Guides

Essentials

Compiling the Wolf4SDL Source Code

Set yourself up to make your own Wolf4SDL project, and start implementing interesting custom features in your game!

[OLD] Compiling the Wolf4SDL 1.9 source code

This guide is for the version of Wolf4SDL that uses SDL1. The current version of Wolf4SDL utilizes SDL2, and the guide for setting that up can be found here.

Compiling the DOS Wolf3D source code

Set up the environment for editing the DOS version of Wolf3D, and making your own nostalgic mod project!

Beginner

In-game Messages

Create in-game messages to display to the player, as seen in countless other games!

Timer mechanics

Add a time-limited bonus for knife kills to learn about countdowns and timers in Wolf4SDL

Saving Memory in DOS

Discover different ways the community has found to avoid that pesky "Abnormal Program Termination" error when trying to add new features in DOS.

Enabling High-resolution Textures, Sky Effects and more in Wolf4SDL

Learn how to activate the extra features that have been added to Wolf4SDL for modding!

Building for different versions of Wolf3D and SOD

Switch between the base games in the engine, easily!

Rearranging the status bar

Learn how to make basic changes to the statusbar in DOS, Wolf4SDL and ECWolf!

Intermediate

Advancing the RPG system

This guide expands on some of the things you could do with a Basic RPG Levelling System!

RPG System #2: Adding an attribute system

Expanding our RPG System with character stats and attributes, and give the player a choice of how their character grows!

Add a Rocket Launcher

Rocket launchers are a weapon introduced in the last three episodes of Wolfenstein 3D, but only for Bosses. Let's fix that using Wolf4SDL!

RPG System #1: A Basic Levelling System

Add a touch of RPG to your Wolf4SDL project by implementing your own experience and levelling system in Wolf4SDL!

Removing the Lives system from Wolf3D (Beta)

Untangle the web of code that makes the Lives system, and either have the game always restart the level on death or have the player instantly lose.