:Schabbs
Post Date/Time:2001-07-09 11:35:09
Subject:The New Evil /level 6 bug
Message:

There was a yellow key missing on level 6 on the
version that was available until yesterday. The downloads
on both mine and John's sites have now been updated.
For those who already have the set, here is a small
patch containing the updated maps only.
<br><a href=http://www.belowe.com/Newevilup.zip target=new>http://www.belowe.com/Newevilup.zip</a>







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Post ID:430
Sender:madtux42
Post Date/Time:2001-07-09 23:25:31
Subject:Stolen picture
Message:

Alright. We're did you get my grandmother's picture? <br><br>j/k. :p<br><br>-Leo







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Post ID:431
Sender:red_nebula_productions
Post Date/Time:2001-07-09 23:25:35
Subject:Question
Message:

I want to replace the chaingun with a
non-automatic gun, that you have to press the 'L' button to
reload it. Anyone know how? If you can't make it to
where you have to press 'L' to load, that's fine. Just
tell me how to make it a non-automatic gun that you
have to wait a few seconds between shots.<br><br>PS:
The gun I'm doing this with will be a Cannon, which
when you're using it, you can turn 360 degrees, but
you can't move forward or backward.







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Post ID:432
Sender:Ironman9000
Post Date/Time:2001-07-11 01:39:25
Subject:Time to catch some froggies
Message:

Yeah Selong, but I can't really be as stupid as
that mentalcase Chris Chokan (what's his problem
anyway? is he on drugs?!? whatever he's on I want 10 of
them!! mmm weed); so I'm thinkin of changin' into a
Selong_Chiang imposter... errr, you didn't hear that from me
*tries to erase the last two lines, but those pink
erasers don't work very well on monitors*. god damn
it!... hey I rolled sideways through E5L4 and got 13
seconds fool. :)<br><br>Chris







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Post ID:433
Sender:selong_chiang
Post Date/Time:2001-07-11 05:14:36
Subject:Re: Time to catch some froggies
Message:

rrriiiggghhtttt...nice going chris







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Post ID:434
Sender:Ironman9000
Post Date/Time:2001-07-11 09:08:00
Subject:we be pimpin yo
Message:

Hey Sam, James Ingham deleted ALL of our and
Brents messages. I watched AS it was happening, lol...
what a lameoid eh? I managed to save the end
though...<br><br>"Kenny's a pimp poser" -selong_chiang<br><br>"Isn't a 1/2
inch dick big?"- kennyr87<br><br>"Not True Dat"-
xbinteercepter<br><br>"YOU BETRAY US!!!"- one of kenny's sluts<br><br>"My
dick is 100000 times bigger than kenny's"-
xbintercepter<br><br>"shupup brent! I'm a GOD to WOMEN blarg blarg yadda
yadda" - Kenny87<br><br>"I'm an idiot" -
all_muscle_and_no_brain<br><br>"Damn straight you're an idiot, jackass!" -
Chokster77<br><br>"Why don't you two moron just shut the hell up?!?" -
Ironman9000<br><br>"I'm dating Cindy Crawford, oh yeah; they're real
*drools*." - Schabbs<br><br>"BRIANNNN! YOU PIG! *smack*" -
Cindy Crawford<br><br>"I've got 35 chicks, just look at
my pics! And pay no attention to the fact that the
scenery behind me is different than the stuff beind the
girls. We had a uneven rectangle hole in the wall; yeah"
- maximuspig<br><br>"Yeah, well, uhh... my mom
think I'm hot" - tvanputten<br><br>"Righhht.. than you
woke up and realized you're just an idiot B.J. Rowan
wannabbe" - B.J. Rowan<br><br>"I don't have a mom, boo hoo
sob" - Kurt<br><br>"Lemme guess, you and your dad
share mine right?" - XBInterceptor<br><br>"Both of his
dads?!" - Chokster77<br><br>"Kill the commies! DIE BANG
BANG BANG!!!" - Nayt1<br><br>"Nate, put that
butterknife away." - Nayt1's mom<br><br>"This is a coding
club! Please talk about the source code." - James
Ingham<br><br>"SHADDUP!!!" - Everyone<br><br><br>What the future
holds:<br><br>* Chris Chokan retires at 21, and goes on to pursue
a lazy life of doing nothing but chatting on the
internet and being a retard. He never got tired of eating
cereal, either.<br><br>* Brent Ault becomes rock legend
with girls coming out of his ying-yang, his 9 albums
sell over 5 million copies each; and his band goes on
a world tour with Millincolin as their opening
act.<br><br>* Sam Chiang turns into a druggy alcoholic and
lives a happy life as the chef of Yoink Egoth's China
Shop, his new wife (who is a supermodel) gives him
great sex every night.<br><br>* Kenny Riley lives to
the ripe old age of 81, his wolf3dmansion was updated
4 times in the period of 67 years; and he dies a
virgin.<br><br>* Nate Shields becomes owner of Mattel and invents
all sorts of new barbie dolls for the public. He is
offered a job making G.I. Joe's, but has declined due to
a fear of plastic guns.<br><br>* Tristan Van Putten
grows up to be a computer programmer, and than is found
guilty of copyright infringement on 15 court appeals and
sentanced to life imprissonment. After his 25 year jail
sentance, he is assainated by a madman only known by the
public as George. <br><br>* At 5:13pm September 14th,
2043; James Ingham remembers that he has actually made
a club; than decides to delete everyone and he is
back to having no friends again.







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Post ID:435
Sender:maximuspig
Post Date/Time:2001-07-11 13:43:14
Subject:Re: we be pimpin yo
Message:

lol......What's my future hold.







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Post ID:436
Sender:selong_chiang
Post Date/Time:2001-07-11 23:19:58
Subject:Seriously Jacked Up
Message:

damn, i got deleted from james
code....eeerrgggg!!! Whats with the non-swearing poilcy!!!!! its not
like there r any kids in these clubs...!!! its
seriouly jacked. anyone who agrees with me that swearing
in these clubs is ok say "i" and those who disagree
say "nah..."...or something, just dont delete
me!<br><br>sam







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Post ID:437
Sender:selong_chiang
Post Date/Time:2001-07-11 23:20:19
Subject:Re: Seriously Jacked Up
Message:

james coding club*







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Post ID:438
Sender:p_olstad
Post Date/Time:2001-07-12 09:08:04
Subject:Since you are complaining about it here
Message:

What is really too sad to see is that somebody
obviously don't have enough sense of quality to distinguish
between artistic expressions and mere vulgarities. To
have people post messages with obscenities because
they have no other way of expressing themselves, just
for the case of doing it, or for whatever reason at
all is something I have no intention of being
associated with. So therefor having been made a co founder I
had no choice but to react. The fact that these
messages might have been a lot worse does not change
that.<br>In addition they were posted deliberately against
the club rules, as well as taking up space at the
expense of serious messages.<br>Paal Olstad.







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Post ID:439
Sender:tvanputten
Post Date/Time:2001-07-12 09:17:13
Subject:Re: we be pimpin yo
Message:

Yo Chris,<br><br>Sorry to hear all of your
messages were deleted. Plus membership. Hey, nice
storyline! But why is Brian dating Cindy Crawford? Wasn't
she my girlfriend in 1507? Yeah, back in Potato War
One!<br><br>Second, my doesn't think I'm hot. She thinks you rule the
planet and she wants to date you. You're hot with all
your muscles. Now, if you don't give me back Cindy
Crawford, I'll torpedoe your house with a stolen U-boat
from a museum and put you in Atlantis with a diet of
only sea-weed and awesomely old "Milky Way" candy bars
which were eaten first by Kaiser Wilhelm I in World War
One. So, you're the one to decide! ;) :)<br><br>Yah,
right. LOL j/k<br><br>Bye now,<br><br>Tristan(the future
programmer in life inprisonment)







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Post ID:440
Sender:tvanputten
Post Date/Time:2001-07-12 14:46:35
Subject:Finally!
Message:

Hi folks,<br><br>Haven't posted here in a while. If I can do it, I'll be at the chat this Saturday. Finally!<br>I'm hoping to see you all there.<br><br>Tristan







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Post ID:441
Sender:brothertank
Post Date/Time:2001-07-13 05:55:07
Subject:Club Picture...
Message:

I must agree with Martin... <br><br>The picture
suits how I feel about a select few of the members who
may or may not be reading this. Yes a few were
removed for breaking the rules of the club, but that's
really not all they achieved. <br><br>You know... I
created this club to get away from the crap that i was
seeing in some of the other wolfenstein clubs. I hoped
that the people who would come here would get along
and work together to keep the spirit of wolfenstein
alive and kicking. <br><br>But, as fate would have
it... Along come those that would destroy. They trash
the club, it's members, break the rules (of which
there are just soo many ... like it's really that hard
to have a conversation without swearing.. come on
guys...) and they drive out those that would like to make
this a better place. <br><br>I have to post this..
it's something MCS wrote to me.. I'll only quote
part... But it really put things into perspective... He
actually put into words what I was feeling. I hope it does
something for you too:<br><br>-------- From MCS
---------------<br><br>"To whom it may concern (and you'll probably know I'm
talking to you):<br>Thanks alot for ruining another
Wolfenstein club. I have some good news for you. <br>You've
reached your goal. This club has come to an end.<br>Those
of you who proved to be really interested in the
Wolf3D game and are able to talk about it in a normal
manner, will get an invitation soon to join the private
"Wolfenstein3D Secret Lair" (an invitation only Yahoo
club).<br>To the rest of you: I wish you all the best. This
club will be deleted as soon as all invitations have
been sent. Until then, you can continue to post your
filthy stuff here. And after deletion, I'm pretty sure
you will find another nice place to destroy. Good
luck and keep up the good work :-( :-(
"<br><br>--------- End Quote -------------<br><br>It really makes
you think now doesn't it... <br><br>Should the club
bite the big one?







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Post ID:442
Sender:madtux42
Post Date/Time:2001-07-13 08:39:28
Subject:Re: Club Picture...
Message:

It is all too true. Nowhere are you safe from
people who have no common sense, or even a mind to use.
I came here thinking it would be safe from
ignorant, pathetic, loser minded people such a Kenny,
Brent, and whoever else may be involved in their stupid
little games. YOU RUIN IT FOR EVERYONE-THEN YOU REALIZE
WHY YOU CAN'T MAKE ANY FRIENDS. SHAME ON YOU! BUT YOU
KNOW WHAT ELSE? YOU CAN LAUGH AT ME ALL YOU WANT, BUT
THEN AGAIN, I JUST MIGHT HAVE THE LAST LAUGH ON YOU,
WHEN OTHER IDIOTS PISS YOU OFF! THEN YOU WILL KNOW HOW
I, AND THE REST OF THE CLUB FEEL. AND YET, These are
words on a flickering screen.<br><br>IT'S ALL THE SAME.
I see this all the time in Unreal and UT. There are
Aimbot whores, (AIMBOTS give automatic headshots)
cheaters, and spammers, and ruin the whole game for
everyone online. But you know what? IT'S ONLY A GAME,
UNTIL SOMEONE PISSES EVERYONE ELSE OFF.<br><br>Should
this club stay? Yes and no. <br><br>Yes it should stay
because we still have a "faithful" few, and to prove to
these morons that we can last through thick and thin.
<br><br>No, it should not stay because of these idiots who
come here.<br><br>It's not just a game, it's people
who want to have fun playing and modifying it to
their hearts <br>content. So what if its old, it
doesn't matter. I like Wolfenstein because I do. I don't
really have a clue why, I_don't_really_care. <br><br>But
you know what? I have a life too, and I LIVE
IT.<br><br>We've all come here to have a good time and to help
each other out. Sometimes it's not always about
Wolfenstein. BUT WHY RUIN IT FOR US? I BET YOU WOULDN'T LIKE
IT IF WE DID THAT TO YOU HUH? HOW WOULD YOU LIKE
IT???!!! <br><br><br>Brothertank, I apologize for all the
harshness. But sometimes you have to be that way.<br><br>Bye
for now.<br><br>-LEO<br><br>PS- I am not just an
unhappy camper, I am a totally ripped, pissed off,
unhappy camper >:(







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Post ID:443
Sender:madtux42
Post Date/Time:2001-07-13 08:43:13
Subject:One more thing...
Message:

James Coding club is already a disaster. Seems Kenny and Brent are ignorant about simple rules they can't follow.<br><br><br>PS. KENNY, WOLF3d MANSION SUCKS.







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Post ID:444
Sender:madtux42
Post Date/Time:2001-07-13 08:44:09
Subject:Just delete that last message.
Message:

<EOM>







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Post ID:445
Sender:tvanputten
Post Date/Time:2001-07-13 08:49:17
Subject:Sorry to hear...
Message:

To Greg, Martin and all others who have made the
conclusion of moving:<br><br>Sorry to hear that the
"flaming" infestation(right spelled?) has also landed here
at the holy DHW. My Club(read: the club I always
visit because it has always been cool). James Coding
Club: same way. Wolf3D Fan Club? Nah. Political
business doesn't concern me. Wolf does! But did you see
the word "wolfenstein" there the last weeks? Nah.
Neither did I. With all words I agree with Greg and
Martin. Every word. I believe that the new club will
finally ban this stuff.<br><br>Again, I'm very sorry to
hear this. I hope I will be invited to the club where
"flaming won't be an option". For I want to discuss Wolf,
not politics or who's good or bad. With everyone.
Anyone. I have strong believes in that new club. Can't
wait to hear where it'll be at.<br><br>Tristan







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Post ID:446
Sender:Ironman9000
Post Date/Time:2001-07-13 13:23:23
Subject:Enjoying Life is easy
Message:

lol well now you can relax and listen to some
silly rants if you're interested in the way of the
Choksta. :)<br><br>I think the point of writing messages
is to have something original to say and open
peoples mind at the same time, or make them laugh. There
are many people who love wolfenstein and share
interests in other areas too, some people are so
open-minded that they can respond to any message with
something interesting relating to the subject back. Brent
and Sam are those kind of people; but obviously, Paal
is more restricted and opinionated. I'm not being
insulting, there's nothing wrong with being closed minded or
taking stuff seriously; but people are put on Earth to
have fun, and to explore new things. Taking that away
from people just because it defies your morals is like
killing butterflies while they're having sex. If you want
to talk about wolf3d, you can't force people to talk
about it, you have to give us something to talk about.
People like Brent and Sam will end up making creative
wolf3d add-ons and pages in the end, because they have a
wide range of talents; and people like Paal will end
up make add-ons and pages that stick to what they
already have and know is good. Restricted people will
always look at creative people as "obsene", and creative
people will always look at restricted people as
"wannabes". The better method all depends on what type of
person you are. But I think the world is lacking in
creative people, so that will be the end of humanity I
shall support.<br><br>The most logical answer would be
to have two main clubs; a Creative Wolfenstein Club
and Restricted Wolfenstein Club. Creative people will
eventually want to read and post messages in the Restricted
Wolf3d Club of course; so it would have to be moderated
incase the creative people try to enlighten the
restricted people with new ideas for conversation. In which
case, Paal would be a good moderator; but since there
is no standard for wolf3d clubs, we will post our
opinions and ideas along with our wolf3d conversations
wherever we feel like, because every club has a unique set
a visitors; some of which that would benefit from
hearing original conversations, and others that would
look down on it.<br><br>Chris







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Post ID:447
Sender:Ironman9000
Post Date/Time:2001-07-13 14:18:02
Subject:lol hey Tristan
Message:

That was a pretty cool message man. I thought you
were pissed at me or something after I sent you that
email with the strange ways of how to hack into
chokageland, heh. Isn't Cindy Crawford pregnant? That wasn't
YOUR fault was it?! What's Brian gonna think, damn
strawberry flavored durex condoms eh? *shakes his head
dissapointingly*<br><br>Man, if you like playing with Cindy Crawford; you'd
love the wolf3d add-on BarRoom Blitz! There's some
weird bug in level 4 where weird coils transform into
piles of bones as you open the door. Hopefully I can
one day own the biggest Chain Cereal Restauraunt in
the world so I can afford to bail you out of jail;
but if nothing works, i'm sure they'll give you a
computer with the internet in prison so you can continue
your programming breakthroughs for Quake 7 and maybe
get a chance to finish that wolf3d computer animated
disney movie Walter Jr. was telling me so much about
(after seeing your wall graphics).<br><br>tvanputten:
"hey chris, where's your mom?"<br>Ironman9000: "I
don't have a mom, me and my dad share
yours!"<br>Kenny87: "that's the oldest joke in the book,
dweeb!"<br>tvanputten: "no it's not, it's the second oldest... I should
know; I made the book back in 1507!"<br><br>Thanks for
the cool info about your mom *picks Mrs. Van Putten
up and carries her to 27 nice restauraunts*, yeah, I
gotta stock up and enjoy all the food I can before I
get stuck in that god awful Atlantis film... oh and,
can your mom come too?! She was telling me how she
was looking forward to a romantic sea cruise after we
get married and raise our three kids, one of which
we're naming Trisan Van Chokan. hehehe<br><br>Stay cool
dude,<br><br>Chris (the future "rotting pile of dead bones" in 2064)







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Post ID:448
Sender:p_olstad
Post Date/Time:2001-07-13 14:38:52
Subject:Re: Enjoying Life is easy
Message:

I disagree completely with your way of defining
creative and restricted. As for the messages that made me
delete members from the coding club, there was nothing
creative about them at all. They were completely
restricted and limited to indecent terms. Period. That sort
of thing has nothing to do with creativity or
imagination, nor does it promise anything for the future. In
fact the history of literature shows that authors that
started out like that did exactly the same thing 50 years
later.<br>In addition, the notion that ANY kind of provocation
is creative, is a cheap myth. (Or that creativity
HAS to be provocative for that matter, though it is
sometimes.) Imagination and creativity shines through and can
be expressed in many different ways. Throwing out
cheap and unimaginative messages is not one of
them.<br>Poet.







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Post ID:449
Sender:p_olstad
Post Date/Time:2001-07-13 15:17:55
Subject:PS
Message:

I don't even kill flies on my plate if they have sex.<br>Poet.







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Post ID:450
Sender:quinnsey
Post Date/Time:2001-07-13 15:23:45
Subject:Re: PS
Message:

Hey Poet come to the chat room







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Post ID:451
Sender:Ironman9000
Post Date/Time:2001-07-13 16:35:08
Subject:the 3 dwindling empty heads
Message:

LOL well, that was pretty interesting. I enjoyed
hearing your views, you seem to have a really strong
opinions. Lets just say you're right and I'm wrong. I'll
just tell you what startled me about your message and
you can tell me whats wrong with my logic if you want
ok?<br><br>You said they were "completely restricted and limited
to indecent terms". Now, you are aware that people
can use indecent terms to mask the artistic writing
from the average reader on purpose right? There is
even ways to mask indecent terms with methaphors,
which is of course, creative. Like, for example, when I
said: "..driving my Jaguar into the ladies skirts
because they like a powerful engine in top gear", of
course it means, SEX; but it was a sentance deliberately
made to NOT use indect terms (totally opposite to your
theory). And what about when I was using popular terms in
a literal sense, like: "gotta get out the
pancakatizer to be one with the streets yo". It's describing a
man getting paved by a stream roller. So obviously
imagination and creativy does not always SHINE THROUGH lol.
This theory of yours about having the same style in 50
years is only true for those that don't observe their
own style or writing or don't care. If you take the
band Nine Inch Nails, they have 4 albums all of which
are a totally different style of music, singing
structure, words, chorus format, instrumentation,
everything. And he swears quite frequently. If you're
constantly trying to be original in every sense, you can be
an everchanging device like the universe we live
in.<br><br>lol... so what do you think Paal? Was that a really
stupid paragraph? Now I gotta go try beat John
Busknort's record of 22:16 on Spear of Destiny.
:)<br><br>Chris







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Post ID:452
Sender:p_olstad
Post Date/Time:2001-07-13 18:08:34
Subject:Re: the 3 dwindling empty heads
Message:

To talk about or mention sex in a hidden way or
outright is not necessarily indecent, in most cases it's
not. The fact that you yourself calls your "Jaguar"
example indecent proves that you have a stereotypic view
on what is indecent. I didn't really find that
indecent at all, and I had no difficulty in understanding
it or metaphors in general. As for your second
example it is a little obscure to me, English not being
my native language.<br>Now I don't plan to take part
in a "I want the last word" fight. So this and my
two previous messages will do on this topic.<br>Paal
Olstad (Poet).







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Post ID:453
Sender:ryans42
Post Date/Time:2001-07-13 18:12:14
Subject:Signon.obj
Message:

I just figured out how to compile the source code
for Spear, I got the right version of gamepal.obj and
I understand that right now there is no correct
version of signon.obj which is why some sprites (Trans
and Ubermutant) don't look right in the game (with
the new exe). Does anyone have a correct version of
signon.ob? Please let me know.







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Post ID:454
Sender:p_olstad
Post Date/Time:2001-07-13 19:08:16
Subject:Re: the 3 dwindling empty heads
Message:

By the way, where you one of them. If those not
very creative but still relatively innocent examples
of yours were in there, they must have been part of
message concepts that on the whole, like all of those I
deleted, were base and among other things derogatory to
women.<br>Paal Olstad.







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Post ID:455
Sender:kriley8705
Post Date/Time:2001-07-13 19:15:59
Subject:Re: One more thing...
Message:

Hey Mrs. Cleo I know I'll be deleted BUT Cleo
Cleo Cleo where the fuck is your site hummmmmmm? Last
time I checked the Wolf3D Mansion didn't SUCK it was
right up there with Mr Lowes....and where is YOUR
Wolfenstein page for which the game you hail
hummmmmmm....that's what I thought. You can bitch,moan, and insult me
when you make your OWN Wolfenstein page now shut the
fuck up you cunt bubble.<br><br>-Kenny







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Post ID:456
Sender:kriley8705
Post Date/Time:2001-07-13 19:25:50
Subject:Greg....
Message:

What the fuck is your problem dude...you talk
about people being immature why you chewed out James
because he's 13!!! What kind of shit is that? I'm 14 you
asshole and the Wolfenstein community isn't made for old
ass adults only like you.<br><br>How the hell did
this shit start anyway? Me and Ian had A argument
damnit it happends!!! I acually had some sympothy for
you but you are acting like a child about all of this
-- like you are having some emotional breakdown
about the club. You need to get yourself a life because
the club shouldn't be it. I know you, being the dick
you are, will delete this message but I want you to
read it a few times and then maybe you'll
understand....<br><br>-Kenny







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Post ID:457
Sender:kriley8705
Post Date/Time:2001-07-13 19:28:11
Subject:Re: Greg....
Message:

I'd also like to ask why the fuck you tried to give Chris a poll asking if James was "gay" that's the most childish thing I've seen in a LONG time grow up you dike.<br><br>-Kenny







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Post ID:458
Sender:kriley8705
Post Date/Time:2001-07-13 19:40:11
Subject:Last but not least
Message:

this club isn't dead by any means just delete me
chris and brent because I won't come back this club can
shape up Greg you are just acting to much ofa pumpous
to see it that way.<br><br>-Kenny<br><br>PS -
changing the club picture would be a start







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Post ID:459
Sender:ryans42
Post Date/Time:2001-07-13 20:34:24
Subject:This Club Needs Help
Message:

so how many wolf3d clubs is it that have been
trashed by poeple who talk about non wolf3d topics? I
wonder if there's hope for another Wolf3d Fanclub like
the one DJ Blazkowicz (Dave) created a few years
back. That was the one and only true wolf3d fanclub,
98% of the topics were wolf3d related. Then that one
guy deleted the club just because he didn't like
Dave. After that, all the other wolf3d clubs looked
like this one. It's very sad that all of us wolf3d
fans can't visit a good decent wolf3d
fanclub.<br><br>I agree with Kenny, that pic needs to change, it
has nothing to do with wolf3d/SOD, you're not going
to find it in wolf3d/SOD. So please, think about the
pics you put up before you put them up.







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Post ID:460
Sender:mrlard2000man
Post Date/Time:2001-07-13 21:50:54
Subject:This Sucks
Message:

After I was deleted from the wolf3d club, I
posted here a bunch of times. Specifically, the last
time I posted, a little more than two weeks ago, I
said "This club's mood is very positive." Since then,
I've watched it go down the drain.<br><br>I'm not
going to take any sides here because you guys are all
acting pretty surly (with the possible exception of
Chris). You just have to listen to yourself, and pretend
be an outside observer of this club. Isn't it sad
that no Wolfenstein club has been able to hold
together without members and messages that have been
deleted? Personally, I think that if a memeber posts
something you think is offensive, and you're the founder,
you should warn that person. But then again, I don't
like messages that have "Fuckedy fuck fuck asshole
motherfucker" typed all over them.<br><br>It is just my opinion
that all of the founders should take laid-back
approaches to their club. There is always going to be
someone that you think could be "deteriorating the club",
and they might be to a lesser extent, but deleting
them is not the right thing (especially multiple
times. WHAT THE HELL WERE YOU GUYS THINKING?!) Anyway,
if you delete them they can just rejoin and start to
"deteriorate the club" again.<br><br>So what do you do to get
them out of the club? Just embarass them or ruin their
reputation. You remeber when a lot of people were pissed off
at him for "stealing" the 64+ wall tiles thing at
the wolf3d fanclub? He hardly ever posts there again,
and when he does, they are very modest posts. Btw, I
wasn't really mad about the "stealing" of code, but I
was more angry that Tristan didn't do more of the
project himself.<br><br>The last thing I want to say is
directed toward James. And yes, I can critisize him
because I AM 13, not 14 like my profile says (I'm less
than two weeks away from 14, though). Anyway, James, I
could majorly flame you about how I think that beta map
of Project : Verdammt was extermely bad, but I'm
not, because that wouldn't do anything. What I'm going
to say is that deleting all messages that are "off
topic" is just going to piss off people who just want to
have fun. And don't say the club is supposed to be
serious because there's no other reason to play
Wolfenstein than to have fun.<br><br>p.s. I WILL be at the
chat tommorow.







-----------------------------------------------------------------------------------
Post ID:461
Sender:mrlard2000man
Post Date/Time:2001-07-13 21:55:12
Subject:Re: This Sucks
Message:

I was talking about Tristan in the fourth paragraph, if it was not already obvious.







-----------------------------------------------------------------------------------
Post ID:462
Sender:kriley8705
Post Date/Time:2001-07-13 22:52:30
Subject:Re: This Sucks
Message:

Ruin a reputation? Well if you're like me you
shouldn't care what people think of you online because who
cares about your rep online? But see mrlardass whoever
you are if I knew you personally and you tried to
ruin my "repuatation" I would just haul off and beat
the shit out of you...anyway that's not my point see
the way to get someone out of the club is ignore
them...most of the time they will leave...anyway
later.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:463
Sender:madtux42
Post Date/Time:2001-07-13 23:45:21
Subject:Re: One more thing...
Message:

Kenny,Kenny,Kenny, are you so blinded to the fact
that I don't need a site to 'hail' Wolfenstein? Why
should I? I don't need to waste someone's elses hard
drive space because about 1000 other people are
building a site about the same general thing. I don't want
to build a site that is like everyone elses. There
are only a few out there that I can make exceptions
because they work hard on it, like Mr. Lowe.<br><br>Oh,
and Barry Christain is a loser? You say he has stolen
graphics and stolen text? WELL, what about all that 'news'
you post on your site? Hmm, I think you stole it from
Mr. Lowe's site. Why? BECAUSE THEY ARE IN THE SAME
EXACT WORDING AND SAME GRAPHIC PICS FOUND ON HIS SITE.
<br><br>Oh, your insults really spin my head! Geez what the
heck is a 'cunt bubble' anyway? Is that some new form
of insult? And a brilliant use of the "f" word.
*clap* *clap* I could never, ever be more creative than
you can.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:464
Sender:brothertank
Post Date/Time:2001-07-14 00:00:43
Subject:Re: Greg....
Message:

I'd also like to ask why the fuck you tried to
give Chris a poll asking if James was "gay" that's the
most childish thing I've seen in a LONG time grow up
you dike.<br><br>-Kenny <br><br>I never did any such
thing. I never said anything about James and his sexual
orientation. <br><br>Your use of name calling and the like
just goes to prove my point that there are those who
would like to destroy or bring down anything that
others try to achieve. You are one of those people
Kenny. <br><br>This thread is ended. I will not respond
to your inacurate accounts of what anyone said or
didn't say or however you wish to twist the words that
people use.







-----------------------------------------------------------------------------------
Post ID:465
Sender:mrlard2000man
Post Date/Time:2001-07-14 00:30:01
Subject:Re: This Sucks
Message:

This is the kind of sh*t I really don't
appreciate. I spend a about an hour writing an honest
message, and it is immedietly flamed by The Original Mr.
Flame (aka Kenny).<br><br>The "ruining a reputation"
thing was just a sugestion on people who repetedely
flame in the club. The person with the "ruined
reputation" may not care about what other people think, but
to get anywhere, you have to make friends, so it
would actually be more severe than just deleting the
person's membership. <br><br>And I know you guys will pay
absolutely no attention to my posts, unless I post something
provocative. What really pisses me off is when I post
something at least semi-thoughtful, people ignore it while
Kenny's "I'll beat the shit out of you" posts are replied
to all of the time. <br><br>This club may continue
the spiral downward, but if you just listen to what
I'm saying, it will help you in the long run. And
please just ignore Kenny, because althoughs he's pretty
cool, he must be extremely short-tempered.<br><br>Oh
well, that's my two cents.







-----------------------------------------------------------------------------------
Post ID:466
Sender:mrlard2000man
Post Date/Time:2001-07-14 00:34:03
Subject:Re: This Sucks
Message:

It may sound kind of odd that I acted like I
hated Kenny at the beginning of the message, and then
said he is pretty cool at the end.<br><br>The truth
is, I don't hate Kenny. I just wish he would stop the
flaming, and think before he posts.







-----------------------------------------------------------------------------------
Post ID:467
Sender:madtux42
Post Date/Time:2001-07-14 01:38:55
Subject:Banned?
Message:

Why have I been banned from James Coding Club?







-----------------------------------------------------------------------------------
Post ID:468
Sender:brothertank
Post Date/Time:2001-07-14 01:59:05
Subject:Re: This Sucks
Message:

Your posts are being read... <br><br>As for
responding to Kiddies and not yours... <br><br>Didn't know I
had to respond when someone was sticking up for the
club and it's members.. <br><br>Thanks to those who
do... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:469
Sender:kriley8705
Post Date/Time:2001-07-14 02:01:02
Subject:Re: One more thing...
Message:

Well you have no site then you have no reason to diss my site...and before you bitch about my news ask Mr Lowe I have permission to use some of his news...Barry didn't even ASK anyone.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:470
Sender:kriley8705
Post Date/Time:2001-07-14 02:03:51
Subject:Short Tempered
Message:

Yes I am but this is just stupid this club isn't
dead it's far away from that I think the only way to
save it is to drop all the shit and leave the flames
behind and start getting back in the Wolfenstein topic,
but if you want to ruin the club be my guest I could
care less.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:471
Sender:p_olstad
Post Date/Time:2001-07-14 02:11:18
Subject:Re: Banned?
Message:

I don't know. I didn't know you were banned.







-----------------------------------------------------------------------------------
Post ID:472
Sender:kriley8705
Post Date/Time:2001-07-14 02:11:37
Subject:Re: Banned?
Message:

Because seems like Poet throws people out if they make one post off topic of the source code.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:473
Sender:p_olstad
Post Date/Time:2001-07-14 02:20:39
Subject:Re: Banned?
Message:

Read my last message before jumping to conclusions.<br>Poet.







-----------------------------------------------------------------------------------
Post ID:474
Sender:kriley8705
Post Date/Time:2001-07-14 03:06:24
Subject:I'm Sorry
Message:

Ok here it is my apology accept it or
don't.<br><br>I know I have a short temper and I need to get that
in control. Anyway I want to say I'm sorry to anyone
I insulted, yes even Leo..but formost to Greg. I
HAVE been acting like an asshole and because of it
this club may be deleted. I would like me and everyone
to drop the shit along with the flames and get back
on topic. <br><br>Thanks,<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:475
Sender:mrlard2000man
Post Date/Time:2001-07-14 03:15:05
Subject:Re: I'm Sorry
Message:

I don't know about the rest of this club, but I accept your apology.







-----------------------------------------------------------------------------------
Post ID:476
Sender:mrlard2000man
Post Date/Time:2001-07-14 03:22:27
Subject:Re: I'm Sorry
Message:

Btw, this is a message that was my first post
here, and I think it applies to now, if you take out
the part about
Tcs:<br><br><a href=http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwolfers&sid=1600053336&mid=309 target=new>http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwol
fers&sid=1600053336&mid=309</a>







-----------------------------------------------------------------------------------
Post ID:477
Sender:brothertank
Post Date/Time:2001-07-14 03:30:14
Subject:Re: I'm Sorry
Message:

Thanks Kenny... Appology Accepted... <br><br>That
does alot for my view of you and the others. <br>Seems
like someone was out to destroy the club by telling
everyone that I was doing these things. <br><br>I know who
it was... And yes James... I know what you've done.
<br><br>This club will only die if the members believe the
vile rumours that have been said about me. If you've
heard someone say I've said something... Ask me
first... I'll be more than happy to answer any rumour or
lie started about me. <br><br>The reason I say this
is if I have something to say about someone, I post
it or say it in public. I'll let you know exactly
how I feel or what I think. <br><br>For those that
would just believe the negative (and no I'm not saying
I'm perfect).. Those are the people that need to
reconsider their participation in ANY club. <br><br>Greg
<br>BrotherTank<br><br>PS: James is doing this because he threatened me in
last weeks chat in a private message. I screen
captured it and deleted him from the club. He then came
back into the club as BrotherTank2 and was promptly
deleted again... <br>What he did after that.. I'll leave
it to Kenny to explain... He knows my side of things
now.. and has seen the screen capture to prove it..







-----------------------------------------------------------------------------------
Post ID:478
Sender:areyep
Post Date/Time:2001-07-14 03:36:44
Subject:Re: I'm Sorry
Message:

Hi all,<br><br>I think the real problem here is
that people have been having problems at other clubs,
and have allowed them to spill over into this club. I
don't really care about who deleted who over at James'
coding club, or at the Wolf 3D fan club, or who insulted
who. But it is a little annoying having people coming
here to vent their frustrations when the problems
didn't start here.<br><br>Have a look at the last 20
posts or so, and ask yourself - is this really what
you'd like to read in a Wolf fan club? No, of course it
isn't! I try to get on with everyone, and I'd hope that
everyone else here will do the same. Doesn't matter if
you're 12 or 80 or in between (like me), age is no
barrier. And of course, I can expect the younger ones to
carry on with some crazy stuff on the odd occasion -
after all, one of my best mates is my 15 year old son -
so it's not that kind of thing I'm talking about.
It's the silly accusations (many of which are grossly
inaccurate) that aren't necessary. One of the targets has
been Greg Foley (brothertank) whom I consider to be a
good online friend, yet all he's doing is trying to
deter people from carrying the negativity that has
unfortunately occurred in some areas of other clubs over to
here. Perhaps some may disagree with the way he's dealt
with some of this, but I think it would be worse if
he'd just ignored it altogether.<br><br>Anyway, let's
just put all of this behind us if we can. I've found
that working together (as MCS and I have been)
produces the best results - and it's a lot more enjoyable
that way too, believe me :)<br><br>Oh, and Kenny, as
to your apology - a lot of ppl don't have the guts
to even say that they're sorry, so well done there
mate - it's a good start to trying to get everyone to
put their differences behind them.<br><br>Take care
all :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:479
Sender:madtux42
Post Date/Time:2001-07-14 03:37:30
Subject:No problem Kenny.
Message:

Yes, I am sorry for saying some pretty rough stuff on you Kenny, and Brent. <br><br>That's all. I am outta here. Time to frag someone's rump on Unreal.<br><br>-Leo







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Post ID:480
Sender:selong_chiang
Post Date/Time:2001-07-14 08:24:49
Subject:A note to founders of james coding club
Message:

Ok, i can't stand this anymore...i've been
deleted from your club two times. Therefore, I'm never
going to join again, but your club still sucks and i'm
still NOT going to apologize. <br>Just don't delete me
from this club since i havent done any harm.
<br><br>But that doesnt mean I'm not going to change my
additude, no one oders me to change it...no one! I'll just
becareful next time.<br><br>sam







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Post ID:481
Sender:brothertank
Post Date/Time:2001-07-14 15:18:25
Subject:Re: I'm Sorry
Message:

Very well put Steve... <br><br>I don't care what
goes on at the other clubs either. If they wish to
delete their members that is their choice, but I
certainly don't want it spilling into this club. <br><br>As
for the recent set of accusations... They are all
bogus. James was removed from this club because he was
asked to stop with the PM's he was sending me. He
wouldn't. It was NOT the first time he did it... It was
about the 10th time and after asking that it stop, I
stated that if his actions didn't stop he would be
removed. He then Threatened me. That was the last straw.
He was removed. He then joined as brothertank2 and
continued his bashing of the club. He was promptly deleted
again. <br><br>He then goes onto his Web site and his
club saying how bad this place is. He then starts the
knives turning and keeping up with his threat to get me.
See the club photo's for the proof.<br><br>It just so
happened that someone started a poll on the web about
whether or not James and crew were gay. I had nothing to
do with it and I do mean NOTHING! But good ol' James
figgures it was me and proceeds to tell others that I was
out to get him. <br><br>That is so far from the truth
it's rediculous! <br><br>Theory 1: James masterminded
this whole thing including starting the poll himself
so as to ruin this club and the reputations of it's
members.<br><br>Theory 2: Someone else started the poll, and it fell
right into James' plans to "get me" and has used it in
such a way that the members of this club are fighting.
He then posts in his club about not wanting people
to fill his message board with crap and have it look
like the DHW club. <br><br>I think it's probably
Theory 2. <br><br>James, I'm sure, will be reading this.
<br><br>James was deleted for not respecting Club Members and
for threatening a founder. It wasn't because of one
private message... It was because of many and the threat
being the last one. Is he welcome back as a club
member? Anytime he can cut the crap and appologizes to
you all for his actions. <br><br>Greg<br>BrotherTank







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Post ID:482
Sender:brothertank
Post Date/Time:2001-07-14 15:45:15
Subject:Weekly Club Chat
Message:

Hopefully, if members haven't been turned off of
Wolfenstein and this community people will attend the chat.
<br><br>When is it... Same as
usual...<br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br><br>These times are the same
time but in different time zones. I usually am in the
room about 1 hour before the start time in my timezone
(Eastern Canada/US).<br><br>I hope to see everyone
there... as Everyone is welcome. And don't be scared away
by those of us who like to talk code...
<br><br>Tonight's Topic: The future of DHW! Current and past
TC/Addon's, maps, levels and anything else you'd like to chat
about. I'm all for free speach but remember you don't
have to swear to get your point across. <br><br>Hope
to see you all there... <br><br>Greg<br>BrotherTank







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Post ID:483
Sender:mrlard2000man
Post Date/Time:2001-07-14 15:58:30
Subject:Re: I'm Sorry
Message:

If James went that far, and I know this goes
aginst what I've said, maybe it was a good idea to
delete him. I think this is just a major case of (sorry
for swearing) assholism on James' part (if that is a
word). And if James wants to act that way, he will get
NO respect form me.<br><br>I was more mad at how you
kept deleting Brent and Kenny. But that was the past,
and we don't need to talk about it anymore. I'm very
glad this all came together nicely.<br><br>See all of
you at the chat!







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Post ID:484
Sender:kriley8705
Post Date/Time:2001-07-14 20:20:53
Subject:Re: A note to founders of james coding c
Message:

Dude did you not read all the messages? STOP POSTING YOUR COMPLAINTS ABOUT OTHER CLUBS HERE!<br><br><br>-Kenny







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Post ID:485
Sender:mrlard2000man
Post Date/Time:2001-07-14 20:33:14
Subject:Re: A note to founders of james coding c
Message:

Dude did YOU not read all the messages? STOP POSTING YOUR INSULTS OF OTHER PEOPLE HERE!<br><br>lol.







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Post ID:486
Sender:brothertank
Post Date/Time:2001-07-14 23:17:03
Subject:Chat Room is Open
Message:

The Room is open... <br><br>Just scroll down and enter...







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Post ID:487
Sender:ryans42
Post Date/Time:2001-07-15 05:28:30
Subject:Signon.obj
Message:

I just figured out how to compile the source code
for Spear, I got the right version of gamepal.obj and
I understand that right now there is no correct
version of signon.obj which is why some sprites (Trans
and Ubermutant) don't look right in the game (with
the new exe). Does anyone have a correct version of
signon.ob? Please let me know.







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Post ID:488
Sender:Ironman9000
Post Date/Time:2001-07-15 13:50:05
Subject:Re: Signon.obj
Message:

Hey Ryan, that's cool how you actually compiled
the source for Spear. You can actually alter the
color pallete in signon.obj yourself with a hex editor;
me and Dla_one did it for Tekkodaun. The charaters
in the file are actually clusters of 3 that
represent the amounts of Red, Green, and Blue that are
mixed to make every individual color. Instead of using
all 256 shades of each color, it rounds them off to
4; thats why you only see numbers up to 63 (or 3F in
hex. All you have to do is change the "misplaced"
colours around to what they're supposed to be.
:)<br><br>"Geeze, I always thought Chokage was a Spear game in
disquise." - DJ Blazkowitz<br><br>Chris







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Post ID:489
Sender:mcs_amsterdam
Post Date/Time:2001-07-15 22:58:17
Subject:Re: Signon.obj
Message:

Actually, SIGNON.OBJ has nothing to do with the
colors in the game. SIGNON.OBJ handles the opening
screen (with the memory and the hardware indicators).
The sprite colors are handled through GAMEPAL.OBJ. I
managed to extract the Spear palette out of the original
SPEAR.EXE a few months ago. Nowadays, this is no longer
necessary, just download the Wolf3d palette tools from
DarkOne's website (<a href=http://wolfgl.narod.ru/ target=new>http://wolfgl.narod.ru/</a>). If you have
the right palette, some sprites will still look
crappy in FloEdit, but they look OK in the
game.<br><br>Martin.







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Post ID:490
Sender:Ironman9000
Post Date/Time:2001-07-16 02:31:47
Subject:Re: Signon.obj
Message:

Right on. Did you guys go to the chat on Saturday, how many people showed up?<br><br>Chris







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Post ID:491
Sender:tvanputten
Post Date/Time:2001-07-16 12:18:55
Subject:hehehe! Looky here!
Message:

Hi All,<br><br>I was bored again this morning so
I gave TFS Online again a new facelift. All what's
finished now is the layout, but I'll get there. Expect the
new one up tomorrow!<br><br>Meanwhile, check out the
screenshot of it
here:<br><br><a href=http://www.geocities.com/tvanputten/SITE.gif target=new>http://www.geocities.com/tvanputten/SITE.gif</a><br><br>Tristan







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Post ID:492
Sender:mcs_amsterdam
Post Date/Time:2001-07-16 20:27:04
Subject:Re: Signon.obj
Message:

Yes Chris, we did. During the time I was there,
about 8 people showed up. Besides me there was
Brothertank, AReyeP, Quinnsey, Madtux42, MrLard2000man and
Ryans42, if memory serves. I quit about 2.30 am my time
though, because I ran out of La Chouffe
:-)<br><br>Martin.







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Post ID:493
Sender:boytoy_east
Post Date/Time:2001-07-16 23:40:41
Subject:Beta #1
Message:

By next week I will have a beta up and running
for sorcerers wrath!!! Source code is done thats
right all done. The gfx levels and sounds are all that
is left:-). Gfx meaning objs and some walls
characters are all done levels will consist of 2 for the
beta version.







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Post ID:494
Sender:wolf3d4all
Post Date/Time:2001-07-17 23:08:16
Subject:Re: Beta #1
Message:

That's good news, Luke. I'm looking forward to
it.<br><br>P.S. Next time you use my tutorials on your website,
at least take the trouble to review the text. The
line "see my previous post" is still in there.







-----------------------------------------------------------------------------------
Post ID:495
Sender:ryans42
Post Date/Time:2001-07-18 05:00:49
Subject:Re: Signon.obj
Message:

Thanks for everyone's responses. The url you gave
me didn't work though. So the signon.obj is what the
opening screen is. I never would've guessed. Just let me
know what I should do to get to get those applications
from the site, I don't know if anyone else could get
to the site, but I can't.







-----------------------------------------------------------------------------------
Post ID:496
Sender:mcs_amsterdam
Post Date/Time:2001-07-18 20:34:21
Subject:Re: Signon.obj
Message:

Well, I checked the URL again and it's working
fine here. Please try again... if you're still having
trouble downloading the tools, leave another msg with
your email address and I'll send them to you, if you
like.<br><br>MCS.







