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GameDev / artistry / Art Lecture 1
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Welcome to the first art lecture! We're gonna be learning the art of spriting and texturing, in sessions lasting an hour or two each. My chosen image editor is Paint Shop Pro 9, but you may use whichever tool you desire. However, I would recommend something that supports layers and various filters. I've heard Paint.NET is good. Anyway, we'll discover the tools of the trade together and make sure this course stays as tool-agnostic as possible. At first we'll practice shading simple shapes, and using layers and coloring, so everyone gets familiar with these basic features which we'll be using a lot. Then we'll move on to create a simple wall texture, a wall texture with a decoration on it, and finally an actor sprite. To start off, I'd like everyone interested to have their tools ready, and post a screenshot of what their editors look like so I know what I'm working with. Also, I'd like you to think of an idea of what kind of wall to draw. Please keep spam and off-topic chatter out of this topic, and unrelated art discussion in #artistry 🎨 🐀
2:06 am
As for myself, using PSP9 as I said, and I'll make a Blake Stone style tech-wall.
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spiciestpepper333 2/9/2022 2:10 am
wooooo
2:10 am
lets fucking goooooo
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I'd like you to think of an idea of what kind of wall to draw.
And to be clear, we won't draw the wall right away; I just want you guys to have an idea. As said, shading some primitive shapes first
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My copy of PhotoImpact X3. The upper toolbars are in the wrong places because I dragged them around once by accident and dragging them back makes it crash
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The first thing I'd like you to do is create a 64x64 transparent image, and draw a filled circle on it, like this.
2:30 am
It doesn't have to be centered whatsoever. The color is preferrably grey.
2:32 am
wow why did photoimpact draw that asymmetrical
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Ideal results for perfect pixel circles can be achieved with some tricks, but we'll get into those later.
2:33 am
Next, I would like you to create a copy of the circle on a new layer.
2:33 am
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If you browse the properties for the layer, what do you see?
2:36 am
2:36 am
the third tab is for web buttons, I've never used it
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The mode we're looking for is either called overlay or lighting or something like that; basically it will lighten or darker the layer below it
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I've got overlay, lighting, multiply, hard light, and soft light that do it in different ways
2:38 am
for textures I usually use hard light
2:38 am
hard light doesn't lighten or darken though, it colorizes
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I'm gonna use overlay, and disable the bottom layer temporarily
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And now color the sphere on this upper layer as a midtone grey (RGB 128, 128, 128)
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now it's invisible, which is what I expected
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OK, now let's browse for some tools
2:41 am
Do you have a lighten/darken brush?
2:41 am
2:42 am
dodge looks like the best I have
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I think in this case we'll just use normal brushes instead. With white as the 1st color, and black as the 2ndary
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done, what parameters like size, opacity, soft edge, etc
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You need to select the circle before brushing away, I do this with the magic wand
2:44 am
Anyway, what I want you to try is shade the circle, so it looks like a 3D sphere. Before I instruct you how I do this myself, I want to see how people do this themselves
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Here's mine.
2:48 am
I did this with one brush stroke.
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Damn, really? I used like 8 of them, and adjusted the brush settings several times
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Make the brush about the size of the sphere, set the softness and opacity to maximum, and just click somewhere around a spot like that.
2:51 am
For the backlight, I used a little trick, which involves no drawing at all. I'm not sure if everyone's editor has this feature, but there's a way to adjust the brightnesses of different shades separately.
2:52 am
In PSP9, this is called "Curves". In some other tool it might be called "Levels".
2:52 am
Maybe I should make the base sphere darker
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I think you should do that, and also reduce the opacity of the brush, and make the hardness zero.
2:53 am
If you don't get similar results, you may have to first do a larger, faded blotch, and then draw a brighter, smaller one at the center of said blotch. (edited)
2:54 am
Anyway, this is how I use the brightness curves to create the backlight.
2:56 am
darkened the background of the ball
2:56 am
Do you want me to redo the highlight first
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You should probably redo the highlight, yes.
2:57 am
The brush should definitely be large enough to touch the entire circle, even when you're not drawing to the middle of it.
2:57 am
That is, the furthermost edge that it ends up painting, should reach the far side of the circle.
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two strokes, one huge, one smaller
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That works better
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...once I learn curves could I use them for palette matching blazthink
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Curves are an essential tool for correcting the shading of an image, so it looks good
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Lightening up details that are too dark, increasing contrast for shades that blend together too much, etc.
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Aurora
Anyway, this is how I use the brightness curves to create the backlight.
