Guides
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Creating fake geometry in ECWolf/LZWolfThis guide by Diema will teach you how to use the Billboards feature in ECWolf and LZWolf to create irregular architecture, allowing for more interesting variations in environments. |
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Mapping for ECWolfThis set of video guides by Dunkelschwamm is designed to teach you how to create maps in the editor WDC, and import them into your ECWolf or LZWolf project using SLADE. By the end of this series you will be have a functioning custom mapset for Wolfenstein 3D, complete with custom episode names! |
ROTT-style ElevatorsIn Rise of the Triad, elevators worked differently - instead of being an end level trigger, it was more of a switch activated teleporter, taking you to another part of the level. This feature has been ported to ECWolf and is controlled by a simple thing tile! This guide by AstroCreep will show you how to utilize this feature for your own project! |
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Switch-Activated DoorsMuch like Rise of the Triad, ECWolf supports switch and touch plate activated doors and push walls! Contrary to popular belief, it actually isn’t too hard to pull off! In this guide by AstroCreep, you will learn how to implement these features in your own ECWolf or LZWolf project! |
The Anatomy of an XLAT FileThe Map Translator file or XLAT (no relation to ZDoom’s version) is the file that translates binary format maps into ECWolf’s internal structure. It can be named anything you want, but it must be referenced in MAPINFO in your ECWolf mod for the game to start. By the end of this guide you should have a much better understanding of what this file is, and how to alter it for your projects. |