-----------------------------------------------------------------------------------
Post ID:497
Sender:ryans42
Post Date/Time:2001-07-18 23:37:11
Subject:Re: Signon.obj
Message:

I tried it again. I should've said this last
night but when I opened it, I it would load that banner
at the top then I'd get a message "Internet Explorer
could not open the Internet site
<a href=http://www.wolfgl.narod.ru/. target=new>http://www.wolfgl.narod.ru/.</a> Operation aborted" So I know it's the right URL
but apparently I can't open it.







-----------------------------------------------------------------------------------
Post ID:498
Sender:mrlard2000man
Post Date/Time:2001-07-19 16:40:59
Subject:Happy Day of the Wolf!
Message:

Happy day of the Wolf everybody! <br><br>Chris
and I wrote a quiz for Wolfenstein to test you
knowledge, which should be up on his page anytime soon (I'll
tell you guys when it's up). I'm probably also gonna
post a review of WolfenDoom later today.







-----------------------------------------------------------------------------------
Post ID:499
Sender:mrlard2000man
Post Date/Time:2001-07-19 19:15:30
Subject:Day of the Wolf Quiz!
Message:

<a href=http://angelfire.com/id/choksta/survey.html target=new>http://angelfire.com/id/choksta/survey.html</a><br><br>Hope you like it!







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Post ID:500
Sender:Ironman9000
Post Date/Time:2001-07-19 19:20:48
Subject:"How well do you know Wolf3d?" Trivia
Message:

Man, this Wolfenstein Trivia of yours is gonna be
exciting! You really have to know your levels and storyline
for some of these questions, and I know quite a few
people who are masters in that kind of stuff. It will be
fun to see who will win, because almost everyone in
this club has a wide range of Wolfenstein
smarts.<br><br>If you want to play along, come join us at
<a href=http://come.to/chokage target=new>http://come.to/chokage</a> and support the tradition of "Day of the Wolf".
And if you have any other ideas for celebration, be
sure to mention them in the "Coffee Break" section of
the Trivia. :)<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:501
Sender:mrlard2000man
Post Date/Time:2001-07-19 19:30:55
Subject:Good timing....
Message:

Hey Chris! It's the 500th post!<br><br>Anyway, the two posts are for the same trivia.







-----------------------------------------------------------------------------------
Post ID:502
Sender:Ironman9000
Post Date/Time:2001-07-19 20:10:04
Subject:Re: Day of the Wolf Trivia
Message:

Yeah man, I bet you guys noticed that we just
passed 3000 on wolf3dfanclub too! I like the idea of
having so many wolf3d clubs, it's seems the topics are
more spread out and not ignored as much this way.
Hopefully we'll be able to get past 4000 like in the
original wolf3dclub (that got deleted). Wolfenstein, we
have come a long way baby...<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:503
Sender:ryans42
Post Date/Time:2001-07-19 21:05:50
Subject:Re: Signon.obj
Message:

MCS, go ahead and send me those files at ryans32@...







-----------------------------------------------------------------------------------
Post ID:504
Sender:ryans42
Post Date/Time:2001-07-19 21:07:15
Subject:Re: Signon.obj
Message:

Make that, ryans42@...







-----------------------------------------------------------------------------------
Post ID:505
Sender:mcs_amsterdam
Post Date/Time:2001-07-19 22:46:59
Subject:Re: Signon.obj
Message:

Consider it done :-)<br><br>MCS







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Post ID:506
Sender:boytoy_east
Post Date/Time:2001-07-20 19:49:01
Subject:Sorcerers Wrath beta Complete!!!!
Message:

My beta for sorcerers wrath is finally complete!!!







-----------------------------------------------------------------------------------
Post ID:507
Sender:mrlard2000man
Post Date/Time:2001-07-24 01:10:24
Subject:Slow going...
Message:

No posts in a few days...Oh
well...<br><br>Anyway, did we not have the chat Saturday because Yahoo
was acting weird, or because we weren't having one in
the first place? I was really looking foward to
it...<br><br>...sigh...<br><br>Oh, and also, remeber to take The Wolf3d quiz
at:<br><br><a href=http://www.angelfire.com/id/choksta/survey.html target=new>http://www.angelfire.com/id/choksta/survey.html</a><br><br>Well, I'm out...







-----------------------------------------------------------------------------------
Post ID:508
Sender:Ironman9000
Post Date/Time:2001-07-24 03:35:42
Subject:Yeah, really eh
Message:

Wolfenstein 3d fanclub is dead too. Oh well,
thanks for the times on Episode 5 Greg. I'm having a
competition for racing through the entire game, it will be
crazay. heheh I'm drunk *walks into a wall*... WATCH
WHERE YOU'RE GOING, STUPID WALL!!!<br><br>Chris







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Post ID:509
Sender:quinnsey
Post Date/Time:2001-07-24 12:24:34
Subject:Anyone here?
Message:

I was waiting for the chat on Saturday too but no one came... Strange







-----------------------------------------------------------------------------------
Post ID:510
Sender:brothertank
Post Date/Time:2001-07-24 12:41:50
Subject:Re: Anyone here?
Message:

Sorry Guys... <br><br>I had to DJ a wedding...
did the dinner music and the works... so I was gone
by about 2pm my time and wasn't able to do the chat
thing. I hoped that everyone else would have shown up
and it looks like some of you did, just you missed
each other. <br><br>I'll be around this weekend. So we
can do it again then.
<br><br>Greg<br>BrotherTank<br><br>PS> It's good to see that the messages are back to
normal and that the spirit of the members has returned
to helping those that need it... <br><br>Keep it
up... <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:511
Sender:boytoy_east
Post Date/Time:2001-07-24 14:32:21
Subject:Sorcerers Wrath Beta
Message:

Released today check my site or mr.lowes for it.  Its only beta so some things are alittle out of wack lol....1 level beta with lots of features







-----------------------------------------------------------------------------------
Post ID:512
Sender:Ironman9000
Post Date/Time:2001-07-24 16:56:34
Subject:Re: Anyone here?
Message:

You must have been lucky quinnsey, because Me and
Jack were trying to get onto the chat and yahoo clubs
weren't working correctly. Hopefully we can all be here
this week for one really cool wolfchat. So boy_toy,
you're from Winnepeg? That rocks. Me and Greg are fron
Ontario. I'll check out your game after I play Dungeon
Cephelis. :)<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:513
Sender:areyep
Post Date/Time:2001-07-25 08:43:51
Subject:Re: Sorcerers Wrath Beta
Message:

That's why I couldn't find "Sorcerer's Wrath" on your site yesterday - you hadn't actually posted it yet :)  Looking forward to seeing it Luke - I'm off to download the beta now!







-----------------------------------------------------------------------------------
Post ID:514
Sender:boytoy_east
Post Date/Time:2001-07-25 14:26:00
Subject:Sorcerers Wrath
Message:

<a href=http://members.tripod.com/boytoy31/my_project.htm target=new>http://members.tripod.com/boytoy31/my_project.htm</a>







-----------------------------------------------------------------------------------
Post ID:515
Sender:Ironman9000
Post Date/Time:2001-07-25 21:08:18
Subject:Re: Too many new features
Message:

lol nice index page. Must have taken the wrong
teleport in Sorcerers Wrath when it brought me the da
eastside crips yo... and London she be true to the purple
because eh we mix em blue and spill some red and thats ay
diggedy recipe for yer cookin momma to be down wit da
hood in mua Manitoba groove from dang stylin'
b-witches evwewhere fomo.<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:516
Sender:Schabbs
Post Date/Time:2001-07-26 00:26:56
Subject:Re: Sorcerers Wrath Beta
Message:

Yes, I posted it and there's a link, plus a pic,  on my News Page at <a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br><br>It'll be on my main page in a day or so.







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Post ID:517
Sender:brothertank
Post Date/Time:2001-07-28 14:33:33
Subject:Weekly Chat
Message:

Yep.. Once again it's Saturday... and the day
that we hold the weekly Die Hard Wolfers
Chat.<br>Hopefully, Yahoo Chat will be working properly today and
many members will be attending (Don't I sound
optimistic?).<br><br>Anyhow... the times are as usual...<br><br>I hope to see
everyone there... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:518
Sender:brothertank
Post Date/Time:2001-07-28 22:56:09
Subject:Chat Room Open
Message:

Enter the club chatroom as it's that time again this week... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:519
Sender:madtux42
Post Date/Time:2001-07-30 20:24:10
Subject:Tribute to Chokage
Message:

I had a weird idea come to mind last week. I
thought "Hey, no one has ever made a humerous version of
Wolf3d other than Super Chokage." So I came up with the
idea of making my own version as a tribute to the #1
Wolf3d (humerous) TC.<br><br>Now I am working on
it.<br><br>I hope you don't mind Chris, maybe you could help
me with it?<br><br>/B-)<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:520
Sender:madtux42
Post Date/Time:2001-07-30 20:30:08
Subject:Graphiken saugen?
Message:

Graphic arts suck? What is that suppose to mean?







-----------------------------------------------------------------------------------
Post ID:521
Sender:brothertank
Post Date/Time:2001-07-31 02:05:05
Subject:Re: Graphiken saugen?
Message:

It's a joke between the creators of SOD2.... <br><br>Beta Graphics Suck... is the translation... <br>And of course, Steve's way of having a little fun.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:522
Sender:boytoy_east
Post Date/Time:2001-07-31 02:43:27
Subject:Help me out
Message:

Can someone send me or tell me where to download command and conquer 1?







-----------------------------------------------------------------------------------
Post ID:523
Sender:areyep
Post Date/Time:2001-07-31 03:53:34
Subject:Re: Help me out
Message:

Your best bet would be to try one of the numerous
abandonware sites. Something
like:<br><a href=http://www.top219.org/abandonware/ target=new>http://www.top219.org/abandonware/</a><br>is a good place to start. That's where you can find
a lot of golden oldies that you can't find anywhere
else these days :)<br><br>Oh, btw, I like the grey
"floating" nasties in Sorcerer's Wrath - spooky
:)<br><br>Steve







-----------------------------------------------------------------------------------
Post ID:524
Sender:areyep
Post Date/Time:2001-07-31 04:00:57
Subject:Re: Graphiken saugen?
Message:

As Greg said, it's an in house joke between MCS and myself - my poor attempt at using German to describe some unfinished "beta" graphics I was using!<br><br>Take care :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:525
Sender:tvanputten
Post Date/Time:2001-07-31 11:26:37
Subject:Survey -@Tank
Message:

Hey Greg,<br><br>Nice survey you posted. Like it.
Now, I wonder who voted that it was bad. Hmm.. Have I
got a clue? I guess it
was..........<br><br>YOU!<br><br>If not, I choke my tongue and haven't said a
word.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:526
Sender:brothertank
Post Date/Time:2001-07-31 12:38:15
Subject:Re: Survey -@Tank
Message:

Better Start Choking!<br><br>Why is it that you always assume that the bad comes from me Tristan?  Oh well, guess that's life eh?<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:527
Sender:tvanputten
Post Date/Time:2001-07-31 15:45:37
Subject:Re: Survey -@Tank
Message:

Hahahahahaha! Joke! You fell for it! Hehehehehe.
Just kidding bud, nothing wrong. I just wondered if
you would reply. Still friends eh? Oh, one thing -
can I have sugar with my tongue? ;)
j/k<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:528
Sender:tvanputten
Post Date/Time:2001-07-31 15:47:09
Subject:Re: Survey -@Tank
Message:

PS: I don't always assume that. I never did. Oh
yeah, once .... not anymore as that's WAY FAR behind me
now.<br><br>Tristan<br><br>PS: Join this:
<a href=http://clubs.yahoo.com/clubs/neophyteofwolfenstein target=new>http://clubs.yahoo.com/clubs/neophyteofwolfenstein</a><br><br>:)







-----------------------------------------------------------------------------------
Post ID:529
Sender:tvanputten
Post Date/Time:2001-07-31 15:47:57
Subject:Re: Survey -@Tank
Message:

And um, could you mail me? I can't find your mail adress anywhere. Have you ever?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:530
Sender:wolf3d_extreme
Post Date/Time:2001-07-31 20:07:53
Subject:Greg!!!!!
Message:

hI,<br><br>Remember me? I spoke to you last
night.<br><br>Go and have a look at what i talked him into at
<a href=http://clubs.yahoo.com/clubs/jamescodingclub target=new>http://clubs.yahoo.com/clubs/jamescodingclub</a><br><br>I don't want to spoil the surpise, but i suggest
you should have a look at it.<br><br>- Jack Townsend







-----------------------------------------------------------------------------------
Post ID:531
Sender:mrlard2000man
Post Date/Time:2001-07-31 20:47:02
Subject:Re: Greg!!!!!
Message:

Hey, somebody else in the community named Jack! Cool!







-----------------------------------------------------------------------------------
Post ID:532
Sender:brothertank
Post Date/Time:2001-08-01 01:00:28
Subject:Re: Survey -@Tank
Message:

TVP> Hahahahahaha! Joke! You fell for it!
Hehehehehe. Just kidding bud, nothing wrong. I just wondered
if you would reply. Still friends eh? Oh, one thing
- can I have sugar with my tongue? ;) j/k<br><br>--
End Quote -- <br><br>Not sure what the joke was...
but ok... <br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:533
Sender:brothertank
Post Date/Time:2001-08-01 01:35:32
Subject:Re: Greg!!!!!
Message:

Yep... I remember... <br><br>Thanks, but it
really doesn't matter... I appreciate what you tried to
get him to do... but he still figgures that it was
me... he truely doesn't believe that I had nothing to
do with any poll... and I certainly didn't fake any
screen shots... what they show is what he typed..
<br><br>His appology, while interesting... ended on a very
sour note... maybe that's just his way.. I don't
know... <br><br>Have a good one... <br><br>Greg
<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:534
Sender:david_gebler
Post Date/Time:2001-08-01 03:16:26
Subject:The Wolf3D Editing Club
Message:

<a href=http://clubs.yahoo.com/clubs/wolf3deditingclub target=new>http://clubs.yahoo.com/clubs/wolf3deditingclub</a><br><br>This is the club for those of you who are SERIOUS
about editing Wolf3D, whether it be the graphics, the
source code, or whatever. This is also where I'll be
posting my new tutorials, etc. and I hope you all do the
same!







-----------------------------------------------------------------------------------
Post ID:535
Sender:madtux42
Post Date/Time:2001-08-01 03:34:11
Subject:Neophyte Wolf3d club deleted?
Message:

Anyone know what happened to Tristan's club? I know it was still there earlier today, now it's gone.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:536
Sender:selong_chiang
Post Date/Time:2001-08-01 05:34:55
Subject:Re: Neophyte Wolf3d club deleted?
Message:

thats also what im wondering about! what the hell happened?







-----------------------------------------------------------------------------------
Post ID:537
Sender:tvanputten
Post Date/Time:2001-08-01 08:52:34
Subject:Re: Survey -@Tank
Message:

Dear Greg,<br><br>The joke was(for me) to see
what you would say. A test as how you feel about me
now. But I see you didn't explode into anger, so
that's a good thing.<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:538
Sender:tvanputten
Post Date/Time:2001-08-01 08:54:49
Subject:NEW ADRESS FOR NOW
Message:

Dear members,<br><br>As of Neophyte club: I have
no friggin' idea WHO did it, but at least it's back
up. Now it's here:
<a href=http://clubs.yahoo.com/clubs/neophytesofwolfenstein target=new>http://clubs.yahoo.com/clubs/neophytesofwolfenstein</a><br><br>Not neophyteofwolfenstein but neophyteSofwolfenstein.
OK? Now, I will be very picky with choosing founders
from now on. And I'll contact Maximuspig about this...
If it's true, I wouldn't want him in. But as of now
I don't have a clue WHO did it, so no offense to
anyone. YET.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:539
Sender:maximuspig
Post Date/Time:2001-08-01 10:15:32
Subject:Re: NEW ADRESS FOR NOW
Message:

First of all tristan, I would like to know how
you can delete a club off the yahoo sever. Why are
you accusing me of deleting you club. Why I would I
want to delete your club I think your an alright
bloke. I would like to get into contact with you so
write me an email. <br>AND I DID NOT DELETE YOUR CLUB.
<br><br>Check ya later<br><br>Daniel or
Pig<br><a href=http://pigsdomain.com/wolf3d.html target=new>http://pigsdomain.com/wolf3d.html</a>







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Post ID:540
Sender:areyep
Post Date/Time:2001-08-02 15:37:01
Subject:Re: NEW ADRESS FOR NOW
Message:

Tristan,<br><br>I don't know if I was made a
founder there or not (to be honest I only visited there
the once as I didn't have a shortcut to it here from
work), but rest assured that if you made me a founder, I
wouldn't delete a club unless I was the one that made it
in the first place.<br><br>Take care,<br>Steve







-----------------------------------------------------------------------------------
Post ID:541
Sender:madtux42
Post Date/Time:2001-08-02 21:07:34
Subject:NOOOOOOOOOOOOOOOOOOOO!!!!
Message:

SOMEONE HAS ONCE AGAIN DELETED NEOPHYTES OF WOLFENSTEIN!!!!!!!!!!!!!!!!<br><br>GRR.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:542
Sender:ian_franken
Post Date/Time:2001-08-02 21:53:15
Subject:Re: NOOOOOOOOOOOOOOOOOOOO!!!!
Message:

Well it seems now we've learned a lesson...be
careful who you trust.<br><br>Don't take candy from
strangers and don't give ops to everyone who joins your
club =)<br><br>I could go on and discuss my theories
on who dunnit but I don't think Greg would
appreciate me complaining about another club's problems =) I
will say though that if Tristan puts this club back up
then he should hold off on opping anyone until he has
it straightened out with his other founders. At the
time I rejoined there were only three or four founders
and that included of course Tristan. So one of those
three is obviously your traitor and the same person who
deleted the club the first time around.<br><br>Question
is, which.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:543
Sender:madtux42
Post Date/Time:2001-08-03 01:13:29
Subject:Re: NOOOOOOOOOOOOOOOOOOOO!!!!
Message:

Or we could do like I did. I just made an
unlisted club, you can only join by invitation
(obviously).<br><br>Anyways Ian, if you want to join, just send me your email
address. You can reach me at lburbo@...







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Post ID:544
Sender:selong_chiang
Post Date/Time:2001-08-03 02:28:05
Subject:Chill...
Message:

I dont think maximuspig was the one who deleted the club... I also didnt delete it either. anyway it also couldn't of been anyone who deleted it.. so you can all blame it on yahoo...







-----------------------------------------------------------------------------------
Post ID:545
Sender:tvanputten
Post Date/Time:2001-08-03 08:50:38
Subject:Well...
Message:

Words are coming short for me. I don't have words
for this. Looks like someone <br><br>A) Doesn't agree
with the club(that could be Y!)<br>B) Doesn't agree
with me.<br>C) Made a terrible mistake.<br><br>From
now on, I'll open the club AGAIN at a new adress(We
keep moving dammit! >:( ) and only make founders on
base of trust. No offense to others. I just pick those
who I think can be trused 24:7. That does NOT say the
others aren't reliable. OK?<br><br>New Neophyte will be
at
<a href=http://clubs.yahoo.com/clubs/neophyteofwolf3d target=new>http://clubs.yahoo.com/clubs/neophyteofwolf3d</a><br><br>Tristan







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Post ID:546
Sender:p_olstad
Post Date/Time:2001-08-03 09:33:32
Subject:Re: NOOOOOOOOOOOOOOOOOOOO!!!!
Message:

ian_franken, you say 'straightened out with his
other founders' by that you must mean the first few
ones. But then you say 'one of those three is obviously
your traitor' That's absurd. Anyone who was a founder
when it was deleted could have done it, and it was
almost ten founders in the second club too. Tristan, I
warned you about having to many founders. I think
whoever did it (unless it was Yahoo for some reason) may
have done it to throw suspicion on someone else.
Reading the kind of insinuations mentioned above may
strengthen that impression.<br>Paal Olstad.







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Post ID:547
Sender:brothertank
Post Date/Time:2001-08-03 12:01:06
Subject:Re: Neophytes
Message:

To: Paal, Tristan, and everyone else
involved.<br><br>While I understand your concern and need to find out
who is deleting your club, this clubs message base
isn't the place to do it. <br><br>Sorry, but I think
you would agree that you wouldn't want that club
filled with messages about this club or any other club
for that matter.<br><br>I share your concern about
the deletes, and seeing as only founders can delete a
club, I would be cautious about who was made a
founder.<br><br>This club has 4 - People that I chose specifically
because I felt that they shared the same ideas and goals
I had in mind when I created this club. <br><br>I
hope you solve your quest into who's deleting things,
but for now I ask that you not use this message base
for which to vent about another clubs internal
problems.<br><br>Thanks<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:548
Sender:p_olstad
Post Date/Time:2001-08-03 12:28:27
Subject:Re: Neophytes
Message:

My last message was a reply to ian_franken (a
co-founder of Die Hard Wolfers) who was in fact using this
message board to speculate about who it was who deleted
Neophytes. He indicated that one of the first founders had
done it. Being one of them I had to reply.<br>Paal.







-----------------------------------------------------------------------------------
Post ID:549
Sender:tvanputten
Post Date/Time:2001-08-03 12:42:44
Subject:Re: Neophytes
Message:

Dear Greg,<br><br>All right. I'll stop. You're right. This is a Wolf3D Club, not the local gossip club! It's done.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:550
Sender:madtux42
Post Date/Time:2001-08-03 19:59:30
Subject:Yes another club - To all who want to jo
Message:

Yes, I know. I was tired of all the crap that
flies everywhere, so I made my own Wolf3d club. How
original right? Anyways, You can only join by invitation
only. So if any of you would like to join, post your
email address, or if you feel unsafe about that: send
you email address to my email at
lburbo@...<br><br>Leo<br><br>Definition of Neophyte:<br>1. Beginner or a novice.<br>2. A
new convert to a religion or belief, etc; proselyte.







-----------------------------------------------------------------------------------
Post ID:551
Sender:ian_franken
Post Date/Time:2001-08-03 23:05:11
Subject:Re: Neophytes
Message:

Paal,<br><br>Actually, I had no idea that more
than 3 founders were created since my joining since
I'd joined some time in the afternoon that day and
came back the next day to see it deleted. Under normal
circumstances I would have thought that there wouldn't have
been any more founders than what there were
considering that the club had been deleted once by someone
else.<br><br>Tell me I'm assuming or whatever but at almost any
other club they wouldn't make 6 or 7 people founders
overnight...especially since one of those people may have deleted the
club the first time around...<br><br>Anyway enough of
this at this club.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:552
Sender:brothertank
Post Date/Time:2001-08-04 23:00:10
Subject:Chat Channel on ByteCenter IRC Open
Message:

For those wishing to attend the chat, we are over
on the bytecenter irc server. You need a chat
program like mIRC (<a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a>) and add the
server as www.bytecenter.com port 6667... <br><br>Join
us in the channel "DieHardWolfers"<br><br>Hope to
see you there... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:553
Sender:mrlard2000man
Post Date/Time:2001-08-05 04:43:19
Subject:Wolf 3D Vault!
Message:

I have taken oven The Wolf 3D Vault!
NOOOO!<br><br>Seriously, though, I have many ideas for the future of this
page, but if you have suggestions, I'd love to hear
'em! <br><br>You can mail me at
webmaster@... (which has been passed down to me by Barry) or
wolf007jack@...







-----------------------------------------------------------------------------------
Post ID:554
Sender:ian_franken
Post Date/Time:2001-08-05 21:13:51
Subject:Re: Wolf 3D Vault!
Message:

Dear God, why hast thou forsaken Wolfenstein by
handing it down to MrLard2000Man, thine serpent in the
cesspool of Wolfenstein? *BG* jk<br><br>Anyway, sounds
cool Jack. Best of luck with it...Barry's page was one
of my favorite places to hang out so I hope to see
it become even more successful in the near future. I
hope Barry will be staying with us, though, since I
was a fan of his games.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:555
Sender:areyep
Post Date/Time:2001-08-08 02:42:42
Subject:Project Verdammt
Message:

Hmmm, <br><br>James Ingham's Project Verdammt is
looking interesting, especially the weapon display area
on the new status bar. I've seen something like that
somewhere before, can't quite recall where...<br><br>Not
that it worries me, it doesn't. But seeing as just the
other day I had it pointed out to me by someone that it
bears a striking resemblance to what's being used in
Spear Resurrection, I don't want to have people
emailing me after SOD2's release to query me about this.
So, just for the record, in case in future anyone
tries to accuse me of "stealing" someone else's ideas,
well, point 'em back to this message :)<br><br>Take
care all,<br>Steve







-----------------------------------------------------------------------------------
Post ID:556
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-08-08 06:05:05
Subject:Wassup..
Message:

It's me Kenny heh my other kennyr87 account was flood in clubs,mail, ect.. I didn't use anymore so here's my new one? Like it? Good.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:557
Sender:raljov
Post Date/Time:2001-08-09 15:25:35
Subject:IAN, CHECK YER FUCKEN INBOX!!!
Message:

I'm back.... haven't been able to go on internet
the last 9 weeks.....<br>I dun' play that much d2
anymore, now I most play quake1 team forttress.... but i
will start with wolfenstein again... can anyone tell
me where i can get wolf3d, wolfedit and
mapedit?...<br>/Viktor







-----------------------------------------------------------------------------------
Post ID:558
Sender:ian_franken
Post Date/Time:2001-08-09 21:48:08
Subject:Re: IAN, CHECK YER FUCKEN INBOX!!!
Message:

I DID CHECK MY, uhm, well, '*BLEEPING*'
INBOX...I'M REPLYING AT YOU RIGHT NOW SO GO CHECK YOUR
'BLIPPITY BLEEP' INBOX!!! ;)<br><br>Btw: We can't use
profane language here ;)<br><br>Nice to see you
back.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:559
Sender:raljov
Post Date/Time:2001-08-09 22:29:41
Subject:IIIIAN, IIIIIAN, IIIIAN!!!!!!! [nt]
Message:

<EOM>







-----------------------------------------------------------------------------------
Post ID:560
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-08-09 23:06:58
Subject:Re: IAN, CHECK YER FUCKEN INBOX!!!
Message:

HEY VIKTOR HOW THE FUCK HAVE YOU BEEN DOING? I'VE BEEN DIONG FUCKIGN AWESOME!<br><br>uh yeah







-----------------------------------------------------------------------------------
Post ID:561
Sender:raljov
Post Date/Time:2001-08-10 04:10:23
Subject:Zip yer lip ;P [nt]
Message:

<EOM>







-----------------------------------------------------------------------------------
Post ID:562
Sender:raljov
Post Date/Time:2001-08-10 04:13:55
Subject:Sorry that i said the F word, but......
Message:

Ian had spammed me with angry email when i was
away, and...... i didn't know how to make Ian check his
email and read my replies........ i dunno wh i used
crappy words like that... sorry....<br>oh, damnit, i
always get into flamefests or stuff like that when i
visit yahoo... sorry.....<br>i won't do it again.....







-----------------------------------------------------------------------------------
Post ID:563
Sender:raljov
Post Date/Time:2001-08-10 04:16:01
Subject:What exactly happened to neophytes??
Message:

I heard that it was deleted 3 times or so... who did it?, and why?<br>/Viktor







-----------------------------------------------------------------------------------
Post ID:564
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-08-10 06:39:56
Subject:Re: Sorry that i said the F word, but...
Message:

figures. lol.<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:565
Sender:raljov
Post Date/Time:2001-08-10 14:42:09
Subject:I won't be here this weekend =(
Message:

Well: i love wolfenstein... but i won't be here tomorrow... and not anymore today.... i will be withmy dad this weekend... but i promise to not leave this time ;)<br>/Viktor







-----------------------------------------------------------------------------------
Post ID:566
Sender:ian_franken
Post Date/Time:2001-08-10 21:40:29
Subject:Re: Sorry that i said the F word, but...
Message:

I seriously doubt two emails count as spamming
someone's account, Viktor =) lol<br><br>Anyway, calm
down...noone's going to run up behind you and slap you with a
pig bladder for cussing at Yahoo!...But I might just
for fun ;)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:567
Sender:mrlard2000man
Post Date/Time:2001-08-11 23:13:54
Subject:Chat?
Message:

Hi, are we having the chat tonight? I could've
sworn somebody (I think it was brothertank) posted
something about the chat but I couldn't find
it.<br><br>Also, are we using the same server? Because I have
PIRCH, and there is no listed channel named
"DieHardWolfers" on Bytecenter.







-----------------------------------------------------------------------------------
Post ID:568
Sender:brothertank
Post Date/Time:2001-08-11 23:19:09
Subject:Re: Chat? - Yes... Channel is Open
Message:

Yes.. the chat is on... I'm there with Quinnsey and Jack right at the moment... <br><br>Hope to see more of you there... <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:569
Sender:tvanputten
Post Date/Time:2001-08-12 13:03:48
Subject:Heeeelp!
Message:

I can't get the chat to work! What to do now?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:570
Sender:brothertank
Post Date/Time:2001-08-12 15:13:00
Subject:Re: Heeeelp!
Message:

Not sure what you did or didn't do... but here's
the instructions again:<br><br>Install an IRC Chat
program like mIRC or Pirch..<br>mIRC is available at
<a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a><br>I use Mirc and the following are the instructions
for mIRC.. <br><br>Once it is installed.. Run it..
and it will bring up a window that says: mIRC
Options. Click on the "add" button and add the server for
bytecenter as follows:<br><br>Description: ByteCenter<br>IRC
Server: www.bytecenter.com<br>Port(s): 6667<br>the group
and password settings leave blank...<br>then click
the "Add" button.<br><br>That will take you back to
the options menu... <br>Enter your personal
information into the spaces provided for: Name, E-mail
address, and then choose a nickname that you would like to
be known as, as well as an alternative in case
someone is already online with that nickname.<br><br>Then
all you have to do is click on the: Connect to IRC
Server Button... That will bring you on-line with the
server. Then you can join the channel two ways... first
is by typing:<br><br>/j DieHardWolfers<br><br>and
pressing enter... <br>the second is to click on the
channels Icon up top and it will list the channels
currently on the server. Locate the "DieHardWolfers"
channel and click on it.. <br><br>Hope that Helps...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:571
Sender:madtux42
Post Date/Time:2001-08-12 22:38:19
Subject:I am Leo of Borg
Message:

I am Leo of Borg. Your vswap graphics will be
assimilated, orignality is irrelivent, I will add your
graphics to my own TC, RESISTANCE IS
FUTILE.<br><br><br>-Leo of Borg<br><br>PS. I got really hooked on that
Star Trek Borg thing :)







-----------------------------------------------------------------------------------
Post ID:572
Sender:madtux42
Post Date/Time:2001-08-12 22:40:34
Subject:Re: I am Leo of Borg
Message:

I am Leo of Borg. Your vswap graphics will be assimilated, orignality is irrelivent, I will add your creativity to my own, RESISTANCE IS FUTILE.<br><br><br>-Leo of Borg<br><br>That sounds better. :)







-----------------------------------------------------------------------------------
Post ID:573
Sender:tvanputten
Post Date/Time:2001-08-13 09:15:33
Subject:Thanks Greg!
Message:

Thanks for the instructions again.... That really helped!<br><br>Now I'll be able to go to the chat. AT last! ;)<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:574
Sender:tvanputten
Post Date/Time:2001-08-13 13:20:42
Subject:For everyone busy with web design
Message:

Here's a small list of websites that should help
you on your way to a cool
website:<br><br><a href=http://www.freesitetools.com/ target=new>http://www.freesitetools.com/</a><br>I just found this one. Tutorials, services,
graphics, multimedia - you name it. It's all
there!<br><br><a href=http://www.htmlgoodies.com/ target=new>http://www.htmlgoodies.com/</a><br>A really good site with nothing but HTML,
Javascript, CGI, Pearl and what not
else-programming!<br><br>Hope that helps,<br><br>Tristan<br><br>PS: TFS nearing
completion. Some bugs still occur on floor 3, but then...
when that's fixed the game will go online!







-----------------------------------------------------------------------------------
Post ID:575
Sender:tvanputten
Post Date/Time:2001-08-14 16:41:35
Subject:For everyone busy with MIDI and IMFTOOLS
Message:

Here's a website that should help you on your way
with MIDI:<br><br><a href=http://www2.iicm.edu/Cpub target=new>http://www2.iicm.edu/Cpub</a><br>I just
found this one. A HUGE directory of small programs that
do stuff with MIDI. Check it
out!<br><br><a href=http://www.geocities.com/tvanputten/imf.htm target=new>http://www.geocities.com/tvanputten/imf.htm</a><br>Here you find the IMFTOOLS tutorial by me. Comes in
handy, believe me - even how to edit sounds using
this!<br><br>Hope that helps,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:576
Sender:mrlard2000man
Post Date/Time:2001-08-14 17:45:16
Subject:Re: For everyone busy with MIDI and IMFT
Message:

For midi making, I recommend Anvil Studio, which is completely free, and can be downloaded from <a href=http://www.anvilstudio.com/ target=new>http://www.anvilstudio.com/</a>







-----------------------------------------------------------------------------------
Post ID:577
Sender:etrain271
Post Date/Time:2001-08-15 00:47:25
Subject:Oh a Virus...a harmless virus...
Message:

To everyone that has me on their MSN list:<br>I
recently got a virus from a friend of a friend. It sends
itself to everyone on my MSN list and then sends itself
to everyone on their list, etc, etc...<br><br>The
virus comes as PIC1324(1).EXE. The message says: "Want
to see my new pic" OR "Here's my new pic you wanted"
(the message changes) <br><br>After it puts itself in
your registry, and puts itself in the startup list, it
adds a folder called Messenger1324 in drive C:.<br>In
this folder is a little readme which
reads:<br><br>---------------<br>I come in piece. My name is Jerry.<br>The purpose
of me is to spread. I'm not annoying, nor
dangerous.<br><br>How to remove me:<br>1) Click Start, select Run. The
Run dialog box pops up.<br>2) Type: msconfig The
System Configuration Utility pops up.<br>3) Click the
Startup tab at the top. In the list, find MsgSprd,
Messenger, or pic1324, uncheck, press Apply, then press
Ok.<br>4) Restart your computer Or press Ctrl - Alt - Del,
select MsgSprd from the list, then press End
Task.<br><br>You may freely delete the files or the
'C:\Messenger1324' directory.<br>---------------<br><br>Also in the
folder is a text file for everyone on your MSN list that
it spreads to! Nice virus eh?<br> <br>The virus says
that it is harmless and isn't annoying but for those
that get the virus, it can be quite the opposite. It
adds 2kb for everone that it sends itself to (if you
have lots of people on your MSN list it can add up!),
and every time you log on to your computer, it says:
ERROR: Cannot open file.<br><br>At the moment, Scott and
I are creating a virus that will be similar to this
one. We hope to send it to the original sender of the
virus :) we are going to add a stats manager on it so
that we can see how many people it spreads to. Don't
worry if you get it though, it will be less harmless
than the most harmless virus.<br><br>This has been a
warning from me to all those on my MSN list. Heads up.
and DON'T except PIC1324(1).EXE from ANYONE!!







-----------------------------------------------------------------------------------
Post ID:578
Sender:selong_chiang
Post Date/Time:2001-08-15 03:10:01
Subject:Re: Oh a Virus...a harmless virus...
Message:

ure lucky its harmless... ive had like 5 virus on my computer before...<br>*nnneeeeeddd aaaa nnnneeewww PPPCCCC!!!!!*







-----------------------------------------------------------------------------------
Post ID:579
Sender:ian_franken
Post Date/Time:2001-08-15 09:28:24
Subject:Re: Oh a Virus...a harmless virus...
Message:

Well I've never had a virus before in all my
years online...I'm totally virus free...NEVER been
tainted...NEVER been touched...<br><br>I might as well walk
around on a dark night in New York with a sign on my
back in that says "Please kill me", lol ;)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:580
Sender:etrain271
Post Date/Time:2001-08-16 00:04:30
Subject:Re: Oh a Virus...a harmless virus...
Message:

You guys are lucky! I get a virus about once every month. It's a good thing my anti-virus is working or I wouldn't be writing this at the moment :P







-----------------------------------------------------------------------------------
Post ID:581
Sender:selong_chiang
Post Date/Time:2001-08-16 00:15:13
Subject:Re: Oh a Virus...a harmless virus...
Message:

hey man, ure just like me... <br><br>"MMMMMuuuussstttt gggeeetttt aaaa nnnneewwww cccommmmpppuuutteeerrr!!!!!"







-----------------------------------------------------------------------------------
Post ID:582
Sender:ian_franken
Post Date/Time:2001-08-16 05:25:51
Subject:Re: Oh a Virus...a harmless virus...
Message:

I got a free 30GB Hard Drive (works great), plus
a 4x4x24x CD-RW (for $20, works fine too), tons of
floppy drives, all the cable, the case, the extra HDDs,
Windows 98 discs as far as you can see and of course a
56K modem with nice mods...All in all free except for
the $20 I spent on the CD-RW (OH I'M SOOO IN DEBT!
;). Only things I need: decent Motherboard and
processor and a few megs of RAM and new computer for me
right there. Less than $200. What's stopping me? No
freakin' time :P lol<br><br>I don't need some 500GHz
Pentium 12 with 1,000 GB of RAM...long as it can run
Wolf3D, FloEdit, and a few other FPS games, I'm set
;)<br><br>-Timeless Wonder







-----------------------------------------------------------------------------------
Post ID:583
Sender:selong_chiang
Post Date/Time:2001-08-17 02:19:30
Subject:Re: Oh a Virus...a harmless virus...
Message:

OK, stop ure making me jealous... ;) j/k







-----------------------------------------------------------------------------------
Post ID:584
Sender:tvanputten
Post Date/Time:2001-08-17 11:16:10
Subject:TFS 3.0 BETA RELEASED
Message:

Achtung Meine Herren, I've just released the demo
of TFS 3.0
at<br><a href=http://www.wolfenstein3d.co.uk/tfsbeta.zip target=new>http://www.wolfenstein3d.co.uk/tfsbeta.zip</a><br><br>It's fully playable, but still contains some bugs.
Please tell<br>me what you think and report bugs at
tvanputten@... .<br><br>Consider this demo a version in the line
of Totengraeber's "Phases".<br>This is, essentially,
Phase I of TFS 3.0 . I didn't want to keep
you<br>people waiting so long for a new version. So I decided
to release this<br>version before it's fully
finished. Feel free to distribute it on your<br>website.
That's allright with me. Really ;) You are even(!)
allowed<br>to use resources of the game(graphics, sounds, the
works). How's that?<br><br>Anyway, I'll be out for 2
weeks, so don't expect me to mail back that<br>early.
OK?<br><br>Sincerely,<br><br>Tristan van
Putten<br><a href=http://www.wolfenstein3d.co.uk/tfsbeta.zip target=new>http://www.wolfenstein3d.co.uk/tfsbeta.zip</a>







-----------------------------------------------------------------------------------
Post ID:585
Sender:Ironman9000
Post Date/Time:2001-08-17 15:59:27
Subject:Re: Tribute to Chokage
Message:

Sounds really interesting Leo. A tribute to a
game is way more exciting than an award in my opinion.
If you're still making it, I'm looking forward to
seeing what you enjoy about Chokage; and all the secrets
you can uncover! There's a few other games I like
that are humorous; like BarRoomBlitz, Pots and Pans,
and Superstevenstein. I'm honored that you picked
mine. Have you ever made any funny add-ons? I have
zillions of new ideas, but haven't really taken a stab at
doing much with them yet. Sure, I can help you out with
your Tribute if you want... cheers dude,
:)<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:586
Sender:areyep
Post Date/Time:2001-08-18 02:28:49
Subject:Re: Tribute to Chokage
Message:

I can remember some years back I thought about
making an add on based on McDonald's - y'know, Big Macs
as bosses, Ronald himself as the final boss,
Hamburglar etc. Junior Burgers and cheese burgers as
standard enemies, all dying in an explosion of lettuce and
pickles. The sprites would be easy as they'd look much the
same from any angle being that hamburgers are
generally round. Perhaps the player could be Colonel
Sanders...<br><br>Catch ya's all :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:587
Sender:mrlard2000man
Post Date/Time:2001-08-18 03:00:53
Subject:Coding question @brothertank
Message:

I would e-mail, but I don't know your e-mail
adress.<br><br>Well, I tried the no ammo on a certain level thing, and
it doesn't compile. The compiler said that I was
missing a semi-colon on one line, even though it was
there! So I deleted the no-ammo part, and it now says I
am missing a semi-colon that also is there on some
line of Wl_agent.c! (the break; after case bo_clip:
)<br><br>So, is there something wrong the
compiler?<br><br>Btw, I think I can be there at the chat.<br><br>P.S. I
haven't got the end-level trigger to work correctly
either.







-----------------------------------------------------------------------------------
Post ID:588
Sender:brothertank
Post Date/Time:2001-08-18 11:51:12
Subject:Re: Coding question @brothertank
Message:

Hi Jack... <br><br>Hmmm... I've missplaced the
text file that I did up for you with the code... At
the chat, send it back to me and I'll fix it up for
you.. not a problem. Should only take a few
minutes..<br><br>As for the end-level trigger.. I'm wondering what
other changes you might have made to the code. We'll
talk at the chat.. <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:589
Sender:brothertank
Post Date/Time:2001-08-18 17:09:25
Subject:Die Hard Wolfers Weekly Chat
Message:

As the title says, it's a weekly thing that we
like to do around here. Members can join the chat and
talk about anything, but some of us do like to talk
code. It's open to everyone, so we hope to see you
there.<br><br>Where is it: <br><br>It's on the ByteCenter Irc Chat
Server<br><br>When is it: <br><br>It's at 5:00pm EDT here in
Canada... the times for the other times zones are as
follows...<br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New
Zealand<br><br>-----------------------------------------------<br><br>How do you get there... You need a chat program like
mIRC or Pirch. mIRC is available from
<a href=http://www.mirc.co.uk target=new>http://www.mirc.co.uk</a> .. Install the chat program and enter the
following information:<br><br>On the options menu, click on
"ADD" and add the server Description "ByteCenter". For
IRC Server type in "www.bytecenter.com" and for Port
use "6667". then Click "ADD" and the server will be
configured... Now on the "Options Menu" enter the rest of the
information required, choosing a nickname for yourself... and
then click on connect. Once you are connected... there
are two ways of getting to the channel... In the
"Status Window" type /J DIEHARDWOLFERES and press
enter... or Click on the channel list icon and then double
click on the channel "DieHardWolfers"<br><br>That's all
there is to getting there... So I hope to see a few of
you there... as well as the regular "DieHards" who
haven't missed a chat.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:590
Sender:madtux42
Post Date/Time:2001-08-18 21:58:49
Subject:Re: Tribute to Chokage
Message:

Geez, finally people respond to my message
wayyyyyyyyyyyyyyyyyyyyyy back on July 30 :)<br><br>Yeah, I liked yours the
best Chris. BTW could you send/post BarRoomBlitz on
your site for me? Everywhere I go, I can't find an
active working link for the TC. <br><br>I might look to
you for some help on this, so be prepared.<br><br>I
am using some gfx I ripped from the Nintendo using
Nesticle (NES emulator), so it should be kinda weird.
:)<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:591
Sender:selong_chiang
Post Date/Time:2001-08-19 06:39:03
Subject:Re: Die Hard Wolfers Weekly Chat
Message:

Hey, how long does the chat last?.... I'm usually busy on saturdays and sometimes i get back at 3 or 4 pm, (pacific US time), and i unfortunatley always miss the chat.<br><br>sam







-----------------------------------------------------------------------------------
Post ID:592
Sender:ian_franken
Post Date/Time:2001-08-19 12:23:09
Subject:Re: Die Hard Wolfers Weekly Chat
Message:

I tried to enter the chat somwhere around 6:30pm CST but I guess it already ended. Either that, or my IRC client is wonky...lol<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:593
Sender:mrlard2000man
Post Date/Time:2001-08-19 14:09:01
Subject:Re: Die Hard Wolfers Weekly Chat
Message:

No, it ended pretty early... I was kinda suprised.







-----------------------------------------------------------------------------------
Post ID:594
Sender:mrlard2000man
Post Date/Time:2001-08-19 14:13:53
Subject:Neophytes Club deleted again?
Message:

I know this is sorta off topic, but it looks like the Neophytes of Wolf3d club has been deleted yet again. Either that or yahoo is screwing up my computer...







-----------------------------------------------------------------------------------
Post ID:595
Sender:ian_franken
Post Date/Time:2001-08-19 18:17:36
Subject:Re: Neophytes Club deleted again?
Message:

Nope, I got the same message on my comp.
Apparently, someone decided to off the club...again.
<br><br>Oh well...we'll see what Tristan's decision is this
next time around...keep it or leave it dead this
time.<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:596
Sender:selong_chiang
Post Date/Time:2001-08-19 20:46:04
Subject:Re: Neophytes Club deleted again?
Message:

Was it something i said?