See mine makes a V-like shape
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One can experiment with different colors for the base circle, and different blend modes for the shading layer, so you become familiarized with how they work.
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Executor
Click to see attachment 🖼️
Very good, it's starting to look like a proper backlight
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Any suggestions on how to tweak it more
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I'd use the curves to make the bright spot's gradient more even
3:04 am
and brighten up the edge of the backlight, if you can
3:04 am
this is tricky lol
3:05 am
Pulling on a point pulls the whole curve around
3:08 am
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You can also tweak the backlight by hand, or even create it fully by hand. I'd pick a soft brush about half the size of the sphere and carefully go along the periphery.
3:11 am
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That's quite good, though the light should be brightest on the side that's opposite to the bright spot.
3:12 am
follow the imaginary circle around that bright spot
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very good
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Feel like there's too much banding between the shadow and the backlight but maybe that just takes practice
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I think we're done with spheres for now
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Executor
Feel like there's too much banding between the shadow and the backlight but maybe that just takes practice
It doesn't have to be perfectly realistic, but to me it looks fine. Looks interesting.
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Now I want to use what I made in a Sonic 3 special stage parody hansjoy
3:14 am
so what's next
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Next a small cube sitting on the floor, about a third of the canvas' height. With three sides visible.
3:15 am
If you could, please draw the outline for that, the way you would see it.
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a bit misshapen
3:19 am
adjusted slightly, maybe I should use copy+paste for the parallel lines?
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dunkelschwamm 2/9/2022 3:19 am
I am just catching up. I made a sphere though 😄
👍 2
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If you were to add perspective, then the edge further away would be shorter, not the other way.
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dunkelschwamm
I am just catching up. I made a sphere though 😄
Very nice there.
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a bit closer
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I'll do a similar one then
3:23 am
Alright, now color the sides different colors, like red blue green, arbitrary colors. We'll replace them soon.
3:24 am
And paint over the outlines, so the outlines disappear.
3:25 am
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dunkelschwamm 2/9/2022 3:26 am
3:26 am
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these kind of look like the X/Y/Z axis indicators in 3D modeling programs
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Now, if light were to shine on your box from an angle like this, and your box was grey, then please shade the box the way you believe it would be lit.
3:29 am
The imaginary lamp is positioned exactly sideways from the red surface in my picture.
3:29 am
Oh I see, side lighting not front
3:29 am
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Yes. About right, I did the same thing
3:30 am
Now, do something to the cube to make it look as if it were metallic.
3:34 am
lol it looks like a bad '80s album cover
3:35 am
Dethhair - Cubes of Love (1986)
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Not bad. I'd adjust the brightnessess of the sides so the overall shading is not overwhelmed by the metal shine.
3:36 am
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dunkelschwamm 2/9/2022 3:37 am
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I put the shading on a separate shading layer, again.
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dunkelschwamm 2/9/2022 3:37 am
oops did I do the streaks the wrong way
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I don't think the direction of the streaks matters. However, what does is that the streaks are not continous across surfaces.
3:38 am
If that is meant to be a small groove near the edge of the front surface, then I would erase the shading streaks from there.
3:39 am
Now the front is too bright
3:40 am
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is paint shop pro paid software?
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Definitely see the advantage of the ripple effect over the single line
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Kovacs
is paint shop pro paid software?
It is but I'm using a 20 years old version.
3:42 am
So to really make the cube pop, make the metal shine come through, and add to the 3D feel, I add a bright line between the visible edges - where light is reflected to all directions, because the surface 'turns' there.
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also i think i missed something, what tool is being used to draw the streaks, the same L/D brush? (edited)
3:44 am
as the circle i mean
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I selected one side, created a new shading layer, filled it with grey, and then used white/black or L/D brush to make long strokes.
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did a trick here, instead of simply drawing a line, I created selections with a gradient fill so it brightens towards the intersection
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Alternatively, there is probably a gradient fill tool available.
3:48 am
Ah yes.
3:48 am
Your cube is actually turning out to look better than mine, haha
3:49 am
You can do some final shading by hand, with a large brush touching on the periphery, very gently. This requires practice and a fine mouse hand, and an artist's eye, so don't worry if you don't get that right.
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I should use the DPI lowering button on my mouse for this
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Aurora
So to really make the cube pop, make the metal shine come through, and add to the 3D feel, I add a bright line between the visible edges - where light is reflected to all directions, because the surface 'turns' there.
how were the transparent lines done
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I simply drew the white lines on a new layer first, and then used a smooth eraser brush to fade them out.
