Welcome to Wolf3D.net!

This website exists for all things related to Wolf3D -the engine used for games like Blake Stone: Planet Strike, Rise of the Triad: Dark War, and of course Wolfenstein 3D!

Here you'll find hundreds of games made over the decades on the engine, as well as resources for you to be able to make your own, all thanks to the generous members of the general Wolf3D community.


New Pushwall Article: A History of Wolf3D Level Editors (Part 1)

1 week 1 day ago

Since the month of the shareware release of the game, Wolfenstein 3D Map Editors have been developed for level designers to create their own experiences in the game.

Initial public offerings of Map Editor were limited both in options and feature-sets. As time went on though, more people have thrown their hat in the ring, contributing new approaches and ideas in attempts to improve the design experience. Now, anyone wanting to design levels in the Wofl3D engine have a wide range of choices for how they want to go about it.



1 week 2 days ago

Two sets by Maarten Pinxten, ported to Mac by Laz Rojas, then ported back by yours truly.

Nothing to see here

2 weeks 2 days ago

Killing people in a school? Well, it's more of an unversity actually, and everyone else has a gun too...

Mac Kow

3 weeks 3 days ago

Four scenarios by one author, mostly full of bosses. Good luck.