-----------------------------------------------------------------------------------
Post ID:597
Sender:david_gebler
Post Date/Time:2001-08-22 02:00:34
Subject:We can figure out who did it!
Message:

Or at least...we can make a start. We need to
determine who were founders common to ALL Neophyte clubs?
When did all the deletions start? Was it when someone
new came to the community or what? Obviously, Tristan
isn't the man, so who is it? We could figure it out if
we tried...<br><br>-Dave







-----------------------------------------------------------------------------------
Post ID:598
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:599
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:600
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:601
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:602
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:603
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:604
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:605
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:606
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:607
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:608
Sender:ian_franken
Post Date/Time:2001-08-22 15:22:51
Subject:Castle Wolfenstein
Message:

Yes, I'm hard at work on my site. I've been
blocked on a layout idea but I think I may have that
solved very soon. Yep, it takes a long time but I figure
a decent site is well worth the wait...and I really
feel CW IV will be one of those better sites (already
runs circles around the previous CW versions!).
Anyway, stick with me as I'm working on it every chance I
get...I've got some overtime coming up but eh, that's what
laptops are for, right ? =)<br><br>I hope to have it out
by the beginning of September, and I'm going to push
for it as much as possible. If it's not out then,
don't worry -- I have not canceled it, simply ran
behind schedule =)<br><br>Anyway, to refresh your
memory: yes, I do have a purpose in this
community!!<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:609
Sender:mrlard2000man
Post Date/Time:2001-08-24 00:33:12
Subject:Re: Kenny and Sam are my bitches...
Message:

or Moi could've said "Mais j'aime Food Club..."
or something that sounds or is spelled similar to
the square of the hypotenuse of pie, which is not
like pi, because apple pies have serrated edges (at
least some of them do...)<br><br>Ahh...Corn
Flakes...The Breakfast of Sad Losers Everywhere...







-----------------------------------------------------------------------------------
Post ID:610
Sender:brothertank
Post Date/Time:2001-08-24 01:21:51
Subject:Language - Accusations - NonSense
Message:

Just to let you know, I have deleted the last
little tirade of messages. I don't think it's in the
best interest of DHW that you post messages flaming
each other over something that doesn't even concern
this club. <br><br>Who deleted Neophytes... Who cares!
This is the DieHardWolfers Club. <br><br>Now everyone
to neutral corners and play
nice!<br><br>Thanks<br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:611
Sender:selong_chiang
Post Date/Time:2001-08-24 08:17:27
Subject:Re: Language - Accusations - NonSense
Message:

Yeah, i tried to advoid it but kenny just started cussing me for no reason. and jack, shut up!







-----------------------------------------------------------------------------------
Post ID:612
Sender:selong_chiang
Post Date/Time:2001-08-24 08:22:30
Subject:Bulls***
Message:

Everyone shutup, I've had enough of this crap.







-----------------------------------------------------------------------------------
Post ID:613
Sender:mrlard2000man
Post Date/Time:2001-08-24 17:01:23
Subject:Re: Bulls***
Message:

Calm down, Sam. I was obviously joking, and Kenny is just Kenny, and can be an extreme @$$hole.







-----------------------------------------------------------------------------------
Post ID:614
Sender:james_ingham_2001_13
Post Date/Time:2001-08-24 22:08:01
Subject:Greg...
Message:

Greg mail me at<br><br>webmaster@...<br><br>You said you wanted to talk about something. (Yahoo Messager)<br><br>James<br><br>P.S Please don't delete me..







-----------------------------------------------------------------------------------
Post ID:615
Sender:mcross17
Post Date/Time:2001-08-25 02:09:12
Subject:Re: Language - Accusations - NonSense
Message:

Bout' time, still the two little ninnies won't stop fighting. Check the latest posts.







-----------------------------------------------------------------------------------
Post ID:616
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-08-25 06:42:43
Subject:Re: Bulls***
Message:

only when I want to be lol<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:617
Sender:Ironman9000
Post Date/Time:2001-08-25 15:19:30
Subject:Human behaviour is fun to analyze...
Message:

Kenny is cool, anyone who doesn't see that is ...
well, COOL!!! Yes, because we are ALL cool and no one
can stop us. Humans rock, I love being part of this
great legion of intellectual and sexy creatures!
:)<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:618
Sender:tvanputten
Post Date/Time:2001-08-25 16:23:56
Subject:To all
Message:

Hi all,<br><br>Not much time. Whoo whoooo
whoooo.... What the heck is wrong? I see NEO is deleted
again. Well, all you guys, feel like me: Don't give a
damn. I just forget it and it'll be fine. What gives if
it got deleted? And stop accusing each other. The
one who did it knows he did... that's
enough.<br><br>Sorry that I'm not around much - my granddad isn't
going well. I won't be able to reply to mails either.
Please wait until next thursday.<br><br>PS: Someone
please tell me what the heck the fights were about?
About Neo? Hmmm... that stinks, really. Plus... it was
just a club. Not a friggin' bank vault!!!!! >:( Now
everyone stop accusing.<br><br>OK?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:619
Sender:Schabbs
Post Date/Time:2001-08-26 22:32:07
Subject:Operation: - Kill BJ
Message:

This is a new 60 level add-on for Wolf3D by
Richard Kelly. All levels are new and of a high standard.
There are no new objects but there are many interesting
new wall designs. Needs the full version to play, but
follow the instructions in the text file. <br><br>You
can get this from my news page. There's also a few
other recent sets there like Pablo Dictter's '5th', and
'Operation: Scorpion' by
Tornado.<br><br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







-----------------------------------------------------------------------------------
Post ID:620
Sender:selong_chiang
Post Date/Time:2001-08-26 23:14:41
Subject:Re: Bulls***
Message:

yeah thats true, the same goes for me. ;)







-----------------------------------------------------------------------------------
Post ID:621
Sender:Ironman9000
Post Date/Time:2001-08-29 15:13:18
Subject:Re: Nazi's @ Mickey Dee's ?
Message:

Yeah Steve,<br><br>A Wolfenstein game set inside
a McDonalds restauraunt would be pretty funny. But
why the heck would you want to shoot my tasty
burgers? Geeze, I don't think lead is high in any vitamins
man. I could see if maybe you had to shoot cows...
than they could magically transform into beef patties!
Or have it so the TREASURE are the burgers, and the
boss can be "Hamburgler", who tries to steal the
burgers before you; thus making a 100% treasure ratio
even harder! And all the voice samples can be replaced
by old ladies who say stupid compaints like "my
fries are too cold!" and "excuse me! I asked for NO
tomato on that Ice Cream!", which will really make you
want to fill the fry hopper with grill acid and attach
it to the end of coke dispensor for extra
squiratious toppings on your McHuman SUSHI!!! Ah damn, no
more bullets, guess you'll have to use the knife,
which is now replaced with a DriveThru Window that
says: "How may I take your order?" everytime you bash
them over the head. :)<br><br>Chris<br>p.s. I remember
someone telling me about this guy who was pretty thin; he
started to eat Big Mac's everyday for 10 years and now
he's over 700 pounds!~







-----------------------------------------------------------------------------------
Post ID:622
Sender:james_ingham_2001_13
Post Date/Time:2001-08-30 00:23:37
Subject:Bug Fixing Help!
Message:

Hi,<br><br>I need someone to help me out with my
add-on. I have many bugs. Expecially with the F? keys. If
anyone would like to help, then mail me at
webmaster@... and i'll send you the game and source
code.<br><br><br>James Ingham







-----------------------------------------------------------------------------------
Post ID:623
Sender:brothertank
Post Date/Time:2001-08-31 00:34:57
Subject:Re: Bug Fixing Help!
Message:

Seeing as you've asked nicely, I could try and
remove the bugs from your current code problems.<br>If
that's ok with you. Let me know... via message here...
and we can arrange a time to transfer the necessary
files.. <br><br>Greg







-----------------------------------------------------------------------------------
Post ID:624
Sender:tvanputten
Post Date/Time:2001-08-31 16:38:29
Subject:Yippieeeeeeeee!
Message:

Hi all,<br><br>A quick message to explain where
the heck I've been. My granddad had
throat-cancer(which gave problems with eating), which is why I wasn't
around. Now, my granddad just came home. The hospital has
removed the cancer with some laser thing(I don't know
about it much), so I'm really happy.<br><br>I'm now
working on a new site design for TFS. Anyway, expect to
have a reply at mails sent to me by tomorrow.
OK?<br><br>Take care all,<br><br>Tristan.<br><br>PS: Greg, is it
OK if I come to the chatroom tomorrow one hour
earlier? Because 11pm is a little late for me... ;) Thanks
in advance.<br><br>PPS: Kenny, mail me!







-----------------------------------------------------------------------------------
Post ID:625
Sender:ian_franken
Post Date/Time:2001-08-31 21:41:33
Subject:Computer down
Message:

Hey all,<br><br>My computer just decided it
wanted to die on me so I'm kinda stuck without my
Wolf-machine, therefore there won't be much progress on my site
(if any) for a while. Well, I've always wanted to get
a new computer...guess now's the time :P
<br><br>Anyway, I won't be around much as everything on my comp
is down now (I'm not totally sure yet but I think
the hard drive interface is the problem). I still
have this computer but all my stuff is on (or was on)
my actual workhorse.<br><br>I'm not sure when things
will be back up, but when they are, they'll be, well,
back up :)<br><br>Anyway, if you want something, write
at me as I won't be able to visit here much...busy
with everything and now this ;)
lol<br><br>-Ian<br><br>americannightmare@...<br>giantspiders@...







-----------------------------------------------------------------------------------
Post ID:626
Sender:madtux42
Post Date/Time:2001-09-01 16:42:08
Subject:Anyone know Nayt?
Message:

Any of you know Nayt's email? I have to find out why I can't access his site - which also hosts my site. Seems it's been down for some time.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:627
Sender:quinnsey
Post Date/Time:2001-09-01 21:37:07
Subject:Re: Anyone know Nayt?
Message:

Hi Leo,<br>I don't know if this is right but according to his Yahoo profile it's nayts2@...<br>Good Luck







-----------------------------------------------------------------------------------
Post ID:628
Sender:james_ingham_2001_13
Post Date/Time:2001-09-02 19:03:32
Subject:Re: Bug Fixing Help!
Message:

Hi,<br><br>I'd rather send it you that put it up
for a download (incase anyone finds it). You haven't
really heard whats wrong yet, so here it is:<br><br>When
you pres F1, F2, F anything the game crashes. The
background effect works, but if you manage to get F? to work
the backgroun picture goes all white and pink. If you
watch the pictures at the begining, if it needs the bg
picture it goes white and pink and if you press start
through it it crashes the game. Also, the screensize is
constantly in small size, if you try to change it the game
crashes.<br><br>That's about it for now. Mail me at
webmaster@... and we'll arrange how i'll send it to
you.<br><br>James<br><br>P.S I hope we can be friends now and i'm sorry for
everthing i've done.







-----------------------------------------------------------------------------------
Post ID:629
Sender:cjsgamingdungeon
Post Date/Time:2001-09-03 00:14:06
Subject:wolfenstein sequels. . .
Message:

For all those who may be interested in a
wolfenstein sequel i have set up my website which is intented
to help makes new version of classic games
available. One of which is wolfenstein 3D. I have wrote a
page on how a new version could be created and what it
would include. if anyone interested in the ideas then
if would be very good if they put a note on the
forum on my page (link on the right hand side). Then we
can get a disscussion going i can invite someone who
has worked on programming with wolfenstein before.
Then it will carry on from there and we will have
another more varied version of the game.<br>It will need
half a dozen people to have a read and post a comment
on the forum to start it off.<br><br>please have a
quick look at www.geocities.com/cjsgamingdungeon<br>and
write a note on the forum<br><br>thank you







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Post ID:630
Sender:madtux42
Post Date/Time:2001-09-03 06:53:12
Subject:Nevermind
Message:

I just checked out nayt.net (9.3.01 12:43am), seems the server is permanently down....<br><br>-Leo







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Post ID:631
Sender:wolf3d_boy
Post Date/Time:2001-09-04 17:24:46
Subject:Hello
Message:

Hi, I just joined and I wanted to know if anyone knew how to add a crosshair, Just something that shows where I am aiming.<br><br>~Ryan~







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Post ID:632
Sender:wolf3d4all
Post Date/Time:2001-09-04 21:18:16
Subject:Re: Hello
Message:

Hi Ryan,<br><br>Welcome to the club, hope you'll
enjoy your stay here :-)<br><br>You can add a crosshair
as follows:<br><br><br>In WL_DRAW.C, do a search for
the following
line:<br><br>		SimpleScaleShape(viewwidth/2,SPR_DEMO,viewheight+1);<br><br>Now add the following line after this
one:<br><br>		SimpleScaleShape(viewwidth/2,SPR_YOURSPRITE,viewheight+1);<br><br>Replace the YOURSPRITE with the name of the sprite you
want to use for your crosshair.<br><br>Hope this
helps.<br><br>Martin.







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Post ID:633
Sender:brothertank
Post Date/Time:2001-09-05 04:10:42
Subject:Re: Hello
Message:

Hi Ryan,<br><br>And welcome to the club. If you
follow Martin's instructions, you will get a crosshair
cursor. If you have any questions about the code, feel
free to ask. I'm sure one of the members will be happy
to help you out if they
can.<br><br>Greg<br>BrotherTank<br><br>PS> Just noticed that there was one thing missing...
Add the line after the #endif otherwise the crosshair
will only be viewable when you kill the last boss.







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Post ID:634
Sender:wolf3d_boy
Post Date/Time:2001-09-05 11:57:55
Subject:My club
Message:

Hi, Anybody please join my club at WWW.YAHOO.COM/CLUBS/WOLF3DBLAKESTONEDUKE<br><br>         ~Ryan~







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Post ID:635
Sender:brothertank
Post Date/Time:2001-09-06 00:25:43
Subject:Re: My club
Message:

Ryan... <br><br>While it's nice to start up a
club, it's generally frowned on for one to advertise it
in another club without asking permission.
<br><br>Also, when you need help with a problem in the code...
It's nice that members help you out... <br>You know we
don't mind helping... but when you go and post a
tutorial on how to do something immediately in your own
club after asking how to do it here... the least you
can do is give credit to those that helped you. That
is if you ever want help in the future. That's
basically stealing from the hand that fed you and
definitely not appreciated.<br><br>Anyhow... Enough said...
<br><br>Greg<br>BrotherTank







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Post ID:636
Sender:wolf3d_boy
Post Date/Time:2001-09-06 01:05:37
Subject:Sorry
Message:

I am so sorry that I did that, I feel so stupid.<br>I did not know.<br><br>_ryan_







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Post ID:637
Sender:p_olstad
Post Date/Time:2001-09-08 15:27:00
Subject:Downloads
Message:

Hello. None of the downloads on my site
are<br>accessible for the time being. I don't know why. I'll have
to check it with my web provider. Hopefully the
problem will be solved. I am sorry for
any<br>inconvenience.<br>Paal Olstad (Poet)







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Post ID:638
Sender:p_olstad
Post Date/Time:2001-09-09 11:54:03
Subject:Re: Downloads
Message:

The matter mentioned below is now fixed.<br>Paal.







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Post ID:639
Sender:tvanputten
Post Date/Time:2001-09-10 11:34:38
Subject:Hi all, I'm finally back(read this all)
Message:

Dear all,<br><br>Well, after 2 weeks of being
gone, I'm finally back to the world of Wolfenstein!
Yah, that sure feels better. Reasons for my absence
were as follows.<br><br>* My granddad currently
suffers liver-cancer(nono, not deadly as I thought
earlier; he'll have trouble with eating and drinking, but
he's getting some special food to bypass the
problems);<br>* My parents had 2 weeks holiday so we've been away
much plus been with my grandparents;<br>* My
Internet-PC crashed hopelessly last week. Damn thing. He's
currently in repair, so I'll have him back this
weekend.<br><br>Then, I heard that there's been a fight about the
re-deletion of Neophyte. I don't understand. Why would it be
necessary to point to someone? I jsut start over AGAIN and
AGAIN until it stays on. No matter how long it's going
to take. But I've learned a lesson; no one else but
me will be a founder. Plus, to be sure no one messes
with the club, I've altered my password and settings.
So now, no more discussions about Neo.
OK?<br><br>I'd like to thank all those who've already mailed me
about TFS 3.0... I appreciate your comments. Everyone
who haven't seen the game yet, get it at
<a href=http://www.geocities.com/tvanputten/ target=new>http://www.geocities.com/tvanputten/</a><br>And send me comments at
tvanputten@...<br><br>What else has happened? Well, I've been designing
ANOTHER new site layout for TFS 2001. See a pic of it at
<a href=http://www.geocities.com/tvanputten/site.gif target=new>http://www.geocities.com/tvanputten/site.gif</a> . The site will a 100% Editing Website. So it'll
include, next to coding:<br>Graphic editing;<br>Sound
editing;<br>Map editing. And other things too. If you have any
suggestions, mail them through: tvanputten@... . I'm
going to work hard on the site, but don't expect it to
be up until the end of September. I have another
site to finish first... one I haven't touched for
weeks - for which I'm sorry(eh Brian? :).<br><br>Well,
back to TFS: When I've finished it(in give or take 3
weeks), I'll release ALL source material. That
includes:<br><br>* Tons of unused graphics - be it VSWAP or
VGAGRAPH, or even 24-bit concepts(a mere 100 in one
directory alone!);<br>* Unused sounds;<br>* Unused
code;<br>* The 3.0 source code;<br>* MapEdit data
files;<br>* Fonts I've used for various things;<br>* Old
storylines;<br><br>Well, you know. Stuff I won't be using anymore. It's
always fun to see what someone else can do with the old
stuff from my hard drive. Plus it can save you time if
you need something. I take it that I'll make separate
ZIPs for these things, or else you'll have to keep
downloading until Christmas Eve ;). Hmm... maybe release it
as a Christmas present? Nice idea
there...<br><br>Well boys and girls, thanks for listening ;) (rofl j/k
about the boys and girls thing ;). Please, please,
pleaaaseeeee mail me about what kind of tutorials you'd like
to see on the new TFS site so I can get an idea of
what to write....I'll now get my butt to work on
answering the emails I've received. Take care and see you
later!!<br><br>Oh yeah, take a look at the photos section under
"Enigma" and start wondering what the heck I'm doing...
;)<br><br>Tristan<br><br>PS: KENNY! MAIL ME!







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Post ID:640
Sender:madtux42
Post Date/Time:2001-09-11 20:00:53
Subject:A moment of silence
Message:

I would like to ask all of you from around the
world to take a moment of silence. Some of you may or
may not know, but the New York Trade Center Towers
were hit by two Boeing 767 airliner planes, the
Pentagon was also hit by another plane but no lives ( I
think ) were lost when the plane hit the Pentagon.
Another plane has also crashed near Camp David, but never
reached its intended target, and one more plane is out
there missing. I just ask that you all pray for the
safety of the United States; strength, and courage to
continue on as a free nation that is now under possible
war.







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Post ID:641
Sender:mrlard2000man
Post Date/Time:2001-09-11 23:16:07
Subject:Re: A moment of silence
Message:

Agreed. <br><br>I'm sure everybody knows by now,
though...<br><br>The real tragic thing is that this even just
blinsided everyone, but I wouldn't jump to conclusions and
say that this is war just yet, because even though
the president is not the brightest bulb, there are
many smart people in Washington who will be doing all
they can to prevent war from hapenning.







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Post ID:642
Sender:etrain271
Post Date/Time:2001-09-12 04:43:14
Subject:looking away from the wars for a sec...
Message:

Very bad thing that happened but not all things
are bad!<br><br>If you've been wondering where I've
been for the past year or 2 :P, You're about to find
out!<br><br>During the days I've been gone, I have been working on
my wolf3d website, The Wolf3d Realm.<br><br>The
layout is about 85% done but the content is only about
23% done. After I get the layout done, the content
will come in VERY fast though.<br>(Note: there is no
URL at this time so don't ask :P)<br><br>I've also
been working on my add-on WolfEx, re-started for the
12th time because of major source changes, advances in
technology and stuff like that. Just to tell you all now, I
wont be doing much with it until I can see what
FloEdit 2.0 has to offer.<br>I have recently made 6 new
walls, and about 6 new guns. I also wont be working on
it until my Wolf3d site is up and running as well so
don't wait up.<br><br>I've also been working on other
projects (not wolf3d related) as well. I'm pretty busy
24/7 but if you want to drop me a line you can always
reach me:<br><br>My name: CHAD Allard<br>On MSN -
etrain271@...<br>ICQ - 118373134<br>AIM - Angelmech1<br><br>cya all
later <br>~CHAD~







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Post ID:643
Sender:wolf3d_boy
Post Date/Time:2001-09-12 14:29:07
Subject:Hello
Message:

Hi, How do I make a enemy drop a item every time
they get shot? Not when they die, But when they get
shot, Please tell me, I will give you credit unlike I
did last time, And I`m still sorry for posting my
club, But I just need to know this one
thing.<br><br>~Ryan~







-----------------------------------------------------------------------------------
Post ID:644
Sender:wolf3d4all
Post Date/Time:2001-09-12 21:49:19
Subject:Re: Hello
Message:

In WL_STATE.C, do a search for <br><br>NewState
(ob,&s_grdpain);<br><br>replace with:<br><br>{<br>NewState
(ob,&s_grdpain);<br>PlaceItemType (bo_whatever, ob->tilex,
ob->tiley);<br>}<br><br>Instead of bo_whatever, insert any bo_thing you like
(e.g. bo_gibs will drop bloody bones)<br><br>Repeat
this step for all other enemies below these
lines.<br><br>MCS.







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Post ID:645
Sender:quinnsey
Post Date/Time:2001-09-13 21:54:00
Subject:The third great war?
Message:

"In the year of the new century and nine months,
<br>From the sky will come a great King of Terror...
<br>The sky will burn at forty-five degrees. <br>Fire
approaches the great new city..." <br>"In the city of york
there will be a great collapse, <br>2 twin brothers
torn apart by chaos <br>while the fortress falls the
great leader will succumb <br>third big war will begin
when the big city is burning" <br> <br>- NOSTRADAMUS
<br><br>Some of you may already have learnt about this. I
don�t know whether it is true, but it sure is
frightening. Remember this is the same guy that predicted both
World Wars...







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Post ID:646
Sender:etrain271
Post Date/Time:2001-09-13 23:26:46
Subject:Re: The third great war?
Message:

hmm...i think it's nothing to worry
about...<br>Nostradamus spent 30 years of his life making predictions
about stuff. He made LOTS of books about it and stuff
like that. From all the thousands of predictions that
he made, only about 300-400 came true. <br>Think
about it. If you spend 30 years of you life saying
stuff, something you say is bound to come
true...<br><br>Then again, I could be wrong and Nostradamus could be
right. In that case, we have until December 23, 2012
until the earth is destroyed by some great
disaster.(according to Nostradamus that is)<br><br>-CHAD-







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Post ID:647
Sender:quinnsey
Post Date/Time:2001-09-14 00:27:13
Subject:Re: The third great war?
Message:

I thought it was supposed to be destroyed in '98? :-)







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Post ID:648
Sender:selong_chiang
Post Date/Time:2001-09-14 02:00:11
Subject:Re: The third great war?
Message:

yeah, my friend told me bout that nostradamus guy. he siad that the twin towers would fall and that ww3 would start. dunno if its real.<br>sam







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Post ID:649
Sender:selong_chiang
Post Date/Time:2001-09-14 02:02:28
Subject:wierd sh*t
Message:

Dude, at least he got the first part of his prediction right! I dunno if World War 3 will start. I just hope it won't. It's kinda freaky, man.







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Post ID:650
Sender:etrain271
Post Date/Time:2001-09-14 02:44:16
Subject:Re: The third great war?
Message:

heh...we would have to base our new TCs on WW3 instead of WWII :P... ok I'll shutup now...<br><br>:P CHAD :P







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Post ID:651
Sender:Schabbs
Post Date/Time:2001-09-14 17:01:30
Subject:Re: The third great war?
Message:

Yes it is kinda spooky, considering that 2001 is
the real start to the century and not 2000 when most
people celebrated.<br><br>Though I can't see where the
big threat is coming from. Europe, Russia and China
don't seem to be involved. Anywhere else should easily
be put down. Anyways, I guess we'll know soon
enough.<br><br>Back To Wolf3D (Spear, actually), John Bucksnort has
released 'So You Wanna Be An Assassin'. This is the first
part and has three new well designed levels. There are
also graphics and source code changes. You can get it
from my news page at
<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







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Post ID:652
Sender:Ironman9000
Post Date/Time:2001-09-14 19:21:56
Subject:Watching United States Crumble...
Message:

Cool! I hope that dude is right and there's a
World War III. Maybe it would stop people from
complaining about petty little things and realize how great
the world really was (or is, at this point). This
planet is getting too perfect and organized, we need
some kind of destruction, and some fire to roast
marshmellows on. If there wasn't a world war II, there would
be no Wolfenstein, and we wouldn't be here. I'm all
for this new prediction, and would love to see the
middle east kick some serious ass and blow the
egotistical America to smitherines...<br><br>*brings out the
Paki
cheerleaders*<br><br>Chris<br><a href=http://come.to/chokage target=new>http://come.to/chokage</a>







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Post ID:653
Sender:raljov
Post Date/Time:2001-09-14 20:03:07
Subject:about that nostradamus and ww3 stuff:
Message:

i think that the terrorists just seected this time and this targets because they read about nostradamus and wants to scare us ;P







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Post ID:654
Sender:etrain271
Post Date/Time:2001-09-15 00:08:24
Subject:Re: about that nostradamus and ww3 stuff
Message:

I did a little more research and I found out that
the things that Nostradamus said isn't true. He
didn't write it at all... The date on the prophacy was
dated 30 years AFTER He passed away! (So he didn't
write it :P) some guy sitting at his PC thought it up,
posted it EVERYWHERE and people started believing
it...<br><br>In short, Everything about Nostradamus was false...
So don't believe anything you see or
hear...ever...not including this post...:P<br><br>-CHAD-







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Post ID:655
Sender:mrlard2000man
Post Date/Time:2001-09-15 01:45:03
Subject:Re: about that nostradamus and ww3 stuff
Message:

More evidence of that here:<br><br><a href=http://www.snopes2.com/inboxer/hoaxes/predict.htm#brothers target=new>http://www.snopes2.com/inboxer/hoaxes/predict.htm#brothers</a>







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Post ID:656
Sender:selong_chiang
Post Date/Time:2001-09-15 07:40:23
Subject:Re: about that nostradamus and ww3 stuff
Message:

Aw man, you guys ruined it all! It was starting to get freaky until you guys ruined it!.. LoL, jus' kiddin







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Post ID:657
Sender:brothertank
Post Date/Time:2001-09-16 02:07:14
Subject:Tribute to the Mutant Maker
Message:

A Tribute to John Bucksnort<br><br>It is with
deep sadness that we honour the memory of one of the
loyal wolfenstein community members.<br><br>I am
working on a tribute to John. Mcs will be doing up the
exe work, and I will put together a vswap file with
map definition files for MapEdit84.<br><br>If you
would like to contribute a map to this tribute to John,
please send a message (an e-mail) to me at
bugslammer@... and I'll get you the files you'll need to
participate. <br><br>It will be done using the spear side of
the code and we have room for 21 maps at this time.
If participation warrents it.. we can go to 60...
<br><br>Thanks.. <br><br>Greg <br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:658
Sender:selong_chiang
Post Date/Time:2001-09-16 04:55:47
Subject:Re: Tribute to the Mutant Maker
Message:

Yeah, i was thinking of making a tribute too!







-----------------------------------------------------------------------------------
Post ID:659
Sender:selong_chiang
Post Date/Time:2001-09-16 05:03:28
Subject:A Tribute to John Bucksnot
Message:

I've done three of them... want 'em? They were
originaly made for a TC i was making (not Matrixstein).
<br><br>Anyways, it's so sad. My sorrow goes to the family of
John. I hope he rests in peace, and the same goes for
his family. However, I'm glad he died in peace in his
sleep. <br><br>I was just talking to him a while ago,
it's just unbelievable and very sad. He was like a
grandfather to all of us, and he will always be.
<br><br>Brothertank, I will be very happy to also do some graphics,
and I'll send you the maps I made. <br><br>I
understand this is a very hard time. I wish all of you
peace.<br><br>-Sam







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Post ID:660
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-09-16 08:21:40
Subject:John
Message:

I know I'm the last person you think would say
something but....nothing is funny about someone dying. Even
though when I heard about the WTC I laughed at first but
didn't know how bad it really was.<br><br>Now me and
John didn't get along alot but I had respect for him.
I mean who can't? The guys was 80 years old and
still living life while most would be sitting on a
couch watching Tv for the rest of their
life.<br><br>Sounds like John accomplished alot and he will be
missed.<br><br>My sincere condolences (I probaby spelled that
wrong) to you Bobby, and your family.<br><br>-Kenny







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Post ID:661
Sender:selong_chiang
Post Date/Time:2001-09-16 08:35:47
Subject:Mutant Maker
Message:

Yeah, I don't think anyone dying is anything
funny at all. I agree that John was a hell of a man. He
was a strong, happy, and kind. I mean, think about
it, he was 80 years old. Very active and made tons
and tons of Wolf3d add-ons. Come to think of it, I
think he was the man that made the most Wolf3d add-ons
ever! Everyone will miss him.







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Post ID:662
Sender:raljov
Post Date/Time:2001-09-16 20:56:20
Subject:AAAAAAAAAAAAAAAAARGH!!!!!
Message:

John was a great friend, used to chat with him
about half a year ago.......<br>I really miss
him.<br>well, at least he didn't break his promise, he once
said:<br>"I will not stop wolfing untill they put me in the
casket"<br>/Viktor<br>a silent minute for john...







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Post ID:663
Sender:vernonguillory
Post Date/Time:2001-09-16 23:26:13
Subject:Wolfenstein game downloads
Message:

I love to be able to download the games which are
great, but I know there is a difference between a game
and real people. I hope to get some downloads which I
can play on my computer. Some are impossible to play
unless you are on cheat mode all the time, but I like
them since it is not easy to play them too! I do not
like them if they do not have any cheat modes
available to me.







-----------------------------------------------------------------------------------
Post ID:664
Sender:raljov
Post Date/Time:2001-09-16 23:33:53
Subject:Re: Tribute to the Mutant Maker
Message:

i would feel better if i could help you with the Bucksnort tribute, but i suck at level designing.. but it was the tought that counted, right? <br>/Viktor







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Post ID:665
Sender:brothertank
Post Date/Time:2001-09-17 00:13:46
Subject:Re: Tribute to the Mutant Maker
Message:

Sure Victor... give it a try... it's only 1 level... take your time... can I add you to the list. <br><br>See the next message for details on the Tribute...<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:666
Sender:brothertank
Post Date/Time:2001-09-17 00:51:53
Subject:Tribute to the Mutant Maker
Message:

I'd like to thank those that have responded so
far:<br><br>Mcs - Martin<br>Areyep - Steve<br>Quinnsey -
Ian<br>Schabbs - Brian<br>Selong Chaing - Sam<br>Xbinterceptor -
Brent<br>James_Ingham_2001 - James<br><br>And of course myself... Anyone is
welcome to help out... As of now.. we (MCS, Steve, and I)
are putting together the graphics and the code for
it.<br>That shouldn't take too long.. Maybe a week.. then
I'll be sending you each the exe and files needed to
work on creating levels for the game. <br><br>I think
you'll like what we have worked out so far. The game
will be all mutants. The guards and SS are being made
mutant-like... the dogs will get some work... and the white
guard will be replaced with John's brown mutant.
<br><br>The working Title so far... "Beyond Mutantstein SE"
... Story line... to follow... <br><br>So those that
would like to participate, if I haven't listed you
above... send an e-mail to me at bugslammer@...
and I'll reserve a place in the game for your
level.<br><br>Thanks again...<br><br>Greg<br>BrotherTank







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Post ID:667
Sender:selong_chiang
Post Date/Time:2001-09-17 02:44:35
Subject:Re: Tribute to the Mutant Maker
Message:

So Greg, is this add-on basicly John's oringinal "Mutanstein" with new features or a new set?<br><br>-Sam







-----------------------------------------------------------------------------------
Post ID:668
Sender:mrlard2000man
Post Date/Time:2001-09-17 02:50:54
Subject:Re: Tribute to the Mutant Maker
Message:

Count me in also. I can do as many levels as you need me to.







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Post ID:669
Sender:gmond
Post Date/Time:2001-09-17 06:02:56
Subject:Thoughts and Prayers.....
Message:

I would like to deeply express my feelings to the
family and friends of the late John Bucksnort.
<br><br>Myself and the staff of Aftermath-Gaming.net's thoughts
and prayers are with you at this time of mourning.







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Post ID:670
Sender:wolf3d_boy
Post Date/Time:2001-09-17 06:49:17
Subject:Dogshoot
Message:

How do I make the dogs shoot, Like the people do?<br><br>~Ryan~







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Post ID:671
Sender:tvanputten
Post Date/Time:2001-09-17 09:03:59
Subject:Re: Tribute to the Mutant Maker
Message:

Me too guys. John was too good to be forgotten
easily... I can do everything. I already have 6 levels and
various graphics completed for a level set I was going to
make... I will concentrate heavily on the new add-on.. if
you guys want me in that is.<br><br>Take
care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:672
Sender:tvanputten
Post Date/Time:2001-09-17 12:48:52
Subject:Re: Dogshoot
Message:

Open up WL_ACT2.C and search for "T_Bite" twice.
The second time you find it, replace it
with:<br><br>T_Shoot<br><br>Then compile and the dogs shoot guns when they get
near you.<br><br>Hope that helps,<br><br>Tristan







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Post ID:673
Sender:Schabbs
Post Date/Time:2001-09-18 00:40:27
Subject:Re: Tribute to the Mutant Maker
Message:

Having several different mutants, each with their own characteristics should prove very effective. Will you include the Boss Mutant that John used in Mutantstein III and some other sets.







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Post ID:674
Sender:brothertank
Post Date/Time:2001-09-18 00:42:16
Subject:Tribute to the Mutant Maker
Message:

Update:<br><br>Here's how things stand....
<br><br>First, I would like to thank all of those that are
offering graphics and such, but we are basically going to
use John's graphics (with the exception that Steve is
converting the guard and the SS to a zombie look... It's for
the Mutant Maker right? so what's better than More
Mutants).<br><br>We will also be using John's sounds... So no new
sounds are required either.. <br><br>Basically, once the
vswap is complete, and the definition files for Maped84
are done, then I will be able to send out the stuff
you will require to start making maps... There will
be a small instruction set included with this... so
that everyone knows what they will be
doing....<br><br>Remember this is a tribute to John... and we want to use
as much of John's stuff as possible.<br><br>I'll
have more details shortly...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:675
Sender:etrain271
Post Date/Time:2001-09-18 00:45:59
Subject:A question to all!
Message:

As some of you may know, I am opening the Wolf3D
Realm site very soon (in a few weeks if everything goes
as planned). I would love to have a huge source code
tutorial section on my site so my question to everybody is
simple; <br><br>Is it ok if I use the tutorials that I
come across on the net? <br><br>I know that some of
you may not want all of their rare tutorials (or the
tutorials that they made themselves after hours of work) on
another site, but that doens't mean that I can't use ANY
of the tutorials right?<br>All I need to know
really, are the tutorials that I CAN'T
use.<br><br>Authors will recieve FULL recognition for their tutorials
and if, in the future, you want me to take the
tutorial down, I will do it without questioning the
action.<br><br>I will post this same post on other forums to make
sure that everyone has a chance to reply. Thanks in
advance :)<br><br>-CHAD- <br>Webmaster - Wolf3D Realm







-----------------------------------------------------------------------------------
Post ID:676
Sender:areyep
Post Date/Time:2001-09-18 05:37:33
Subject:John's Tribute TC
Message:

This tribute to John is really sounding promising
:) The fact that it's going to have a little bit
contributed by so many of us will make it the biggest joint
TC to date. It's kind of bringing a lot of us
together for something, and that's something I think John
would have liked.







-----------------------------------------------------------------------------------
Post ID:677
Sender:etrain271
Post Date/Time:2001-09-18 06:06:32
Subject:Re: John's Tribute TC
Message:

you're right! It is sounding promising!<br>If I have enough time on my hands, I'll try to help out as well!<br><br>-CHAD-<br>Webmaster - Wolf3D Realm







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Post ID:678
Sender:wolf3d_boy
Post Date/Time:2001-09-18 07:17:21
Subject:John???
Message:

Who is John, And did he realy Die? That`s sad.<br><br>~Ryan~







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Post ID:679
Sender:tvanputten
Post Date/Time:2001-09-18 11:03:43
Subject:Dear Greg
Message:

I understand your point of view, and I totally agree. All the luck with the EXE and VSWAP... Give a holler when I can start mapping... How many levels may I do?<br><br>Take care,<br><br>Tristan







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Post ID:680
Sender:mrlard2000man
Post Date/Time:2001-09-19 01:58:10
Subject:Re: Tribute to the Mutant Maker
Message:

Greg, if at all possible, could I do the last
non-boss/secret level? I want to make just one level, but have it
with like 149 mutants or something...like the ultamite
level...do you have any problem with that?







-----------------------------------------------------------------------------------
Post ID:681
Sender:selong_chiang
Post Date/Time:2001-09-19 03:05:03
Subject:Re: Tribute to the Mutant Maker
Message:

Hell ya, that would be cool. lol







-----------------------------------------------------------------------------------
Post ID:682
Sender:etrain271
Post Date/Time:2001-09-19 07:01:55
Subject:Re: A question to all!
Message:

Ok...so far I have permission to use about 7
tutorials. (B.J Rowan's and James Ingham's).<br><br>If my
site is to become one of the best source tutorial
pages, I need to know what I can and can't use.<br>All
you need to do is tell me what I can and can't use so
that I don't get in too much trouble (we all know how
that can be in the wolf community :P)<br><br>Once
again, Authors of the tutorials will get ALL the credit
for the tutorials. I'm not the kind of guy that
steals from other people.<br><br>Thanks for your
help.<br>-CHAD-<br>Webmaster - Wolf3D Realm







-----------------------------------------------------------------------------------
Post ID:683
Sender:ehathgepiurhe
Post Date/Time:2001-09-19 13:35:19
Subject:Episode 2, Level 8
Message:

Hi,<br><br>Is it true that in Episode 2, Level 8 of the original Wolfenstein levels, it is not possible to get 100% because of the design of the massive secret area?<br><br>Thanks.







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Post ID:684
Sender:wolf3d_boy
Post Date/Time:2001-09-19 22:43:01
Subject:My new game
Message:

Hello, I am working on a, Sofar AWSOME game
called Blood Rider 3-d, And I wanted to know if anyone
knew how to change the fourth weapon into a Bazooka, I
don`t want to add a new weapon, I just want to know how
to change the fourth into a
Bazooka.<br><br><br><br>~Ryan~







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Post ID:685
Sender:ian_franken
Post Date/Time:2001-09-19 22:55:49
Subject:Re: Tribute to the Mutant Maker
Message:

I know this is late, but my computer is still
toasted. I just read that John passed away and I'm very
sorry to hear it. I didn't know John all that well,
really, but what he'd said a few kind things to me when I
was just starting out here in the Yahoo! Clubs area
of the Wolfenstein communities. He never struck me
as a hard, bitter old man, and seemed to be
especially kind to beginners in the scene. <br><br>Even
though I played very few of his games or visited his
site and club that much, I think he'll be missed for
his contributions and his friendship with his many
friends in the Wolf-scene. Hell, remember...it wasn't a
week in Wolf3D unless John released his new game
=)<br><br>Best of luck on the tribute...I hope by the time I
reach John's age I'll still be wolfing =)<br><br>-Ian







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Post ID:686
Sender:tvanputten
Post Date/Time:2001-09-20 11:24:01
Subject:Hacker on the loose - look out!
Message:

This is a warning for all of you. My Yahoo!
account has been hacked twice today, now I have another
new password.<br><br>I don't know who did it, but I'm
gonna ask Yahoo! about it. Just be careful everyone
with your passwords... don't make your secret
questions match up with the answer, OK?<br><br>Take
care,<br><br>Tristan







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Post ID:687
Sender:etrain271
Post Date/Time:2001-09-20 23:16:16
Subject:Re: Hacker on the loose - look out!
Message:

heh...i know how to do it, but i wouldn't ever do
it to anyone... If only you knew the hackers yahoo
username, i could "get back" at him for ya :P.<br><br>My
password was hacked once, and that's when decided that i
better know how to hack it too. (So that i could prevent
it from happening again). I'm not sure how to
prevent it yet... but i haven't been hacked since.







-----------------------------------------------------------------------------------
Post ID:688
Sender:brothertank
Post Date/Time:2001-09-21 00:01:47
Subject:Re: Tribute to the Mutant Maker
Message:

Yes.... It should be interesting Brian. The code
that MCS did up is actually an early, early version of
SOD2. I installed the title screens last night, and am
just waiting on Steve's graphics for the guard
changes. <br><br>We are using the Spear side of the code,
and it will be 21 consecutive levels... (of course if
we need more we can always substitute the wolf maps
in it's place and thus have up to 60). As for the
Boss Mutant... Yep.. he's there... <br><br>Will keep
you updated... I hope to finish the last little
changes by the weekend and have the design package out to
everyone by then. <br><br>Have a good one...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:689
Sender:tvanputten
Post Date/Time:2001-09-21 07:45:05
Subject:Re: Tribute to the Mutant Maker
Message:

Dear Greg,<br><br>That all sounds cool but can I
consider myself a contributor or not? You haven't replied
to my message, you see. Pardon if I
misunderstood.<br><br>PS: I have ADSL running, so I can finally(if not I'll
kill my parents ;) attain to the DHW Chat.







-----------------------------------------------------------------------------------
Post ID:690
Sender:madtux42
Post Date/Time:2001-09-21 23:24:03
Subject:Re: Hacker on the loose - look out!
Message:

Wrong use of the word "hacker". I don't like to
argue, but that word has been totally misused. You have
been "cracked" not "hacked" into. There is a major
difference between the two words. Crackers simply call
themselves "hackers" but they are not. Hackers have nothing
to do with them and would rather have no connection
between them.<br><br>-Leo







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Post ID:691
Sender:brothertank
Post Date/Time:2001-09-22 00:32:42
Subject:Re: Tribute to the Mutant Maker
Message:

Tristan... <br><br>You misunderstood... everyone
that has offered to help will be receiving a design
package shortly... with instructions on the storyline and
what goodies are included in the exe. Steve sent me
the graphic changes for the guard and the ss... All
that's left is a little clean up and a new statusbar...
<br><br>Hope that clears things up...
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:692
Sender:etrain271
Post Date/Time:2001-09-22 04:58:21
Subject:Re: Hacker on the loose - look out!
Message:

I don't know... the method used to get the password can be refered to as hacking... otherwise, you're right.<br><br>PS. I think we're running out of ideas for posts :P







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Post ID:693
Sender:tvanputten
Post Date/Time:2001-09-22 15:14:49
Subject:Re: Tribute to the Mutant Maker
Message:

Dear Greg,<br><br>Thanks for the clear-up. Is there a chat tonight?







-----------------------------------------------------------------------------------
Post ID:694
Sender:mrlard2000man
Post Date/Time:2001-09-22 20:11:15
Subject:Re: Tribute to the Mutant Maker
Message:

I would assume there is one tonight, because there is one every Saturday night, but I'm not 100% sure.







-----------------------------------------------------------------------------------
Post ID:695
Sender:brothertank
Post Date/Time:2001-09-24 15:03:07
Subject:Re: Tribute to the Mutant Maker
Message:

Jack... <br><br>Can you e-mail me at:
bugslammer@...<br><br>I'm trying to get the design package out to you and
it has been returned twice as
undeliverable.<br><br>-----------------------<br><br>If anyone else wishes to participate in the tribute
by creating maps for "Beyond Mutantstein SE", please
e-mail me with a proper e-mail address, and I'll get the
design package out to you.
<br><br>Thanks,<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:696
Sender:john_bucksnort
Post Date/Time:2001-09-25 02:04:18
Subject:Design package
Message:

Hey Greg, Steve, and MCS, The "package" is way
too cool. The Zombies are awesome, as is the Mutant
Statue. I have the map about done and will get it back to
you by tomorrow, Greg. Even though I havn't used
mapedit 84 before, it presented no problems. Regards,
Bobby the Mutant Maker II.