3:51 am
Erasing more from areas further away from the viewer/the light
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Aurora
You can do some final shading by hand, with a large brush touching on the periphery, very gently. This requires practice and a fine mouse hand, and an artist's eye, so don't worry if you don't get that right.
so like in this, with the edges of the brush? (edited)
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dunkelschwamm 2/9/2022 3:52 am
I think I might be having a bit too much fun with lighting
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Kovacs
how were the transparent lines done
for mine I created selections for the two straight lines of the same length and used the gradient fill to fade from white to medium gray along the length of the line. For the angled line I flattened the image, selected the angled edge of the cube, copied it to a separate image, trimmed it to just the edge, undid my flattening on the base image, pasted it in place, and did the gradient fill
3:53 am
A bit laborious but it came out looking nicer than I expected
3:54 am
Actually I'm surprised at my cube
3:54 am
I thought it was going to be horrible
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dunkelschwamm
I think I might be having a bit too much fun with lighting
looks kind of translucent, like ice
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it seems like everyone is a bit too many steps ahead of me because i know less than nothing lol
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Kovacs
so like in this, with the edges of the brush? (edited)
3:55 am
My bad really, first time doing these lectures, so I'll know to be thorough next time.
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Aurora
Click to see attachment 🖼️
ah it's how i imagined then
3:56 am
go on
3:57 am
this event caught me off guard so i'm not being hands on but i'll keep up
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I'll show how the reflective shading is done too
3:58 am
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redid the final shading
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That was a bit of a quick job compared to the original I did, but eh
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Executor
redid the final shading
Beautiful
3:58 am
I might darken the lower right edge a little more
3:58 am
and the bottom edge
4:00 am
Now has anyone thought of a kind of wall they'd like to do? We won't start yet, I'll wait for everyone to finish, but just in the mean time, playing with ideas
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Aurora
Now has anyone thought of a kind of wall they'd like to do? We won't start yet, I'll wait for everyone to finish, but just in the mean time, playing with ideas
cinder blocks maybe?
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Can you show me a photo of the type you mean?
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Try drawing your cinder block wall now with what you know about shading objects comprised of right angles. (edited)
4:08 am
My final cube, by the way
4:08 am
I used gamma correction to darken it a bit
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damn it crashed!
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I think Woolie's ended up looking more metallic and better because he used a tool to create gradients, which look unnatural - which is exactly what a metallic cube is. (edited)
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all those cubes...lost in time...like tears...in rain
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Aurora
My final cube, by the way
were lines drawn at the bottom and right side edges, just black instead of white?
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OK for some reason "Add Noise" causes PhotoImpact to explode
4:12 am
I think I might have to cut this one short until I can figure out the problem
4:12 am
Because to make mortar I need noise
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You could simply take a random image off the Internet and size it down.
4:13 am
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Kovacs
were lines drawn at the bottom and right side edges, just black instead of white?
I did not do that, however, you could.
4:14 am
It's one way to shade the far edges. I did it like this:
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Aurora
You can do some final shading by hand, with a large brush touching on the periphery, very gently. This requires practice and a fine mouse hand, and an artist's eye, so don't worry if you don't get that right.
.
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it did end up looking like the same process as earlier was used, even if it wasn't done (edited)
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dunkelschwamm 2/9/2022 4:15 am
this is my current output
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In retrospect, drawing black lines on a new layer might have been even better. (edited)
4:15 am
But doing shading by hand with a brush can give a sprite an interesting, unique look about it.
4:15 am
Definitely so for organic stuff.
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ah i see, looking at the gif again
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@dunkelschwamm not bad, but I'd not make such soft lighting near the edges. The cinder blocks look more like pillows now.
4:16 am
I'd also go easier on the cubes' reflections, which end up eating all of the directional shading. (edited)
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Fiddling with compatibility settings, not making progress
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dunkelschwamm
this is my current output
yeah if i'm allowed to make comments, the reflection on your cube looks like it's leaking to the other sides
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I need to get the PhotoImpact Pro disc from work
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dunkelschwamm 2/9/2022 4:18 am
yeah I got carried away with the chrome reflections and ended up with something I ended up liking the aesthetic too much to continue working on lol
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i like the wall though
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dunkelschwamm 2/9/2022 4:19 am
the pillowing of the bricks I'll work on
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I mean a cube can look like that, light can behave in many ways; but I'd remove some of the leaking from the front face to the sides anyway so the geometric shape doesn't disappear in a dazzling bright reflection
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i imagine the angle would change at the very least
4:21 am
instead of looking like the reflection is on a different plane from the rest of the structure
4:24 am
So what I do is draw a concept of my wall on paper first
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finally got something to work
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dunkelschwamm 2/9/2022 4:28 am
4:28 am
new wall on the right
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The right one looks better
👍 1
4:28 am
To make it more interesting, I'd brighten the top and left edges more
4:29 am
and I might apply a very light gradient on the blocks
4:29 am
Perhaps make them ever so slightly uneven
4:29 am
in lighting, shading them from different ends
4:29 am
add noise
4:30 am
Since we're creating a game and not necessarily going for photorealism, some extra things are allowed to make the graphic look more pleasing
4:30 am
So anyway, I then sketch my texture on a new layer
4:32 am
Experimenting with colors on a layer underneath that
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dunkelschwamm 2/9/2022 4:34 am
4:34 am
in wolf palette
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Not bad at all
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Executor
Click to see attachment 🖼️
First off - nice texture. Secondly, your shading surrounds the entire image. It should go on a single cinder block instead
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Aurora
So anyway, I then sketch my texture on a new layer
And I forgot to mention - I use the aid of the grid in placing the sketch lines.
