DoomJedi
Artist, Developer, Player
Born in Ukraine in 1978, immigrated to Israel at age 12, soon to begin inventing card and board games long before his first computer. During the 90s became a fan of video games and early 3D shooters, with their pixelated charm. Has made games and mods since 2005. Made first games on CliK&Play and later Game Maker, then discovered the Doom modding community, contributing to Skulltag and ZBlud. His main focus is spriting and art. "WolfTC for Doomsday" project gradually led Maxim to focus mainly on Wolfenstein 3D modding, and so he has released many big mods as a leading member of Team RayCast, with others currently in development. Maxim participated in the Commander Keen modding project "Keen meets the Meats". Participated in big Doom/WolfenDoom mod "Blade of Agony" as core team spriter and developer.
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