-----------------------------------------------------------------------------------
Post ID:697
Sender:brothertank
Post Date/Time:2001-09-25 03:32:31
Subject:Re: Design package
Message:

Thanks Bobby, <br><br>I am glad that you like it.
I hope it will turn out to be a good tribute to
your grandfather, and that it will show that a group
of people can work together to produce a good game.
Sam donated the mutant statue and when I saw it, I
felt it fit the project completely. <br><br>Take your
time on the maps... there is no rush. And by all
means, do more than 1, just let me know which one of the
ones you return is your favorite as that one will be
included at a minimum. <br><br>I didn't figure you'd have
a problem with 8.4 of mapedit as it is just about
the same as the 7.2 version. <br><br>Oh well, back to
the project... I've still got my map to
finish.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:698
Sender:brothertank
Post Date/Time:2001-09-25 03:46:34
Subject:Beyond Mutantstein SE - Tribute to John
Message:

The design package has been sent out, and at last
count we have 13 people contributing maps to the game.
They are:<br><br>MCS<br>Areyep<br>Quinnsey<br>Bobby
Bucksnort<br>Schabbs<br>Selong
Chiang<br>TVP<br>extreme2bme<br>Poet<br>Mrlard2000man (see note
below)<br>xbinterceptor<br>madtux42<br>and myself....<br><br>If you are not listed in the
above and wish to participate, please e-mail me with
your e-mail address (that can accept a 1.7 meg file
attachment) and you too can contribute to the tribute. My
e-mail address is "bugslammer@...". There are
still openings in the gamemaps data file...
<br><br>Greg<br>BrotherTank<br><br>Note: Jack, please e-mail me at bugslammer@...
with an e-mail address for you that accepts file
attachments. I've tried the ones I could find on your homepage
and such, but the mail keeps getting returned as
undeliverable.







-----------------------------------------------------------------------------------
Post ID:699
Sender:selong_chiang
Post Date/Time:2001-09-25 04:04:39
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

Thanks a lot Bobby and Greg for all your
wonderful comments. Yeah, i felt that a mutant statue would
fit greatly because John loved the mutants so much.
Anyway, I loved all the coding changes in the packet,
they are too cool! <br><br>-Sam







-----------------------------------------------------------------------------------
Post ID:700
Sender:wolf3d_boy
Post Date/Time:2001-09-25 21:21:51
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

Hi, I have a realy cool map you can use for that
tribute thing, I went through a lot trying to make it for
a game I was trying to make, but the game never
turned out, So please tell me if you want me to help
you.<br><br>~Ryan~







-----------------------------------------------------------------------------------
Post ID:701
Sender:wolf3d_boy
Post Date/Time:2001-09-26 05:10:24
Subject:I don`t get it
Message:

Why do you say no foul language when you have people in this club saying stuff like the f word, d word, h word, AND OTHER BAD WORDS!!! So why do you say no foul language?







-----------------------------------------------------------------------------------
Post ID:702
Sender:etrain271
Post Date/Time:2001-09-26 05:36:48
Subject:Re: I don`t get it
Message:

I think that you could use foul language in
moderation. Using it too much (like every post of every
sentance) is what isn't allowed.<br><br>In short, don't use
foul language against people, don't use it too much,
and don't use it if you don't have a reason to do
so...







-----------------------------------------------------------------------------------
Post ID:703
Sender:brothertank
Post Date/Time:2001-09-26 06:21:34
Subject:Re: I don`t get it
Message:

Ryan,<br><br>Yes, people have used foul language
at times in the club. Yes, it is against the rules.
What you don't see is that a) those people were told
in either a chat or message that they should stop or
b) were deleted from the club.<br><br>I don't like
to delete post unless they go over the edge and
really offend alot of people. And before you ask, yes
there have been messages deleted from the
club.<br><br>I have a question for you though... Are you
questioning how the club is moderated?
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:704
Sender:etrain271
Post Date/Time:2001-09-26 06:47:36
Subject:Still online with some RTCW news
Message:

I'm not sure if anyone else knew (I haven't been
around too much) but there is a RTCW Multiplayer Beta
Test available where you can actually test the
multiplayer RTCW! It's about 65MB to download but I think
it's worth it for those that love RTCW.







-----------------------------------------------------------------------------------
Post ID:705
Sender:wolf3d_boy
Post Date/Time:2001-09-26 21:03:02
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

I take it nobody wants the map I made, oh well.<br><br>~Ryan~







-----------------------------------------------------------------------------------
Post ID:706
Sender:wolf3d_boy
Post Date/Time:2001-09-26 21:03:02
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

I take it nobody wants the map I made, oh well.<br><br>~Ryan~







-----------------------------------------------------------------------------------
Post ID:707
Sender:selong_chiang
Post Date/Time:2001-09-27 08:38:34
Subject:Re: You should delete JAMES INGHAM!!!
Message:

...hehehe







-----------------------------------------------------------------------------------
Post ID:708
Sender:tvanputten
Post Date/Time:2001-09-27 17:50:26
Subject:ALARM! AREYEP DOWN!
Message:

I just visited AReyeP's at geocities.com/areyep
and got this message:<br><br>Sorry, this site is
temporarily unavailable! <br>The web site you are trying to
access has exceeded its allocated data transfer. Visit
our help area for more information.<br>Access to this
site will be restored within an hour. Please try again
later.<br><a href=http://www.geocities.com/areyep/ target=new>http://www.geocities.com/areyep/</a> <br><br>This is bad news people.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:709
Sender:jamez_ingham
Post Date/Time:2001-09-27 21:02:40
Subject:Stuff...
Message:

Hi all,<br><br>2 Ryan: Stop posting stupid
messages to delete me, they won't work.<br><br>2 Greg: On
Mutantstein SE my name in the credits is "Extreme2bme" can
you change that to James Ingham???<br><br>That's it
for me, but tell Ryan to stop calling me a hom*se*ual
(<a href=http://messages.clubs.yahoo.com/clubs/quake1only/bbs?action=m&tid=quake1only&sid=1600053336&mid=5 target=new>http://messages.clubs.yahoo.com/clubs/quake1only/bbs?action=m&tid=quake1only&sid
=1600053336&mid=5</a>).<br><br>James







-----------------------------------------------------------------------------------
Post ID:710
Sender:brothertank
Post Date/Time:2001-09-27 22:07:44
Subject:Re: Stuff...
Message:

On point 1.... I will not tolerate either of you
bringing your feud into this club. Please cease all posts
about each other.<br><br>On Point 2, we are not using
real names in the listings, but rather the names by
which people have been known in the community.
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:711
Sender:brothertank
Post Date/Time:2001-09-27 22:10:21
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

>>I take it nobody wants the map I made, oh
well.<br>>><br>>>~Ryan~ <br><br>To answer honestly.. No. The instructions
were posted in two clubs, over various messages and
you proved not capable of following them.
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:712
Sender:brothertank
Post Date/Time:2001-09-27 22:28:10
Subject:Re: ALARM! AREYEP DOWN!
Message:

RELAX Tristan... <br><br>Read what it says...
He's had too much traffic to his site and exceeded the
bandwidth assigned to him. <br><br>It says "Please Try
Again Later"... Man, reminds me of that story... "The
Sky is Falling... The Sky is Falling.."
<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:713
Sender:brothertank
Post Date/Time:2001-09-28 01:50:13
Subject:Kill Bin Laden Game
Message:

This is good... well done... <br><br>Check it out at : <a href=http://www.fieler.com/terror/ target=new>http://www.fieler.com/terror/</a><br><br>Enjoy.. <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:714
Sender:tvanputten
Post Date/Time:2001-09-28 07:52:41
Subject:Re: ALARM! AREYEP DOWN!
Message:

Sorry dad... I'll read it better next time. Whoa! THE SKY IS FALLING! <grin><br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:715
Sender:selong_chiang
Post Date/Time:2001-09-28 08:28:00
Subject:Re: Kill Bin Laden Game
Message:

Lol, yes, indeed. This probably is like one of the best "free-online-shott-em'-ups" i've played in a long time.







-----------------------------------------------------------------------------------
Post ID:716
Sender:selong_chiang
Post Date/Time:2001-09-28 08:29:01
Subject:Re: ALARM! AREYEP DOWN!
Message:

Lol, whats up with you guys calling Greg "dad"?







-----------------------------------------------------------------------------------
Post ID:717
Sender:jamez_ingham
Post Date/Time:2001-09-28 20:50:19
Subject:Re: Stuff...
Message:

Hi,<br><br>Point 1: We won't here or anywhere else, he just said to delete me (thanx for deleting that message).<br><br>Point 2: I realise why you used that name now...<br><br>James







-----------------------------------------------------------------------------------
Post ID:718
Sender:john_bucksnort
Post Date/Time:2001-09-29 04:14:57
Subject:Heinmakker released
Message:

Hi all, my new set has been released. The
Heinmakker Project, a set John and I were working on last
year when I had to return to school. Its only got 5
levels, but they are large and difficult in spots. Harry
Sr. helped john with levels 1 and 2, and 3-5 were of
my design. There are a few source code changes and
some sounds from my Grandads files, also a lot of
Spear graphics made their way into the set. Get it at
<a href=http://www.geocities.com/john_bucksnort/heinmakker.zip target=new>http://www.geocities.com/john_bucksnort/heinmakker.zip</a> regards, Bobby Bucksnort







-----------------------------------------------------------------------------------
Post ID:719
Sender:etrain271
Post Date/Time:2001-09-29 05:59:04
Subject:Wolf3d Realm on hold...
Message:

The wolf3d realm is on hold for a little while so
that I can catch up on school work. The site is close
to finished right now but there still isn't any
known release date.<br><br>Once again, thanks to all of
those who are letting me use their tutorials on my
site. <br>I'm still taking tutorials in though, so send
them to: etrain271@... or tell me(post or
e-mail) the URL where I can get them.<br><br>PS. I hate
having to post the same news in more than one club.
Soon, I'll just post it on the Wolf3d Realm site
:P<br><br>~CHAD~







-----------------------------------------------------------------------------------
Post ID:720
Sender:tvanputten
Post Date/Time:2001-09-29 11:03:23
Subject:http://www.feldgrau.com/
Message:

This is an awesome site with various things in color. Absolutely everything you'd want to use for add-ons and... learning more about WWII on Germany's side... ;)<br><br>Take care all,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:721
Sender:brothertank
Post Date/Time:2001-09-29 23:27:38
Subject:Trying out the Yahoo Chat for Tonight
Message:

We are in the Club Chatroom.. just scroll down from the main screen and enter if you'd like...<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:722
Sender:areyep
Post Date/Time:2001-09-29 23:59:20
Subject:Re: Trying out the Yahoo Chat for Tonigh
Message:

Hi guys,<br><br>Sorry, but no luck with the chat
for me this morning. All I'm getting is the blank
screen problem when I enter the chatroom. It worked
about 6 hours ago, but doesn't want to behave when I
want it to :(<br><br>Hopefully, I'll catch up with
y'all soon :)<br><br>Take care,<br>Steve







-----------------------------------------------------------------------------------
Post ID:723
Sender:selong_chiang
Post Date/Time:2001-09-30 19:26:48
Subject:Re: Trying out the Yahoo Chat for Tonigh
Message:

The same goes for me.







-----------------------------------------------------------------------------------
Post ID:724
Sender:tvanputten
Post Date/Time:2001-10-02 12:13:09
Subject:What a good site should feature
Message:

Dear all,<br><br>As some of you may or may not
know, I'm working with Brian Lowe on a revamped version
of Mr. Lowe's Homepage(which merges with my old
sites).<br><br>Now, we're working on content and all. What I(we)'d
like to ask is this:<br><br>What would you want to be
on there? Please be as specific as
possible.<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:725
Sender:jamez_ingham
Post Date/Time:2001-10-02 21:39:38
Subject:Re: What a good site should feature
Message:

Hi,<br><br>I know a good tutorial that you could
put up. It's called name write and basically, when
you enter the main page it askes for your name, if
you write say "Tristan" you could set it to say Hello
Tristan or something on a introduction section. If you
want to get the tutorial off me then mail me at
james@...<br><br>- James







-----------------------------------------------------------------------------------
Post ID:726
Sender:etrain271
Post Date/Time:2001-10-03 00:28:09
Subject:Re: What a good site should feature
Message:

I like fast loading, good looking layouts (almost
impossible to find ;))<br><br>My idea of a good layout is a
site that has a neat navigation bar, colors that arn't
too hard on your eyes, content is in order, a nice
looking error page (gotta love the .htaccess stuff
:P)<br><br>I wouldn't be so heavy on the Java/HTML stuff like
fading text, message boxes, cursor crap, etc...







-----------------------------------------------------------------------------------
Post ID:727
Sender:etrain271
Post Date/Time:2001-10-03 00:38:20
Subject:Re: What a good site should feature
Message:

About what James said, you could have a name
write thing on one of your pages. It makes people feel
more at home when they see the message.<br><br>The
code would look something like:
<br><br><HEAD><br><br><SCRIPT LANGUAGE="Javascript"><br><br><!--
Begin<br>var titlePrompt = prompt("Who are you?","");<br>if
(titlePrompt == null || titlePrompt == "") titlePrompt = "Web
Surfer";<br>function dispname (titlePrompt) {
<br>document.write(""+titlePrompt+"");<br>}<br>// End
--><br></SCRIPT><br><br><br><BODY><br><br><CENTER><br><SCRIPT LANGUAGE="Javascript"><br><!--
Begin<br>document.write("<font size=3 color=red>Thanks for visiting,
");<br>dispname(titlePrompt);<br>document.write("!</font>");<br>// End
--><br></SCRIPT><br></CENTER><br><br></BODY><br></HEAD><br><br>Make sure you put everything under the <HEAD>
tag under the HEAD tag and everything under the
<BODY> tag under the BODY tag :P :P :P







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Post ID:728
Sender:selong_chiang
Post Date/Time:2001-10-03 07:19:16
Subject:Re: What a good site should feature
Message:

Yeah, a good, neat, cool looking website layout would be the best.







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Post ID:729
Sender:tvanputten
Post Date/Time:2001-10-03 07:43:48
Subject:What a good site will feature...
Message:

Thanks for the comments guys. Cool looking
layout? Well, we already have that I suppose
;)<br><br>But what it looks like is a secret... all I can tell
is that the main color is blue. :) Now you still
don't know anything. Anyway,<br><br>I'll ask Brian if
it's OK to post a shot or a demo version.<br><br>We're
adding reviews - which add-ons AND sites should be
reviewed? Please provide name(both) and URL(only for sites)
if possible







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Post ID:730
Sender:Ironman9000
Post Date/Time:2001-10-03 15:14:18
Subject:Savegames Wanted
Message:

If anyone has any saved games from Wolfenstein 3d
(shareware or registered version), please send them to me.
If you didn't know, they are called "savegam*.wl1"
or "savegam*.wl6", and take up hardly any room when
they are zipped. I love analyzing saved games, and
they're a great way to observe how players venture
through the levels. This kinda stuff really fascinates
me, so EVERYONE... send me all the saved games you
can find on your hard drive. I'm starting a giant
collection!!! My email address
is:<br><br>choksta@...<br><br>Chris :)<br>p.s. yes, blue is a good colour







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Post ID:731
Sender:tvanputten
Post Date/Time:2001-10-03 18:55:02
Subject:Re: Savegames Wanted
Message:

How about custom game Savegames?







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Post ID:732
Sender:tvanputten
Post Date/Time:2001-10-03 19:34:01
Subject:Palette Editor + Flo's light shading
Message:

Has anyone found out how to get<br><br>1) DarkOne's Palette Editor to work<br>2) Use Flo's Light Shading/Fog thing to own code?<br><br>Tristan







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Post ID:733
Sender:etrain271
Post Date/Time:2001-10-03 23:20:26
Subject:Re: Palette Editor + Flo's light shading
Message:

Flo helped me get his light shading to work in my
game, and I learnt how to put it on different levels,
change the darkness and color of the shading,
etc...<br><br>That was a VERY long time ago though and I don't think
that I would be much help to anyone now. I couldn't
even remember what files to look at when I was helping
Greg with it... All I can say is, look at how Flo did
it, and fool around with it. Fooling around is always
the best way to do neat things... Sorry I can be much
help...







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Post ID:734
Sender:etrain271
Post Date/Time:2001-10-03 23:22:51
Subject:Re: Palette Editor + Flo's light shading
Message:

One last thing about the shading. Try not to mix up the code that Flo wrote to evade the starting system stats with the code for the shading. :P :P :P







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Post ID:735
Sender:brothertank
Post Date/Time:2001-10-06 15:07:16
Subject:Beyond Mutantstein SE - Tribute to John
Message:

Hi Everyone,<br><br>It's been over a week since I
last posted about the tribute and I take it that
everyone has got the design version of the package. How
are the maps comming along? So far I've received
something back from Bobby and MCS. I hope that those who
offered to help out on this project haven't just put it
away or forgotten about it? <br><br>I'm looking
forward to releasing this package complete in the near
future, so lets get working on those maps and get them in
to me as soon as you can.
<br><br>Thanks,<br><br>Greg<br>BrotherTank







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Post ID:736
Sender:brothertank
Post Date/Time:2001-10-06 15:13:32
Subject:Club Chat....
Message:

It saturday once again and time for another club
chat. We tried out the Yahoo chat again last week and
it just doesn't work for everyone.... <br><br>So...
it's back to ByteCenter we go using mIRC or Pirch.
Please scan back through last weeks messages for the
instructions on setting up mIRC if you aren't sure how to do
it and get there. <br><br>The times for the chat are
the same as well. <br><br>Tonights topic: Wolfenstein
maps - The good, the Bad, and the Ugly.<br><br>Hope
see you there,<br><br>Greg<br>BrotherTank







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Post ID:737
Sender:tvanputten
Post Date/Time:2001-10-06 21:36:26
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

Dear Greg,<br><br>My maps (Mutant Sewers and
Undead Office) are coming along nicely. So far 50% of
each completed(that means, all needed now is objects
and guards).<br><br>I'm working on it now, so it
SHOULD be done in the next days...<br><br>Tristan







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Post ID:738
Sender:mrlard2000man
Post Date/Time:2001-10-06 22:04:44
Subject:Re: Club Chat....
Message:

YAY!<br><br>Maps are something I know a fair amount about, so I can tell you guys that come some of the techniques I use when I'm mapmaking, to see if it will help any of you.







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Post ID:739
Sender:jamez_ingham
Post Date/Time:2001-10-07 16:46:42
Subject:Re: Beyond Mutantstein SE - Tribute to J
Message:

Hi,<br><br>My maps are coming along. I just want to know though, how many shall i make? I'm hoping on making around 3 maps, but can you tell me how many?<br><br>James







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Post ID:740
Sender:tvanputten
Post Date/Time:2001-10-07 17:20:14
Subject:Beyond Mutantstein SE - Tribute to John
Message:

James,<br><br>It doesn't matter how many you make - as long as you tell Greg which one you like best. The others might be used as filling of the GAMEMAPS... Right Greg?<br><br>Tristan







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Post ID:741
Sender:tvanputten
Post Date/Time:2001-10-10 16:00:35
Subject:Wolf 3D Mansion Closed
Message:

Ooooh nooooo! Look here:<br><br>CLOSED<br><br>The
Wolf3D Mansion is now closed. Thanks for everyones
support. I have lost all my interest in Wolfenstein and
have no passion to run a Wolfenstein website anymore.
At first my intent was to make this a learning
experience, which it has. But then it grew so big I kept it
up and ran the website for all the Wolfenstein fans
here...and for 2 years it has been the most popular
Wolfenstein website on the net.<br><br>I am also busy with
school and such now and just don't have time to maintain
a website day by day. I have decided not to give
anyone the admin rights to run this website because in
my mind this was special to me. My first real time
website and since I would like to call it mine I don't
want to give it away.<br><br>Thanks for everyones
support that you have given me and I will be back with
other websites soon..just look for me. If you'd like to
contact me my webmaster@... e-mail address
will be up for a little while longer..Thanks alot
guys, see ya!<br><br>-Kenny Riley<br>The Wolf3d
Mansion...September 25, 1999 - October 9, 2001







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Post ID:742
Sender:etrain271
Post Date/Time:2001-10-11 04:32:40
Subject:Re: Wolf 3D Mansion Closed
Message:

NOOOOOO! THIS CAN'T BE!<br><br>The whole reason I
got into Wolf3D was because of great sites like the
mansion and bunker! Now that they are both offline
(wolf3dbunker isn't official yet but...), I just don't know
what to say... words escape me! There are still many
great sites around and I'm glad about that, but the
mansion was one of the greats and will be missed by me,
and most likely lots of others, very much.<br><br>Now
to put my mind at peace for just a second longer, I
will dedicate my new site, The Wolf3D Realm, to the
memory of The Wolf3D Mansion! <br>My site is about 85%
done and will be have it's grand opening some time in
December. <br><br>The memory of the mansion shall live
on.<br><br> ~CHAD~<br>Webmaster - Wolf3D Realm







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Post ID:743
Sender:etrain271
Post Date/Time:2001-10-11 04:37:34
Subject:Re: Wolf 3D Mansion Closed
Message:

Sorry to spoil the nice post that I just wrote,
but if you noticed, on one of the lines I said that
the realm would be have it's grand opening in
December.<br><br>What I meant to say, which is really simple and most
people could have figured it out by themselves, was that
it WILL BE HAVING it's grand opening in December...
<br><br>Sorry, i dont leik it when I bad grammar to
peeple<br><br>j/k<br>CHAD







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Post ID:744
Sender:selong_chiang
Post Date/Time:2001-10-11 06:07:53
Subject:Re: Wolf 3D Mansion Closed
Message:

Damn, Wolf3d Mansion was one of the best wolf3d sites out there! At least have someone else run it like what Barry did for his Wolf3d Vault.







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Post ID:745
Sender:selong_chiang
Post Date/Time:2001-10-11 06:08:23
Subject:Re: Wolf 3D Mansion Closed
Message:

P.S., Tristan, isnt ure site closed too?







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Post ID:746
Sender:tvanputten
Post Date/Time:2001-10-11 07:15:43
Subject:To Sam
Message:

Dear Sam,<br><br>My site closed? Heh, I think
you've been missing a few stories lately... I'm working
with Brian Lowe on a new site... which will feature
everything TFS had.. plus many more.... Grand opening of
that will be at the end of October... More infos can't
be given out... yet... You'll see... All I can say
is that it'll be at <a href=http://www.wolfenstein3d.co.uk/ target=new>http://www.wolfenstein3d.co.uk/</a>
<br><br>Oh, before you ask... yes, it will replace Brian's
sites too. We're not sure yet, but either the wolf3d
news gets a facelift or gets incorporated in the new
site...<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:747
Sender:tvanputten
Post Date/Time:2001-10-11 14:52:17
Subject:Re: Wolf 3D Mansion Closed
Message:

How about mass-mailing Kenny that he puts it all back up? That he continues to do the Mansion, whatever happens?<br><br>Tristan







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Post ID:748
Sender:selong_chiang
Post Date/Time:2001-10-12 00:56:04
Subject:Re: To Sam
Message:

Oh, may bad than. =P Anyway, thanks for the info.<br><br>Sam







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Post ID:749
Sender:etrain271
Post Date/Time:2001-10-12 03:37:45
Subject:Re: Wolf 3D Mansion Closed
Message:

Knowing Kenny, that would only make him want to
keep it offline longer... He also said that he
wouldn't get anyone else to do the site for him because it
was special to him... He also has no intrest in the
site anymore...<br><br>Perhaps we can make him put it
up again anyway. It doesn't need that much
maintainance. It could be like... a museum!...
maybe...<br><br>Other than that, I'm out of ideas for getting him to
put it back online...Anyone else have any
ideas?<br><br>...CHAD...<br>What's with those dots?...







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Post ID:750
Sender:areyep
Post Date/Time:2001-10-12 05:16:56
Subject:www.areyep.com
Message:

Hi all,<br><br>Just to let you know, my site has
moved to<br>www.areyep.com<br><br>The older site has
had restrictions imposed on it due to limits I didn't
realise existed with a free site. I guess nothing's for
free after all :)<br><br>And it's now a joint owned
site between MCS and myself. In fact if it weren't for
MCS it wouldn't exist. 50 mb space available compared
to the petty 15mb the older site had, so plenty of
room for expansion!<br><br>Also, Spear Resurrection is
now almost at beta stage, and I'll be updating all
the screenshots from it on our site soon. More news
on that though from the site itself.<br><br>No good
hearing about the Mansion. And I agree that sending mass
emails to Kenny is not a good idea, as he already knows
his site was popular without us bugging him too
much.<br><br>To Kenny, thanks for a great site that contributed
so much to Wolf3d - job well done mate
:)<br><br>Take care all :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:751
Sender:tvanputten
Post Date/Time:2001-10-12 08:15:51
Subject:Re: Wolf 3D Mansion Closed
Message:

At least I'll try to get the old version of the
Mansion, 1.9, back on for - a museum!
<a href=http://www.wolf3dmansion.de.vu target=new>http://www.wolf3dmansion.de.vu</a> or something like that.<br><br>I'm not sure
yet... What do you guys think?<br><br>Anyway, gotta go
to school now...







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Post ID:752
Sender:mrlard2000man
Post Date/Time:2001-10-13 22:48:06
Subject:Is there a chat tonight?
Message:

I'm in the chat room right now, and noone is there, so is there a chat tonight?







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Post ID:753
Sender:mrlard2000man
Post Date/Time:2001-10-13 23:17:28
Subject:Re: Is there a chat tonight?
Message:

Never mind...my computer clock is off, so I thought it was later than it actually was...I'm talking to MCS and Greg right now...so....whatever..







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Post ID:754
Sender:p_olstad
Post Date/Time:2001-10-14 11:35:10
Subject:Level contributed
Message:

Hi Greg. I sent you my contribution to the
tribute to John Bucksnort last Friday. I sent it to your
Bug Slammer account, with some additional info.
Please confirm that you have received it.<br>Thanks.
Paal (Poet).







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Post ID:755
Sender:tvanputten
Post Date/Time:2001-10-14 13:46:54
Subject:Re: Level contributed
Message:

Hi Greg,<br><br>I've sent my maps in on Wednesday. Haven't had a confirmation either. I take it you got it.<br><br>Take care,<br><br>Tristan







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Post ID:756
Sender:brothertank
Post Date/Time:2001-10-14 13:56:58
Subject:Re: Level contributed
Message:

Yes... I have received your level Paal.... <br><br>It will be added to the tribute today.<br><br>Greg<br>BrotherTank







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Post ID:757
Sender:brothertank
Post Date/Time:2001-10-14 13:59:34
Subject:Re: Level contributed
Message:

Not sure where you sent them Tristan, but they did not arrive here..<br><br>my e-mail is bugslammer@...<br><br>Greg<br>BrotherTank







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Post ID:758
Sender:p_olstad
Post Date/Time:2001-10-15 11:34:34
Subject:Tower news
Message:

Hello. Several people have asked me when the
Tower will be released.<br><br>When I first started the
Tower my main ambition was to compile a game for Spear
using the Wolf Hour source as a basis, and using 5 or
so levels that was not included in Wolf Hour. This
is why I at first thought the game would be quickly
made. But then I came up with a lot of new source code
ideas and a completely unique storyline. I therefore
decided to make 21 new levels optimised for the new
features.<br><br>Some of these are announced on my site such as
exploding objects and more, features from Wolf Hour like
the Missile Launcher are included too.<br><br>During
the progress of level designing more new ideas went
into the source too. One is that if you get close to a
green mutant he will seriously hit you with the
cleavers, and that hurts I can promise you. But many other
new things are meant to be surprises so I won't
announce them beforehand. Some changes are more subtle and
won't be noticed so easily, i.e. you won't happen
anymore to slide into items without picking them
up.<br><br>Most levels are now done but some has to be edited to
fit recent features. Right now I have to figure out a
little source problem that I haven't fixed
yet.<br><br>Although there is a completely new storyline and many new
features I have also wanted to keep the atmosphere of the
original Spear. The game is based much on original
graphics. I also use the same type of units, tunnels,
dungeons, castle etc.<br><br>In addition to a good amount
of varied action many of my features make for a lot
of puzzle solving elements. Especially the tunnels
and dungeons have these elements. These levels are
somewhat smaller than later ones but can be quite tricky
to get through. Later levels are bigger, Wolf Hour
like, with a slightly lesser emphasis on puzzle
solving.<br><br>For the last two weeks all my Wolfentime has been
spent on a level for the tribute to John Bucksnort. I
usually spend 2 weeks on making a level, but being busy
with other things too there may be whole weeks where I
don't find time for Wolfenstein. But the progress is
good, so to all of you who are waiting for The Tower
try to be just a little patient. One thing I think I
can promise, it will be finished before
Christmas.<br><br>Paal (Poet).







-----------------------------------------------------------------------------------
Post ID:759
Sender:tvanputten
Post Date/Time:2001-10-15 17:36:53
Subject:Re: Level contributed
Message:

Dear Greg,<br><br>I've sent the file again. Got 'em now?<br><br>Take care,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:760
Sender:brothertank
Post Date/Time:2001-10-15 23:44:52
Subject:Re: Level contributed
Message:

TVP>> I've sent the file again. Got 'em now?<br><br>There was only one in the zip file? Was there supposed to be more?<br><br>Greg<br>BrotherTank







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Post ID:761
Sender:tvanputten
Post Date/Time:2001-10-16 07:13:45
Subject:Re: Level contributed
Message:

There were supposed to be 3 zip files!
GRRRRRRRRRRRRRRRRRRRRRRRRRRRSTUPIDWINZIPIMGONNAKICKITSASSGRRRRRRRR<br><br>It's school time now, within eight hours I'm back at
home. Then I'll send the others. Which map did you
get?<br><br>Take care,<br><br>Tristan







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Post ID:762
Sender:tvanputten
Post Date/Time:2001-10-16 07:27:20
Subject:Public Domain GFX
Message:

I see the graphics folder is empty. Where did mine go?<br><br>Anyway, I'll add up some new ones later.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:763
Sender:brothertank
Post Date/Time:2001-10-16 23:35:40
Subject:Re: Level contributed
Message:

The only one that I received is MAP01TVP.FLR .  That was the only file inside the zip file, so yes please send them again. <br><br>Greg<br>BrotherTank







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Post ID:764
Sender:iammesoemailme
Post Date/Time:2001-10-17 23:02:25
Subject:Hello Again
Message:

It's me sam again just seeing what's been going on.







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Post ID:765
Sender:tvanputten
Post Date/Time:2001-10-18 20:36:28
Subject:Desktop images - to all
Message:

Hey all,<br><br>Just to break the tension a
little, I have this idea: How about posting a JPEG file
of what your "Desktop" looks like? Sounds fun to me
;)<br><br>Post it in Photos under Desktop.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:766
Sender:brothertank
Post Date/Time:2001-10-19 00:10:13
Subject:Re: Desktop images - to all
Message:

Let's not and say we did... Ok... <br><br>Thanks Tristan... This is a wolf club, not how does your desktop look club... <br><br>Greg<br>BrotherTank







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Post ID:767
Sender:etrain271
Post Date/Time:2001-10-19 07:13:51
Subject:Re: Desktop images - to all
Message:

I dunno, sounds like fun. I used to love posting stuff like that in forums I used to go to. Maybe we could make a folder in the Photos section for that.







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Post ID:768
Sender:quinnsey
Post Date/Time:2001-10-20 18:27:05
Subject:Club Chat
Message:

It's Saturday again and that means club chat
night. :-) Once again it's being held at Yahoo seeing as
some people were having trouble using MIRC. <br>Here
are the times:<br>Saturday<br><br> 11:00pm -
Amsterdam/Rotterdam<br> 10:00pm - UK - England, Ireland, Scotland<br>
05:00pm - Eastern Canada/Us<br> 04:00pm - Central
Canada/Us<br> 02:00pm - Pacific Canada/Us<br><br>
Sunday<br><br> 01:00am - Moscow - Russia<br> 07:00am - Sydney
Australia<br> 09:00am - New Zealand<br>Just scroll down and
click "enter club chat room"<br><br>There are always a
few loyal members that attend the chat, but the more
the better so make sure to try and make it! Everyone
is welcome... except Wolf3D_boy... <br><br>The Topic
for tonight: Spear Ressurection Beta!<br><br>Iain
Quinn<br>---------------------<br>Vice President of DieHardWolfers







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Post ID:769
Sender:tvanputten
Post Date/Time:2001-10-21 10:46:21
Subject:Re: Club Chat
Message:

Oooooh....<br><br>BLOODY BIRTHDAY! I had to
attend to my grandmother's birthday... Damn what have I
missed.... WEEEEEEEEEEEEEEH(cries).<br><br>Well, can anyone
inform me of what I've missed?<br><br>Tristan







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Post ID:770
Sender:brothertank
Post Date/Time:2001-10-21 23:57:34
Subject:Spear Resurrection
Message:

All I can say is WOW!<br><br>The beta has been
started... I got my copy last night and I've been playing
furiously. The levels so far are challenging but not too
difficult that one would decide to give up on them. The
game plays well and the features are very well written
and suit the atmosphere of it perfectly.
<br><br>Areyep's graphics are Amazing!<br>Mcs's code is
perfect!<br><br>The Story line is great. It really connects you to
the past SOD story while striking your curiousity to
see just what lies ahead of you.<br><br>These two
have really outdone themselves. This truely will be a
game to be reckond with. I only hope that we get the
Beta done quickly enough that you all can experience
the enjoyment of the game that I'm having with it
right now. <br><br>Hat's off to Areyep and Mcs. Spear
Resurrection is all that it was built up to be and more. I
won't go into features or secrets, as to do so would
only spoil it when it's your chance to play
it.<br><br>Well, I must go now and play the game some more.. I
have at least another 8 levels to play.. maybe more
when I find the secret levels.. :) <br><br>What words
would I use to describe it.. <br><br>AWESOME -
FANTASTIC - AMAZING! - ADDICTIVE!!<br><br>Once you start
playing... You don't want to stop!<br>Will keep you
posted... If the gods allow... <br><br>Greg<br>BrotherTank







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Post ID:771
Sender:mrlard2000man
Post Date/Time:2001-10-22 02:33:41
Subject:Re: Spear Resurrection
Message:

There is no way it could've been the least bit
bad. Mcs has already proved himself as a good coder
with WolfCol and Areyep has proved himself as a good
level and graphic creator with WolfenDOOM, so to have
them join in a combined effort, it has to be anything
but bad.<br><br>I think I speak for everybody when I
say that I can't wait....







-----------------------------------------------------------------------------------
Post ID:772
Sender:tvanputten
Post Date/Time:2001-10-22 07:48:57
Subject:Re: Spear Resurrection
Message:

Already biting off all my nails...<br><br>Dang! Out of fingernails... well, then it's on to toe-nails ;) LOL j/k<br><br>Can't wait till the release.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:773
Sender:iammesoemailme
Post Date/Time:2001-10-22 15:23:12
Subject:Need Help!!!
Message:

I am looking for Duke Nukem 3d Atomic or the one with China Town does anybody have it?







-----------------------------------------------------------------------------------
Post ID:774
Sender:tvanputten
Post Date/Time:2001-10-22 17:07:46
Subject:Re: Need Help
Message:

Dear Sam,<br><br>I don't recall a level in Duke3D
playing in China Town. Maybe that was an add-on for
Duke3D? Duke Atomic doesn't play in a town-setting.
Episode 4, which is the actual Atomic Mission, has no
township levels. So either you need an add-on or you've
been disinformed.<br><br>Hope that
helps,<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:775
Sender:etrain271
Post Date/Time:2001-10-23 03:04:52
Subject:Re: Need Help
Message:

Maybe your talking about Shadow Warrior. It was
made with the Duke3D engine and all the levels had a
Japanese look to them...<br><br>As for getting the Atomic
game for you, I might be able to get it. I'll post
about it if I can.







-----------------------------------------------------------------------------------
Post ID:776
Sender:wolf3d4all
Post Date/Time:2001-10-23 10:26:50
Subject:Spear Resurrection Manual/Storyline/etc
Message:

Hi all,<br><br>Just thought I'd let you know that
I've updated MCS' and my site with completely new
screenshots taken from the actual levels of "Spear
Resurrection", plus I've also put the entire game storyline and
"manual" (which includes pics of all enemies etc) on the
site as well. Just go to the "News" section
at<br>www.areyep.com<br>to see where the information is.<br><br>Take care
:)<br>Steve







-----------------------------------------------------------------------------------
Post ID:777
Sender:wolf3d4all
Post Date/Time:2001-10-23 10:28:34
Subject:Re: Spear Resurrection Manual/Storyline/
Message:

Oops!<br>Sorry MCS - posted that while logged on under your name!<br>Could've had fun, could I? :)<br><br>Steve







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Post ID:778
Sender:tvanputten
Post Date/Time:2001-10-23 12:22:15
Subject:Hitler and the Spear of Destiny
Message:

I scooped this from a history site. Some spelling
bugs are in there, but at least it's quite
interesting...<br><br>"<br>HITLER AND THE SPEAR OF DESTINY<br>Both Guernica and the
1934 drawing conceal references to a mystical battle
between Picasso and Hitler in connection with the Spear
of Destiny. This hidden pictorial narrative, set in
the context of Wagner's opera Parsifal, reveals some
uncanny associations with events in Hitler's life and
with his quest to dominate Europe. <br><br>Vienna
1909-1913<br>According to the account of Dr Walter Stein, the young
Hitler whilst living as a down and out in Vienna
undertook a penetrating study of the Occult meanings
underlying Wolfram Von Eschenbach's Thirteenth Century Grail
Romance, 'Parsival'. Stein through various contacts with
Hitler became convinced that he was deeply involved with
the Occult and had an experienced spiritual mentor,
possibly linked to the infamous 'Blood Lodge of Guido Von
Liszt. <br><br>Hitler later claimed in Mein Kampf, that
these had been the most vital years of his life in
which he learned all he needed to know to lead the Nazi
Party.<br><br>Stein got to know Hitler because of their mutual
interest in the Spear of Destiny - a relic on display in
the Hapsburg's treasury at the Hofmuseum in Vienna.
<br><br>The relic was said to have phenomenal talismanic
power having once been used at the Crucifixion to wound
the side of Christ. According to legend, possession
of the Spear would bring its owner the power to
conquer the world, but losing it would bring immediate
death. The relic had been owned by a succession of
powerful European rulers down through the centuries and
eventually came to be in the possession of the Hapsberg
Dynasty. <br><br>Hitler confided to Stein that the first
time he saw the Spear he had witnessed extraordinary
visions of his own destiny unfolding before
him.<br><br>In 1923, on his deathbed, Hitler's mentor Dietrich
Eckart, a dedicated Satanist and central figure in the
Occult Thule Society and a founder member of the Nazi
party, said:<br><br><br>'Follow Hitler ! He will dance,
but it is I who have called the tune !'<br>'I have
initiated him into the 'Secret Doctrine', opened his
centres in vision and given him the means to communicate
with the Powers.'<br><br>'Do not mourn for me: I shall
have influenced history more than any other
German.'<br><br>On 12th March 1938, the day Hitler annexed Austria,
he arrived in Vienna a conquering hero. He first
port of call was to the Hofmuseum where he took
possession of the Spear which he immediately sent to
Nuremberg, the spiritual capital of Nazi Germany.<br><br>At
2.10 on 30th April, 1945, during the final days of the
war, after considerable bombing of Nuremberg, the
Spear fell into the hands of the American 7th Army
under General Patton. Later that day, in fulfilment of
the legend, Hitler committed suicide."







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Post ID:779
Sender:tvanputten
Post Date/Time:2001-10-23 12:58:56
Subject:Hitler and the Spear of Destiny Part 2
Message:

This superior site gives you everything you'd like to know on the Third Reich and it's relics and holy beliefs.<br><br><a href=http://user.fastinet.net/kalogonis/index/lance.htm target=new>http://user.fastinet.net/kalogonis/index/lance.htm</a>







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Post ID:780
Sender:Ironman9000
Post Date/Time:2001-10-23 18:24:48
Subject:Re: Spear Resurrection
Message:

Yup. I think ID Software should make this game an
official part of the Spear series; and re-release the
Spear Super CD Pack with ArEyeP's and MCS's "Spear
Ressurection" as Mission 2. It's a totally new wolf3d feel, and
the lost missions are both pretty much the same
graphics-wise anyways. Who's with me on this? Let's start a
riot... heh<br><br>Chris







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Post ID:781
Sender:tvanputten
Post Date/Time:2001-10-23 19:33:48
Subject:Re: Spear Resurrection
Message:

I'm with you Chris. Let's all head to Texas and
demand all that.. or else John Carmack gets Chris'
cerial for breakfast for the next 26 millenias... LOL
hehehe<br><br>KrAzZy TrIzZy 2001(Loughing out Lungs ;)







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Post ID:782
Sender:areyep
Post Date/Time:2001-10-23 21:09:50
Subject:Re: Spear Resurrection Manual/Storyline/
Message:

Won't happen again. Just changed both passwords.<br><br>MCS.







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Post ID:783
Sender:areyep
Post Date/Time:2001-10-23 23:41:38
Subject:Site address change
Message:

Hi all,<br><br>Well, I'm an oaf! I should have
updated all the pages on my old site to point to the new
one. I checked the site stats for my old site after
receiving an email from Yahoo and see that it's still
receiving traffic.<br>I'll fix that tonight and change all
the pages so that they point to my new site address.
If anyone has links to my old site, could you please
change them to www.areyep.com<br><br>Take care all
:)<br>Steve<br><br>PS: So the Spear of Destiny really was held by the
nazis during the war? I thought that was all make
believe!







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Post ID:784
Sender:basic_duken
Post Date/Time:2001-10-25 05:42:57
Subject:Hello
Message:

Can I add my pic to the photo gallery?







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Post ID:785
Sender:mrlard2000man
Post Date/Time:2001-10-25 21:58:58
Subject:SOD2 Music
Message:

I was wondering..do you guys need any new music? Because if you do, I'll be glad to contribute some tunes.







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Post ID:786
Sender:mcs_amsterdam
Post Date/Time:2001-10-25 23:12:24
Subject:WolfCol source code released
Message:

For those of you who are interested, I decided to
release the source code of my addon "Wolfenstein
Collection" to the public domain.<br><br>You can download it
at www.areyep.com/<br><br>If you find anything
useful in there, feel free to use it in your own
project.<br><br>Have fun,<br><br>MCS.







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Post ID:787
Sender:areyep
Post Date/Time:2001-10-26 00:56:29
Subject:Re: SOD2 Music
Message:

Thanks for offering to contribute some tunes Jack
- actually, music and sound effects are all that
really remain to be done. I'm in the process of making
new music tracks now, but will be glad to hear what
you have, and if any suit, will ask you if we can use
them. I can't say for certain though we will use any,
as it all depends on their "theme" (eg: if they're
rock music then they probably wouldn't
suit).<br><br>Actually, speaking of "themes", I've just made a new track
based on a classic pop tune which may have people
wondering if I name it - as such I won't mention it here,
but I'll just say that once people play the level,
they'll realise the tune is quite suitable for the boss
concerned :)<br><br>Take care all :)<br>Steve







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Post ID:788
Sender:tvanputten
Post Date/Time:2001-10-26 15:56:21
Subject:Some Bookmarks Of Mine
Message:

I hope these are
interesting.<br><br><a href=http://www.bletchleypark.org.uk/ target=new>http://www.bletchleypark.org.uk/</a><br>Interesting material on the "Enigma"
machine<br><br><a href=http://www.feldgrau.com target=new>http://www.feldgrau.com</a><br>Info on the German side of World War II. Many
articles.<br><br><a href=http://www.sfxsearch.com/sfxsearch/index.html target=new>http://www.sfxsearch.com/sfxsearch/index.html</a><br>Many sounds in AIFF format. If you're able to find a
AIFF2WAV convertor, you can get various useful sounds for
your
VSWAP.<br><br><a href=http://www.skalman.nu/third-reich/ target=new>http://www.skalman.nu/third-reich/</a><br>The Third Reich Factbook. The title says it all
;)<br><br>Hope you like these,<br><br>Tristan







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Post ID:789
Sender:basic_duken
Post Date/Time:2001-10-27 10:40:02
Subject:I added my pic to the photo gallery
Message:

Just go to the "members see who's who" folder in the photo gallery.