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Aurora
First off - nice texture. Secondly, your shading surrounds the entire image. It should go on a single cinder block instead
there is no shading, I think something is wrong with the texture itself
4:39 am
shading looks like this
4:39 am
I am kind of frustrated so it's hard to think clearly now
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That looks good
4:40 am
Now you can copy that shading layer onto all the other blocks
4:41 am
as for the edges of the texture, we can look into it another time, how to make a non-tiling texture continuous.
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how would you do this cinderblock texture aurora
4:42 am
i'm kinda confused where this shading is being applied
4:42 am
both on a block-by-block basis and the image as a whole?
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dunkelschwamm 2/9/2022 4:44 am
on mine I did consistent gradient shading on each block, then a vertical gradient shade over the whole texture, and then after feedback I went through and applied additional gradients at different levels to each individual block (edited)
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because like
4:46 am
this is looking very "now draw the rest of the owl"
4:47 am
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dunkelschwamm
this is my current output
you already got this pretty good cinderblock wall from nothing
4:51 am
Just realized that the cinder blocks on the 1st and 3rd rows touch directly with no mortar 😩
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dunkelschwamm 2/9/2022 4:52 am
I'm a professional artist sitting in for participation more than a student, don't base your progress off of me
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ok with woolie wool's images i see the process
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🧠 = 🍳
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pretty damn good
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Could have been better if I weren't frustrated and somewhat in a rush
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Kovacs
Click to see attachment 🖼️
kind of reminds me of when my parents bought me "how to draw like a pro" books as a kid and they were full of esoteric art supplies I had no understanding of
4:54 am
"but what if I don't have a tortillon" "fuck you"
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very good
4:55 am
I think what you could do is
4:55 am
Copy that texture from the center block , and paste it over the ones with the darkened edges
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Later I think I'll just paste something over the base layer
4:57 am
But not now 😩
4:57 am
4:57 am
Now the mortar tiles properly
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the mortar on those edges would look doubled
4:58 am
thicker
4:58 am
since it's combining the pixels from both sides when tiling
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The gradient light shadows on the blocks make it look very interesting.
4:58 am
Better than if they were just plain.
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Kovacs
how would you do this cinderblock texture aurora
How I would do it?
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yeah, a step by step
4:59 am
Pretty much take the front face from that
4:59 am
Just forgo the metal reflective stuff
5:00 am
Now you have a shading layer for the cinder block
5:00 am
I might even out that crap on the bottom and right edges too
5:01 am
this is almost good enough to use for a mod except for the pillowing around the edges of the base texture
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i've seen a guide on making sky textures for doom, that you should actually move the edges to the center of the image so it's easier to work with tiling
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Is that it for today? If so I'm going to go out and get a beer
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Executor
Is that it for today? If so I'm going to go out and get a beer
Uploading a video
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and yeah i'd definitely use that
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art tip #1: don't use an editor with severe compatibility issues lmao
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Kovacs
i've seen a guide on making sky textures for doom, that you should actually move the edges to the center of the image so it's easier to work with tiling
I copy it four times and then work on the middle piece, then cut it out of the picture and I've got a tileable texture
5:03 am
as in, this
5:04 am
Then once done, repeat the process to shift the offset back
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Aurora
The gradient light shadows on the blocks make it look very interesting.
I learned this trick working on status bars
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i'm downloading PSP9 rn
5:08 am
i might as well try my hand since i'm here
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my computer is slowing down with this upload lol
5:14 am
Lecture's over anyway
5:14 am
I'll post the video once it's done
5:14 am
Thanks everyone!
