Experimental

Wolf3D.net Map Jam - February 2024

This is the end result of a small mapping jam held on the Wolf3D.net Discord, which introduced a gameplay change to the base game of Wolf3D to try and encourage a different approach to balancing maps.

For February 2024, the game was changed so that enemies have drastically lowered health initially, but with each subsequent kill the remaining enemies get stronger.

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This is my first mod! I started this mod in June, and I am releasing it now. (December) Since this is my first time modding, it took me a while to figure everything out and get used it. I'm still discovering new things about the wolfenstein code almost everyday!

My future mods shouldn't take as long to put out since I have somewhat gotten used to Wolfenstein modding.

This mod really did take a lot of time and effort so I will be taking a little break, before I start my next mod.

Scene 2 UWMF Demo

Scene 2 UWMF is a new level creation tool for Wolfenstein 3D source ports. This demo contains two maps created using Scene 2 UWMF.

Because Scene 2 UWMF is so new, this mod has a lot of… quirks. The mod is broken up into two different WAD files because Scene 2 UWMF doesn’t support packing multiple maps into one WAD file yet. In the first level, every enemy faces east because Scene 2 UWMF didn’t support rotations when that level was created. Neither level has any doors because Scene 2 UWMF doesn’t support doors yet.

Prince of Persia

The Prince of Persia mod for LZWolf is an upcoming Total Conversion made on the LZWolf Engine. Its aim is to create an experience completely different from anything previously developed as a Wolfenstein mod. To this end, the TC seeks to reimagine the game Prince of Persia as a first person experience, shifting focus from platforming to combat and puzzle solving.