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Post ID:790
Sender:quinnsey
Post Date/Time:2001-10-27 18:29:24
Subject:Club Chat
Message:

Time flies :-) time for the chat again. Gregs
working on a Java Version of MIRC for the DieHardWolfers
website, so hopefully that will be ready for next week.
Once again it's being held in the Yahoo chat room.
<br>Here are the times:<br><br> Saturday<br><br> 11:00pm -
Amsterdam/Rotterdam<br> 10:00pm - UK - England, Ireland, Scotland<br>
05:00pm - Eastern Canada/Us<br> 04:00pm - Central
Canada/Us<br> 02:00pm - Pacific Canada/Us<br><br>
Sunday<br><br> 01:00am - Moscow - Russia<br> 07:00am - Sydney
Australia<br> 09:00am - New Zealand<br> Just scroll down and
click "enter club chat room"<br>Make an effort to come
along and chat about anything Wolfenstein.







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Post ID:791
Sender:mrlard2000man
Post Date/Time:2001-10-27 21:13:22
Subject:Re: SOD2 Music
Message:

Tell me what you
think:<br><br><a href=http://wolfenvault.s5.com/sodtry.mid target=new>http://wolfenvault.s5.com/sodtry.mid</a><br><br>I would recommend it for a prison-type level, maybe
the one right before a boss.<br><br>I've tested it in
Wolfenstein, and it sounds great (with the exception of the
drums). I also have it in imf format if you want it.







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Post ID:792
Sender:brothertank
Post Date/Time:2001-10-27 23:19:01
Subject:Club Chat
Message:

I know it's showing no-one in the room... but we are there... So drop on in.. The Chat has started... <br><br>Greg<br>BrotherTank







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Post ID:793
Sender:mrlard2000man
Post Date/Time:2001-10-28 01:09:51
Subject:chat room error
Message:

I got the "An error occurred when the applet was
communicating with the chat server. Please try again sometime
later." meesage when I tried to get back in the chat
room..and I'v tried several times, so I guess this is the
end of this chat for me.....<br><br>See you guys
later.







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Post ID:794
Sender:areyep
Post Date/Time:2001-10-28 12:59:30
Subject:Re: SOD2 Music
Message:

Thanks for that midi Jack - I converted it and
imported it into Wolf - it sounds promising (kind of
mournful - suitable for a prison area as you say), but the
first track (string ensemble) is very hard to hear to
start with and becomes quite loud near the end - other
than that, it's quite good. The drums sound OK to me -
perhaps they could have their volume lowered a fraction
so they're not so dominant perhaps.<br><br>What I
hope to do once MCS and I have finished Spear
Resurrection is to put a number of midi/imf files on our site
so that we have a ready made "music" resource for
budding TC makers. Imagine, if we can have a site where
people can grab free ready made graphics, music, sound
effects, source code stuff etc, it'll hopefully help
people get straight into making new TC's without having
to worry about all the time consuming groundwork. I
think that people often give up on a project because of
the this time factor.<br><br>Keep making the midis
mate - you're a maestro in the making :)<br><br>Steve







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Post ID:795
Sender:mrlard2000man
Post Date/Time:2001-10-28 14:49:34
Subject:Re: SOD2 Music
Message:

I think that's a great idea...if someone wants
new graphics or music, they have some avalible to use
without it being considered stealing.<br><br>Also....I
might be pretty good at midis, but two other guys who
really can make good ones are Chris (Chokan, of course)
and Greg (Wolf3d_fenatic).







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Post ID:796
Sender:brothertank
Post Date/Time:2001-10-28 16:56:41
Subject:The Tribute!
Message:

Hi guys,<br><br>I'm still waiting on a number of
people who took the design kits to send in their maps.
<br><br>I'd like to get this project completed soon... So, If
Brent, Kenny, Jack, Sam, Leo, and Ian would get their
maps in it would be appreciated... <br><br>Thanks
again,<br><br>Greg<br>BrotherTank







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Post ID:797
Sender:selong_chiang
Post Date/Time:2001-10-28 22:19:07
Subject:ceiling textures
Message:

I went to the screen shots section in the Chaos
Software webpage. In the top left screenshot it showed
ceiling textures. I.E. the "dirty brick" as the ceiling.
I'm wondering how you can make that. Is it even
possible, or is it just a hoax? If you don't know what im
talkin about see it for yourself.







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Post ID:798
Sender:etrain271
Post Date/Time:2001-10-29 05:22:17
Subject:Re: ceiling textures
Message:

hmmm... I looked at it and i can't really tell at
the moment. They just released the source for the
demo and I'm going to check that out now. It might
have some clues to if it's real or not. <br><br>I
think it IS possible and I don't think that the picture
has been edited... you never know though.







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Post ID:799
Sender:sanginario666
Post Date/Time:2001-10-29 20:52:55
Subject:Re: ceiling textures
Message:

you can do that actually. if you know programing like the palm of your hand, then you can do anything with wolf. <br>Believe me, I'm a programer, I know. 8- )







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Post ID:800
Sender:ian_franken
Post Date/Time:2001-11-03 08:49:30
Subject:I'm alive!
Message:

Greetings! <br><br>Yes, I know I've been long
over-due to tend to my Wolf-biz, and you all might have
thought I'd retired...not a chance :) I've just been
overcrowded with responsibilities I've had to tend to this
past month. First, my schedule shifts around from 5 -
6, to 10 - 2, then to 2 - 10, then it settled on 10
- 6. Just when I got comfortable, more guards
quit...meant more overtime until I got replacements. On top of
this, my mother was ill these past two weeks keeping me
tied up with both overtime and being a nurse (luckily,
I didn't have to wear a dress and a ridiculous
looking hat =). Now, it's november...time for a comeback
asap =) I'm already missing the scene and missing the
DHW chats which I keep forgetting to attend (my
off-days were Sat / Sun, now these have been shifted to
Wed / Thur, and this is confusing because I haven't
gotten used to it yet).<br><br>What's due? A comeback
for CW...long overdue, I know, but I'm working on it.
I won't have a ton of freetime just yet, so I might
have to switch layouts to get it running. I might be
able to jot something up soon, so...<br><br>Also, I
have work to do on my TCs, and work on a possible side
project with a friend of mine. I'm not sure when this can
be started beyond "when it's started", but I'll post
progress here when it begins.<br><br>Ok, that's enough =)
To all the other founders, my apologies for being
absent for the longest...I haven't left or forgotten
this club, and I hope to make a comeback in the scene
(in the span of two months it seems much has changed,
and I'll have to catch up on a lot :).<br><br>-Ian







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Post ID:801
Sender:tvanputten
Post Date/Time:2001-11-03 12:16:09
Subject:Public Domain Graphics
Message:

Hey all,<br><br>Finally I've gathered various old
wall tiles from previous versions of TFS... In spirit
of the upcoming GFX Library, here's already some
stuff from my hand.<br><br>Most are plain conversions
of Doom graphics, but what the heck... They save you
time.<br><br>Take care,<br><br>Tristan







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Post ID:802
Sender:wolf3d_boy
Post Date/Time:2001-11-03 12:29:46
Subject:Ummm.....
Message:

Uh, Brother tank, Are you mad at me still?







-----------------------------------------------------------------------------------
Post ID:803
Sender:quinnsey
Post Date/Time:2001-11-03 16:51:09
Subject:Club Chat
Message:

A new location for the club chat this week :-)
Some people were having trouble using MIRC so Greg has
set up a Java version on the club website. <br>To
access it click on "Founder's Personal Homepage". Then
just click "Weekly Club Chat" and enter a
nickname!<br>Those who still wish to use MIRC, the server is :
milwaukee.us.chattersonline.com port 6667.<br>Here are the
times:<br><br>Saturday<br><br>11:00pm - Amsterdam/Rotterdam<br>10:00pm - UK - England,
Ireland, Scotland<br>05:00pm - Eastern
Canada/Us<br>04:00pm - Central Canada/Us<br>02:00pm - Pacific
Canada/Us<br><br>Sunday<br><br>01:00am - Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand<br>Hope to see you all
there!<br>--------------------------<br>Ian (#2)







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Post ID:804
Sender:tvanputten
Post Date/Time:2001-11-03 23:21:28
Subject:OH NOOOOOOOOOOOOOOOOOOOOOOOH!
Message:

I've tried for a hundred times to get into the
chat, but it just doesn't let me in. It keeps kicking
me out with the message "~Name
error"....<br>VERDAMMT NOCH MAL! Well... so it seems no chat for
me...<br><br>Damn I really wanted to be there... I looked out for
it for days... Sigh...<br><br>Tristan







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Post ID:805
Sender:mrlard2000man
Post Date/Time:2001-11-04 01:10:39
Subject:Chat?
Message:

I came back to the chat room finally, and noone was there. It was just past 7:00 P.M. eastern time....where is everybody?







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Post ID:806
Sender:brothertank
Post Date/Time:2001-11-04 01:13:17
Subject:Re: Chat?
Message:

Sorry Jack.. <br><br>Just after you dropped off, everyone started calling it a night... so.. chat ended early this week. <br><br>Look forward to next weeks chat though.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:807
Sender:areyep
Post Date/Time:2001-11-04 02:21:42
Subject:Welcome back :)
Message:

Ian Franken - welcome back :) I was wondering
where you'd got to. If you're a security guard like me
then I can sympathise with the shiftwork problems.
I've been trying to push the other guys here into a 12
hour roster so we have more days off, but I don't
think I'll ever succeed :(<br><br>Take care :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:808
Sender:areyep
Post Date/Time:2001-11-04 02:24:31
Subject:JB's Tribute
Message:

Greg,<br><br>Thought I'd better let you know I
haven't forgotten my responsibilities re John Bucksnort's
Tribute. I've been busy with SOD2 the past weeks, but
assure you I'll get straight on to Tribute stuff later
this week.<br><br>How's the Tribute coming along at
the moment anyway? Any more levels sent in
yet?<br><br>Take care mate :)<br>Steve







-----------------------------------------------------------------------------------
Post ID:809
Sender:selong_chiang
Post Date/Time:2001-11-04 05:43:26
Subject:Re: JB's Tribute
Message:

Yeah, I'll try to send in more levels too. I've also been very busy lately.







-----------------------------------------------------------------------------------
Post ID:810
Sender:brothertank
Post Date/Time:2001-11-04 15:21:51
Subject:Re: JB's Tribute
Message:

Hi Steve,<br><br>Yep, I've been busy too with the
Beta :) and having a lot of fun I might add.. The
tribute is there, just waiting for the maps to come back
in. There aren't that many left to go... I think 5 or
6 people still have to send in stuff.. <br><br>No
problem... on the last level though, I understand
completely.. <br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:811
Sender:ian_franken
Post Date/Time:2001-11-05 10:16:05
Subject:Re: Welcome back :)
Message:

Hey Steve...lol, I know what you mean; second I
think I have some off-days, turns out I'll have to work
those while I might get one day off in the entire week
(or worse yet, no days off). At least there's a
little extra pay for overtime, so it sort of pays off,
but it's a killer on time.<br><br>Oh btw; love the
way Spear Resurrection's looking =) Love that title
screen...It actually does look like a sequel to SoD! Hell,
I'll have to dissect your graphics when the game's
released in an attempt to figure out how you did all that
;) <br><br>See you around...<br>-Ian







-----------------------------------------------------------------------------------
Post ID:812
Sender:brothertank
Post Date/Time:2001-11-06 00:42:40
Subject:Re: Welcome back :)
Message:

Howdy Stranger... <br><br>Working long hours
weakens the immune system, so I hope that you don't catch
that flu that's going around. I've got it and I hear
that it can take up to 4 weeks to get over it. :(
<br><br>As for the SOD sequal.... It's great... wait till
you see the whole thing Ian. I mean this thing is
fantastic. Once I started playing the Beta, I couldn't stop.
MCS has done an outstanding job on the code and the
grahpics... Well, lets just say Spectacular. <br><br>Can't
say too much as I don't want to give anything away,
but this game rocks. It is to SOD what SOD should
have been to Wolf3d.<br><br>Hope you can make a chat
again sometime, and don't work too hard..
:)<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:813
Sender:tvanputten
Post Date/Time:2001-11-06 13:02:39
Subject:Re: Welcome back :)
Message:

Hi Ian,<br><br>Gee, am I glad to see you back! I added you on my MSN list too. I hope I see you online once... Take care and see you soon!<br><br>@Greg: Gesundheit ;) Get well soon...<br><br>TrIzZy







-----------------------------------------------------------------------------------
Post ID:814
Sender:ian_franken
Post Date/Time:2001-11-06 19:40:35
Subject:Re: Welcome back :)
Message:

Hopefully I'll have no problem with that
flu...some guards have come down with it too. Luckily,
they've got some other people covering for them...*whew*
=). I haven't been sick with anything in about 10
years and normally the flus don't get to me, but I'll
take the advice and try and relax =)<br><br>You and
Martin have heard this quite a bit from me, but this
time I can actually say that Castle Wolfenstein is
making a comeback. I have almost the entire site's
layout finished (just some minor touch ups left) and I'm
working on content. Hopefully it'll be done in a week if
I keep on it and don't have to fill in too
much.<br><br>Anyway, I'm thrilled about SOD2! I'm really going to have
to get better at graphic making in order to compete
with the graphics alone...It's good to see that Wolf3D
is making a definite comeback =)<br><br>Take care
and I'll try to make this week's chat if I don't have
to work...The way things are, I could get called in
last minute :-/ <br><br>Keep the spirit alive, it's
good to be back =)<br>-Ian







-----------------------------------------------------------------------------------
Post ID:815
Sender:ian_franken
Post Date/Time:2001-11-06 19:43:25
Subject:Re: Welcome back :)
Message:

Hey Tristan...yeah I noticed you added me =)
Hopefully we can get together and discuss what's been
happening. How are TFS II and your site coming along?
<br><br>Not sure when I'll be on...but I'm trying to balance
my time :) Hopefully, I'll catch you
sometime.<br><br>Take care,<br>Ian







-----------------------------------------------------------------------------------
Post ID:816
Sender:ian_franken
Post Date/Time:2001-11-06 19:49:11
Subject:Wolf3D Newsletter (need opinions)
Message:

Hey guys...I've been working on a plan for a
Wolfenstein newsletter for CW and I could use some opinions
about it regarding what you'd like to see in it. I'm
planning reviews, editorials, tutorials and site reviews
every two weeks (so far that's the plan). I'm taking
submissions on all of these, too, because I want this to be
something written by the community for the community (in
other words, not just me rambling my mouth for three
pages). <br><br>So...is there anything you'd like to see
specifically in something like this? Comments?<br><br>And just
to clarify...it will be of course totally free. I'm
not sure when this can take off but I'm planning it
for this new edition of Castle Wolfenstein (and
hopefully this will be done soon).<br><br>Take care,<br>Ian







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Post ID:817
Sender:etrain271
Post Date/Time:2001-11-07 01:41:04
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

The newsletter sounds good so far! I can't wait to see how it turns out.







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Post ID:818
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-11-07 04:39:25
Subject:Sorry
Message:

Hey Greg sorry I won't be able to make levels for
the tribute for:<br><br>1.) I know I'll get flammed
but I can care less....IMO Wolfenstein blows
now<br><br>2.) I don't have any time<br><br>3.) Because I don't
want to..<br><br><br>ok I'm done later<br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:819
Sender:Ironman9000
Post Date/Time:2001-11-08 02:30:45
Subject:Re: Sorry
Message:

Right on Kenny. Good to hear all that. But we all
know the reason you can't make levels is because
you've got too many chicks to handle... and how could
you lead my mother on like that?!? pfff,
men...<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:820
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-11-08 04:23:12
Subject:Re: Sorry
Message:

lol sorry Chris your mom came for me and asked for bone...I was just eh whatever pounds her flounder. And so I did.<br><br>-Kenny







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Post ID:821
Sender:tvanputten
Post Date/Time:2001-11-08 07:57:32
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

Wolf3D Newsletter? Hell yeah! But... is it going to be full-text or HTML or... ?<br><br>TrIzZy<br><br>One thing: KEEP RTCW OUT! KEEP RTCW OUT! KEEP RTCW OUT! KEEP RTCW OUT!







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Post ID:822
Sender:etrain271
Post Date/Time:2001-11-09 02:20:15
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

I agree. Keep RTCW out of it.







-----------------------------------------------------------------------------------
Post ID:823
Sender:tvanputten
Post Date/Time:2001-11-09 10:58:50
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

but still... what will the format be? Text? HTML? Some images? Tell me!<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:824
Sender:Schabbs
Post Date/Time:2001-11-09 15:41:43
Subject:Mutantstein 4 and New Wolf posted
Message:

Both these TC's by Bobby Bucksnort have been
posted. Mutantstein 4 (Darkworld) has 6 new levels, and
New Wolf has 15 consecutive new levels. Both have
some graphics, sounds and source code changes. All
files are included in the zips.<br><br>You can get them
from my news page
at<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







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Post ID:825
Sender:etrain271
Post Date/Time:2001-11-10 08:38:13
Subject:Club Chat
Message:

I don't think I'll be able to make it to the next
chat because I have to work. I'll really try hard to
get online for as long as I can but I can't guarantee
anything.<br><br>If I don't make it to this one, I'll come to the
next one! I don't want to miss out any
more!<br><br>CHAD







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Post ID:826
Sender:Ironman9000
Post Date/Time:2001-11-10 15:47:07
Subject:New baby brother
Message:

What? I figured they were gonna name my new
brother Ken because it's my father's name, but now I'm
beginning to wonder. Who's the real father... Kenneth
Chokan or Kenny Riley? Guess it would have to be you,
since my dad has been err --- nevermind. Oh well, at
least my new brother won't be ugly like all the other
damn Chokan kids.<br><br>Chris







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Post ID:827
Sender:quinnsey
Post Date/Time:2001-11-10 19:47:19
Subject:Club Chat
Message:

It's club chat night again and once again it's
being held at the Java MIRC on the club website -
<a href=http://diehardwolfers.0catch.com/ target=new>http://diehardwolfers.0catch.com/</a> Just click on Weekly Chat and then enter a
nickname.<br>Here are the times: <br>Saturday<br><br> 11:00pm -
Amsterdam/Rotterdam<br> 10:00pm - UK - England, Ireland, Scotland<br>
05:00pm - Eastern Canada/Us<br> 04:00pm - Central
Canada/Us<br> 02:00pm - Pacific Canada/Us<br><br>
Sunday<br><br> 01:00am - Moscow - Russia<br> 07:00am - Sydney
Australia<br> 09:00am - New Zealand<br><br>Hope to see you all
there!<br>Ian







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Post ID:828
Sender:ian_franken
Post Date/Time:2001-11-10 22:35:35
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

Hey Tristan...I haven't had a chance to really
select which services to go with, but I'm planning
probably just straight text -- that's really all I need to
acomplish what it is I want done. <br><br>Oh, and you guys
hit it right on the head: There will be no RTCW
information posted in the newsletter or even on CW...I'll let
the corporate websites handle the new game, because
I'm really not all that into the hype or into
Quake-like games...If they want Wolf3D info, check my site
out...if you want RTCW info, check out the official RTCW
site...fair trade :)<br><br>Well so far I'm thinking it'll
have: 1 Editorial, 2 reviews (games and sites), an
interview and a tutorial twice a month. If anyone has
anything they want seen in it, drop me a line...I'll let
you all know when it's started up and in production
mode :)<br><br>-Ian







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Post ID:829
Sender:etrain271
Post Date/Time:2001-11-11 07:23:26
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

I have one last question. I'm not sure if you
told anyone before, I was gone from wolf for quite a
while so I don't know...<br><br>How are you going to
distribute the newsletter?<br>On your site?, download, email
mailing list?, or something else?<br><br>That's all I
really need to know about it at the moment...







-----------------------------------------------------------------------------------
Post ID:830
Sender:ian_franken
Post Date/Time:2001-11-11 20:36:05
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

I'm going to use an email mailing list that you
can unsubscribe to if you want. I considered doing it
on my site as a special area you could access with a
password or such but I figured it'd be a bit tedious for
members to have to remember yet another password (not to
mention, it wouldn't be a proper newsletter if it didn't
come in the mail =) Well, maybe, but...)<br><br>I'm
trying to balance this out with the rest of CW...both
are coming along at a fairly decent pace. Just hang
with me...maybe a week...<br><br>-Ian







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Post ID:831
Sender:tvanputten
Post Date/Time:2001-11-12 07:51:31
Subject:Re: Wolf3D Newsletter (need opinions)
Message:

Dear Ian,<br><br>Mail me would you?<br><br>Tristan







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Post ID:832
Sender:wolf3d_boy
Post Date/Time:2001-11-13 09:59:28
Subject:just wanted to say whats going on
Message:

I went to my grandma's house and I was about to
have some dinner when I fell down, I was sent to the
hospital, Then my grandma told me the news, I have a very
bad case of cancer and that I might not be able to
live till Christmas, I'm not joking so please finish
reading, Please put my addons on your site and please
don't think I'm just making this up for fun. My brother
is going to take my place as Wolf3d_Boy, He knows
enough stuff to be a wolfer, I never knew enough, I was
born a little slow so it's hard to catch up with
what's going on, My brothers name is Joey, He's very
nice, Nicer than I ever was.<br><br><br>~Ryan~ soon to
be ~Joey~







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Post ID:833
Sender:tvanputten
Post Date/Time:2001-11-13 11:15:48
Subject:Re: just wanted to say whats going on
Message:

...<br><br>.....<br><br>.......<br><br>!!!!!!!!!!!!!!<br><br>(speechless)<br><br>Tristan







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Post ID:834
Sender:jamez_ingham
Post Date/Time:2001-11-13 19:35:43
Subject:Re: just wanted to say whats going on
Message:

Sorry to hear about that...<br><br>I'll try to get you code finished as soon as i can...<br><br>- James







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Post ID:835
Sender:wolf3d_boy
Post Date/Time:2001-11-13 22:41:29
Subject:Sorry.....
Message:

Sorry for posting off the subject, But I just thought everyone should know.







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Post ID:836
Sender:etrain271
Post Date/Time:2001-11-14 05:47:15
Subject:Re: Sorry.....
Message:

Wow! I'm shocked!!! Sorry to hear that
man!<br>What type of cancer is it? (sorry for posting off
topic but...!!!)<br><br>Is Joey going to take over
everything you were doing or is he going to be a new wolfer
doing his own stuff?







-----------------------------------------------------------------------------------
Post ID:837
Sender:wolf3d_boy
Post Date/Time:2001-11-14 07:20:01
Subject:Re: Sorry.....
Message:

Only my mom and dad know what kind of cancer, And yes, Joey will be taking over... Please show him the same respect you showed me,  "none"







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Post ID:838
Sender:Schabbs
Post Date/Time:2001-11-14 21:03:06
Subject:Re: Sorry.....
Message:

Re the cancer, yes, I'm shocked too!! I just
don't know what to say. Though I've experienced this
type of thing before, it doesn't come any easier the
next time around. If there's any add-ons you want
posted, send them to me at
brian@....<br><br>As for the Quake1 Yahoo club, thanks for making me a
founder. I'll see what I can do.







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Post ID:839
Sender:ian_franken
Post Date/Time:2001-11-14 22:22:38
Subject:Re: Sorry.....
Message:

Ryan,<br><br>I am very sorry to hear this. All I
can say is, I hope you're not in pain and I'm sorry
we never got to really know one another (I never did
say anything to you before, I don't think). I admire
your courage, as I could never have made it back to
post that for everyone to read. I wish you and your
family the best for the time that you have. <br><br>Take
care,<br>-Ian







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Post ID:840
Sender:etrain271
Post Date/Time:2001-11-15 01:47:22
Subject:Thinking about it
Message:

If Joey is taking over, will he be finishing your site? Do you still want to be an affiliate to my site? I'll open another spot if you do...<br><br>I'll understand if it's too much...<br><br>CHAD







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Post ID:841
Sender:wolf3d_boy
Post Date/Time:2001-11-15 05:14:01
Subject:Re: Thinking about it
Message:

Hi, My brother was sent to the hospital, They are
doing something with him and I wish I knew what it was,
As all of you probably know, I'm Joey, Ryan's older
brother, I don't realy know much about Wolfenstein but I
want to make him happy by taking his place, He asked
me if I wanted to run his Quake club and thats the
only time I told him no ever since he had cancer, I
hope my brother lives.<br><br>.:Joe:.







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Post ID:842
Sender:wolf3d_boy
Post Date/Time:2001-11-15 06:07:38
Subject:Re: Sorry.....
Message:

Ryans going to be in the hospital for a couple of
days and he wanted to tell somebody named James Sorry,
I don't know why, He just said to tell him sorry.
Hey James person, Can you please tell me whats going
on? What did my bro do to you?<br><br><br>.:Joe:.







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Post ID:843
Sender:etrain271
Post Date/Time:2001-11-15 06:50:33
Subject:Re: Sorry.....
Message:

There was a little web war going on a while back.
James and Ryan settled the issue a few days after it
began... so there isn't really anything to say sorry
about... unless there's something else that happened AFTER
all that...<br><br><br>CHAD







-----------------------------------------------------------------------------------
Post ID:844
Sender:jamez_ingham
Post Date/Time:2001-11-15 19:37:21
Subject:Re: Sorry.....
Message:

Hi Joey,<br><br>He was a really good friend to me
and then because i used one of his pictures on my
club (mistaking it for one he made) he went mad...
Since he was a founder at my club he changed the clubs
colours picture and probably other stuff. He threatened
to delete my club and then we both apologized to
each other after about a week...<br><br>Were still
good friends and i don't want him to die. Say sorry
from me...<br><br>- James







-----------------------------------------------------------------------------------
Post ID:845
Sender:grindmachine2000
Post Date/Time:2001-11-15 23:02:43
Subject:Source code help
Message:

I'm making a wolf project and can't compile the
source. I went to Brandon Farmer's source code page but
he uses Borland C turbo. I use Borland C++. The
Wolf3D Mansion is down so... :( <br>Any help would be
appreciated. thanx<br><br> Zach







-----------------------------------------------------------------------------------
Post ID:846
Sender:Schabbs
Post Date/Time:2001-11-15 23:45:09
Subject:Re: Source code help
Message:

Poet's site has a section on compiling the source code at <br><a href=http://home.online.no/~p-olstad/wolfenstein/compiling.html target=new>http://home.online.no/~p-olstad/wolfenstein/compiling.html</a>







-----------------------------------------------------------------------------------
Post ID:847
Sender:grindmachine2000
Post Date/Time:2001-11-15 23:51:58
Subject:Re: Source code help
Message:

cool thanx!<br>                       Zach







-----------------------------------------------------------------------------------
Post ID:848
Sender:etrain271
Post Date/Time:2001-11-16 05:51:49
Subject:Re: Source code help
Message:

My site will have a tutorial like the one Kenny
had in about 3-4 days. If Poet's site doesn't give
you the help you need, check it
out.<br><br>Chad<br>Webmaster - Wolf3D Realm<br><a href=http://www.wolf3drealm.f2s.com/ target=new>http://www.wolf3drealm.f2s.com/</a>







-----------------------------------------------------------------------------------
Post ID:849
Sender:grindmachine2000
Post Date/Time:2001-11-17 02:58:03
Subject:New pics
Message:

Iv'e posted some pics of my new (first as well)
Wolf project called Project:Vertilgung (obliteration).
Iv'e posted them in the "screenshots for add-ons and
TCs" album. Check them out and tell me what you
think.<br> <br> Zach







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Post ID:850
Sender:brothertank
Post Date/Time:2001-11-17 03:22:17
Subject:Re: New pics
Message:

Hi Zach,<br><br>Keep up the good work. The new
wall textures look very interesting. Hope to see your
hard work up for download soon.... Need to get it out
to the masses.... Contact Mr. Brian Lowe aka
Schabbs... :)<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:851
Sender:ian_franken
Post Date/Time:2001-11-17 06:53:38
Subject:Re: New pics
Message:

Looks cool =) I like the status bar. Keep it up :)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:852
Sender:wolf3d_boy
Post Date/Time:2001-11-17 15:16:15
Subject:Guess Who.....
Message:

Me, I'm back. Now I still have cancer... They say that they can't cure it but they can handle it. It's so great to be back.







-----------------------------------------------------------------------------------
Post ID:853
Sender:quinnsey
Post Date/Time:2001-11-17 19:22:59
Subject:Club Chat
Message:

Hope to see you all at the chat tonight! It's at
<a href=http://diehardwolfers.0catch.com/ target=new>http://diehardwolfers.0catch.com/</a> again. Here are the times:<br><br><br>
Saturday<br><br> 11:00pm - Amsterdam/Rotterdam<br> 10:00pm - UK -
England, Ireland, Scotland<br> 05:00pm - Eastern
Canada/Us<br> 04:00pm - Central Canada/Us<br> 02:00pm - Pacific
Canada/Us<br><br> Sunday<br><br> 01:00am - Moscow - Russia<br>
07:00am - Sydney Australia<br> 09:00am - New Zealand







-----------------------------------------------------------------------------------
Post ID:854
Sender:Schabbs
Post Date/Time:2001-11-18 01:27:29
Subject:Re: New pics
Message:

Hi Zach, thanks for sending me the pics and info about the set.  It's been posted on my news page<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







-----------------------------------------------------------------------------------
Post ID:855
Sender:grindmachine2000
Post Date/Time:2001-11-18 03:36:36
Subject:Re: New pics
Message:

Kool! thanx a lot!







-----------------------------------------------------------------------------------
Post ID:856
Sender:jamez_ingham
Post Date/Time:2001-11-18 11:21:10
Subject:Re: Oh well...
Message:

lol







-----------------------------------------------------------------------------------
Post ID:857
Sender:Schabbs
Post Date/Time:2001-11-18 16:02:54
Subject:Re: Oh well...
Message:

Yes, I saw that message too. It was in very bad taste, and was deleted after a short time. Just as well.







-----------------------------------------------------------------------------------
Post ID:858
Sender:Schabbs
Post Date/Time:2001-11-18 23:30:28
Subject:Episode Four
Message:

Gary Ragland has released ten new levels for episode four of the registered set. You can get them from my news page.<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a>







-----------------------------------------------------------------------------------
Post ID:859
Sender:mrlard2000man
Post Date/Time:2001-11-19 00:54:59
Subject:Re: Episode Four
Message:

I really can't wait to play these levels, but I can't seem to find them on your page. Did you forget to put it up, or am I missing something?







-----------------------------------------------------------------------------------
Post ID:860
Sender:mcross17
Post Date/Time:2001-11-19 01:28:29
Subject:Holy Cow,
Message:

Was just looking at the photos. Ryan reminds me of Harry Potter. (No offense intended, Ryan.)







-----------------------------------------------------------------------------------
Post ID:861
Sender:Schabbs
Post Date/Time:2001-11-19 06:18:10
Subject:Re: Episode Four
Message:

At the moment they're just on my news page. I'll update the main page later in the week. The direct url to the zip is<br><a href=http://www.belowe.com/ep4.zip target=new>http://www.belowe.com/ep4.zip</a>







-----------------------------------------------------------------------------------
Post ID:862
Sender:ian_franken
Post Date/Time:2001-11-21 06:18:44
Subject:Re: Episode Four
Message:

Just wanted to say that, like always, Gary made
some great levels this time around. Like most of his
levels, they're kind of mazey and have a lot of action in
them. If you haven't checked them out yet, don't be
discouraged by the small level count...it's well worth
checking out.<br><br>I really hope Gary makes a
full-fledged comeback sometime. I'm ready for another Schabbs
2000 myself :)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:863
Sender:Schabbs
Post Date/Time:2001-11-21 12:48:13
Subject:Re: Episode Four
Message:

Yes, they are good levels and there may be more.  Gary said he'll try and make two more episodes (5 & 6) before he goes back to college in the new year.







-----------------------------------------------------------------------------------
Post ID:864
Sender:grindmachine2000
Post Date/Time:2001-11-22 03:21:18
Subject:Project Vertilgung help
Message:

Ok, realizing that I have absoltuely no
experience in the source code area, I have a request. Would
anyone who has experience and can work with the code be
willing to work with me in my new project, Project:
Vertilgung? I will do all of the graphics and maps. E-mail me
i you'd like to help. Thanx!<br><br><br> Zach







-----------------------------------------------------------------------------------
Post ID:865
Sender:tvanputten
Post Date/Time:2001-11-22 07:27:52
Subject:Re: Project Vertilgung help
Message:

Dear Zach,<br><br>Depending on the level of
changes you want, if you wait until the Dome comes out on
Christmas Eve, you'll be able to read tutorials for the
source code. Else, visit www.belowe.demon.co.uk and
search for "borland". If all else
fails...<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:866
Sender:tvanputten
Post Date/Time:2001-11-22 17:33:56
Subject:Re: Episode Four
Message:

It would be awesome if Gary made a full 60-level pack redoing all episodes. Then we'd have the ultimate experience of wolfenstein as original.<br><br>Right?<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:867
Sender:ian_franken
Post Date/Time:2001-11-23 07:23:33
Subject:Re: Episode Four
Message:

Have to agree there, Tristan...Gary is very
talented and has done some beautiful work in the past (and
from the looks of things, he's still got the touch!).
I hope he finds some time to release some more
levels...<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:868
Sender:etrain271
Post Date/Time:2001-11-24 04:22:54
Subject:I hate networking
Message:

My internet is almost up now. I know this
shouldn't have taken a week just to add a simple client to
my network host, but it did...<br><br>It should be
up in a day or two, so I will be able to update my
site.<br><br><br>CHAD<br><br>PS. I hate HUBs, I hate Hosts, I hate Routers, I hate
the cables, I hate the stupid NATBox stuff, I hate
the TCP/IP crap!!! I HATE IT ALL!!!<br><br>Sorry
about that...I had to vent that rage out somwhere...I'm
sorry it had to be here.







-----------------------------------------------------------------------------------
Post ID:869
Sender:grindmachine2000
Post Date/Time:2001-11-24 05:04:18
Subject:Re: I hate networking
Message:

LOL!







-----------------------------------------------------------------------------------
Post ID:870
Sender:madtux42
Post Date/Time:2001-11-24 06:29:24
Subject:I am alive
Message:

Yes. I know I have no spoken in some time, but I am alive :)<br><br>-Leo







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Post ID:871
Sender:Schabbs
Post Date/Time:2001-11-24 19:44:28
Subject:'Closer' released
Message:

This is a 6 level TC by Harry Mass Senior. As
with Harry's other sets, there's lots of action and
it's difficult to beat.<br><br>You can get it from my
news page
at<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br>(there's a couple of screenshots on there too).







-----------------------------------------------------------------------------------
Post ID:872
Sender:tvanputten
Post Date/Time:2001-11-25 08:45:10
Subject:Chat
Message:

Hey guys,<br><br>I couldn't attend to the chat
because the applet keeps knocking me out with "ISocket
failure". GRRRRRRRRR<br><br>Anyway, SOD2 today MCS? AReyeP?
Aww come on you two, release it!<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:873
Sender:tvanputten
Post Date/Time:2001-11-25 16:21:11
Subject:No SOD2 until next week
Message:

Verfluchte, verdammte, genotz�chtigte bloody damn
crappy crap! Verdammt... Verdammt...
Verdammt...<br><br>I can't
WAAAAAAAAAAAAAAAAIIIIIIIITTTTTTTT!<br><br>DOOOOOOOOCCTTTTTOOOOOOOOOOORRRRR!<br><br>Oh well, at least it'll be better.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:874
Sender:tvanputten
Post Date/Time:2001-11-25 16:32:02
Subject:Re: No SOD2 until next week
Message:

Euh... xcuse me. I didn't quite control my typing ;). Get it off, Greg. If you please.<br><br>Thanks,<br><br>Tristan







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Post ID:875
Sender:brothertank
Post Date/Time:2001-11-25 16:52:19
Subject:Wolfenstein Clubs
Message:

There has recently been talks or suggestions in
the smaller clubs that they should merge with the
bigger ones... and some interesting comments as to why
or why not... and some other things that hurt myself
and the community in general.<br><br>Let me first
say, that Die Hard Wolfers was created by myself
because there were a number of people complaining about
things in the RW club (which had nothing to do with
Yahoo). I started this club so that anyone could join and
talk about Wolfenstein, Spear of Destiny, or any of
the other FPS games that used the Wolfenstein Source
as a base. <br><br>It was not mearly a source code
club, but a place where people could come and chat
without the hassles of RW OR the politics that were going
on in the FanClub. <br><br>Then what do I see... now
these other clubs are once again, trashing the DHW and
what it stands for. <br><br>I could quote them, but I
won't. If you really need to see what has been said, I'm
sure you can read their club messages as easily as I
could. Suffice it to say that here are some of the
answers to those "comments"<br><br><br>1. And I'm quoting
this answer from another person, "the reason for
carefully selecting "staff" is so that some dickhead
doesn't delete the club..." End Quote. What is with you
people... Founder status is NOT what makes you a member of
the club. PARTICIPATION is... It's not about who
own's what... You all Own the club, just it has a very
select few who are trusted with Moderating it. If you
were all Founders and things got out of hand, wouldn't
it be silly to have people deleting each others
messages left right and center? or the club for that
matter? <br><br>2. The club chat was started so that
members could come to a weekly chat in a common time, and
talk about anything. Others have started running chats
in the same timeslot or very close to, making people
have to make a choice between one or the other. We at
DHW have no problem with other clubs having a chat...
it's not a problem with the chat... it's the time. We
ask that clubs related to Wolfenstein not put their
members in a spot where they have to choose, because that
just sets them up for "well, you chose them over us"
.... Again.. not what this community is all
about.<br><br>3. There are currently no group projects in DHW and
while I'd like to see them, it's not a must or
something that affects other clubs. What is done in one,
does not, and should not affect what is done in the
others. Yes, there is a Tribute to John being worked on,
and I thank those that have participated so far by
sending in the levels, but it doesn't mean that other
clubs or people or this club can't work on another
group project together. No-one ever said that "Projects
were Exclusive to DHW". <br><br>So.... Now you know
how myself, and I hope most of the club members, view
this club. It's a club for everyone! Everyone is
welcome as long as you follow the rules. And they are
just soooo tough to follow, and so restrictive that it
makes me look like a "control freak"... HAHAHA...
right, and if you believe that, then you really
shouldn't be here.<br><br>Let me say in closing that what
this club needs (and the others for that matter) is
less backstabing, lying, and more participation and
Co-Operation between it's members. And to those other clubs
out there... It's live in peaceful co-existance, and
don't make people choose, because in the end only you
will suffer.<br><br>If you lie, cheat, steal,
manipulate, or beg for sympathy, you wont find it here. Trust
is earned. Hopefully someday you'll realise that
"people yelling the sky is falling" are just looking for
the attention. I'm sure there is a club out there for
those with those needs... <br><br>If not.. Remember the
topic here is "Wolfenstein Related"... <br><br>Thanks
for Listening,<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:876
Sender:tvanputten
Post Date/Time:2001-11-25 17:26:13
Subject:Re: Wolfenstein Clubs
Message:

Sounds convincing to me... Good point there Greg.<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:877
Sender:tvanputten
Post Date/Time:2001-11-25 17:29:32
Subject:Wolfenstein 3D Dome Status
Message:

Well people,<br><br>The Wolfenstein 3D Dome is
speeding forward. As you may have heard/seen, we'll be
opening up by Christmas Eve. So far the things are
rolling quite good in their place. All that is left to do
is error-fixing and making it all shine ;). Check
back for it soon at
www.wolfenstein3d.co.uk<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:878
Sender:tvanputten
Post Date/Time:2001-11-25 17:36:20
Subject:Contest
Message:

Oops.. Forgot about this ;)<br><br>As soon as the
Wolfenstein 3D Dome opens, there'll be a contest for everyone
to participate in. Brian and I thought it would be
nice to have a little contest. A wallpaper contest,
that is. <br><br>If you have a touch of Mon�t in your
veins, make (a) wallpaper(s) which use(s) textures from
Wolfenstein. Screenshots of you playing, an edited existing
shot, just think up of something. Do whatever you want
with your own Wolfenstein 3-D wallpaper, just until
you think your wallpaper is ready for publication.
<br><br>No contest without a prize -- if you win, you'll
receive a collection of original World War Two stamps!
<br><br>Winning is simple. After we get in at least 30 wallpapers
or the contest ends at the 1st of April 2001, it's
time for everyone to vote for their favourite
wallpaper using either email or a POLL - we haven't decided
on that yet, since we need to make sure which of
these - or other methods for that matter - are the
safest.<br><br>Rules:<br><br>* Everyone who wants, creates his own Wolfenstein
or Spear related wallpaper using screenshots of the
game, VGA or VSWAP images, website images, whatever he
can think of. Just do what makes him think that will
make his wallpaper stand out.<br>* Everyone can make
as many wallpapers as he likes.<br>* Every wall
paper should be 800 pixels wide and 600 pixels
tall(800x600). This is because the majority of the computers use
this size for a perfect view.<br>* Wallpapers may not
be edited already sent-in images(for instance, when
someone sends in a get psyched wallpaper, I can't send in
the same wallpaper with an id logo to it). A
wallpaper has to be totally different from the others. That
doesn't mean someone may not use graphics from other
wallpapers for their own!<br>* Swastikas in wallpapers are
fine; just don't overload the wallpapers with them. It
IS a mark that brings up bad memories, so don't
overload yer wallpaper with it...<br>* Every wallpaper
will stay available at the Wolfenstein 3D Dome. Every
wallpaper that gets sent in, will be posted directly. No
exceptions.<br>* Correspondation about the results or vote amounts
per wallpaper is NOT possible.<br>* Contest will
durate 1 month or until about 50 wallpapers sent in.
After that, everyone can mail through their top 5 of
best wall papers to Brian. In a list like
this:<br><br>1. Greg's Get psyched! wallpaper -- contest number
#11.<br>2. Steve's Blue Stone wallpaper -- contest number
#01.<br>3. Ben's Yellow Brick wallpaper -- contest number
#42.<br>4. Brian's Red Nazi wallpaper -- contest number
#24.<br>5. Tristan's Grey memories wallpaper -- contest
number #21.<br><br>Get it? Then, we will count all votes
and look which one got the most votes. The author of
that wallpaper will be the winner. How's that?







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Post ID:879
Sender:tvanputten
Post Date/Time:2001-11-25 17:38:14
Subject:One last thing about the Dome - @ Greg
Message:

Dear Greg,<br><br>Would you want DHW to be affiliated with the Dome? You choose which one; the site or the club.<br><br>Take care,<br><br>Tristan







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Post ID:880
Sender:brothertank
Post Date/Time:2001-11-25 17:46:39
Subject:Re: Wolfenstein Clubs
Message:

PS. One more thing I forgot to mention... When I
asked someone recently:<br><br>but why is it that I
have to be blamed for it all.. or the club for that
matter? <br><br>And the answer was:<br><br>Because
DieHardWolfers is the best wolfenstein club around, with the
most members posts and visits. If they can turn people
against DHW then they will probably get morepeople to
visit there own clubs, at least that seems to be their
logic.<br>End Quote.<br><br>I'd like to add to my previous post
that this club ISN'T a popularity contest. It's not
something to feed my ego or that of others...<br>Actually
Fanclub has the most members and posts, but I don't see
people posting about Fanclub in the smaller clubs.
<br><br>So lets stop the Club bashing, people bashing, and
try to at least get along civally? It's not that hard
really.<br><br>If you have a problem with another club, then either
deal with it there or leave it. Please, Don't bring it
here. <br><br>If you have a problem with a person, deal
with them yourself and don't ask the founders to
delete someone you can't ignore.<br><br>Lets get back to
what this club was created for in the first place. And
I quote:<br><br>This is a place for Wolfenstein
fans to come together and chat about things related to
Wolf3d. Members are encouraged discuss the wolf3d game,
Spear of Destiny, Corridor 7, Blake Stone or any other
game utilizing the Wolf3d Engine, TC's or Add-ons.
Members may also choose to work together creating
Gamemaps, Add-ons, TC's, Sprites, and Wall Graphics. Two
Rules: No Flames and No Foul Language.<br><br>There are
probably more things I could mention, but I feel it would
only fall on deaf ears because when those individuals
are asked to stop, they just continue.
<br><br>Greg<br>BrotherTank







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Post ID:881
Sender:brothertank
Post Date/Time:2001-11-25 18:05:10
Subject:Re: One last thing about the Dome - @ Gr
Message:

TVP>Would you want DHW to be affiliated with
the Dome? You choose which one; the site or the
club.<br><br>Actually, my personal feeling is just list us in the links.
DHW isn't out for fame and fortune, or popularity,
it's about Wolfenstein and people sharing the belief
that even though this game is 10 years old, it's not
dead... <br><br>The spirit of Wolf lives on, hence the
name "Die Hard Wolfers"... Thanks for the offer... But
I'm just one person in the club... And as it's a
member club, (see you missed the whole set of values
behind my previous post)... it's best left to the
membership where or how they would like DHW to be listed. I
hope where they do list us, it's in a kindly
manor.<br><br>Greg<br>BrotherTank







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Post ID:882
Sender:mrlard2000man
Post Date/Time:2001-11-25 19:06:08
Subject:Hrm?
Message:

What the heck happened at the chat that induced all these posts? Or do I want to know......







