Wolf3D.net Game Jam #1: MacenWolf
MacenFuchs (5.95 KB)
Submitted by Jeimuzu73 Includes 3 levels.
A 3-level minisode for this contest and the first Wolf3D mod I've ever made and released in some
MacenWolf Grabbag (4.62 KB)
Submitted by Psycho_Dopefish Includes 2 levels.
My submission to the MacenWolf game jam and my first levels ever made for wolfenstein.
fuck (34.66 KB)
Submitted by VL2M STUDIO Includes 3 levels.
the name comes from my reaction when i saw on twitter about this jam, but saw i only had a few da
MackENWOLF (83.05 KB)
Submitted by ack Includes 5 levels.
I ran out of original map set names a decade ago... so it goes.
Hasty Architecture (and a Lost Medical License) (7.92 KB)
Submitted by Zombie Includes 4 levels.
Regular surveilance of Dr Schabb's cabin following his documented survival and extraction have re
Three Little Pigs (7.77 MB)
Submitted by Dunkelschwamm Includes 3 levels.
Lay siege to three deeply entrenched nazi bunkers.
Comments
Contest question re: 1994 setting
First off, love the idea for this contest since it got me looking at the Mac stuff for the first time in years.
What I'm wondering about is the 1994 limitations. My original maps occasionally went over the 400-object limit, which kills how they play when I use the 1994 setting. As far as the contest is concerned, does it matter? I'm making adjustments to create a second set with the same maps using fewer objects, so I can submit either way, but the maps using the larger number of objects are my preference for submission.
re: 1994 setting
It's a restriction that might be imposed if we return to MacenWolf in a future jam, but for this first go-around it's just about letting people express themselves freely in MacenWolf mapping.