LZWolf Astrostein Open Invite Community Mapset

Basic Instructions:

1. Set up your WDC project - set your base data folder to your vanilla Wolf3D folder, your extension to WL6, your output folder to a blank folder of your choosing, and the map data file to "astrokit.wmc" (included with this toolkit) Go to Maximum Values and change the Map Planes to 4 if you wish to use the 4th Plane (switch tagging and other ECWolf specific features)

2. Make your map and save. Export your map to WAD. You can do this manually by exporting your map to regular WDC format as PLANES.map and injecting into a WAD (look at the demo map for an example), or you can use the WAD exporter (requires wl6map.txt, included with this toolkit) Refer to Dunkel's tutorial videos for detailed instructions, or the guide in the MAPS folder (link - Youtube.com)

3. Dump your new map WAD file into the "Maps" folder of this PK3. Remember to make your definition in mapinfo.txt! Repeat steps 2-3 for each map

4. Play that shit!

This is a quasi-vanilla themed kit, so no extra EC/LZ features such as flats, parallax skies, halo lighting, brightness or any other fancy bells and whistles are included. However they can very EASILY be added to this pk3. Refer to the ECWolf tutorial page on Wolfsource, the LZWolf wiki on bitbucket, or simply tear apart any of my mods to see how its all done!

These are indeed only basic guidelines, and the included scripts/defs can easily be modified within SLADE and WDC! Feel free to add things such as light levels, parallax skies and flats to create a completely new experience!

SUBMISSIONS:

If you make a map with only the included assets, simply send me the Map Wad file and I can handle the rest, as long as you provide me with proper details such as music selection, par time, and ceiling/floor color selection

If your map contains new custom assets I would prefer you to package your new map in pk3 format, arranged in the same way as this toolkit - if you have new sprites/sounds/ scripts/whatever, please put them in a folder with your name

EXAMPLE: /sprites/astrocreep/ /actors/astrocreep/ etc

Remember to make a new XLAT file! Refer to the instructions in the XLAT folder.

Please design your map for pistol start and with no secret exits, maps will be accessed from a central hub map, much like the prior community mapset. You can name the map wad whatever you like, as I will be arranging the maps in a logical fashion so the teleport triggers function properly.

HOW TO SUBMIT:

You can submit your maps to either myself or Dunkelschwamm - there are multiple ways to contact us:

A) DieHard Wolfers Forum, if you are a member, simply drop one of us a message with a link (member names: AstroCreep; Dunkelschwamm)

B) ZDoom Forums, if you are a member, simply drop a message with a link to AstroCreep

C) Twitter, @AstroCreep5 and @dunkelschwamm respectively

D) Discord, we are both active members in multiple Wolfenstein/Doom/id discords, such as WolfSource, Team Raycast, ZDoom, The Wolf's Den, etc. Feel free to send a message to one of us and attach your map. (We can both be found easiest on WolfSource)

E) ModDB, send a message with a link to your map to AstroCreep

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