Guides

MapEdit - DOS Map Making

MapEdit was created by Bill Kirby in 1992, serving as one of the earliest map editing programs. Despite the advent of multiple other arguably more advanced editors MapEdit still sees active use today by avid fans, for reasons including nostalgia and it's simple interface, as well as ability to edit multiple different games and versions.

This guide will help you find the right version of MapEdit for you (There are quite a few), and get you started making your own maps within the program!

Setting up the DOS Wolf3D source code

Thanks to John Carmack releasing the source code to the public back in 1995, people interested in making their own games can modify the engine itself to create whole new features and effects.

At the end of this guide you will have learned how to compile a working exe for the full version of Wolfenstein 3D for DOS.

The tools you will need:

Setting up the Wolf4SDL Source Code

Wolf4SDL was released in 2007, a project by DHW member Moritz "Ripper" Kroll to port Wolfenstein 3D to modern systems. While there were other notable attempts at ports like NewWolf and WinWolf3D, this particular port stood out for it's closeness to the original look and feel of the game, as well as it's relative similarities to the original source in respect to modding.

This particular port has been one of the most common for people to make games using, and is even used as the base for ECWolf.

Tips for creating/editing Wolf3D & Spear of Destiny Designs

This is a guide released by Warren Buss years ago, and remains a solid starter for learning the foundations of Wolf3D mapping concepts.

You can find the guide in it's original text format here.

Using WDC for your Wolf3D Project

WDC is by far one of the most (if not the most) flexible and detailed editors for the Wolf3D game files currently available.

Created by Adam Biser, the program works with the files of nearly every game built on the engine (Except for Rise of the Triad), and can edit (Among many other things):