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dunkelschwamm 2/9/2022 5:15 am
thank you, professor
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i can't even find where to draw a circle
5:21 am
my quest is over
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dunkelschwamm 2/9/2022 5:24 am
when in doubt trust mspaint
5:24 am
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i found it, the paint brush
5:26 am
i figured there'd be a specific shapes tool
5:31 am
5:31 am
eh?
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Not bad. I might place the bright spot slightly more to the edge, but I don't think it matters.
5:32 am
So nevermind, actually see what it's like once the backlight is added.
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i undid that to try again and now i can't get it anywhere as good
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dunkelschwamm 2/9/2022 5:35 am
good practice. Beginner's luck isn't anything to learn by
5:39 am
not sure i'm even doing the hand movements for this properly
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dunkelschwamm 2/9/2022 5:40 am
I think the more important thing is to have the general blurry light you have there, and then a somewhat more solid glare highlight circle
5:42 am
5:42 am
perhaps
5:43 am
no i get the concept, it's just the artist's hand part of it to get it right
5:43 am
it kept ending up with a very obvious dark spot in the middle
5:44 am
5:44 am
maybe too hard (edited)
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you clicked once for the brush?
5:59 am
idk
5:59 am
i might just wait for the video
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alternative cinder blocks
6:09 am
Using a different and much rougher ArEyeP texture as the base
6:10 am
Should I shade the horizontal mortar strips for a greater illusion of depth blazthink
6:15 am
horizontal strips are darkened with a black overlay of transparency 67, and the mortar pixels above and below each strip with a similar overlay of transparency 84
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looks ready to be used to me
6:20 am
though that dark stripe on lower right might not look great when tiled, too harsh
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looks fine to me
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Kovacs
no i get the concept, it's just the artist's hand part of it to get it right
I literally clicked once on the sphere, didn't even move the brush.
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yeah then i was doing something wrong because clicking once just faintly brightened it up
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Executor
looks fine to me
That is really quite beautiful. If I have one criticism though, it's that the continuity of the texture across the different cinder blocks makes it look too obviously like a texture.
6:22 am
The cinder blocks would probably not be arranged like a puzzle to form this coherent texture.
6:23 am
It'd probably be discontinuous.
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You're right, I just noticed that
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here's what i get clicking once
6:26 am
barely visible
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You might try adjusting the "step" though my editor doesn't have that
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max or min step have no effect
6:27 am
at least, in terms of strength
6:29 am
density makes a noise effect which is cool
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I actually used a normal brush, not lighte/darken
6:29 am
a white brush
6:37 am
6:37 am
huh cool
6:37 am
...what is this doing
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Very good, much better
6:39 am
For both
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I'd adjust it so the backlight begins from the darker shades nearer to the edge
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can you remove a point somehow
6:44 am
in the curve screen
6:44 am
oh drag it to another
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I'd try hotkeys, but usually I just restore the default and redo
6:52 am
uh?
6:57 am
ok this might be the good one
👍 1
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That one looks fine. Without even analyzing it, it just looks right
2:51 pm
Here's the video I promised.
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Aurora
So what I do is draw a concept of my wall on paper first
Continuing to draw this wall, which I sketched earlier.
2:53 pm
I'm recycling textures I've created before. Once you start having a collection of materials like this yourself, you can start doing the same, rather than redrawing everything every time.
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@Kovacs For the next lecture, I'll be more thorough and make an animation for each step, and pin them. I'll try to have those animations ready to begin with, as well
3:10 pm
I'll walk through the cinder block wall; I hadn't particularly planned on a cinder block wall, it's just what people wanted to do. You may as well have made any kind of wall.
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nice, yeah a bit more granular steps are always good when trying to teach, especially people who have no clue like me
3:12 pm
i couldn't continue towards the cube because i got distracted by some things but i'll get to it
3:13 pm
and i think the cinder block is actually a pretty nice general example because a brick wall like that is THE quintissential wolf3d texture (edited)
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I agree, it's a pretty good starting point
3:15 pm
Shading rectangles, combining two types of texture (brick and mortar), optionally adding shadows below the bricks, and ensuring it tiles horizontally
3:16 pm
Anyway, for archival purposes to avoid filling the thread with random discussion, I'm closing it now.
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Actually I'll just uhh, keep it open, in case people who drop in want to follow this and post their own attempts and questions and such
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Kovacs
ok this might be the good one
spiciestpepper333 5/9/2022 2:32 pm
LET'S FUCKING GOOOOOOOOOOOOO
2:32 pm
FINALLY
2:32 pm
SPHERE
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Show us
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Oo wall making info
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