This version of Wolf4SDL continues the master branch of development by the community following the departure of the original developer, Ripper.

After taking over the project, the current maintainer AryanWolf3D has moved the engine to utilize SDL2, applied bug fixes, and optimizing the code to both make the game run smoother, and remove a lot of the tedium that comes with common modding preferences.

Efforts have also been made to create an easier experience for people looking to use the engine as a base for their games and mods, as well.

Engine Features

Most of the features of Wolf4SDL

SDL2 Support

Bug fixes and optimization

Addition of Overhead Map (Automap)