See the README for details.
Scene 2 UWMF is a new level creation tool for Wolfenstein 3D source ports. This demo contains two maps created using Scene 2 UWMF.
Because Scene 2 UWMF is so new, this mod has a lot of… quirks. The mod is broken up into two different WAD files because Scene 2 UWMF doesn’t support packing multiple maps into one WAD file yet. In the first level, every enemy faces east because Scene 2 UWMF didn’t support rotations when that level was created. Neither level has any doors because Scene 2 UWMF doesn’t support doors yet.
The point is: Scene 2 UWMF is very early days. If you still want to try it out, run
git clone https://jasonyundt.website/git/scene-2-uwmf
and start reading its README.
It's December! Christmas is right around the corner, and for many that traditionally means Winter and snow.
For this contest, entrants are challenges to create snow-related sprites of any category. The sprites don't necessarily need to be Christmas themed, though can be. Whether it be a snowman, snow-covered fences, sci-fi themed items covered in snow or even just a pile of snowballs, it all qualifies.
Header image from Operation: Eisenfaust Legacy.
Needs registered wolf3d and lzwolf....OR ELSE!!!!!!
https://www.sendspace.com/file/tf3mnn this is the link to the mod.
Contact me on discord at big guy#3435 if the file goes out of date!!!!
LZWolf is a fork of the ECWolf source port developed by Linuxwolf, laying the groundwork for additional modding capabilities, so budding designers can make ambitious and creative projects with relative ease.
This is a selection of five games built on the LZWolf engine that utilize these features in interesting and prominent ways.
These projects are only the tip of the iceberg. Both ECWolf and LZWolf are capable of a lot and there are many games worthy of attention created on them.
If you feel inspired, it's easy to get into creating games on the engines yourself! You can get started with Dunkelschwamm's Mapping for ECWolf videos, and visit the Wolf3D.net Discord to talk not just LZWolf and ECWolf, but all things Wolf3D related!
This action packed mapset for ECWolf will keep you on the edge of your seat. You are BJ "Billy" Blokajzwitch, U.S. special agent. The govermnent send you to the infamous secret guardmutant base to kill all guardmutants. Now it's everything and everyone up to you to save the freeworld...
An old alpha demo, souped up a bit to work in modern implements of LZwolf. Contains assets for the full game, which work will shortly resume on.
The Prince of Persia mod for LZWolf is an upcoming Total Conversion made on the LZWolf Engine. Its aim is to create an experience completely different from anything previously developed as a Wolfenstein mod. To this end, the TC seeks to reimagine the game Prince of Persia as a first person experience, shifting focus from platforming to combat and puzzle solving.
The 18th of this month marks Spear of Destiny's 30th birthday! So for our fifth art contest, we're looking for sprites based on the Spear itself!
In Spear of Destiny, the name-sake is a collectible item that teleports the player to the final level of the game. Over the years though, many people have created variations, such as a version that serves as a usable weapon.
To enter, simply create a sprite that incorporates the Spear of Destiny. This can be a completely new interpretation of the Spear, or utilizing the original sprites. Whether it be as a collectible item, a weapon sprite, or something different entirely (As a thrown projectile?), the limit is probably your imagination.
Tasked with gathering intel, your squad quietly rows into the small Pacific island to raid and dismantle an ammo depot just off of the shore. It would be just after midnight that you approach the shore to begin your mission. Little do you know that your mission isn't over after the ammo depot. It will be filled with suspense, stealth, sabotage, and skill as you make your way deeper into populated cities, over bridges, to places you never would have expected.