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Wolfenstein 3D Add-Ons Collection

Published on ModDB Addons at 2020-06-24.

Wolfenstein 3D Add-Ons Collection
This is a massive Archive from, This file contains 660 Addons and patches from Brian Lowe Aka Mr. Lowe's old and now dead Wolfenstein 3D website that goes back to 2004-2005, This file was repeatedly flagged by my AVG Anti-Virus as a Trojan horse but I have tested it over and over and it's clean, This file is not by me and I do not take credit for it either.

WDC 1.18.404

Published on WDC at 2020-02-21.

Author: winwolf3d
Subject: WDC 1.18.404
Posted: Thu Feb 20, 2020 10:17 pm (GMT -6)

This update fixes a GDI resource leak in the map editor that would eventually cause the program to crash, especially when using the pencil tool.
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IMFCreator Removed

Published on WDC at 2019-09-17.

Author: winwolf3d
Subject: IMFCreator Removed
Posted: Mon Sep 16, 2019 11:36 pm (GMT -6)

IMFCreator has been receiving false positives from a lot of antivirus software engines and it has ended up flagging this site as malicious. In an attempt to combat this, I've decided to remove IMFCreator from the downloads section indefinitely.

Also, I'll be migrating downloads over to Feel free to follow/download them there.
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WDC 1.18.403

Published on WDC at 2019-05-17.

Author: winwolf3d
Subject: WDC 1.18.403
Posted: Fri May 17, 2019 1:59 pm (GMT -6)

​Just a quick fix for 32-bit GAMEMAPS lengths:

  • Fixed: GAMEMAPS now must be compiled when closing Project Information after setting it to 32-bit lengths.
  • Fixed: Can now change the number of planes when using 32-bit GAMEMAPS lengths.
  • Fixed: Exporting UWMF maps should be faster than before.

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WDC 1.18.402

Published on WDC at 2019-05-15.

Author: winwolf3d
Subject: WDC 1.18.402
Posted: Tue May 14, 2019 9:50 pm (GMT -6)

Added support for GAMEMAPS with 32-bit lengths and set the maximum map size 512x512 when this setting is in effect. This setting is found in "Other Options" on the Project Information window.

Note that once a GAMEMAPS of this type is created, there is currently no way to go back to the original GAMEMAPS format. Use with caution!

This was a special request from a member of the Wolfenstein modding community. Unless you know you need this setting, don't use it.
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Kreml 3D

Published by Zombie on 2023-10-31.

In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.

Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.

So when Kreml 3D was announced, it caught immediate interest from the general community.

Reports of whole-system crashes and other instabilities due to FloEdit were not uncommon, which caused a lot of frustration amongst the modding community.

This proved a point of inspiration for many to pursue creating their own programs. Among those people, there were "Ripper" (aka Moritz Kroll) and "Andi" of Chaos Software.

My Grandad

Published by Zombie on 2023-05-10.

When it came to gaming, my Grandad probably had the biggest impact on me as a kid.

I remember being very young and making a trip to his house with my parents and very young brother, only to be blown away by what would now be a fairly "meh" sort of a game compared to nowadays, but I enjoyed thoroughly as one of the first I ever got to play. Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented went live, and I am delighted with where we are now.

When Wolfsource (Now first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".


A basic RPG-style levelling system

Guide Tags: Intermediate, Coding
Engine(s): DOS, Wolf4SDL 1.9

Many games from all genres take inspiration from RPGs in the form of a "level-up" system. This system typically rewards the player "experience points" for tasks, and gives the player a "level" when a milestone is hit. Each level will generally make the player stronger in some way.

For this guide, we'll be introducing such a system to Wolf3D. By the end you will have a functional but basic system for levelling, where kills will reward experience, and levels will influence the amount of damage weapons do.

Aurora's Art Lectures

Guide Tags: Beginner, Art

In 2022, Art Lectures teaching beginners how to get into spriting and texturing were run by Aurora on the Discord.

For prosperity and access, these lectures have been preserved on

Play the iOS and Java versions of Wolfenstein games on Windows!

Guide Tags: Beginner, General

Wolfenstein 3D and the oft-forgotten Wolfenstein RPG were both available on iOS back in 2009, with a version of Wolfenstein RPG also being available for Java-compatible phones. Unfortunately, neither title was updated to keep up with the operating system's major updates and are no longer available to play normally.

Tips for creating/editing Wolf3D & Spear of Destiny Designs

Guide Tags: Beginner, Getting Started, Mapping

This is a guide released by Warren Buss years ago, and remains a solid starter for learning the foundations of Wolf3D mapping concepts.

You can find the guide in it's original text format here.

sbarprot: Advanced HUD customization in LZWolf

Guide Tags: ECWolf/LZWolf, Intermediate
Engine(s): LZWolf

While latchcfg works in both ECWolf and LZWolf, the latter offers an alternative called sbarprot that allows for advanced statusbar/HUD customization. Using sbarprot, displaying information typically on the statusbar is a lot more flexible than utilizing the latchcfg method.

This guide will take you through how sbarprot works, and some example changes that can be made using it.