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Post ID:883
Sender:john_bucksnort
Post Date/Time:2001-11-25 19:57:41
Subject:Mutant...SE
Message:

Hello all, Greg, if you are still needing maps
for S.E. let me know and I'll find some time to make
some more. I'll need another copy of the design pack
though, as it got deleted from the computer in a
re-format( my Grandmother hasn't learned to back-up files
yet!).....Thanks, Bobby







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Post ID:884
Sender:tvanputten
Post Date/Time:2001-11-25 20:13:40
Subject:Re: Hrm?
Message:

I wasn't at the chat! Don't look at me!







-----------------------------------------------------------------------------------
Post ID:885
Sender:tvanputten
Post Date/Time:2001-11-25 22:23:05
Subject:Re: One last thing about the Dome - @ Gr
Message:

As you wish HO.







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Post ID:886
Sender:tvanputten
Post Date/Time:2001-11-25 22:24:04
Subject:Re: One last thing about the Dome - @ Gr
Message:

HO = Herr Oberst







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Post ID:887
Sender:ian_franken
Post Date/Time:2001-11-26 00:24:10
Subject:Re: Wolfenstein Clubs
Message:

Well spoken, Greg. Now, I hope this club finally
gets the respect it deserves. We have very few
flamefests (and they're generally short lived, if they
start), we have regular posts that are on-topic and we're
getting more members and posts than ever. Our members
also generally work together on here rather well and
seem to like one another (at least, I like everyone
I've gotten to know well around here). I'm not saying
this to "brag", I'm just saying that we're far from
the standard club that seem to pop up daily.
<br><br>I'll admit, I thought this club would have died off
months ago. I'm glad to see I was wrong. Greg and the
rest of the founders do a great job of keeping the
spirit alive. I really hate seeing them get slagged off
by a jealous moderator from another club. If someone
can honestly make a better club, I think you're by
all means welcome to go for it! Until then, I'm happy
as a founder and a member of this club where we can
actually talk about things on subject...<br><br>Hopefully,
this will be the last of these posts...<br><br>-Ian







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Post ID:888
Sender:ian_franken
Post Date/Time:2001-11-26 00:27:22
Subject:@Tristan
Message:

Tristan,<br><br>I enjoyed the storyline from your
new game, Enigma. But, I wanted to ask you to please
remove the lines you used from my old Giftkrieg project.
Even though that project of mine is defunct, I don't
like my work being used in any way and in any portion
without my consent being given first. I'm using some
lines from the old script, anyway, and I don't want
people to think I'm ripping you off when it's something
I wrote a year ago. And I think you remember just
how much I like seeing my work used without your
asking first... <br><br>I'm not angry with you, so
please don't think that. I just want my stuff left alone
unless I say it's ok to use it, no matter what its
status (if I'll use it or not) might be.
Thanks!<br><br>-Ian







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Post ID:889
Sender:brothertank
Post Date/Time:2001-11-26 04:59:12
Subject:Re: One last thing about the Dome - @ Gr
Message:

Tristan, <br><br>Once again... it's obvious that
you don't get the message.. I am just one person and
one person does not make the club. It's up to the
members, so why not ask them. My word is not that of
"God". <br><br>I posted my feelings... but it's up to
the members as to where and how this club is listed
as it's their club too.<br><br>I think you need to
go back and read my post about Wolfenstein Clubs,
and then read it again... and then look in the
mirror... Do you see any of You in what I was talking
about?<br><br>Greg<br>BrotherTank







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Post ID:890
Sender:etrain271
Post Date/Time:2001-11-26 07:04:03
Subject:Re: Contest
Message:

The Dome sure is growing fast! <br><br>Just to
let you know, I'll be making a wallpaper for the
contest. The only problem is that I'll have to make it
after I finish the banner I promissed I'd make for
James... I hope I don't have to rush the
thing.<br><br>CHAD







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Post ID:891
Sender:tvanputten
Post Date/Time:2001-11-26 14:30:37
Subject:Re: @Tristan
Message:

Jawohl!







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Post ID:892
Sender:tvanputten
Post Date/Time:2001-11-26 18:11:38
Subject:Re: Contest
Message:

Dear Chad,<br><br>We'd love to have your entry in
the contest. The Dome will open soon, and then the
contest starts. Immediately when we upload everything.
Rushing isn't necessary; the contest will last at least a
month. It's not the matter how FAST you are, just how
GOOD your wallpaper is. Plus... the community will
vote for the wallpapers. No one excluded. You like a
wallpaper? Good. Keep in mind the number of entry(let's say
#31) and mail that to Brian as soon as we close the
income of the wallpapers.<br><br>Oh yeah, for everyone
else who reads this - you'll be rewarded if you win
the contest with a prize you can touch. Not a file or
so, but something you can put in your bookshelf. Hint
hint ;).<br><br>Take care,<br><br>Tristan







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Post ID:893
Sender:grindmachine2000
Post Date/Time:2001-11-26 22:23:34
Subject:Contest?
Message:

what contest you're talking about? I must have missed the post or something. Something about a wallpaper?<br><br>Zach







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Post ID:894
Sender:etrain271
Post Date/Time:2001-11-26 22:40:45
Subject:Re: Contest?
Message:

Follow this link to get more info about the contest: <a href=http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwolfers&sid=1600053336&mid=878 target=new>http://messages.clubs.yahoo.com/clubs/diehardwolfers/bbs?action=m&tid=diehardwol
fers&sid=1600053336&mid=878</a><br><br><br>CHAD







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Post ID:895
Sender:areyep
Post Date/Time:2001-11-28 14:04:19
Subject:Spear Resurrection Released!
Message:

Hi all,<br><br>Finally! MCS and I have finally
finished Spear Resurrection. It took 11 months of limited
spare time to make, but we think it's been
worthwhile.<br><br>As most of you may already know, it was made to be a
sequel to the original Spear of Destiny, and the
game/storyline reflect this. But we called it "Spear
Resurrection" for copyright reasons. It's a suitable title
considering the storyline :)<br><br>We also have a
competition running to see who can get the highest score by
Christmas! There's a 1st and 2nd prize - details are at our
site at www.areyep.com<br><br>And, of course, Spear
Resurrection can be downloaded from www.areyep.com - just
check the news page.<br><br>Take care all, and have fun
:)<br><br>Steve







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Post ID:896
Sender:tvanputten
Post Date/Time:2001-11-28 14:46:07
Subject:Re: Spear Resurrection Released!
Message:

Tristan's Mom: Why are you screaming like
that?<br>Tristan: SOD2's released!<br>Tristan's Mom:
....<br>Tristan: Nevermind. Lock the door! Close the window! Cut
the phone line! Block my mail adress! Shut up the
radio! Pull the plug of the TV! Don't you dare
disturbing me!<br>Tristan's Mom: ....<br><door slams
close and Tristan disappears into Nazi
Germany><br><br>Tristan







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Post ID:897
Sender:tvanputten
Post Date/Time:2001-11-28 14:46:38
Subject:Re: Spear Resurrection Released!
Message:

All Heil Baron Von Schmitt! Grau Adler, here I come...<br><br>Tristan<br><br>PS - Sorry - I'm overly excited - don't bother me







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Post ID:898
Sender:tvanputten
Post Date/Time:2001-11-29 11:56:39
Subject:Betagraphiken sind ausserlich Cool!
Message:

I've been playing through SOD2(I'm on floor 10
now) and I must say - wolf3d has never been so good.
Betagraphiken saugen? NEIN! Betagraphiken rule!<br><br>Great
work Steve and Martin. Hope to see SOD3 sometime in
the future. <door slides open> "Hmm... what's
that sound Hans?" <kamikaze clone runs towards
me> ALAAAAAAAAAARM!!<br><br>PS - I found the cheat
code similar to MLI. Frankly it's very simple. Mail me
and you'll get the answer. LOL OK I confess.. I would
have told you to enter "MLI" and then you would lose
everything... man I'm bad. BWAHAHAHAHHAHAHAHAHA<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:899
Sender:ian_franken
Post Date/Time:2001-11-29 14:46:34
Subject:Re: Spear Resurrection Released!
Message:

Steve and Martin,<br><br>All I can say is,
fantastic! I knew right off this game was going to be very
good, but I really did underestimate it. I haven't been
this "wowed" over a game since Totengraeber was
released back in, God, how long ago was that? '99?
<br><br>I like the difficulty. I consider myself to be a
pretty good Wolfer, only playing on "Death Incarnate"
and prefering "100%" kills to "100%" treasure ratios
:) But after landing in level one, I found myself
dying repeatedly over those landmines alone!
<br><br>Anyway, great job...I'm really blown away :) If for some
reason there is anyone here that has NOT downloaded
Spear Resurrection (highly doubtful - the entire
community has been anticipating its release from the
start!), definitely get it now...Like I said, I'm not
easily impressed with any average TC...There hasn't been
anything like this in years!<br><br>Screw it...everyone,
sign a petition and mail these guys $10 to encourage
them to make a SOD3! ;)<br><br>Take care...Again, both
of you did great work :)<br>Ian







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Post ID:900
Sender:grindmachine2000
Post Date/Time:2001-11-29 16:30:32
Subject:Project Vertilgung released
Message:

In spite of SOD 2 being released, I have released
Project Vertilgung. It's my first(so dont expect a lot)
and it has 10 levels since its a demo version. you
can download it at Mr. Lowes news page. Email me if
you have questions, comments or bugs to report.
thanx<br><br>Zach







-----------------------------------------------------------------------------------
Post ID:901
Sender:tvanputten
Post Date/Time:2001-11-29 17:20:17
Subject:Re: Spear Resurrection Released!
Message:

Slight correction - there has NEVER been anything like this.<br><br>ALL HEIL AREYEP AND MCS!







-----------------------------------------------------------------------------------
Post ID:902
Sender:madtux42
Post Date/Time:2001-11-29 20:45:27
Subject:I got the MLI cheats....
Message:

Yes, somehow I figured the 'MLI' style cheat. Too bad I won't give to you people yet. ;-)<br><br>-Leo







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Post ID:903
Sender:grindmachine2000
Post Date/Time:2001-11-29 23:38:00
Subject:weird column
Message:

Um.. on floor 6 in Spear Ressurection there's
this one column that didnt exactly break all the way.
It's really cool! I don't know if it was intentional
or a glitch but it was cool. Did this happen to
anyone else. <br><br>P.S. This game rocks. It's gotta be
my favorite yet by far. Excellent Job MCS and
AReyeP!<br><br> Zach







-----------------------------------------------------------------------------------
Post ID:904
Sender:brothertank
Post Date/Time:2001-11-30 00:08:06
Subject:Post your thoughts on Spear Ressurection
Message:

So, lets hear what you think of Spear
Ressurection. Good or Bad, tell the authors what you think of
all their hard work. <br><br>Don't forget to tell
everyone where they can download this FANTASTIC game...
it's at <br><br><a href=http://www.areyep.com target=new>http://www.areyep.com</a> and click on the
NEWS button... down at the bottom of the page is the
link to download (for those that haven't done so yet,
this game is a MUST!!!)<br><br>Greg<br>BrotherTank







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Post ID:905
Sender:madtux42
Post Date/Time:2001-11-30 00:18:03
Subject:/\/\ y [ o mments
Message:

I am very impressed with the effort put into this game. It's not just another TC out there. Great work MCS / ARP.<br><br>-Leo







-----------------------------------------------------------------------------------
Post ID:906
Sender:tvanputten
Post Date/Time:2001-11-30 07:56:19
Subject:Re: Post your thoughts on Spear Ressurec
Message:

Totengraeber? Hahah, that's for sissies. If
you've got the guts, play SOD2. It's the BEST TC I've
ever seen - and will ever see. This one gives me
enough wolf spirit to stay around.<br><br>3
words<br><br>AWESOME - EXTRAORDINARY - EXCELLENT - MAGNIFICENT -
UNPRECEDENTED - AMAZING - AMUSING - TIME-KILLING -
<br><br>Wolfenstein 3D has never been this good. Steve, Martin... I
LOVE YOU GUYS!<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:907
Sender:ian_franken
Post Date/Time:2001-11-30 08:23:47
Subject:Re: Post your thoughts on Spear Ressurec
Message:

Hey, don't slam Toten ;) It might not have all
the features of SOD2, but I respect BJ Rowan ;) But I
get what you're saying, so nevermind ;) <br><br>Well,
I finally managed to sit and play it a little more.
I'm halfway through level 2 (lol yep! All this
time...but I didn't have much time to play today). I really
thought of this game as an "add-on" at first, but when
you play it you really do see that it IS like an
honest sequel to Spear / Wolf3D! Hell, if you slapped
"ID Software" on it, you probably wouldn't know the
difference...:)<br><br>I can also say this is the first game I've played
that's got a code heavy engine with some brains behind
it, too. Most games with code heavy engines have
nothing but muscle and push the mods on you, but have
little to no atmosphere, storyline or depth. This one
actually has the brains and the brawn...sort of like a
super intelligent Arnold Schwarzenegger =) <br><br>As
far as Wolfenstein sequels go...Some people were
thrilled to death over RTCW; Nah, SOD2 is MY Wolf3D
sequel...;)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:908
Sender:grindmachine2000
Post Date/Time:2001-12-01 00:51:30
Subject:Re: Post your thoughts on Spear Ressurec
Message:

Spear Ressurection is by far the best TC I have
EVER played! Awesome coding, awesome graphics, awesome
levels, and awesome just about everything!<br>It really
rocks! Playing it on "Suicidal Tendancies" is MUCH
harder than the original's Death Incarnate difficulty.
Also I'm getting the strangest vibe that Tristan kinda
likes this game. LOL!<br><br> Zach







-----------------------------------------------------------------------------------
Post ID:909
Sender:the_master09876
Post Date/Time:2001-12-01 02:41:54
Subject:Re: Post your thoughts on Spear Ressurec
Message:

Thought it was about time I joined this
club...<br><br>Anyway...<br><br>Kick ass MOD. The best since Totengraeber. (Sorry,
still like it better)<br><br>Some very original stuff
in it. Stuff I would have never dreamed of, like the
death artifact. Its all good.







-----------------------------------------------------------------------------------
Post ID:910
Sender:grindmachine2000
Post Date/Time:2001-12-01 03:24:15
Subject:How many levels?
Message:

How any levels are in SOD2? I'm thinking there are 21 but I'm not sure.







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Post ID:911
Sender:ian_franken
Post Date/Time:2001-12-01 08:05:44
Subject:Re: Post your thoughts on Spear Ressurec
Message:

Just wanted to express my complete anger towards
Steve and Martin for making a game this good...Now I
have lost hours of productivity! ;)<br><br>lol It's a
great game. And I can't quite say it enough and in
enough different ways: I haven't liked a TC like this in
years. It'll be a definite classic for years to
come...Something to be ranked with Schabbs 2000, Totengraeber,
etc. Sehr gut, oder?<br><br>I did notice one strange
bug on level 3, though. I was walking down a corridor
and I tried to shoot a stone column down, when
suddenly I heard the door open next to me. I looked over
and saw one of those flaming torches standing there
(Where it wasn't originally) with the door closing
behind it (as if it had just walked into the room).
After trying to kill it (lol), I realized it blocked my
way out of the room so I had to reload my game.
Pretty spooky being chased by an inanimate object! (Then
again, it was an ancient castle...ghosts...? lol)
Anyway, I tried to replicate it but I found it never
happened again, so maybe it was just a weird one-time
thing. <br><br>Oh, and I still think Martin should have
left in those exploding chicken dinners...tsk tsk
;)<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:912
Sender:tvanputten
Post Date/Time:2001-12-01 09:42:49
Subject:Re: Post your thoughts on Spear Ressurec
Message:

Likes? LOVES!







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Post ID:913
Sender:quinnsey
Post Date/Time:2001-12-01 11:17:26
Subject:Re: How many levels?
Message:

Hi Ryan,<br>There are 18 levels in the game.







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Post ID:914
Sender:areyep
Post Date/Time:2001-12-01 12:18:23
Subject:Re: How many levels?
Message:

Plus there's some secret levels too, including
one to rival the Pac Man level from the original
Wolf. Hehe, I'm only just playing it through myself for
the first time proper. MCS' mines caught me out - too
used to running around in God mode! But at least I
know where all the secrets are :)<br><br>We've already
had a fellow from Finland finish the game on the
hardest skill level - sent his savegame in last night. He
must have flown through the levels!<br><br>Anyway,
it's good to see a bit of interest re ignited in the
old Wolf - some of the older games still have a bit
of life in 'em, don't they? :) 2002 may see some
more good TC's coming out from ppl I
think.<br><br>Ciao all,<br>Steve







-----------------------------------------------------------------------------------
Post ID:915
Sender:brothertank
Post Date/Time:2001-12-01 15:09:38
Subject:Re: How many levels?
Message:

LOL... Good to see you found them too... That was
one of the most agrevating parts of the outdoor
areas, because from certain vantage points you can't see
the mines on the other side of the bush you can walk
through... <GRIN> <br><br>Nice Maps though...
<br><br>As for the guy from finland finishing it that
fast.... I think he crazy-glued himself to the computer
chair. MCS figures that he spent well over 6 hours of
complete time playing the game to the finish. Or roughly
about 18 minutes per level depending on how many of the
secret levels he saw.... (Grin) I won't give away how
many there are yet... <br><br>Great Game.... Fantastic
Game.... I just can't figure out how people could think
the graphics aren't on par with Tek or Toten....
Maybe they just haven't played far enough into the game
to see all the
differences.<br><br>Greg<br>BrotherTank







-----------------------------------------------------------------------------------
Post ID:916
Sender:tvanputten
Post Date/Time:2001-12-01 18:36:45
Subject:Re: How many levels?
Message:

SOOOOOOO TRUE, HERR GREG!<br><br>What are you
saying there, dad? Why I haven't been sleeping, eating,
drinking and didn't go to school for 48 hours? And what
that fuzz is about SOD2? Euh.... I don't understand,
dad ;)







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Post ID:917
Sender:quinnsey
Post Date/Time:2001-12-01 19:17:23
Subject:Club Chat
Message:

Woops.. hope I didn't type this too late
:-)<br>Club Chat night again, you know the drill, hope to see
everyone there!<br><br>You can access the chat room from
<a href=http://diehardwolfers.0catch.com/ target=new>http://diehardwolfers.0catch.com/</a> (click on the weekly club chat link)<br>Here are
the times:Saturday<br><br>11:00pm -
Amsterdam/Rotterdam<br>10:00pm - UK - England, Ireland, Scotland<br>05:00pm -
Eastern Canada/Us<br>04:00pm - Central
Canada/Us<br>02:00pm - Pacific Canada/Us<br><br>Sunday<br><br>01:00am
- Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand <br> <br>For anyoine that has
problems accessing the JAVA chat room you can still use
the MIRC programme. Click edit in the connect tab of
MIRC Options and type in the following:<br>IRC Server:
milwaukee.us.chattersonline.com<br>Port(s): 6667<br>The server is DieHardWolfers<br>Good
luck, hope to see you there







-----------------------------------------------------------------------------------
Post ID:918
Sender:quinnsey
Post Date/Time:2001-12-01 19:26:06
Subject:Re: How many levels?
Message:

Oh yeah, forgot about the secret levels, the pac man one was great fun :-)<br>Sure, Totengraeber is a great game but for me it  takes second place to SOD2. Finally Brian Rowan has some competition!







-----------------------------------------------------------------------------------
Post ID:919
Sender:mrlard2000man
Post Date/Time:2001-12-02 02:27:43
Subject:We ALL love SOD2....
Message:

Well, I just finished SOD2 on the easy skill
level, and am looking foward to going back and beating
it on harder skill levels, so I think I'll put my
thoughts here:<br><br>The graphics are better than
Totengraeber or any other set so far, imo, because they're not
just redone versions of the old graphics, and yet they
somehow seem to keep some of the atmosphere of
Wolfenstein. <br><br>As far as levels go, I wouldn't at all
say they were the best or most professional, but I do
think they put just about every feature to insanely
good use, which makes the differing strategies and
ideas of killing guys much more fun than even the
original. They did start off pretty slow, though, because I
thought the outdoor areas were kinda cheap in the mine
placement, and some of the older castle levels didn't get
into the really cool features or graphics yet. I
wouldn't say that I have any favorites, but level 11, I
think was one that really popped out on me as being
very good. Finally, the spear part in the last level
was just amazing and original. Good job there,
guys.<br><br>The coding changes were superior to anything made by
Wolfenstein fans before it, but not because of the huge
quantity of them, but because they were much more creative
than really anything else. The death artifacts,
although cheap, were an extreme blessing sometimes. It's
pretty weird, though, because I had some of the exact
same ideas to put in Chemical Warfare that they did in
SOD2, which is funny because I knew next to nothing
about the project. Well, if anyone asks, I'll say it
was a coincidence.........(That is, if Chemical
Warfare EVER comes out)........<br><br>As far as the
sound goes, it was great. I like those little bloopy
digitized ones from Blake Stone. But the music, I'd say,
was a weakpoint, because even though some of it was
great, some of it did not fit in with the theme of the
level (like the capured prison-type level), and some of
it was from DOOM, which I have a little bit of a
problem with, because I hope this won't go back into the
copyright issue.....<br><br>Anyway, definetely the best.
EVER. Beats any other next-gen Wolf add-ons/tcs farily
easily, imo (ok, maybe not Schabbs 2000)........







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Post ID:920
Sender:brothertank
Post Date/Time:2001-12-02 17:45:59
Subject:Multiple Alias's
Message:

Hi Members,<br><br>It's time for some club
cleanup... So...<br><br>This is just a short request that
those of you who have multiple alias's here at yahoo,
please choose "ONE" that you wish to be known as here in
the DieHardWolfers club. <br><br>I don't see the need
to have multiple nicknames all listed as members
here in the club. I have a good idea which ones are
duplicates and if you can't play nice and remove those you
don't use, or no longer use, I'll be forced to remove
them myself.<br><br>This use of multiple accounts is
falsely reporting the number of members in the club and
the number of page views. I'd like to get, and keep
the club stats accurate.<br><br>Your PROMPT attention
to this matter is
appreciated!<br><br>Greg<br>BrotherTank<br><br>PS. If I have to delete them, you wont like the
results!







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Post ID:921
Sender:the_master09876
Post Date/Time:2001-12-02 20:57:50
Subject:Re: We ALL love SOD2....
Message:

Dammit, I wish the music and sounf fx worked for
me.<br><br>For some queer reason, only the recorded sounds
work.<br><br>And don't bother giving me any advice, I've tried
everything in the books. Its just becuase of Wolf's old
technology.







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Post ID:922
Sender:mcs_amsterdam
Post Date/Time:2001-12-03 00:08:48
Subject:Re: Multiple Alias's
Message:

Hmmm... a nasty choice. But OK, you're the winner. MCS Amsterdam just ceased to exist.







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Post ID:923
Sender:etrain271
Post Date/Time:2001-12-03 01:40:30
Subject:Re: We ALL love SOD2....
Message:

I'm not going to give you any "queer reason"
about why it doesn't work becuase I have the same
problem with my older computer...<br><br>The sound wont
work on my new computer becuase of some stupid error
that comes up and says "MIDI whatever is in use by
another application" (which it isn't) And it's like that
for ALL dos programs I have...<br><br>Not sure how
I'm going to be able to work with sound in my
upcoming addon at James' coding club if I can't fix it...
Anyone wanna give my a hand here?<br><br>- The Failure
at MIDI DEVICES guy - Chad







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Post ID:924
Sender:tvanputten
Post Date/Time:2001-12-03 08:27:12
Subject:Re: We ALL love SOD2....
Message:

Ask wolf3d_fenatic. He knows everything about music and midi devices.<br><br>mailto:wolf3d_fenatic@...







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Post ID:925
Sender:ian_franken
Post Date/Time:2001-12-03 09:06:14
Subject:Re: We ALL love SOD2....
Message:

Yeah, I can almost never get Wolf3D to work on
any new computer. Actually, pretty much no older DOS
games will run (or run well) on anything past
Win95...<br><br>I just said "screw it" and tossed together a
Pentium 233MHz w/64MB RAM, Win95 and an older sound card
:) Runs Wolf3D, Blake, C7, RoTT, etc just fine, and
I didn't have to sit up all night murdering
Win98...Plus you get that nice "choppy" look in Wolf3D
;)<br><br>-Ian







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Post ID:926
Sender:areyep
Post Date/Time:2001-12-03 14:54:35
Subject:Re: We ALL love SOD2....
Message:

Hi Chad,<br><br>I always try booting in DOS mode
with sound drivers loaded. There's a number of old DOS
games I have that will not run unless run in pure DOS
mode. Only a handful I have play up on my P3 550 which
is running Win98 (or was until Windows decided to
die last week).<br><br>Just rebooting in DOS mode may
not do the trick - sometimes you have to boot from a
boot disk.<br><br>You'd think the companies who make
these old DOS games that have problems like this under
today's operating systems would make their old software
freeware, wouldn't you? :)<br><br>Take care,<br>Steve







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Post ID:927
Sender:quinnsey
Post Date/Time:2001-12-03 22:53:06
Subject:Re: We ALL love SOD2....
Message:

"But the music, I'd say, was a weakpoint, because
even though some of it was great, some of it did not
fit in with the theme of the level (like the capured
prison-type level)"<br><br>I think you missed the point there
jack, That music was from the Steve McQueen film "The
Great Escape" Seems appropriate to me :-)







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Post ID:928
Sender:FraMauro14
Post Date/Time:2001-12-04 00:14:26
Subject:SOD2: Level 17!
Message:

I love SOD2, I think it is an incredible TC and
is something the Wolf community has been needing for
a long time.<br>I am all the way up to level 17,
have explored as much as the level as I think is
possible, and can't seem to find the gold or elevator key.
Is there some trick? Hints, anyone?<br>I have been
looking for a long time. I am going to go try again,
maybe I just missed something.<br><br>Joey







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Post ID:929
Sender:brothertank
Post Date/Time:2001-12-04 00:33:04
Subject:Re: SOD2: Level 17!
Message:

If you've found the first two keys, the bronze
and the red then you have everything you need to get
to the elevators... When you get to the endgame
elevators, there are three doors... <br><br>The two outside
doors are fake elevators and the gold and elevator keys
are there... The middle door leads to the true
elevator.<br><br>Hope that helps.... <br><br>Greg<br>BrotherTank







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Post ID:930
Sender:etrain271
Post Date/Time:2001-12-04 01:53:29
Subject:Dome Contest...I'm not sure about....
Message:

I started making a few wallpapers for the
contest. One thing I wasn't too sure about though, was if
you can include RTCW pictures or not.<br><br>Or do
you want to keep the old wolfenstein look? Both are
fine for me, I just need to know before I start work
on an RTCW application.<br><br>Also, what is the
limit to the amount of applications that one person can
add to the contest?<br><br>Chad Allard<br>The Realm







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Post ID:931
Sender:tvanputten
Post Date/Time:2001-12-04 08:20:45
Subject:Re: Dome Contest...I'm not sure about...
Message:

Dear Chad,<br><br>You can use ANY picture, as
long as it's somewhat related to Wolfenstein; that
includes RTCW too indeed. Scannings from manuals or so are
fine too; whatever you like to add to make yer
wallpaper stand out. <br><br>Re the amount limit of contest
additions; there is none. Make as many wallpapers as you
like, as long as they are conform the rules(which were
stated earlier in a post).<br><br>Take
care,<br><br>Tristan







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Post ID:932
Sender:dagleykd
Post Date/Time:2001-12-04 17:46:50
Subject:I've joined!
Message:

Hey guys, Most of you don't know me but some,
like Tristan and Areyep do. My name is Kody Dagley (My
nickname is "Jo"). I'm making a TC called "Perfect
Darkenstein - Fate of a Nation" Some of you may have heard of
Perfect Dark. It's a Nintendo 64 game. Talk to you
later!<br><br> Jo







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Post ID:933
Sender:tvanputten
Post Date/Time:2001-12-04 19:45:03
Subject:Re: I've joined!
Message:

Welcome to the club Jo ;)<br><br>Tristan







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Post ID:934
Sender:areyep
Post Date/Time:2001-12-04 20:12:27
Subject:Re: I've joined!
Message:

Likewise from me too Kody - welcome :)<br><br>Actually, I haven't heard of the N64 game Perfect Dark - what's it about?<br><br>Take care,<br>Steve







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Post ID:935
Sender:tvanputten
Post Date/Time:2001-12-04 21:32:15
Subject:Re: I've joined!
Message:

Hey Steve,<br><br>What I remember vaguely is that
it's a shooter with a woman in the lead role. It's
from the makers of Goldeneye N64(on the Bond film). I
don't remember the goal of the game, tho. Oh well, I
think Kody can explain it all ;).<br><br>BTW Steve,
will you attend the wallpaper contest of the Dome too?
Just wondering ;)<br><br>Take care,<br><br>Tristan







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Post ID:936
Sender:mrlard2000man
Post Date/Time:2001-12-04 21:52:58
Subject:Re: I've joined!
Message:

OOH, it's a Perfect Dark fan! I used to be in the
pdark.com forums, before I joined the "Wolfenstein
Community." It's a lot like Goldeneye, except more advanced.
The plot is about a place called the "Carrington
Institute", where you are a "perfect" female agent (hence the
code name, Perfect Dark). Basically, there is an evil
coporation named "dataDyne" that you have to fight - I'm not
really sure on the exact plot - but you are helped later
by an alien named "elvis" with a yoda voice and you
fight an evil race of aliens associated with dataDyne
called the "skedar". That's as far as I can go with the
plot.<br><br>The action is almost as good as Half-Life, and the
plot is almost as good as Deus-ex - so it's a
spectactular game for an aging system.







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Post ID:937
Sender:maximuspig
Post Date/Time:2001-12-05 02:21:51
Subject:I am back
Message:

Hello all I am Daniel from
pigsdomain.com/wolf3d.html I am starting to work on my site again and I want
to have a coding section for my site but I don't
know very much about it. If anyone could help me by
sending me there own tutorials I will put them on my site
and give them full credit my email is
maximuspig@...<br>Thank you <br><br>Daniel







-----------------------------------------------------------------------------------
Post ID:938
Sender:dagleykd
Post Date/Time:2001-12-05 14:19:31
Subject:Re: Perfect Dark
Message:

Hey guys! Wondering what P. Dark is? I'll explain
it as best I can. Here is the basic storyline. A
long time ago, a spaceship of alien origin crashed
into earth and sunk to the ocean floor. It was
detected by the Skedar(The evil race of aliens) and they
are bribing dataDyne's boss, Cassandra De Vries with
a lot of power. She's greedy and agrees to help
them locate the Cetan (The name of the crashed
ship.)The Skedar plan on using the ship to destroy Earth,
because it has a huge weapon on it. The Carrington
Institue found out about the plan and is trying to stop
the,. They sent Joanna "Perfect" Dark on her first
mission to stop dataDyne. And if you want to find out
more about it, rent it, that i if any of you have
N64's.







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Post ID:939
Sender:areyep
Post Date/Time:2001-12-05 15:00:53
Subject:Re: Perfect Dark
Message:

Hi all,<br><br>Thanks guys for explaining Perfect
Dark - at least now I have an idea what it is. Skedar
- sounds similar to the Skaarj of Unreal.<br><br>We
have an N64 emulator - I may surf the web sometime and
see what's out there that'll run with it
:)<br><br>Take care,<br>Steve







-----------------------------------------------------------------------------------
Post ID:940
Sender:areyep
Post Date/Time:2001-12-05 15:07:18
Subject:Re: I've joined!
Message:

Hi Tristan,<br><br>Actually, it's a very good
idea for a contest. I can't think of any good Wolf 3D
related wallpapers out there, and it'll be interesting to
see what the community come up with. Having the odd
competition here and there adds a bit of interest to the
community. It also gives those who don't have the time to
work on a TC or add on the chance to actively
participate in something.<br><br>And to answer your question,
I have had a few different ideas running through my
head re wallpapers, but nothing spectacular. I'll no
doubt send in something - but don't expect too much!
:)<br><br>Take care,<br>Steve







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Post ID:941
Sender:quinnsey
Post Date/Time:2001-12-05 22:19:17
Subject:Wolf3d_boy
Message:

I'm pretty angry right now, so I'm not going to
post much. I think this chat log that I recived a
while ago says more than I can
express<br><br>wolf3d_boy (09:46:00 AM): Hi<br>wolf3d_boy (09:46:30 AM): I
just got from the hospital<br>wolf3d_boy (09:48:30
AM): Guess what<br>wolf3d_boy (09:48:42 AM): I have no
cancer! <br>Anonymous (09:49:17 AM): Since when do you
get out of<br>hospital at night?<br>wolf3d_boy
(09:49:28 AM): ...<br>Anonymous (09:49:50 AM): I know...
you haven't had<br>cancer. It all started with your
message at DHW "Greg,<br>are you mad at me still?",
right?<br>wolf3d_boy (09:52:25 AM): OKOK... I wantd Greg to
be<br>friends with me<br>Anonymous (09:53:01 AM): WOW!!!! USING
CANCER TO DO<br>THAT IS TOO LOW, SONNY!<br>wolf3d_boy
(09:53:14 AM): Who cares!!!!!<br>wolf3d_boy (09:53:48 AM):
brb, I need to see<br>somthing...<br>Anonymous
(10:02:37 AM): Are you still there?<br>wolf3d_boy (10:02:40
AM): Now, listn up. If this<br>leaks, you're
dead!!!<br>Anonymous (10:03:20 AM): ???<br>wolf3d_boy (10:03:56 AM):
You just wait to see what<br>happens to your
mail<br>Anonymous (10:04:02 AM): Threatening isn't an
option.<br>wolf3d_boy (10:05:10 AM): FUCKER!<br><br><br>Well there you
go, hope that clears things up for you. Also "Ryan"
(if that is his real name) also owns the following
Yahoo id's
<br>wolf3dmaster<br>carnage45_ca<br>deselar<br>hellbaron2000<br>basic_nukem<br>and possibly more...<br><br>He also hacked into
Tristan's account and deleted all of the Neopytes of
Wolfenstein clubs.<br><br>I'd also like to say to Ryan, if he
reads this that if he EVER threatens any member again,
impersonates any other identity or hacks into anyones account,
I will personally write to both Yahoo and his ISP
to put a stop to this.<br><br>I hate to have to
bring this up, but I think it's important that everyone
knows.<br><br>PS I apologize to anyone that might have found my
"iguana post" offensive, truth is, I have been aware of
Ryans actions (I believe they extend further than those
that I mentioned above) for some time now, I just
needed that evidence.







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Post ID:942
Sender:jolenes_boytoy
Post Date/Time:2001-12-06 03:29:11
Subject:Guess Who Is Back
Message:

I am back online the maker of buzzbomb and
porject esiam. I am making my new game Himmler's SS. I
regret to say that Sorcers Wrath will not be completed
seeing how all my files windows, wolf3d gfx are gone but
don't worry Himmler's SS is just as big. <br>Sincerely
Luke







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Post ID:943
Sender:the_master09876
Post Date/Time:2001-12-06 05:39:54
Subject:Since most of you active MOD-making
Message:

guys are hanging out in this club, I'll post this
here.<br><br>I just came up with the GREATEST premise/storyline
for a Wolfenstein MOD. Anyone interested in it can
email me: paul@...<br><br>You can have it
for free to use in your MOD of you want, but first
come, first served.







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Post ID:944
Sender:ian_franken
Post Date/Time:2001-12-06 12:57:17
Subject:Re: Wolf3d_boy
Message:

Thanks, Quinnsey, for bringing this to light. It
just shows how dishonest and ignorant some people can
be. People die every day from cancer (and many of us
have lost friends and family to cancer in some form,
and some of us, I won't drop names, do know people
who are honestly dying from it), yet it doesn't stop
some people from crying wolf. I don't want to 'mother'
anybody, but the kid should consider being a little more
sensitive in the future...<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:945
Sender:dagleykd
Post Date/Time:2001-12-06 14:10:03
Subject:Re:Wolf 3d boy
Message:

Yeah, I agree with Ian, my uncle has cancer, and he's not doing too well at the minute. That was pretty low of him.







-----------------------------------------------------------------------------------
Post ID:946
Sender:Ironman9000
Post Date/Time:2001-12-06 21:36:10
Subject:Wolf3d_boy
Message:

I think wolf3d_boy is cool. At least he knows how
to use his imagination and create interesting
alibies. Some little girls at the mall asked if I had
cancer because they knocked off my hat while giving me a
hug and they noticed I was going bald... I just
laughed and said "sure, I have cancer"; it was good ---
:)<br><br>Chris







-----------------------------------------------------------------------------------
Post ID:947
Sender:mcross17
Post Date/Time:2001-12-06 23:20:37
Subject:wolf3d_boy
Message:

Dude, anyone that thinks what he did was
innovative or cool has to be nuts. There are far better ways
to<br>reinstate yourself in the club than to lie about cancer, I
can think of several. I like to think the members of
this club have better morals than to say that lying
about cancer as a way of getting everyone to feel sorry
for him is cool.







-----------------------------------------------------------------------------------
Post ID:948
Sender:grindmachine2000
Post Date/Time:2001-12-07 03:49:17
Subject:New email
Message:

For anyone who cares, I have a new e-mail address. It's WolfenDude@.... Has anyone played Project Vertilgung? <br> <br>                                  Zach







-----------------------------------------------------------------------------------
Post ID:949
Sender:grindmachine2000
Post Date/Time:2001-12-07 13:33:18
Subject:oops
Message:

Correction. My email address is WolfenDude87@.... heh heh heh







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Post ID:950
Sender:mckoneds
Post Date/Time:2001-12-07 15:47:01
Subject:I'm Here
Message:

Hi; I'm Daniel McKone. I am finally joined to the<br>Wolf 3D Community!







-----------------------------------------------------------------------------------
Post ID:951
Sender:the_master09876
Post Date/Time:2001-12-07 17:08:04
Subject:Re: Wolf3d_boy
Message:

Chris, yet again at his usual sicko self. :) :P







-----------------------------------------------------------------------------------
Post ID:952
Sender:mckoneds
Post Date/Time:2001-12-07 17:34:43
Subject:Project Vertilgung
Message:

What is it, and where can I get it?







-----------------------------------------------------------------------------------
Post ID:953
Sender:dagleykd
Post Date/Time:2001-12-07 17:37:51
Subject:Re: Daniel McKnoe
Message:

Hello! You must be the best Wolfenstein editor ever! WINK WINK I do not know you at all!







-----------------------------------------------------------------------------------
Post ID:954
Sender:tvanputten
Post Date/Time:2001-12-07 20:19:34
Subject:Re: Daniel McKnoe
Message:

Very funny of you, Mr. D-POD #1 and #2!







-----------------------------------------------------------------------------------
Post ID:955
Sender:areyep
Post Date/Time:2001-12-07 21:48:00
Subject:Re: Wolf3d_boy
Message:

Hi Quinnsey,<br><br>Rest assured a number of ppl,
myself included, had doubts about the authenticity of
the "cancer" claim. Something about it just didn't
seem to "ring true" with me. But, I guess we all had
to give it the benefit of the doubt.<br><br>It's sad
when someone resorts to this kind of thing to gain
attention rather than through contributing something
positive to the Wolf scene. There'll always be
one.<br><br>Take care<br>Steve







-----------------------------------------------------------------------------------
Post ID:956
Sender:grindmachine2000
Post Date/Time:2001-12-07 23:37:03
Subject:Re: Project Vertilgung
Message:

Project: Vertilgung is my add-on. I realeased the
demo of it. It has tons of new graphics, good
levels,(I took time on them but it's my first set so...)
and in the next version, 60 seamless levels. I WILL
have source code changes in the final game. You can
get it at Mr. Lowe's news page. the URL is: <br>
<br><a href=http://www.belowe.demon.co.uk/index.html target=new>http://www.belowe.demon.co.uk/index.html</a><br><br><br> Zach







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Post ID:957
Sender:wolf3d_fenatic
Post Date/Time:2001-12-08 04:40:33
Subject:Wolf3d_boy
Message:

Hey, I just read that this kid faked his own
illness, and Ill tell everyone in this community, Nothing
Burns me more than a liar. Especially one who gets his
jollies from a illness that kills many people. It is just
wrong. Why would you EVEN go out of your way to lie like
that????!!!<br><br>~Greg







-----------------------------------------------------------------------------------
Post ID:958
Sender:etrain271
Post Date/Time:2001-12-08 07:44:36
Subject:Re: Wolf3d_boy
Message:

and to think... I almost felt sorry for the guy...







-----------------------------------------------------------------------------------
Post ID:959
Sender:tvanputten
Post Date/Time:2001-12-08 09:17:22
Subject:Re: Wolf3d_boy
Message:

Sad... absolutely sad. Methinks he had his
reasons... I just wonder what they were.<br><br>As some of
you may know, my grandfather has liver-cancer ATM,
which haunts me 24:7. I can't stop thinking about him.
I can't miss him. I know I have to sooner or
later(it looks good ATM but despite that I have to bear in
mind that death doesn't email me for permission to
take my granddad with him).<br><br>Bloody heck, I
can't see the screen thanks to those tears burning in
my eyes. Gotta stop now, or else I'll cry on this
beatiful saturday morning...<br><br>Tristan







-----------------------------------------------------------------------------------
Post ID:960
Sender:mrlard2000man
Post Date/Time:2001-12-08 16:18:12
Subject:Re: Wolf3d_boy
Message:

I hate to say it, but it was pretty obvious that
he was lying. There were tons of holes in his story.
It's kinda strange how you could just fall over and
contract cancer.<br><br>I'm not sure about the Wolf3d_boy,
Basic_duken, etc. thing, because I'm pretty sure that more
than one person types with bad puntcuation and
grammar.....







-----------------------------------------------------------------------------------
Post ID:961
Sender:quinnsey
Post Date/Time:2001-12-08 16:21:04
Subject:Re: Wolf3d_boy
Message:

Actually some might already have seen in his old club (wolf3dblakestoneduke) in the members section wolf 3d boys comment was "I am Basic Nukem"







-----------------------------------------------------------------------------------
Post ID:962
Sender:quinnsey
Post Date/Time:2001-12-08 16:33:47
Subject:Club Chat
Message:

It's Saturday - Club Chat Day :-)<br>Hope to see
everyone at it!<br><br>You can access the chat room from
<a href=http://diehardwolfers.0catch.com/ target=new>http://diehardwolfers.0catch.com/</a> (click on the weekly club chat link)<br><br>Here
are the times:<br><br>Saturday<br><br>11:00pm -
Amsterdam/Rotterdam<br>10:00pm - UK - England, Ireland, Scotland<br>05:00pm -
Eastern Canada/Us<br>04:00pm - Central
Canada/Us<br>02:00pm - Pacific Canada/Us<br><br>Sunday<br><br>01:00am
- Moscow - Russia<br>07:00am - Sydney
Australia<br>09:00am - New Zealand <br><br>For anyone that has
problems accessing the JAVA chat room you can still use
the MIRC programme. Click edit in the connect tab of
MIRC Options and type in the following:<br>IRC Server:
milwaukee.us.chattersonline.com<br>Port(s): 6667<br>The server is DieHardWolfers<br><br>Good
luck, and if you have any problems using it, let us
know.







-----------------------------------------------------------------------------------
Post ID:963
Sender:ian_franken
Post Date/Time:2001-12-08 23:58:51
Subject:Re: Wolf3d_boy
Message:

Yeah, I had my doubts from the start that he was
telling the truth...My gut just told me otherwise.
Nevertheless, I did give him the benefit of the doubt (nobody's
right 100% of the time, and I hardly know the kid,
so...). I don't feel bad about offering my sympathies,
though...at least I know my intentions were honest
then.<br><br>Seems he tried to gain sympathy so people would stop
hating him...now we have a lot of people hating him
because he tried to gain sympathy...Oh what a tangled
web...<br><br>-Ian







-----------------------------------------------------------------------------------
Post ID:964
Sender:wolf3d_boy
Post Date/Time:2001-12-09 10:04:57
Subject:Why the FART DO YOU PEOPLE THINK!!!
Message:

So you belive in John Bucksnort dying but you doubt my cancer?







