In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.
Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.
So when Kreml 3D was announced, it caught immediate interest from the general community.
Guides
A basic RPG-style levelling system
Guide Tags: Intermediate, CodingEngine(s): DOS, Wolf4SDL 1.9
Many games from all genres take inspiration from RPGs in the form of a "level-up" system. This system typically rewards the player "experience points" for tasks, and gives the player a "level" when a milestone is hit. Each level will generally make the player stronger in some way.
For this guide, we'll be introducing such a system to Wolf3D. By the end you will have a functional but basic system for levelling, where kills will reward experience, and levels will influence the amount of damage weapons do.
Aurora's Art Lectures
Guide Tags: Beginner, ArtEngine(s):
In 2022, Art Lectures teaching beginners how to get into spriting and texturing were run by Aurora on the Wolf3D.net Discord.
For prosperity and access, these lectures have been preserved on Wolf3D.net.
Play the iOS and Java versions of Wolfenstein games on Windows!
Guide Tags: Beginner, GeneralEngine(s):
Wolfenstein 3D and the oft-forgotten Wolfenstein RPG were both available on iOS back in 2009, with a version of Wolfenstein RPG also being available for Java-compatible phones. Unfortunately, neither title was updated to keep up with the operating system's major updates and are no longer available to play normally.
Tips for creating/editing Wolf3D & Spear of Destiny Designs
Guide Tags: Beginner, Getting Started, MappingEngine(s):
This is a guide released by Warren Buss years ago, and remains a solid starter for learning the foundations of Wolf3D mapping concepts.
You can find the guide in it's original text format here.
sbarprot: Advanced HUD customization in LZWolf
Guide Tags: ECWolf/LZWolf, IntermediateEngine(s): LZWolf
While latchcfg works in both ECWolf and LZWolf, the latter offers an alternative called sbarprot that allows for advanced statusbar/HUD customization. Using sbarprot, displaying information typically on the statusbar is a lot more flexible than utilizing the latchcfg method.
This guide will take you through how sbarprot works, and some example changes that can be made using it.