Wolf4SDL - Ripper's Stacked Walls
Submitted by Zombie
This is the source code for an implementation of "stacked walls" in Wolf4SDL - displaying a second level of walls to create an illusion of height. This was being developed by Ripper of Chaos Software in 2009, before his disappearance.
It compiles and runs, and with proper customization within a map editor like WDC, various tiles can be placed, including stacked walls, upper tiles that can be walked under, and walls with no top (that you can see over).
Included is also a set of edited GAMEMAPS and MAPHEAD files with a test map on E1M1 showing off examples of stacked walls.
Ripper's Stacked Walls is not finished, and is uploaded here for historic archival. You could use it as a base for your game, but be aware you will need to make a lot of changes to get it stable.
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