Guides
![]() |
Creating fake geometry in ECWolf/LZWolfThis guide by Diema will teach you how to use the Billboards feature in ECWolf and LZWolf to create irregular architecture, allowing for more interesting variations in environments. |
![]() |
ECWolf FAQThis guide answers some common questions about Blzut3's source port for Wolf3D. |
![]() |
LZWolf FAQWhile based on ECWolf, LZWolf has some differences to it's parent engine. This guide answers common questions regarding LZWolf. |
![]() |
Mapping for ECWolfThis set of video guides by Dunkelschwamm is designed to teach you how to create maps in the editor WDC, and import them into your ECWolf or LZWolf project using SLADE. By the end of this series you will be have a functioning custom mapset for Wolfenstein 3D, complete with custom episode names! |
ROTT-style ElevatorsThis guide will show you how to implement the style of elevators used in Rise of the Triad in your own ECWolf/LZWolf project! |
|
![]() |
Switch-Activated DoorsMuch like Rise of the Triad, ECWolf supports switch and touch plate activated doors and push walls! Contrary to popular belief, it actually isn’t too hard to pull off! In this guide by AstroCreep, you will learn how to implement these features in your own ECWolf or LZWolf project! |
The Anatomy of an XLAT FileThe Map Translator file or XLAT (no relation to ZDoom’s version) is the file that translates binary format maps into ECWolf’s internal structure. It can be named anything you want, but it must be referenced in MAPINFO in your ECWolf mod for the game to start. By the end of this guide you should have a much better understanding of what this file is, and how to alter it for your projects. |