Guides

Creating fake geometry in ECWolf/LZWolf

This guide by Diema will teach you how to use the Billboards feature in ECWolf and LZWolf to create irregular architecture, allowing for more interesting variations in environments.

Mapping for ECWolf

This set of video guides by Dunkelschwamm is designed to teach you how to create maps in the editor WDC, and import them into your ECWolf or LZWolf project using SLADE.

By the end of this series you will be have a functioning custom mapset for Wolfenstein 3D, complete with custom episode names!

Rearranging the status bar

In Wolfenstein 3D, the status bar is a static image, over which the stats pertaining to the player and game are displayed. Of course, in a different project, this design might not be relevant. Maybe the game has more than 4 keys, or the author doesn't want to display weapons, or simply wants things in different places.

ROTT-style Elevators

In Rise of the Triad, elevators worked differently - instead of being an end level trigger, it was more of a switch activated teleporter, taking you to another part of the level. This feature has been ported to ECWolf and is controlled by a simple thing tile!

This guide by AstroCreep will show you how to utilize this feature for your own project!

sbarprot: Advanced HUD customization in LZWolf

While latchcfg works in both ECWolf and LZWolf, the latter offers an alternative called sbarprot that allows for advanced statusbar/HUD customization. Using sbarprot, displaying information typically on the statusbar is a lot more flexible than utilizing the latchcfg method.

This guide will take you through how sbarprot works, and some example changes that can be made using it.

Switch-Activated Doors

Much like Rise of the Triad, ECWolf supports switch and touch plate activated doors and push walls! Contrary to popular belief, it actually isn’t too hard to pull off!

In this guide by AstroCreep, you will learn how to implement these features in your own ECWolf or LZWolf project!

The Anatomy of an XLAT File

The Map Translator file or XLAT (no relation to ZDoom’s version) is the file that translates binary format maps into ECWolf’s internal structure. It can be named anything you want, but it must be referenced in MAPINFO in your ECWolf mod for the game to start.

By the end of this guide you should have a much better understanding of what this file is, and how to alter it for your projects.