-----------------------------------------------------------------------------------
Post ID:965
Sender:jamez_ingham
Post Date/Time:2001-12-09 12:08:42
Subject:Re: Why the FART DO YOU PEOPLE THINK!!!
Message:

1. John was very old and if it was up to him i
don't think he would make up a excuse to get out the
community by dieing. (That's what you were going to do in a
different way).<br><br>2. So you fell over and got cancer.
If that was the case then everyone would have
it.<br><br>3. The Privet Message quinney posted just proved it
by your swearing and "if the leakes your dead"
etc...etc...<br><br>4. Most of us knew you were making it up and
everyone had a feeling about it. It's not funny
Ryan.<br><br>5. If you know someone with cancer and see them die
from it it's a very hard to accept it. Everyone felt
sorry for you and now it just pi*ses them off to think
they were going to see someone die from it in there
life. Again... It's not Funny.<br><br>Basically
Ryan/Erick/whoever you are, it was perthetic and i'm surprised if
you ever speak to anyone again on the net in the wolf
community. Unless you make another user name, which we all
know you have about 10 user names.<br><br>- James







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Post ID:966
Sender:brothertank
Post Date/Time:2001-12-09 17:33:40
Subject:Wolf3d_Boy
Message:

Ryan,<br><br>I would suggest that you delete
yourself from this club and all of the other alias's that
you use. I will be forwarding the information to
Yahoo, and hopefully they will be forwarding the
information to your ISP. I do not wish to see you or any of
your alias's here ever again.<br><br>It never seems to
amaze me how low people would go in order to manipulate
and gain sympathy. This act of immaturity has only
shown the community as a whole what a complete and
utter idiot you are. Cancer is not a subject to be
joked with or made light of. Your actions have torn at
the very trust that we, the community members, place
in one another. <br><br>I would suggest that you
seek professional help, as the road you have chosen is
leading to a life of lies and deceipt. You really do need
help.<br><br>To question about "John Bucksnort" and to compare
him to you is outrageous! John was a much older and
mature person and didn't need to "fake" a death to leave
the community. It was quite the opposite... He had
just released his latest work and there was never any
talk of him leaving the community. So yes, I believe
that he died.<br><br>Did I believe you had cancer? At
first I wasn't sure, but I gave you the benifit of the
doubt. As I watched your posts to other clubs, it became
more obvious that you were only making this
announcement in this club. There was no mention of it in the
others. That made me suspicious, as well as others.
<br><br>But, you've crossed the line where you shouldn't have
gone, and now it's time to pay for those actions. It's
time for you to learn a valuable lesson in life. It's
time for you to grow up and get a life! <br><br>You
young kids think that it's all about popularity in
these clubs and that you have to be liked by everyone.
WELCOME to the REAL WORLD! Fact is that you don't! It's
ok for people not to like other people as that's a
part of life! Everyone doesn't have to be everyone
elses friend. The only thing we asked is that you don't
fight here in the club. Ok... So this isn't fighting,
but I think even you can clearly see that this is
much worse!<br><br>There is no reason for People to
Lie to one another here. There is no reason for
people to manipulate others here. There is no reason for
people to steal here. There is no reason for people to
backstab here.<br><br>You aren't the first to attempt this
type of behaviour and I'm sure that you won't be the
last. But, I am sure that this is the end of the
chapter for you and this community.
<br><br>Greg<br>BrotherTank







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Post ID:967
Sender:jamez_ingham
Post Date/Time:2001-12-09 17:54:21
Subject:Re: Wolf3d_Boy
Message:

well said greg...<br><br>Ryan WILL learn his lesson...<br><br>- James-eye







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Post ID:968
Sender:jamez_ingham
Post Date/Time:2001-12-09 18:10:21
Subject:Ryan...
Message:

As greg said.<br><br>John had many friends and
had no reason to leave the community.<br><br>Maybe
because you have no friends you want to leave, but when
"Joey" comes in, you think it's as easy as that to
become the living dead???<br><br>- James







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Post ID:969
Sender:the_master09876
Post Date/Time:2001-12-09 22:39:56
Subject:I've got a question....
Message:

I don't want to attack anyone or anything, but if
you've found out that wolf3d_boy is a fake, (obviously)
why in the crap do you believe the whole Bucksnort
story? I still don't. Sorry if that offends
anyone.<br><br>Had anyone in this community even seen the guy? How
does anyone know he was "old"?<br><br>If someone
proves me wrong, my condolences. Slap my ass up.







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Post ID:970
Sender:p_olstad
Post Date/Time:2001-12-09 23:21:58
Subject:About wolf3d_boy
Message:

What he did was very thoughtless, and will have
caused some people pain. But I sincerely don't think he
meant to be evil or hurt anybody.<br>Way too often we
see youngsters, who want nothing but to be friends,
post some thoughtless remarks. And soon a flamefest is
on caused by literary nothing. We who are
responsible adults ought to work for reconciliation and
guidance. Greg, in your self-righteousness you are doing
quite the opposite and instead constantly adding fuel
to the flame. I can't see how an adult can feel
threatened or even offended by something a mere kid is
saying. I never would. Your series of prosecutions
against kids in their early teens or younger is the very
last thing an adult should indulge in.<br>Paal Olstad.







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Post ID:971
Sender:grindmachine2000
Post Date/Time:2001-12-09 23:44:52
Subject:Um...Isn't it the holidays?!!?!
Message:

I am really sick of all this bull crap about
"Wolf3d_boy!" This is a Wolfenstein club where we talk about
Wolfenstein! Yes he made a bad decision! As if we haven't!?
Yes it may hit home a litte more than other people
but geez, we all make mistakes. Everyone has made
some good points. You want to know something? It seems
in everyones attempt at showing how bad Ryan is
We've only shown how unforgiving we are. Cancer is a
really rough way to try to get friends but what's just
as rough is making him feel like he's some kind of
monster. He's not exactly an adult yet! It's almost
Christmas ad THIS kind of flame is going on??!! I say get
over it!! Let's talk about Wolfenstein(hence, Die Hard
WOLFERS)! Some people have tried to change the subject but
it keeps coming back to Wolf3d_boy!<br><br>P.S. I am
not in favor of Wolf3d_boy in any way, I am just
trying to make a point! <br> <br> Zach







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Post ID:972
Sender:brothertank
Post Date/Time:2001-12-10 01:28:23
Subject:Re: About wolf3d_boy
Message:

Quote from Paal:<br><br>We who are responsible
adults ought to work for reconciliation and guidance.
Greg, in your self-righteousness you are doing quite
the opposite and instead constantly adding fuel to
the flame. I can't see how an adult can feel
threatened or even offended by something a mere kid is
saying. I never would. Your series of prosecutions
against kids in their early teens or younger is the very
last thing an adult should indulge in.<br>Paal Olstad.
<br><br>End Quote.... <br><br>Very well put Paal. <br><br>And
with that I leave this club to those that would
destroy it. <br><br>Again and again this comes up and I
try to put a stop to it each time. This is NOT what
the club was about. It's about Wolfenstein. Thanks
for pointing out just how self righteous I am. As for
being offended... I suggest that when you live the life
I have, then you can be the one to judge.
<br><br>All I can say is... It's yours... Do with it as you
will... I will not be here to judge, condemn or try to
keep anything that resembles order and dignity.
<br><br>I'm tired of the Backstabing.... <br>of the lies...
<br>of the manipulation... <br>of the
stealing...<br><br>I'm tired of those that constantly try to make me out
to be the bad guy, when I am not the one doing any
of those things. <br><br>As a moderator, I've
actually deleted only 2 messages in this club out of
almost 1000. Did I want to do it... No... But I felt it
in the best interest of the "Club" and it's Members.
<br><br>Have I removed members from the club... Yes... 3
people that couldn't follow the rules and were abusive
to the "Club" and it's Members.<br><br>If that's
being self righteous, well so be it. <br><br>With this
message This Thread has ended and so has my time in this
club! <br><br>Greg<br>BrotherTank







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Post ID:973
Sender:mrlard2000man
Post Date/Time:2001-12-10 03:52:52
Subject:Re: About wolf3d_boy
Message:

Hasn't he succeded, in a way, because we're still
talking about it?<br><br>It was a ridiculous post in the
first place, so there's no use disscussing it. How
'bout we name your favorite level from SOD2? Mine would
be 11 and almost all the later
levels.....<br><br>Speaking of levels, I was talking to a hampster one day
and h- Oh sorry, Chris, I don't want to steal your
role.







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Post ID:974
Sender:mrlard2000man
Post Date/Time:2001-12-10 03:53:39
Subject:Re: About wolf3d_boy
Message:

Or we name OUR favorite levels....I need to revise my posts before I post them....







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Post ID:975
Sender:Schabbs
Post Date/Time:2001-12-10 05:31:15
Subject:Borland 3.1 Posted
Message:

I've added a source code section to my site.
Borland, the Wolf3D Source Code and the vga files can be
downloaded from there. There are also links to some of the
sites having tutorials. It's at
<br><a href=http://www.btinternet.com/~belowe/ target=new>http://www.btinternet.com/~belowe/</a>







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Post ID:976
Sender:etrain271
Post Date/Time:2001-12-10 07:05:58
Subject:Hosting trouble
Message:

I just found out that if I don't start paying
major $$$ for my site URL, my site and all the things
in the site will be deleted by Feb 26th,
2002!!!<br><br>James thinks I should sign up for FortuneCity. Anyone
else have any suggestions, or is someone willing to
host me on their personal server? I need help and I
need it fast!<br><br>See my site news for more on this
...<br><br>Chad - Master of the Realm (unless it gets
deleted)<br><a href=http://www.wolf3drealm.f2s.com target=new>http://www.wolf3drealm.f2s.com</a>







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Post ID:977
Sender:areyep
Post Date/Time:2001-12-10 08:42:54
Subject:DHW Moderator
Message:

Hi all,<br><br>Greg - if you'd like me to take
over the "moderator's" role for a while I'll be happy
to do so. It'd give you a break.<br><br>Regarding
all the business to do with posts about Wolf3Dboy
etc; when he first posted here that he had cancer, no
one questioned him. If genuine, it's a shocking thing
for a kid to have to experience. So, we gave him the
benefit of the doubt, even though it did sound a little
odd the way he announced it was discovered (I mean if
a kid falls over, it seems odd to me the doctors
then decide to check for cancer, find it, and then a
few weeks later, the cancer's gone). Given other
things that have since come to light, it seems extremely
likely it was a fabricated story. If so, I can
understand the various reactions from different
people.<br><br>As for comparisons with John Bucksnort, well, the
circumstances behind John Bucksnort's situation certainly
seemed a little more believable to many of us,
especially for those of us who exchanged emails etc with
him. You pick up on certain things people say, phrases
they use etc, and can often judge their level of
maturity through the responses they give. Whatever, we're
all entitled to our opinions. But, if an opinion is
likely to offend, then it's probably best to just keep
quiet.<br><br>If people post a lie to try to gain something, be it
sympathy, or anything else, it's manipulation, pure and
simple. And Greg, as "moderator", is only doing what he
thinks is right to stop this kind of thing happening
again. Perhaps he may have seemed a little "heavy
handed" in the way he responded, but at least he didn't
just sit back and do nothing.<br><br>I think it's only
natural for people to express their views on such a
matter on the board, especially given the topic was
raised by Wolf3Dboy here in the first place. But when it
starts to become the only topic discussed that things
start to get out of hand.<br><br>We've all said our bit
and expressed our thoughts, so it's best we just
"forget" about it and move on. Thanks to Mlardman, Schabbs
and etrain for getting us back on topic
:)<br><br>Care to discuss politics anyone?!!! (NO! NO! JUST
KIDDING!!!!)<br><br>Take care all :)<br>Steve







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Post ID:978
Sender:tvanputten
Post Date/Time:2001-12-10 10:07:50
Subject:In Honour of Greg(Brothertank)
Message:

Everyone pay attention. This is
serious.<br><br>This wolf3d_boy business has gone too far... It made
our founder and friend Greg leave... will we allow
that to happen? NOOOOOOOOOOOOO! I say we all send
"come back" mails to Greg's mail adress.<br>C'mon you
guys, without Greg there's no DHW! Who's with
me?<br><br>bugslammer@...<br><br>Tristan<br><br>PS - Greg! Come back!







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Post ID:979
Sender:dagleykd
Post Date/Time:2001-12-10 14:20:45
Subject:Re: Daniel McKnoe
Message:

Thanks for thinking that was funny Tristan, I didn't even mean to spell his name wrong. Oh well!







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Post ID:980
Sender:dagleykd
Post Date/Time:2001-12-10 14:39:52
Subject:Photos
Message:

Hey guys, Daniel Mckone (mckoneds) and I are
posting photos of our beta addons in the photos
section(duh), stop by and take a look. They are "Apocalypse",
and "Perfect Darkenstein - Fate of a Nation."







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Post ID:981
Sender:tonej10
Post Date/Time:2001-12-10 17:44:27
Subject:I am new here
Message:

I am new here







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Post ID:982
Sender:mckoneds
Post Date/Time:2001-12-10 17:47:18
Subject:Re: I am new here
Message:

Hey Evan (tonej10)<br>Welcome to the community!







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Post ID:983
Sender:dagleykd
Post Date/Time:2001-12-10 17:51:33
Subject:Re: tonej
Message:

Welcome tonej (Evan). I think they are crazy if they let you in! GRIN







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Post ID:984
Sender:mckoneds
Post Date/Time:2001-12-10 18:03:51
Subject:Apocalypse
Message:

Judging from the screen shots I have posted here what do you think of my game (Apocalypse)?







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Post ID:985
Sender:dagleykd
Post Date/Time:2001-12-10 18:07:30
Subject:Re: Apocalypse
Message:

Well, considering I'm the one who's beta testing it, I'd have to say IT SUCKS! (Just kidding) GRIN







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Post ID:986
Sender:dagleykd
Post Date/Time:2001-12-10 18:08:55
Subject:News Link
Message:

Is anyone going to fix the news link? Every time I click on it, it has an error!







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Post ID:987
Sender:tvanputten
Post Date/Time:2001-12-10 19:10:59
Subject:In Honour of Greg(Brothertank)
Message:

Everyone pay attention. This is
serious.<br><br>This wolf3d_boy business has gone too far... It made
our founder and friend Greg leave... will we allow
that to happen? NOOOOOOOOOOOOO! I say we all send
"come back" mails to Greg's mail adress.<br>C'mon you
guys, without Greg there's no DHW! Who's with
me?<br><br>bugslammer@...<br><br>Tristan<br><br>PS - Greg! Come back!







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Post ID:988
Sender:jamez_ingham
Post Date/Time:2001-12-10 20:56:35
Subject:Re: In Honour of Greg(Brothertank)
Message:

Come on greg, come back. You put the "Die Hard"
in DHW.<br><br>This club won't live until you come
back.<br><br>Your mail address will get flooded with COME BACK
written in the suject line. I know your reading this
message (as you do with other clubs) and if you (+ the
rest of the club) could get over what i did (which i
am really sorry about) i'm sure you can get past
wolf3d_boy. Ryan has basically pis*ed you off. Just delete
and ignore him in your mail box. Everyone's on your
side, except wolf3d_boy and all of his other user
names. As we all say, wolf3dboy has made you delete
yourself from the club, but remember you could always come
back and remove him (get my drift?). All ryan has
achieved is making a fool of him self.<br><br>As areyep
says, one day he falls over and gets cancer, you
wouldn't think to check but oh yeah, "they" must have.
Then he won't survive before christmas. And then
suddenly he get rid of his cancer without any treatment or
anything. hmm Ryan must be a natural thing in the family.
Do you actually know what it feels like when you
know someone who dies of cancer? It really can hurt
relatives and i hate talking about this stuff so i'm going
to stop right here.<br><br>I also write (to bring
greg back), if you wan't me to delete myself and never
return mail you etc... i will. Anything which won't kill
this club, because this may effect the community
badly!<br><br>- James<br><br>Seriously this club will die without
him. :(







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Post ID:989
Sender:mcross17
Post Date/Time:2001-12-10 22:45:33
Subject:Hey Greg,
Message:

Look, none of us are happy about what happened
but you gotta understand that theres always gonna be
somebody like that trying to get to ya. Do what B.J.
Blazkovich would do and come back, after all, this is the
Elite Wolfenstein club.







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Post ID:990
Sender:grindmachine2000
Post Date/Time:2001-12-11 03:26:45
Subject:Where'd you get that title screen?(SOD2)
Message:

This is to AReyeP: In Spear: Ressurction you have
a really awesome title screen. Where'd you find
it?(Or did you draw it?!):0 I've been looking for a good
title screen.<br><br> Zach







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Post ID:991
Sender:areyep
Post Date/Time:2001-12-11 08:08:55
Subject:Re: Where'd you get that title screen?(S
Message:

Hi Zach,<br><br>Actually, that picture is a
combination of two others, plus quite a bit of touch up work
here and there. Firstly, I decided I wanted some
headstones in the foreground, with the main one showing
Hitler's initials on the headstone. Secondly, I wanted a
castle type image in the background, preferably a night
time scene.<br><br>I remembered one of my kids had a
"Goosebumps" game with a graveyard scene on the cover, so I
scanned that, and cut out the headstones I wanted. Then I
found an old castle pic on an old postcard image on the
web. It was a bit grainy, but after applying a few
simple effects in Paint Shop Pro, it looked a little
more "usable". I cut and pasted bits from each image,
changed the colours to suit (including converting to
browns that converted well to the weird Spear Title
palette), then used the PSP paint brush, smudge and push
tools and other various touch up tools etc to fill in
and expand the background. Added a few stars here and
there and then changed the inscription on the headstone
and that was it. Took a bit of time, but I wanted
something original that looked good.<br><br>I've got the
two pictures I used as a base at home - I'll be
putting them on the website when the Texture Library is
up and running, and I'll be showing how the title
pic was made in there.<br><br>Take care :)<br>Steve







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Post ID:992
Sender:areyep
Post Date/Time:2001-12-11 10:47:31
Subject:Keeping this club positive
Message:

Hi all,<br><br>I hate having to deal with this
kind of stuff, but sometimes I guess there's little
other choice.<br><br>Firstly, most of the members here
are great - and it's fantastic to have some new ones
such as Kody Dagley and Daniel McKone who seem like
pretty genuine guys to me. I've made a number of good
"online friends" over the past year in the Wolf community
and hope to make more :)<br><br>Unfortunately, there
are a couple of very childish minds out there. For
example, the type of person who logs in as a new member a
few days ago using the name "Fat_Gross_Greg". I don't
know who this is, but shit - my 15 year old son Daniel
would make you look extremely immature! Even my 8 year
old son Shaun acts with more maturity than that (my
kids and I can be crazy at times and have a lot of fun
stuffing around, but I soon jump on 'em if it gets out of
hand)! <br><br>Now, before anyone accuses Greg of
deleting "Wolf3Dboy", I'll say quite openly that I am the
one responsible. The reason? Well, read over the last
30 messages or so, and you'll see why.<br><br>All
his childish cancer story stunt ultimately did was
create negativity. So, I've acted as I suppose a
moderator should, and deleted him. If he wishes to rejoin,
well, I'm not beyond giving a person a second chance,
but all I (or indeed anyone of us) would ask is that
he treats everyone here with respect by being
genuine. And that's how you become a respected member of
any community - not by being seen as being the "best"
or most "clever", or through trying to gain sympathy
through lies etc, but by being genuine and honest. I
couldn't give a damn if we have a budding John Carmack in
the DHW community here - if he acts without thinking
or caring about others then I'll delete him (well, I
guess I should issue a warning first anyway - I'll make
an exception this time though).<br><br>Yep - Greg
can be very direct when he wants to be, and I guess
this sometimes rubs people the wrong way. But he
doesn't want this club to become a brawling ground where
politics etc become the hot topic of discussion. Perhaps
he may seem a bit harsh, but after seeing some chat
logs etc and some of the things (including some very
unpleasant childish threats and insults) he has copped in
the past, I can honestly say that I think he's been
quite restrained at times.<br><br>Yet, from the many
chats I've had with him, I know Greg to be a hell of a
nice guy. Maybe it's because I never served up any
crap to him, and just acted as I do in real life
without pretending to be someone or something I'm
not.<br><br>I'm sure you'll understand that if I see any
negativity in future messages, I'll just delete them (the
messages that is).<br><br>Anyway, I'll leave it at that.
I've said my bit, and I hope you'll all understand
where I'm coming from. Let's get back to talking about
other things!<br><br>Take care all,<br>Steve







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Post ID:993
Sender:dagleykd
Post Date/Time:2001-12-11 14:16:16
Subject:Re: Keeping this club positive
Message:

Well Areyep,<br><br> I thank you for the
compliment. I don't have to many online friends, after all, I
have to use the internet at school, I don't have it at
home. I'm sure Daniel will send you a thank-you as
well, if he doesn't I'll remind him, he sits right next
to me most of the time anyway.







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Post ID:994
Sender:dagleykd
Post Date/Time:2001-12-11 14:18:46
Subject:My photos
Message:

Excuse me, I don't mean to intrude. But , could someone explain to me why on eof my pictures is no longer posted? I had three and no there is 2.







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Post ID:995
Sender:jolenes_boytoy
Post Date/Time:2001-12-11 20:50:21
Subject:Himmler's SS
Message:

All coding in this game is now completed!!!Gfx as
well all thats left is the maps:-). 6 weapons 3 ammo
type flamethrower rocket launcher other weapons to.
New backrounds enemies tanks. and of course gfx and
maps. Got a question or wantto know something I could
put in for the game tell me now.







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Post ID:996
Sender:grindmachine2000
Post Date/Time:2001-12-11 22:51:59
Subject:Re: Where'd you get that title screen?(S
Message:

Very cool! I couldn't tell the difference. To me it just looked like one picture. I could have never told that it was a bunch of seperate pictures.<br><br><br>                             Zach







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Post ID:997
Sender:wolf3d4all
Post Date/Time:2001-12-11 23:02:13
Subject:Re: Himmler's SS
Message:

3 ammo type?<br>Cool ;-)<br><br>MCS.







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Post ID:998
Sender:areyep
Post Date/Time:2001-12-12 01:51:59
Subject:Re: My photos
Message:

Hi Kody,<br><br>I still see three pics in there.
Although earlier on, when I went to check the Actual
Perfect Dark shots, it showed up as having no pics in
there, yet after going straight back into the photos
area and checking again, it showed the 2 of them
there. Could be something to do with the connection
speed/size of the image etc.<br><br>I remember trying to
load a large animated gif into the club pic some time
ago, and it refused to display it. Only after
"shrinking" the image did it work OK.<br><br>BTW - that
Perfect Dark looks like it has a kind of "System Shock"
feel to it - but that's only judging by the screen
shots.<br><br>Take care :)<br>Steve







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Post ID:999
Sender:dagleykd
Post Date/Time:2001-12-12 17:56:59
Subject:Re: My photos
Message:

Thanks for clearing that up Areyep. That is what
happened to me, but when I went in a second time, it still
wasn't there. They are all there now! Oh yeah, I posted
a picture of my title screen, it's missing the "bad
guy" picture, but I'll get one eventually.







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Post ID:1000
Sender:ian_franken
Post Date/Time:2001-12-12 19:35:50
Subject:The 1,000th post!
Message:

Happy 1,000th post, DieHardWolfers =)<br><br>When
Greg founded this club going on almost a year ago now,
I thought it would turn out like all the others --
have some steam at first, but slowly crumble into ash
and disuse. Glad to see I turned out to eat my words
on that one. This club started out as a bit of a
"branch" off from RealWolfers (my apologies for mentioning
the name...), in that Greg strove to do what we at RW
tried to do for almost over a year: build up teamwork
and create a large club where people could discuss
things maturely. At most times, this has succeeded! =)
Greg was quiet at RW, and seemed to keep to himself.
He was sort of the "oddball" of the bunch, but I
found him to be a great guy after some prodding ;) He's
done a good job of maintaining things here and
offering help and advice to people, and deserves more
respect than he gets from people.<br><br>We've had very
few flamefests and most everyone here seems to like
one another and get along fine. Also, we 99% of the
time stick on topic: Wolf3D and its related games. It
is for these reasons I feel this is the best club
out there, and is growing more in popularity. I hope
to see this club reach another 1,000 messages soon
with the same teamwork. We've had our disputes and
flamefests, (including one just recently) but I feel that
they've been well controlled and nowhere near as bad as
any at the other clubs. <br><br>This is all just a
bunch of rambling, but the big point is: We made it
this far, let's go some more =) Happy
Wolfing...<br><br>Keep the spirit alive :)<br>-Ian







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Post ID:1001
Sender:dagleykd
Post Date/Time:2001-12-12 19:44:35
Subject:Re: 1000th post
Message:

Yeah, I'm the first one to post after 1000 posts. I agree Ian, let's keep the spirit of Wolf alive! WOLF FOREVER!







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Post ID:1002
Sender:jamez_ingham
Post Date/Time:2001-12-12 19:50:34
Subject:Re: Himmler's SS
Message:

Surley you could do that eh Martin?<br><br>Anyway, when i try doing new ammo types it just crashes my game, how do you do it???<br><br>- James<br><br>p.s 1002nd message, here i come.







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Post ID:1003
Sender:wolf3d4all
Post Date/Time:2001-12-12 20:57:17
Subject:Re: The 1,000th post!
Message:

I knew you were lurking to grab that 1000th post, you cheesemaker :-)<br><br>MCS.







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Post ID:1004
Sender:wolf3d4all
Post Date/Time:2001-12-12 20:59:28
Subject:Re: Himmler's SS
Message:

No clue, James, no clue.<br><br>But then again, if you ask Luke friendly, he might want to share his secret with you :-)<br><br>MCS.







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Post ID:1005
Sender:jamez_ingham
Post Date/Time:2001-12-12 21:57:55
Subject:Re: Himmler's SS
Message:

how did you do new ammo types in sod2, or are you
thinking of different ammo like rockets and flame
throwers??? I'm trying to simply get a new ammo type where
it's like on sod 2, for example, the MCS MK 3 and 4
use different ammo from the other weapons, i'm trying
to do that for porject verdammt and zach's project
vertilgung. In my project at the moment (verdammt) POET
helped out and added a rocket launcher. All i need now
is a shot gun which uses different ammo!<br><br>-
James<br><br>P.s If anyone has a tutorial on extra ammo types with
basicaly just firing ammo like origional then mail me it
please. james@...







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Post ID:1006
Sender:jolenes_boytoy
Post Date/Time:2001-12-14 02:01:10
Subject:Source Questions About My Game
Message:

If u all want some source code knowledge on my game I will release my source to this game after it is released On Christmas Day.  My present to u all.







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Post ID:1007
Sender:etrain271
Post Date/Time:2001-12-14 04:49:32
Subject:Um...
Message:

What's with the Japanese wolf3d readme in the corner? <br><br>Just want to know is all...<br><br>Chad - The unthinkable is thought by me!







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Post ID:1008
Sender:etrain271
Post Date/Time:2001-12-14 06:25:49
Subject:Dome Contest
Message:

I'm going to be entering 2 wallpapers into the
contest FOR SURE. I may enter more later...<br><br>All I
want to know is...<br>Who else is going to be entering
the contest (just so I know who I'm up
against)<br><br>Also, just to let everyone know, VERY near finished my
first wallpaper, and I have the idea in mind for my
second... No ideas for a thirsd or more though...maybe
later...<br><br>Chad - PAINT SHOP PRO VETERAN







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Post ID:1009
Sender:etrain271
Post Date/Time:2001-12-14 07:38:12
Subject:Re: Dome Contest
Message:

I found a nice site of RTCW wallpapers that
people entering the contest might want to take a look at
to get a feel for what other people have been
making...<br><br>Go to:
<a href=http://www.e-wallpapers.4players.de:1078/w_gallery_e.php?category=Games&cleared_category=games&name=Return+To+Castle+Wolfenstein&cleared_name=returntocastlewolfenstein target=new>http://www.e-wallpapers.4players.de:1078/w_gallery_e.php?category=Games&cleared_
category=games&name=Return+To+Castle+Wolfenstein&cleared_name=returntocastlewolf
enstein</a><br><br>The wallpapers don't have to be about RTCW though,
they can be for SOD, WOLF3D, addons of them,
etc...<br><br>Chad - What is it with me and this
contest??!!<br><br>PS. an hour after writing my last post saying that I
couldn't think of a third wallpaper idea, I thought one
up! This means I might make 3 instead of the 2 I said
I would make!







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Post ID:1010
Sender:tvanputten
Post Date/Time:2001-12-14 10:58:21
Subject:Re: Dome Contest
Message:

Anordnung der Kommandostelle Wolf3D
Dome<br><br>Hi ~Chad~(oops, Chad ;),<br><br>Man, you're the
first contestant - and the most enthousiastic - keep it
up! I'd love to see your wallpapers. As I write this,
the Dome has gotten a few new things and will be
rewritten... but Christmas Eve still
stands.<br><br>Tristan<br>Hauptsturmf�hrer Online - Wolf3D Dome UK







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Post ID:1011
Sender:etrain271
Post Date/Time:2001-12-14 18:10:31
Subject:Re: Dome Contest
Message:

WooT! Can't wait Tristan!<br><br>Chad







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Post ID:1012
Sender:tvanputten
Post Date/Time:2001-12-14 20:55:27
Subject:Re: Dome Contest
Message:

Hey Chad,<br><br>What about the Realm? Still no
host? :( Uuhm... if you want to send in your finished
wallpapers, they'll be on at the release as the very first
wallpapers ;).<br><br>Take care,<br><br>Tristan







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Post ID:1013
Sender:etrain271
Post Date/Time:2001-12-14 22:15:27
Subject:Re: Dome Contest
Message:

Still no host at the moment...I might register at
FortuneCity if I can't find a better host soon.<br><br>I'm
currently doing final touch-ups on my first wallpaper. I'll
send it to you today or tomorrow!<br>As for my next
2...It will be at least another week or so.<br><br>Chad
- Insane in the Membrane(looking for a host)







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Post ID:1014
Sender:etrain271
Post Date/Time:2001-12-15 08:58:08
Subject:Another Dome Contest post
Message:

I sent the first wallpaper to tvanputten@.... Check your mail if you haven't already.<br><br>Chad - Sleepy now...can't stay awak.....zzzzz







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Post ID:1015
Sender:jamez_ingham
Post Date/Time:2001-12-15 19:23:04
Subject:when did...
Message:

when did greg join again?<br><br>- JaMeS-eYe







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Post ID:1016
Sender:wolf3d4all
Post Date/Time:2001-12-15 21:26:23
Subject:Re: when did...
Message:

Dec 12 17 members logged in <br> Number of
visitors: 8 <br> dagleykb, brothertank joined the club <br>
brothertank added to Founder's list <br> 2 new photo(s) <br>
Page Views Today: 488







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Post ID:1017
Sender:etrain271
Post Date/Time:2001-12-15 22:02:03
Subject:hmmm?
Message:

Another Japanese Wolf3D picture for the club
picture again... Someone making a Japanese addon or
something? Possibly an anime addon?<br><br>What's
up?!<br><br>Chad - Still has no clue what's going on!







-----------------------------------------------------------------------------------
Post ID:1018
Sender:tvanputten
Post Date/Time:2001-12-15 22:19:33
Subject:Re: hmmm?
Message:

In the source code there's #ifdef JAPAN, so I think someone has the Japanese version of Wolfy.<br><br>Tristan







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Post ID:1019
Sender:etrain271
Post Date/Time:2001-12-15 22:23:13
Subject:Re: hmmm?
Message:

could be... looks to me like someone is commenting out the american wolf code in place of the japanese code...







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Post ID:1020
Sender:wolf3d4all
Post Date/Time:2001-12-16 02:05:31
Subject:Re: hmmm?
Message:

Like it? Good. Don't like it? Too bad.







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Post ID:1021
Sender:etrain271
Post Date/Time:2001-12-16 03:54:48
Subject:Re: hmmm?
Message:

Not complaining! I just want to know what it's about...<br><br>Chad - hmmmm?







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Post ID:1022
Sender:etrain271
Post Date/Time:2001-12-16 07:26:58
Subject:Dome Contest: Wallpaper #1
Message:

I sent you the first wallpaper a while ago. I'm
just posting to confirm that you go it. <br><br>I sent
the wallpaper in a zip file as an attachment to an
email I sent to tvanputten@.... Did you ever
recieve that?<br><br>Chad - Clearing his mind to make the
2nd wallpaper







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Post ID:1023
Sender:tvanputten
Post Date/Time:2001-12-16 09:39:11
Subject:Re: Dome Contest: Wallpaper #1
Message:

Yes I did Chad. It looks great.







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Post ID:1024
Sender:etrain271
Post Date/Time:2001-12-16 18:50:20
Subject:Re: Dome Contest: Wallpaper #1
Message:

Thanks. Like I said though, I may have to do some minor fix-ups on it. I would then send you the newest copy...<br><br><br>Chad - Back to work on #2 :P







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Post ID:1025
Sender:etrain271
Post Date/Time:2001-12-16 20:46:45
Subject:Blazkowicz information!
Message:

I got this off the Apogee FAQ page. I'm not sure
how many people know this information so I'll post it
here:<br><br>Besides the fact that id Software created both the
Commander Keen and Wolfenstein games, there is a further
relationship between the two main<br>characters. The following
is an excerpt from the Official Hint Manual for
Wolfenstein 3D which explains the relation:<br><br>William
Joseph Blazkowicz was born August 15, 1911, to Polish
immigrants. Blazkowicz was a top spy for the Allied Forces,
receiving the Congressional Medal of Honor and other
accolades for heroism. "B.J.," (as he was called by his
friends) married after World War II, at age 40, to Julia
Marie Peterson. Their son, Arthur Kenneth Blazkowicz,
became a television talk show personality in Milwaukee.
For show biz purposes, Arthur changed his last name
to Blaze. Arthur later married Susan Elizabeth
McMichaels. They had one son (which they named after Arthur's
father), William Joseph Blazkowicz II, or as he signs his
grade school homework, B. Blaze...<br><br>Cool eh? I
never knew this!<br><br>Chad







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Post ID:1026
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-12-17 06:03:46
Subject:Well....I'm Back
Message:

Heya Guys,<br><br>If theres anyone around that
even likes me anymore lol I'm back.<br><br>I took a
break from the internet...wolfenstein...all of it I
just needed a break.<br><br>Yes I know I've dissed
Wolfenstein 3D saying it sucks that was before playing SOD
2....which brought my interest back...thanks
guys.<br><br>No, this doesn't mean the mansion is coming back I
just want to be a gamer of Wolf3D not a owner of a
website which is VERY frustrating...as some of you
know.<br><br>Anyway if I do infact decide to make a MOD I'll make a
page for it but nothing like the mansion used to
be.<br><br>Few people I'd like to say hi too....<br><br>Ian:
Yeah I've been an ass in the past but if you can find
it in you to forgive me then..its cool...if not...oh
well.<br><br>Greg: Sorry about not being able to contribute to the
John Bucksnort tribute I was offline for a very long
time.<br><br>MCS: Die Maggot... ;)<br><br>Chris: ..whats to
say.....Are you old enough to buy beer now?<br><br>Ummmm lets
see anyone else....guess not..<br><br><br>But in any
case I'm back and here just as a gamer not an
entertainer. Hope to see you guys around.<br><br><br>-Kenny







-----------------------------------------------------------------------------------
Post ID:1027
Sender:oo_dude_wheres_my_rubber_69
Post Date/Time:2001-12-17 06:15:18
Subject:I'm so lost..
Message:

What is the Dome? I havn't been in the community
for about 4 months so someone please enlighten me
what the hell went on lol<br><br>-Kenny<br><br>BTW I
still have messengers talk to me if you
want:<br><br>AOL: kennyr87<br>Yahoo:
oo_dude_wheres_by_rubber_69<br>ICQ: 50689035<br>MSN: kwriley@...







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Post ID:1028
Sender:jolenes_boytoy
Post Date/Time:2001-12-17 06:45:05
Subject:Himmler's SS update
Message:

First level completed in my game starting the second expect it done by dec.25<br><br>ps.screen shots will be up soon







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Post ID:1029
Sender:dagleykd
Post Date/Time:2001-12-17 14:21:05
Subject:Re: I'm back
Message:

Well Kenny, welcome back to diehardwolfers. I hope you make some more addons.







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Post ID:1030
Sender:tvanputten
Post Date/Time:2001-12-17 14:57:39
Subject:Re: I'm back
Message:

Hi Kenny,<br><br>Glad you're back. How's life treating you now? I hope fine. Say um... mail me sometime. tvanputten@....<br><br>Take care,<br><br>Tristan







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Post ID:1031
Sender:the_master09876
Post Date/Time:2001-12-17 18:04:22
Subject:Re: Blazkowicz information!
Message:

You didn't know that? lol<br><br>Yeah, that hint manual is great. Don't know what I wouldn't know without it. :)







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Post ID:1032
Sender:wolf3d4all
Post Date/Time:2001-12-17 20:52:35
Subject:Re: Well....I'm Back
Message:

Thanks for your kind words, Kenny, and welcome
back. It's good to see our little TC managed to dig up
yer true Die Hard Wolfer spirit :-)<br><br>Seeing you
return as a gamer, there's still time to make your way
to the top of SOD2's Hall of Fame (that way you're
entitled to win some awesome genuine never-seen-before
AReyeP wall textures to use in your upcoming MOD
;-)<br><br>.. no entertainer, pah! .. :-)<br><br>MCS.







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Post ID:1033
Sender:wolf3d4all
Post Date/Time:2001-12-17 21:14:15
Subject:Re: hmmm?
Message:

It's about nothing in particular. I was fed up with the "betagraphiken saugen" stuff, and this happened to be the first Wolf-related pic I could find. OK?<br><br>MCS.







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Post ID:1034
Sender:etrain271
Post Date/Time:2001-12-18 01:15:33
Subject:Re: Blazkowicz information!
Message:

Yeah :P I know it was in the hint manual...it's just that I never had the hint manual and many other people probably don't have it either...<br><br>Chad - Hint manual? What's that? lol







-----------------------------------------------------------------------------------
Post ID:1035
Sender:etrain271
Post Date/Time:2001-12-18 01:17:08
Subject:Re: hmmm?
Message:

LOL! No problems here!<br><br>Chad - Runs and hides behind a tree in fear that MCS will eat him.







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Post ID:1036
Sender:tvanputten
Post Date/Time:2001-12-18 07:22:53
Subject:The Final Solution Website Comeback
Message:

Yes, I'm working on a new TFS site - not
full-time ofcourse due to the Wolf3D Dome - and it's coming
along nicely. The layout is mainly finished for this
v4.0 release and I thought I should share it with you
all.<br><br>Have a look at them here(based on what you want to
view, the GIF looks better
tho)<br><br><a href=http://www.geocities.com/tvanputten/tfsonline.gif target=new>http://www.geocities.com/tvanputten/tfsonline.gif</a><br><a href=http://www.geocities.com/tvanputten/tfsonline.jpg target=new>http://www.geocities.com/tvanputten/tfsonline.jpg</a><br><br>Take care,<br><br>Tristan







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Post ID:1037
Sender:tvanputten
Post Date/Time:2001-12-18 07:25:25
Subject:The Final Solution Website Comeback Deux
Message:

PS - I've tried to make it look like the old
Mansion - nostalgy, nostalgy, nostalgy...
;)<br><br>TrIzZy - Oh Kenny, the Wolfenstein 3D Dome is a website
that I'm making with Brian Lowe. Sort of a replacement
for Mr. Lowe's Homepage with much more content ;).
Interested in more info? Mail me --> tvanputten@...







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Post ID:1038
Sender:jamez_inham
Post Date/Time:2001-12-18 11:10:54
Subject:Re: In Honour of Greg(Brothertank)
Message:

You freaken turd hole, You said I was forgiven.
LOOK WHO THE REAL FIBBER IS!!! YOU JUST LIED JAMEZ!!!
SO WHY DO PEOPLE KEEP YOU AROUND??? WHY!!! I JUST
WANT TO KNOW YOU TURD SUCKING FIBBER!!! YOU CAN KISS
MY FAT ROYAL BUTT IF YOU THINK THAT I'M THE ONE
LYING!!!!! YOU SAID FOR US TO PUT THE STUPID PAST BEHIND US
YOU FAT <br>FROG-LIPPED BROWN NOSE!!!! GO SUCK A
HAIRY MOLDY STINKY MAGOTTY WRINKLY TURD FRESH FROM YOUR
HOLE!!!<br>P.S. GO'SUCKA







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Post ID:1039
Sender:tvanputten
Post Date/Time:2001-12-18 12:48:46
Subject:Re: In Honour of Greg(Brothertank)
Message:

Having trouble with your second self, James?







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Post ID:1040
Sender:Ironman9000
Post Date/Time:2001-12-18 15:38:01
Subject:I'm hungry...
Message:

Alright... who wants to be the beef in my hamburger today?<br><br>Chris







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Post ID:1041
Sender:wolf3d4all
Post Date/Time:2001-12-18 19:36:25
Subject:Re: In Honour of Greg(Brothertank)
Message:

Ryan (or whatever your name is),<br><br>Stop
posting your filthy stuff here. If you want to fight,
choose one of your own clubs to do so. I'm not going to
argue with you. Greg deleted your member ID before he
left and he had a good reason for it. I will not
delete your message, so anyone can see what you're up
to. I will delete any follow-up messages in the same
style, though.<br><br>MCS.







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Post ID:1042
Sender:jamez_ingham
Post Date/Time:2001-12-18 20:24:40
Subject:Re: In Honour of Greg(Brothertank)
Message:

Yah! You know me lol!<br><br>On a more serious
note...<br><br>I know it was ryan... he's gone to far and to prove
that it is Ryan go to photos in this club and click on
the album i made. (Proof Jamez_Inham isn''t
me...)<br><br>I seriously think someone should delete
him...<br><br>- James<br><br>p.s to ryan... please don't flood
this club. If any club, do mine. That way greg won't
get mad at me or leave. Just back off will you.







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Post ID:1043
Sender:jamez_ingham
Post Date/Time:2001-12-18 20:24:40
Subject:Re: In Honour of Greg(Brothertank)
Message:

Yah! You know me lol!<br><br>On a more serious
note...<br><br>I know it was ryan... he's gone to far and to prove
that it is Ryan go to photos in this club and click on
the album i made. (Proof Jamez_Inham isn''t
me...)<br><br>I seriously think someone should delete
him...<br><br>- James<br><br>p.s to ryan... please don't flood
this club. If any club, do mine. That way greg won't
get mad at me or leave. Just back off will you.







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Post ID:1044
Sender:brothertank
Post Date/Time:2001-12-19 02:24:33
Subject:Ryan Steinbruner
Message:

I have forwarded to Yahoo a message asking that
he be removed once and for all from all yahoo clubs
as his actions are both threatening and abusive to
not only this club and it's members, but to others as
well.<br><br>He is known by many alias's and I'm sure that he has
broken the Yahoo "Terms of Service" agreement by not
only his actions here, but by his many other alias's.
<br><br>If "Jamez_Inham", not the real "Jamez_Ingham" is
removed from this club, it is by the hand of Yahoo. The
have been given the picture of the e-mail confirming
his own guilt in the matter, as well as specific
messages posted by his known alias's that prove his
constant disruption of this club. <br><br>I hope that
Yahoo takes action against him, and not only blocks him
once and for all from this club, but removes his
access to Yahoo completely!<br><br>I'm tired of this and
with this, I am putting my foot down once and for all.
His "fat_gross_greg" alias wasn't the straw that
broke the camels back, but his constant abuse.
<br><br>If Yahoo is reading this message, I would suggest
that you also look into his actions in
"Jamescodingclub" where he has also violated the "TOS" for
Yahoo.<br><br>To the members of Diehardwolfers, I appologise for
the actions and disruptions that this person has
caused and for any ill feelings this whole episode has
caused.<br><br>This thread is officially ended and hopefully so will
his abuse.<br><br>I'll notify the club via a message
of Yahoo's
response.<br><br>Thanks,<br><br>Greg<br>BrotherTank<br>Original Founder DieHardWolfers







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Post ID:1045
Sender:areyep
Post Date/Time:2001-12-19 02:32:00
Subject:Message 1038
Message:

In relation to message no. 1038:<br><br>As I said in an earlier post, unfortunately, there are a couple of very childish minds out there...







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Post ID:1046
Sender:areyep
Post Date/Time:2001-12-19 02:34:33
Subject:Re: Well....I'm Back
Message:

Good to see you back Kenny :)<br><br>I guess it's safe to say that "once a Wolfer, always a Wolfer" :)<br><br>Take care :)<br>Steve







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Post ID:1047
Sender:tvanputten
Post Date/Time:2001-12-19 12:54:11
Subject:Want to listen to wartime radio music?
Message:

If you're interested in all those songs from the
war years up to the 1950s, go
here:<br><br><a href=http://www.lima1.co.uk/wplr.htm target=new>http://www.lima1.co.uk/wplr.htm</a><br><br>It's a radio station by Nemesis, a fellow I picked up
in the Wolfpack League(about U-boats, so that's
really OFF TOPIC lol). He's managed to compile more than
a thousand different songs from the World War Two
era and beyond... amazing. Anyways, it's a nice thing
while you have a break at school or are busy at work...
it'll keep you going. After listening to the Panzer
Lied there, I nearly clicked my heels and
goose-stepped to the kitchen for cola and chocolate...(double
calories but what the hey). Anyways, go check it out. It's
plain fun.







