ECWOLF

Mapping for ECWolf

This set of video guides by Dunkelschwamm is designed to teach you how to create maps in the editor WDC, and import them into your ECWolf or LZWolf project using SLADE.

By the end of this series you will be have a functioning custom mapset for Wolfenstein 3D, complete with custom episode names!

ECWolf FAQ

ECWolf is a source port for Wolfenstein 3D developed by Blzut3. It is made to increase the ease of creating and playing mods, as well as create an engine that plays all games built on the engine.

It also provides some quality of life improvements including modern control schemes and screen resolutions.

Switch-Activated Doors

Much like Rise of the Triad, ECWolf supports switch and touch plate activated doors and push walls! Contrary to popular belief, it actually isn’t too hard to pull off!

In this guide by AstroCreep, you will learn how to implement these features in your own ECWolf or LZWolf project!

Creating fake geometry in ECWolf/LZWolf

This guide by Diema will teach you how to use the Billboards feature in ECWolf and LZWolf to create irregular architecture, allowing for more interesting variations in environments.

The Anatomy of an XLAT File

The Map Translator file or XLAT (no relation to ZDoom’s version) is the file that translates binary format maps into ECWolf’s internal structure. It can be named anything you want, but it must be referenced in MAPINFO in your ECWolf mod for the game to start.

By the end of this guide you should have a much better understanding of what this file is, and how to alter it for your projects.

ROTT-style Elevators

In Rise of the Triad, elevators worked differently - instead of being an end level trigger, it was more of a switch activated teleporter, taking you to another part of the level. This feature has been ported to ECWolf and is controlled by a simple thing tile!

This guide by AstroCreep will show you how to utilize this feature for your own project!

ECWolf 1.4 Multiplayer FAQ

With the release of version 1.4 of ECWolf, the engine now provides multiplayer! This is a collection of questions covering common issues specific to this feature of ECWolf.

For more information or to see how to get started, there is a collection of official Multiplayer Notes on the ECWolf website, worth reading.

Rearranging the status bar

In Wolfenstein 3D, the status bar is a static image, over which the stats pertaining to the player and game are displayed. Of course, in a different project, this design might not be relevant. Maybe the game has more than 4 keys, or the author doesn't want to display weapons, or simply wants things in different places.