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Post ID:1048
Sender:tonej10
Post Date/Time:2001-12-19 19:01:00
Subject:How do you add music to wolfenstein
Message:

If anyone is willing to can you please send me a tutorial on how to add new music can you send it to me a tonej007@...<br>Thanks







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Post ID:1049
Sender:jamez_ingham
Post Date/Time:2001-12-19 20:23:24
Subject:Re: Ryan Steinbruner
Message:

yeah, well said...<br><br>Good ridence if you ask
me...<br>i am leaving it up to himself if he's going to
leave my club, but as you said... if yahoo read your
message then he will most probably get deleted...
<br><br>But can someone tell me all of his user names... i
got told that erick bessant-chavez is him aswell. i
don't know if thats true, but can someone tell
me...<br><br>- Jamez Ingham, not Jamez Inham







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Post ID:1050
Sender:jamez_ingham
Post Date/Time:2001-12-19 20:31:31
Subject:Re: How do you add music to wolfenstein
Message:

i don't really know, i'm sure i saw it on a site before, but i think that site got deleted...<br><br>-james







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Post ID:1051
Sender:jolenes_boytoy
Post Date/Time:2001-12-20 01:13:55
Subject:Himmler's SS update
Message:

First episode completed!!!  The first episode completed in my game:-)  note there only 4 levels in the first episode and a 1 secret level.  But they are awsome







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Post ID:1052
Sender:brothertank
Post Date/Time:2001-12-20 03:08:53
Subject:Yahoo is Investigating
Message:

From: Yahoo Clubs<br><br>Hello, <br><br>Thank you
for informing us about possible abuse in Yahoo!
Clubs. We will<br>investigate the reports and take the
appropriate action.<br><br>Thank you again for contacting
Yahoo! Customer Care.<br><br>Regards,<br><br>Yahoo!
Customer Care







-----------------------------------------------------------------------------------
Post ID:1053
Sender:jolenes_boytoy
Post Date/Time:2001-12-20 03:47:55
Subject:Himmler's SS read this
Message:

Hey goto my photo gallery thing and click wolf3d the last pic...:-)







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Post ID:1054
Sender:selong_chiang
Post Date/Time:2001-12-20 05:25:08
Subject:Re: Ryan Steinbruner
Message:

Whoa this Ryan is also Erick Bessant-Chavez? How many people is this retard trying to be?They sure have the same personallity, and have manythings in common, but I'm not sure.







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Post ID:1055
Sender:tvanputten
Post Date/Time:2001-12-20 10:53:47
Subject:Music
Message:

Hey all,<br><br>It seems that adding music is the
new trend here ;). I had the IMFTOOLS tutorial James,
I will post it today when I'm at home. Tomorrow I
don't have school anymore - yay! Meanwhile, here<br>is
an old post at the Coding Alliance, posted by TVP,
tutorial by MCS.<br><br>For editing the music of
Wolfenstein(and Spear ofcourse), you'll need the
following:<br><br>* Ultraedit 7.1(www.ultraedit.com)<br>* The AUDIOT
& AUDIOHED files from the Wolf-engine based games
you want to use(in this case Sod's and Wolf's)<br>*
The Source Code(woah)<br>* Lots of patience
:D<br><br>The actual starting position(base-offset) of the
music is indicated in AUDIOWL6.H at the line
<br><br>#define STARTMUSIC 261<br><br>The file AUDIOWL6.H
contains links to the music cues in the AUDIOT file. For
each cue there are 4 bytes in LSB-MSB-format. This
means that at position 1044 (261 x 4) or, in hex, 0414,
the first music cue is located in the AUDIOT file(in
hex you'll see AF 59 00 00). The next 4 bytes (29 77
00 00) indicate the start of the second music cue.
By copying the parts between the start of the first
and the start of the second music cue and saving it
places the music cue apart and ready for use and
insertion. When you've collected as many music cues from
whereever you want, it's time to open a fresh Wolfenstein
3D AUDIOT & AUDIOHED file(use the one of your
project for instance). <br><br>Open the AUDIOT file and
erase the music cue(from AF 59 00 00 that is). Then you
paste your saved music cues one by one into the AUDIOT
file, while noting the offset-adresses somewhere to
adjust these later on in the AUDIOHED file. <br><br>A
precise, time-shredding and pretty boring job, but the
result may be noted :D<br><br>You can use AUDIOT files
from all games that are made from the Wolfenstein 3D
engine. Think of SOD,<br>Blake Stone(both versions),
Corridor 7 & Operation Body Count. Just be creative.
<br><br>Happy hunting!<br><br>MCS(mcs@...)







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Post ID:1056
Sender:dagleykd
Post Date/Time:2001-12-20 13:47:35
Subject:Merry Christmas!
Message:

Well guys, this will be my last post until Jan.
3/02. I hope all of you have a very meaningful and
merry Christmas and that I will talk to you again in
the new year. I've left a picture in the photos
section to spread some holiday cheer, I hope you enjoy
it! Seasons Greetings fellow diehardwolfers!







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Post ID:1057
Sender:wolf3d4all
Post Date/Time:2001-12-20 15:42:31
Subject:Re: Music
Message:

To all,<br><br>I posted this tutorial about a
year ago, when hex editing was the only possible way
to add or modify the music for Wolf3d.<br>Nowadays,
this tutorial seems pretty much obsolete, since
DarkOne released his IMFTOOLS utility. This program will
do the hard work for you, so I'll strongly recommend
to use it whenever you want to modify the Wolf-music
in any way.<br>The IMFTOOLS can be downloaded from
DarkOne's website <a href=http://wolfgl.narod.ru, target=new>http://wolfgl.narod.ru,</a> the program
itself is pretty
self-explanatory.<br><br>MCS.<br><br>P.S. Tristan, thanks for posting my private
email-address (again) without my permission.







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Post ID:1058
Sender:tvanputten
Post Date/Time:2001-12-20 18:30:44
Subject:Oops!
Message:

Dear MCS,<br><br>I'm terribly sorry for posting
your mail adress... I simply copy-pasted the message
and haven't looked it over as it seemed to be OK for
the moment. Won't happen again, I assure you. I never
ment to hurt you with that mail adress post. From now
on, absolute privacy. DELETE THE MESSAGE please.
Again, I'm sorry. It won't happen again.<br><br>Tristan.







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Post ID:1059
Sender:jolenes_boytoy
Post Date/Time:2001-12-21 05:09:48
Subject:Wolf3d War
Message:

Seeing how alot of my enemies are returing to wolf3d as of lately...  I think its time that shit gets started......







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Post ID:1060
Sender:jolenes_boytoy
Post Date/Time:2001-12-21 05:10:36
Subject:.......
Message:

Spifferous I am coming for u, u fat BITCH!!!!!!







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Post ID:1061
Sender:etrain271
Post Date/Time:2001-12-21 06:25:11
Subject:My Site
Message:

Good news everyone! I found a new host that is
even better than the last!<br><br>I will be moving all
my file there and setting it all up in the next few
days :)<br><br><br>Chad - Master of the Realm at last!







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Post ID:1062
Sender:jamez_ingham
Post Date/Time:2001-12-21 19:58:00
Subject:Re: My Site
Message:

Yep, the new host is very good.<br>That's why The Galaxy is moving in there too.<br><br>- James-eye







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Post ID:1063
Sender:jamez_ingham
Post Date/Time:2001-12-21 20:06:19
Subject:Coding Questions...
Message:

Hi all,<br><br>Today i've been working on the
Project Verdammt code and i started to try out a few
things...<br><br>one was intermission text. You know, like on sod 2
before you go on to the clone boss, or tekkoudan before
every level. I've added everthing in wl_text and wl_def
which i think it needs but it doesn't work. If anyone
wants to help out on this then mail me
webmaster@....<br><br>i also figured out on how to transfer Gretle and
another image into a breakable obj with no help which is
quite an achievement for me :)<br><br>but i've only
noticed one thing i can do in 2 add-ons... The Final
Solution and SOD2. It's the Door Excavation images... i
just can't add new ones. Can anyone please help me on
this???<br><br>i also figured something out which is very handy...
If you ever get the "Abnormal Termination" error
ever, just go through the file you thinks it's in and
cancel every thing that isn't compiling... like if your
compiling wolf then go through the file and search for
#ifdef SPEAR and cancel everything in it. But don't make
the mistake or searching for #ifndef SPEAR, becasue
that's stuff not compiled for the spear code. Anyway,
that method can reduce the exe file size a
bit...<br><br>Just though you guys might want to know...!<br><br>Oh
and one last thing i'm asking any of you out there to
help me with...<br><br>When you quit the game, it
normally says something like Thanks for playing... well
the only bug still in my game makes that go all pink
and purple. and it's very annoying. So, if anyone
would like to tell me how to get rid of that screen i'd
be very gratefull.<br><br>Thanks,<br><br>- James







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Post ID:1064
Sender:etrain271
Post Date/Time:2001-12-22 09:09:47
Subject:Re: Coding Questions...
Message:

For the "Thanks for playing" bug, you could try
replacing it with your own text like in Flo's MegaDemo.
That will fix the glitchy weird screen you get from
removing the order screen...<br><br>Chad - Too tired to
know what he's talking about







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Post ID:1065
Sender:jolenes_boytoy
Post Date/Time:2001-12-22 18:38:42
Subject:Question
Message:

In the frame attacks how do slow down the animation... eg.  I am replacing the knife with duke nukem's foot but it moves quit quick how can I slow it down?







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Post ID:1066
Sender:jamez_ingham
Post Date/Time:2001-12-22 20:14:32
Subject:Nice club picutre...
Message:

Hey areyep did you make it your self?<br><br>- James







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Post ID:1067
Sender:jamez_ingham
Post Date/Time:2001-12-22 21:10:58
Subject:Hey luke...
Message:

<a href=http://clubs.yahoo.com/clubs/diehardwolfers?ge&.alabel=alb6&.pindex=3&start=1 target=new>http://clubs.yahoo.com/clubs/diehardwolfers?ge&.alabel=alb6&.pindex=3&start=1</a><br><br>What's with the picture?<br><br>-james







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Post ID:1068
Sender:jamez_ingham
Post Date/Time:2001-12-22 21:13:36
Subject:Re: Question
Message:

youcouldtryusingmoregraphicsfortheattackingframes...<br>-James<br>p.s.myspacebardon'tworkatthemomentlol!







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Post ID:1069
Sender:etrain271
Post Date/Time:2001-12-22 21:55:56
Subject:Re: Question
Message:

yeah...add them in flo edit, then in the code...<br>You will also have to edit the frames in wl_agent.c<br><br>Chad







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Post ID:1070
Sender:pgwolfenstein
Post Date/Time:2001-12-23 07:03:43
Subject:PG Wolfenstein Site
Message:

I have a new site. Go to www.geocities.com/pgwolfenstein for what is mainly a site with downloads including the download of the Super Nintendo version of Wolfenstein.







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Post ID:1071
Sender:pgwolfenstein
Post Date/Time:2001-12-23 07:22:39
Subject:Best of Wolfenstein
Message:

I am announcing my latest project.It is called
the Best of Wolfenstein. I will be taking well
created levels from other games and making one 60 level
game. If anybody has or knows of some really well
designed add-ons that i should use, please tell me what
its called and where i can find it.







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Post ID:1072
Sender:etrain271
Post Date/Time:2001-12-23 09:24:39
Subject:Dome Contest
Message:

After putting it off for about a week and a half,
I'm back on track. I'm almost done the second
wallpaper now. I'll have it sent in by the 23rd
sometime...<br><br>Chad - Wallpapers! Wallpapers everywhere!!







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Post ID:1073
Sender:areyep
Post Date/Time:2001-12-23 19:29:08
Subject:Tribute levels
Message:

Greg,<br><br>I've just emailed you with a couple of levels for the Tribute attached. Hopefully, we may finally get close to finishing John's tribute :)<br><br>Take care,<br>Steve







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Post ID:1074
Sender:areyep
Post Date/Time:2001-12-23 19:31:34
Subject:Re: Nice club picutre...
Message:

Yes James, re the new club pic - just banged it together in PSP. Althought the pic I put on MCS' and my site looks a little better - it has some nice snow falling :)<br><br>Take care,<br>Steve







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Post ID:1075
Sender:areyep
Post Date/Time:2001-12-23 19:39:50
Subject:Happy Christmas everyone!
Message:

Happy Christmas everyone from DHW!!! Take care,
and enjoy yourselves!<br><br>Were you good this year?
Or will Santa bring you some betagraphiken saugen?
:)<br><br>I asked Santa for the source code from Blake Stone,
but it looks like I've been a bad boy, as he said
NO!!!<br><br>Ciao!<br>Steve







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Post ID:1076
Sender:brothertank
Post Date/Time:2001-12-23 22:46:28
Subject:Mutantstein 3d - Final Call
Message:

First I would like to thank all of those who
contributed to the project already. <br><br>I ask that those
who have not sent in your maps, do so before
Christmas Eve (Your Time). <br><br>This will allow me time
to put the maps into the release, update the credits
screen, make any floor/ceiling colour changes, and
package the Tribute up for distribution.<br><br>I believe
that Quinnsey and MrLardMan2000 are the only two still
with maps outstanding. So if you want to be included,
please send them in
quickly.<br><br>Thanks,<br><br>Greg<br>BrotherTank







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Post ID:1077
Sender:pgwolfenstein
Post Date/Time:2001-12-23 23:23:39
Subject:Best of Wolf Update
Message:

I am almost done the second episode of mt Best of
Wolfenstein 3D project, however i am having trouble finding
good boss levels. I want to keep with the story by
having the right boss for each episode. I need a good
boss level foe episodes 2-6. If you know of or have
any good boss levels please let mw know.







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Post ID:1078
Sender:tod_muska
Post Date/Time:2001-12-24 09:43:58
Subject:Hello ^_^
Message:

I'm new here and I don't know much about wolfenstein, If anybody can help me that would be great. ^_^ <br>Also, can you tell me how to edit it and send me some programs???<br><br>Thanks<br><br> Tod







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Post ID:1079
Sender:pgwolfenstein
Post Date/Time:2001-12-24 10:21:23
Subject:Re: Hello ^_^
Message:

I have mapedit available on my site, go to <a href=http://geocities.com/pgwolfenstein/mapedit.zip target=new>http://geocities.com/pgwolfenstein/mapedit.zip</a> this will allow you to edit maps.







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Post ID:1080
Sender:tod_muska
Post Date/Time:2001-12-24 12:24:18
Subject:Re: Hello ^_^
Message:

lol... Thank you SOOOO much, Cause last club I joined a person told me "Beat it kid"







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Post ID:1081
Sender:tod_muska
Post Date/Time:2001-12-24 12:27:42
Subject:Re: Hello ^_^
Message:

And would you happen to have the registered version of wolfenstein? I had it on my old computer and I don't have a cd burner, And it won't fit on a floppy disk.







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Post ID:1082
Sender:tod_muska
Post Date/Time:2001-12-24 12:38:34
Subject:please help me out
Message:

I used the editor but it said<br>You are using a rather old version of wolfenstein<br><br>Press any key to continue<br><br>So I pressed enter and it quit.<br><br>Why did it do that?







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Post ID:1083
Sender:tod_muska
Post Date/Time:2001-12-24 12:40:27
Subject:Club picture???
Message:

What is that picture in the top left corner?







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Post ID:1084
Sender:pgwolfenstein
Post Date/Time:2001-12-24 19:21:59
Subject:Re: please help me out
Message:

I also have the wolfenstein 3d registered version on my website, it will work with the editor. go to www.geocities.com/pgwolfenstein/wolf3dreg.zip to download it.







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Post ID:1085
Sender:jamez_ingham
Post Date/Time:2001-12-24 19:40:10
Subject:Re: please help me out
Message:

hi tod,<br><br>what version were you using?<br><br>- James







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Post ID:1086
Sender:jamez_ingham
Post Date/Time:2001-12-24 19:41:49
Subject:Re: Club picture???
Message:

it's supposed to be santa with wolf graphics. go to www.areyep.com for a better version of it<br><br>- James







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Post ID:1087
Sender:jamez_ingham
Post Date/Time:2001-12-24 19:43:46
Subject:Re: please help me out
Message:

just warning you, but your not supposed to upload
the full version of wolf or sod. It's is sort of
illegal... i think.<br><br>Well it does say, _do_not_
distriute when you load the game.<br><br>- James







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Post ID:1088
Sender:pgwolfenstein
Post Date/Time:2001-12-24 19:48:44
Subject:Re: please help me out
Message:

Maybe your right but i think that Wolfenstein 3D is abandonware, so i think its leagle. I did get it from another site.







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Post ID:1089
Sender:grindmachine2000
Post Date/Time:2001-12-24 20:37:08
Subject:screenshots YAY!!!
Message:

First off, Merry Christmas all.<br>Back to
business, I've posted a couple of pics from the final
version of Projekt: Vertilgung. One is the new silenced
sten gun. The other is a pic of the new God Mode
Artefact. Thanx to James Ingham (along with all the other
coding stuff). <br><br>P.S. I WANT RTCW!!!!







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Post ID:1090
Sender:etrain271
Post Date/Time:2001-12-24 20:46:22
Subject:Re: please help me out
Message:

Even though other people and other abandonware
sites say that it IS adandonware, it realy isn't... but
who cares?! <br>I have it on my site too and like I
said in a post long ago, "I don't care what they try
to do to stop me, I'll always have it for download
on my site!"<br><br>Chad <br>Webmaster - Wolf3D
Realm<br> - AbandonWareZ (don't think anybody knew this)







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Post ID:1091
Sender:brothertank
Post Date/Time:2001-12-24 23:46:47
Subject:Full Version Wolf3d
Message:

Wolfenstein is still a product being sold by Id
software. The current cost is $10 American and it can be
purchased from Id's very own site. <br><br>I would
appreciate that you didn't use the club to say "you can get
it here" as you are using the club to promote
"pirating software" which is illegal. <br><br>If you must
discuss something like that, please take it to e-mail as
you never know who is
watching!<br><br>Greg<br>BrotherTank







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Post ID:1092
Sender:Schabbs
Post Date/Time:2001-12-25 01:05:07
Subject:Re: Full Version Wolf3d
Message:

You can also download the full version online (ROTT and both Blake Stone's are available there too) from The 3D Realms Shop (Wolf3D is $15).<br><a href=http://store.yahoo.com/3drealms/ target=new>http://store.yahoo.com/3drealms/</a>







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Post ID:1093
Sender:jamez_ingham
Post Date/Time:2001-12-25 01:27:34
Subject:The Wolfensten 3D Dome.
Message:

Hi,<br><br>wasn't the dome supposed to be opening yesterday?<br><br>anyway, as it's christmas (00:26) <br><br>Merry Christmas<br><br>- James







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Post ID:1094
Sender:Schabbs
Post Date/Time:2001-12-25 03:13:53
Subject:Re: The Wolfensten 3D Dome.
Message:

Tristan and I worked on it for most of today but there's still more work to be done.  Hopefully, it'll be up soon.







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Post ID:1095
Sender:pgwolfenstein
Post Date/Time:2001-12-25 03:57:06
Subject:Re: Full Version Wolf3d
Message:

I apologize for this and will no longer discuss having the registered versions of either game on my website in the club. I honestly did think that the games were abandonware.







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Post ID:1096
Sender:ian_franken
Post Date/Time:2001-12-25 05:50:15
Subject:Merry / Happy Christmas!
Message:

Just wanted to wish everyone a merry Christmas, a
Frohliche Weihnachten, a goede kaasnacht (wink@MCS ;), and
however else you say it...Merry / Happy day =) Hope
everyone will have a good one with the people they
love.<br><br>And messages to all (hey, no cheap ribbon for the cat
to choke on, either!) ...<br><br>brothertank: Good
to see you back...I guess Tristan flooded your box
long enough ;) <br><br>Kenny: It's also good to see
you back. Yeah, you're an ass, but so am I...aren't
we all? ;) You shouldn't have done what you did, I
shouldn't have done what I did, it's evened out pretty
much. Let's just forget things =) And yeah, I'm sorry
too. <br><br>Viktor: Where the hell are you? Off
preaching about communism again I guess...I'll put some
vodka in your stocking along with a strap-on Lenin
mask. Sieg heil! <br><br>Martin: Dat is goede kaas, ja?
;)<br><br>Steve: You know what I want for next year's
Christmas...SOD3 ;)<br><br>Tristan: Go check under your tree...I
somehow managed to wrap an entire WWII U-Boat complete
with radar, German speaking crew, code machines and of
course torpedoes! Like it? Tough...there really isn't
anything from me under your tree, and if you did get
something from me it'd probably be a cheap flashlight
shaped like a U-Boat ;) Ah, well, whatever...give me
$1.5 billion and I'll go buy you one...sure I will ;)
LOL Seriously, Merry Christmas.<br><br>And to
everyone else, Merry Christmas...Happy New Year...Happy
Kawaanza, happy Chanukah, happy happy, merry happy, happy
merry :) <br><br>Take care all,<br>-Ian







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Post ID:1097
Sender:ian_franken
Post Date/Time:2001-12-25 05:52:19
Subject:Wow!
Message:

Great to see that right after we hit 1,000 messages we're close to reaching 100 more so soon. Good job =)<br><br>-Ian







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Post ID:1098
Sender:etrain271
Post Date/Time:2001-12-25 06:05:28
Subject:Dome Contest - We have a VIRUS!!!
Message:

Sorry about my wallpapers! I was going to send
them yesterday and today but something had me tied
down <br><br>What had me tied down you may ask? A
VIRUS ON MY SYSTEM!!<br><br>The virus has been on my
system for about 3 months now without me knowing it! It
was only today when I was (ironically) working on my
fourth wallpaper when I got a out of memory(RAM) error!!
This told me right away that it had to be a virus,
because I had nothing open that could be eating up all
the memory...<br><br>I updated my virus defs and sure
enough, I had a virus in my hands! It's name: STATOR@MM,
the 16th most deadliest virus! <br><br>After hours
and hours of hard work, I think I now have everything
under control. I will be emailing you my second and
third wallpapers right after I post this, but not the
fourth because I was interrupted while making
it...<br><br>Talk to you later<br><br>Chad - What's the point of a
virus? It's just stupid!







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Post ID:1099
Sender:etrain271
Post Date/Time:2001-12-25 08:22:19
Subject:Dome Contest - Another post
Message:

I sent in 5 wallpapers now.<br><br>I sent #1-3 &
#5 to Tristan (tvanputten@...)<br>and I sent
#4 to Brian.
(brian@...)<br><br>Reply if you have or don't have them.<br><br>BTW, I'll
be starting my sixth wallpaper soon!<br><br>Chad -
Wallpaper guru







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Post ID:1100
Sender:madtux42
Post Date/Time:2001-12-25 08:35:21
Subject:Re: Dome Contest - We have a VIRUS!!!
Message:

Just wondering, doesn't "ironic" mean some you do or say in the opposite manner? <br><br>-Leo<br><br>PS: I'm back.







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Post ID:1101
Sender:madtux42
Post Date/Time:2001-12-25 08:35:54
Subject:Re: Dome Contest - We have a VIRUS!!!
Message:

Just wondering, doesn't "ironic" mean soming* you do or say in the opposite manner? <br><br>-Leo<br><br>PS: I'm back.







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Post ID:1102
Sender:tod_muska
Post Date/Time:2001-12-25 11:08:19
Subject:Thank you so much
Message:

Thank you for the game, But is there a special program that lets me edit the graphics? Please let me know, please post it in this club or send it to me at tod_muska@... <br><br>Thanks







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Post ID:1103
Sender:tod_muska
Post Date/Time:2001-12-25 11:13:29
Subject:Hello
Message:

Hi, I have been reeding the last few posts, Very weird stuff, So who is wolf_boy?<br><br>please tell me if I'm bugging you







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Post ID:1104
Sender:tod_muska
Post Date/Time:2001-12-25 11:14:49
Subject:Clubs
Message:

Does anybody have any other clubs cause I would be happy to join.







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Post ID:1105
Sender:Schabbs
Post Date/Time:2001-12-25 13:46:49
Subject:Re: Clubs
Message:

All the other Yahoo Wolf 3D clubs are listed on my main page (about half way down) at <a href=http://www.users.globalnet.co.uk/~brlowe/ target=new>http://www.users.globalnet.co.uk/~brlowe/</a>







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Post ID:1106
Sender:Schabbs
Post Date/Time:2001-12-25 13:50:19
Subject:Re: Dome Contest - Another post
Message:

Hi Chad - I received wallpaper #4. It's a pretty good one too!!<br><br>Brian.







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Post ID:1107
Sender:areyep
Post Date/Time:2001-12-25 14:31:10
Subject:Re: screenshots YAY!!!
Message:

Hey Zach - that God Mode artefact looks
brilliant! Mean looking damn thing with the blood drips etc.
Some other nice looking gfx in the other screenshots
too.<br><br>And judging by your position in the SOD2 Hall of
Fame, you could have some gfx samples headed your way
soon. Judging by the quality of some of your gfx work,
do you really need 'em? :)<br><br>Take care
:)<br>Steve







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Post ID:1108
Sender:grindmachine2000
Post Date/Time:2001-12-25 15:36:22
Subject:Re: screenshots YAY!!!
Message:

Thanx Steve! About the Hall of Fame, When does it end. I know it ends today but I want to know, is it at the end of Christmas in Australia or in America or what?<br><br>Zach







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Post ID:1109
Sender:etrain271
Post Date/Time:2001-12-25 17:32:47
Subject:Re: Dome Contest - Another post
Message:

Thanks Brian. You can get #1-3 & #5 from
Tristan.<br><br>Chad<br><br>And Leo, I was saying that it was ironic that I
couldn't finish the wallpaper becuase I had a virus from
working on the wallpaper :P<br><br>I didn't know there
was another way to use the word ironic...







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Post ID:1110
Sender:areyep
Post Date/Time:2001-12-25 17:36:12
Subject:Re: screenshots YAY!!!
Message:

Hi Zach,<br><br>As Australia is way ahead timewise, it'll probably end a day after Xmas Aus time. That should allow for any time differences.<br><br>Take care,<br>Steve







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Post ID:1111
Sender:grindmachine2000
Post Date/Time:2001-12-26 18:05:25
Subject:Wolf3D dome?
Message:

Wasn't the Wolf 3D Dome supposed to be up a couple days ago? I'm sure you guys have your reasons but still...<br><br><br>Zach







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Post ID:1112
Sender:w_bear25
Post Date/Time:2001-12-26 21:45:12
Subject:Game Making Progamm
Message:

Does anyone know where I can get a copy of a program called " Game Programming Starter Kit 4.0" or any program close to it.<br><br>Thanks<br>BEAR







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Post ID:1113
Sender:grindmachine2000
Post Date/Time:2001-12-26 22:21:19
Subject:New website
Message:

Hi all,<br> I have a new website called The
Projekt: Vertilgung website. It is pretty mch an info site
on mine and James Ingham's TC, Projekt: Vertilgung.
It has some Wolfenstein stuff too though. It is
under heavy construction so it doesn't have a lot of
content but still, check it out at
<a href=http://www.geocities.com/grindmachine2000 target=new>http://www.geocities.com/grindmachine2000</a>







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Post ID:1114
Sender:jamez_ingham
Post Date/Time:2001-12-26 22:36:48
Subject:Please Help
Message:

Hi,<br><br>As you know Zach and i are doing a tc,
but i need some help in the code... thought i have
spent hours trying these things, can any of you help
us?<br>What we need helping out with is this:<br><br>*
Intermission Text<br>* Animated objects, which are
blokable<br>* Animated objects, which are bonus's (like in the
MegaDemo)<br>* How to get rid of the screen when you quit the
game, for good.<br>* How to add images to "wl_game.c"
in with the case 97. You can add up to that, but
then even if you add a number like 260 it doesn't
work...<br>* Timed God Mode Artefact<br>* New Door excavation
images,<br>* New elevator images.<br><br>Please help us. These
are some of the most important parts in the
game<br><br>thanks<br><br>- James<br>webmaster@...







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Post ID:1115
Sender:grindmachine2000
Post Date/Time:2001-12-27 01:26:13
Subject:German word
Message:

Does anyone know what the word "wanted" is in
German? Just wondering because I had an idea for a cool
wall design. Thanx<br><br> P.S. This club seems a
little dead all a sudden. I hope it's just because of
Christmas and New Years vacations!<br><br>Zach







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Post ID:1116
Sender:pgwolfenstein
Post Date/Time:2001-12-27 03:09:34
Subject:Re: German word
Message:

The German word for wanted is gewollt.







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Post ID:1117
Sender:grindmachine2000
Post Date/Time:2001-12-27 03:21:56
Subject:Re: German word
Message:

Thanx. That will be useful. :)<br><br>Zach







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Post ID:1118
Sender:pgwolfenstein
Post Date/Time:2001-12-27 04:44:11
Subject:Re: German word
Message:

No problem. If anybody else needs any German words for various reasons in their Wolfenstein 3D project, you can get them at www.freetranslation.com







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Post ID:1119
Sender:grindmachine2000
Post Date/Time:2001-12-27 06:58:58
Subject:Sound
Message:

Does anyone know where I can get a silenced
machine gun sound? For my Sten Gun. Could you give me a
link or even send it to me. Better yet if someone
would take the time to make it for me I would put them
in the credits for Projekt: Vertilgung. I don't have
any sound editing software or microphones or stuff
like that so I'd appreciate any help.
Thanx.<br><br><br>Zach







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Post ID:1120
Sender:pgwolfenstein
Post Date/Time:2001-12-27 07:30:06
Subject:Re: Sound
Message:

I have a variety of different gun sounds, some of witch could sound like a silenced machine gun. Ill send them too you.







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Post ID:1121
Sender:grindmachine2000
Post Date/Time:2001-12-27 07:44:23
Subject:Re: Sound
Message:

Kool. I found a couple that I think will work. Also I played the SNES Wolfenstein (from your site) and it's well... it looks like it could have came out before the PC version of Wolf.<br><br>Zach







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Post ID:1122
Sender:pgwolfenstein
Post Date/Time:2001-12-27 07:49:57
Subject:Re: Sound
Message:

It actually didnt come out before the PC version,
its just that Nintendo used to be very child oriented
(and still kinda is) therefore they couldnt include
the blood, and had to make everything english. If
your having trouble with the picyure theres a way to
fix that. Look through the stuff at the top and youll
find something.







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Post ID:1123
Sender:pgwolfenstein
Post Date/Time:2001-12-27 07:53:18
Subject:Re: Sound
Message:

Also, im glad you liked the sounds.







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Post ID:1124
Sender:pgwolfenstein
Post Date/Time:2001-12-27 08:00:32
Subject:Graphic Editor for Best of Wolf
Message:

I need a graphic editor for my best of
Wolfenstein 3D. Someone who can edit walls and stuff. You see
right now, the graphics dont really make much sence
cause I am just copying levels from other games into
the new file, so theres things that are "unknown" in
the map, so it just picks something to put in there.
I need someone who will work basically just with
the walls, making new ones and putting them in the
right places.







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Post ID:1125
Sender:tvanputten
Post Date/Time:2001-12-27 08:58:28
Subject:Re: German word
Message:

WRONG! If you mean "wanted" as on a poster, like
"wanted, BJ Blazcowickz"(I take you want that), you
use:<br><br>Gesucht (wanted)<br><br>B.J. Blazcowickz (you guess
;)<br><br>Belohnung 200 RM (reward 200 Reichsmark)







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Post ID:1126
Sender:pgwolfenstein
Post Date/Time:2001-12-27 09:10:54
Subject:Re: German word
Message:

Are you sure, I looked at one of those translation site and iy gave me that word.







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Post ID:1127
Sender:tvanputten
Post Date/Time:2001-12-27 22:00:15
Subject:Re: German word
Message:

I am sure. Can't you tell? I'm the Reichsgenius ;)<br><br>Tristan<br><br>PS - Jes' kidding







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Post ID:1128
Sender:mrlard2000man
Post Date/Time:2001-12-27 22:19:54
Subject:Merry...uh...27 of December
Message:

Wow! This club seems to have exploded in the last
couple days, so I won't even try to catch up with all
the things that have been going on. I just thought
I'd stop by to say a few things, and then you guys
can go back to your business<br><br>First of all, all
of you guys need to start coming to the chat! I was
on vacation, so I wasn't there last Saturday, but if
the chat's going to be boring as hell (sorry Greg),
then there's really no point in having it! I hope
there were more people there on
Saturday.<br><br>Second, I'm sorry, Greg, that I didn't get the JB Tribute
level into you. I wasn't there on Christmas Eve,
obviously, but I still probably wouldn't have got it done if
I was there. I was trying to make it perfect, and
in the process had to delete it and start from
scratch because I didn't like where it was
going.<br><br>Third, Chemical Warfare is going the way of the Vault
and is starting to become vapourware, so if you're
one of the beta testers or you know something about
coding and want to help me finish this beast, please
e-mail me soon at
wolf007jack@...<br><br>Speaking of the Vault, the hits have rapidly decreased
because of my extreme laziness and lack of updates, and
Freeservers keeps limiting the space of the site and pasting
it with advertisments, which I'm sure you've noticed
if you've been to it recently (wow, look at that
run-on sentence). I might just delete it and start again
on a different server and have a different kind of
site. I wanted to do that from the beginning, but
because of my lack of html knowledge and the fact that I
felt that people would think that I "ruined" the site
meant that I didn't do that. I have a different
personality from Barry so I have trouble running the same
type of site that he did. I want to make a more
bare-bones site that's homourous and has a lot of content
(sorta like Chris' pages), but I don't know if that'll
disappoint people. So, if there still are fans of the Vault,
speak now, or forever hold your
peace......<br><br>Well, that's all. I hope everybody had a great
Christmas!<br><br>P.S. @pgwolfenstein - Your collection sounds great,
but I'd suggest you stick with levels from Conflict
in the Fatherland or older sets, because they all
use similar graphics to the original. Conflict in the
Fatherland has good boss levels, too.







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Post ID:1129
Sender:grindmachine2000
Post Date/Time:2001-12-27 23:08:23
Subject:Ceiling and floor textures?
Message:

Does anyone know how to make the floor and
ceiling have actual textures instead of a solid color? I
saw this in a Operation: Zuzamenkoft (I think that's
how you spell it!) screenshot once.<br><br><br>Zach







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Post ID:1130
Sender:grindmachine2000
Post Date/Time:2001-12-28 03:07:33
Subject:I HATE PC SPEAKERS!!!!
Message:

My sound card won't play Wolfenstein so I have to
use that retarded PC speaker crap. Can anyone give me
some things to try so I can fix this. I tried a lot
but still let me know. If anyone could fix this I'd
be very appreciative. Thanx.<br><br><br>Zach







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Post ID:1131
Sender:etrain271
Post Date/Time:2001-12-28 07:52:11
Subject:Re: I HATE PC SPEAKERS!!!!
Message:

Yup...same with me... I get a "MIDI device
already in use" error when I try to play...When I load it
in DOS, there is no sound at all..only
PC.<br><br>Chad - I hate MIDI (is this why everyone loves it?)







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Post ID:1132
Sender:grindmachine2000
Post Date/Time:2001-12-28 08:00:29
Subject:Re: I HATE PC SPEAKERS!!!!
Message:

Yea it seems like James told me he had the same
problem. Poor old Wolfy is showing his age. <sob>
Really PC speakers aren't as bad as no sound. Then a
guard would yell at you and you wouldn't even know
it!<br><br><br>Zach







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Post ID:1133
Sender:selong_chiang
Post Date/Time:2001-12-28 08:32:14
Subject:Re: I HATE PC SPEAKERS!!!!
Message:

Yeah, lol I hate the sound of the PC speakers. it just drives me nutz. Id rather play with no sound at all.







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Post ID:1134
Sender:grindmachine2000
Post Date/Time:2001-12-28 08:55:55
Subject:B.J. Rowan the mind reader!
Message:

Did you know that one of the alternate titles for
Wolf was going to be essentially Totengraeber?
Actually they wanted gravedigger in German but they
misspelled or mispronounced it or whatever! Go here for
details: <br>
<br><a href=http://rinkworks.com/apogee/s/2.4.1.shtml target=new>http://rinkworks.com/apogee/s/2.4.1.shtml</a><br><br>I think B.J. Rowan is telepathic!
jk!<br><br><br>Zach<br><br>P.S. That or he has the official hintbook!







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Post ID:1135
Sender:grindmachine2000
Post Date/Time:2001-12-28 21:41:44
Subject:Code at end of episode?
Message:

You know how when you beat an episode on Wolf and it gives you a 3 letter code? What is that code for? <br><br><br>Zach







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Post ID:1136
Sender:madtux42
Post Date/Time:2001-12-28 21:56:51
Subject:Re: Sound
Message:

I've got the demo versions of RTCW multiplayer
and singleplayer, and I've ripped the sounds using
QuArK 6.2 - Both versions of RTCW have the Sten(f)
silenced machine gun sfx. I could send it to you if you
still want it.<br><br>-Leo<br><br>PS - QuArK also rips
gfx too.







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Post ID:1137
Sender:grindmachine2000
Post Date/Time:2001-12-28 22:17:16
Subject:Re: Sound
Message:

Sure I'd like that a lot. To have the actual Sten
gun sound would be perfect. Could you fix it so that
I could just put it right in Wolf? I don't have any
sound editing programs so that's why. If you don't want
to I'll just take the sound. Thanx<br><br><br>Zach







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Post ID:1138
Sender:areyep
Post Date/Time:2001-12-28 22:40:06
Subject:Re: I HATE PC SPEAKERS!!!!
Message:

All the stuff I know about soundcard probs I included in the readme file with SOD2. If you've covered all those areas, and you're still having problems, then I'm at a loss.<br><br>Take care,<br>Steve







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Post ID:1139
Sender:the_master09876
Post Date/Time:2001-12-29 01:08:15
Subject:The Wolfenstein Hall of Fame
Message:

Now is the time of year to consider inductees
into the Wolfenstein 3-D Hall of
Fame!!!!!!!!!!!!!!!!!<br><br>I have been doing this for the last two years.
Selecting one member of the community to be given a plaque
and page (if there ever will be a museum and web
site) and the honorary title of Wolfenstein Hall Of
Fame Inductee.<br><br>The first year, Brian Lowe was
selected, due to his great website and constant
contributions to this community.<br><br>The second year was
Brian Rowan, for his great site and Project:
Totengraeber, arguably the best Wolfenstein 3-D MOD ever
created.<br><br>This year, there are a number of possible people that
may be selected. Some of which are:<br><br>Nate
Smith<br>Chris Chokan<br>Gerald Heffner<br>Gary Ragland<br>Steve
W (AReyeP)<br><br>And remember, anyone from the
community can be selected to be a nominee. (except, of
course, for Kurt)<br><br>If you have someone you'd like
to nominate, please contact me by
email:<br><br>paul@...<br><br>The nominee will be selected at the end of January.







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Post ID:1140
Sender:grindmachine2000
Post Date/Time:2001-12-29 05:17:41
Subject:THIEF!
Message:

Go here <a href=http://wolfenstein.webhop.net/ target=new>http://wolfenstein.webhop.net/</a><br>The
dude that owns this site is taking credit for
Mutantstein 4! He's talking like it's all his and he made it.
The retarded thing is he has the title screen right
there that says "By Bobby Bucksnort". What the frik is
up with that? He has a screenshot of "his" Darkworld
that is actually a screen from Operation:
Zuza<insert rest of title I can't remember here>! That's
not vey cool!<br><br><br>Zach







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Post ID:1141
Sender:grindmachine2000
Post Date/Time:2001-12-29 06:48:46
Subject:my site
Message:

If anyone wants to download Projekt: Vertilgung
(the demo) than don't get it at my site. Get it from
Mr. Lowe's page instead. The file on mine is all
screwed up. My site is
<a href=http://www.geocities.com/grindmchine2000 target=new>http://www.geocities.com/grindmchine2000</a><br><br>Zach







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Post ID:1142
Sender:grindmachine2000
Post Date/Time:2001-12-29 07:14:03
Subject:never mind
Message:

I emailed the guy that said mutantstein 4 was his and he said he was really sorry. He took downall his stuff saying it was his. It's actualy a pretty good site!<br><br><br>Zach







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Post ID:1143
Sender:tvanputten
Post Date/Time:2001-12-29 10:51:38
Subject:The Wolfenstein 3D Dome Opens!
Message:

The Wolfenstein 3-D Dome Opens!<br><br>And you
never thought you would see hell freeze over... It's
official!<br>Brian Lowe and I announce today that The Wolfenstein 3D
Dome, a joint website replacing "Mr. Lowe's Homepage"
and "The Final Solution", has opened it's doors at
it's domain: <a href=http://www.wolfenstein3d.co.uk/ target=new>http://www.wolfenstein3d.co.uk/</a> . Special
attention to you is asked because with this grand opening
you can win yourself a prize.<br><br>We thought it
would be nice to have a little contest. A wallpaper
contest, that is. If you have a touch of Mon�t in your
veins, make (a) wallpaper(s) that uses textures from
Wolfenstein. Screenshots of you playing, an edited existing
shot, grabs from add-ons, VSWAP/VGAGRAPH images, RTCW
images, just think up of something. Do whatever you want
with your own Wolfenstein 3-D wallpaper to make it
stand out, just until you think your wallpaper is th�
masterpiece and upload-ready.<br><br>No contest without a
prize -- if you win, you'll receive a video of Hitler's
Third Reich: Blitzkrieg over Poland and the Wolfenstein
3D Hintbook. Plus a secret prize not even noted on
the Dome. So it IS worth to enter the
contest!<br><br>Winning is simple. After we get in at least 30 wallpapers
or the contest ends at the 1st of February 2002,
it's time for everyone to vote for their favourite
wallpaper by mail.<br><br>Rules:<br><br>* Everyone who
wants, creates his own perfect Wolfenstein or Spear
related wallpaper using screenshots of the game, VGA or
VSWAP images, website images, whatever he can think of.
Just do what makes him think that will make his
wallpaper stand out.<br>* Everyone can make as many
wallpapers as he likes.<br>* Every wall paper should be 800
pixels wide and 600 pixels tall. This is because the
desktop uses this size for a perfect view.<br>*
Wallpapers may not be edited already sent-in images(for
instance, when someone sends in a get psyched wallpaper, I
can't send in the same wallpaper with an id logo to it.
A wallpaper has to be totally different from the
others. That doesn't mean someone may not use graphics
from other wallpapers for their own!).<br>* Swastikas
in wallpapers are fine; just don't overload the
wallpapers with them. The topic is Wolfenstein, not Nazism
in regular.<br>* Every wallpaper will stay available
at the Wolfenstein 3D Dome. Every wallpaper that
gets sent in, will be posted directly.<br>*
Correspondation about the results or vote amounts per wallpaper
is NOT possible.<br>* Contest will durate 1 month or
until 30 wallpapers are sent in. After that, everyone
can mail through their top 5 of best wall papers to
Brian. More details at the Dome under
"Contests".<br><br>And what's more, there's also a "Wolf3D Mansion
style" EZBoard Forum. You can post stuff there too. Feel
free to send comments to tvanputten@... and
brian@... .<br><br>I would personally like to thank all who
helped for your dedicated support, criticism, and
enthusiasm through the many ups and downs in the development
of the Wolfenstein 3-D Dome.<br><br>Tristan van
Putten<br>Webmaster, maintainer #2<br>Wolfenstein 3D
Dome<br><a href=http://www.wolfenstein3d.co.uk/ target=new>http://www.wolfenstein3d.co.uk/</a><br>tvanputten@...







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Post ID:1144
Sender:the_master09876
Post Date/Time:2001-12-29 19:28:01
Subject:New nominee....
Message:

A new nominee has been added to the list of
nominees for the Wolfenstein Hall of Fame.<br><br>It is
MCS Amsterdam.<br><br>DAMMIT! I was hoping this
wouldn't happen. Now I could get stuck with choosing
between either him or AReyeP...







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Post ID:1145
Sender:mrlard2000man
Post Date/Time:2001-12-30 00:12:43
Subject:The Chat
Message:

Did you guys forget, or are you just abandoning
the chat?...lol...<br><br>Anyway, me and Chris Chokan
are there now, so if there is ANYBODY online tonite,
go to the "Founder's Personal Homepage" and go to
the Weekly Chat link there....<br><br>I hate to do
Ian's job.....







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Post ID:1146
Sender:areyep
Post Date/Time:2001-12-30 02:12:42
Subject:The Dome
Message:

I'd like to congratulate Brian and Tristan on the Dome - looks excellent so far! Obviously a lot of time and work has gone into it. Great work guys!<br><br>Take care,<br>Steve