In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.
Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.
So when Kreml 3D was announced, it caught immediate interest from the general community.
Guides
Creating a MacenWolf mod
Learn how to set up MacenWolf in WDC, and how to package a release!
RPG System #2: Adding an attribute system
Expanding our RPG System with character stats and attributes, and give the player a choice of how their character grows!
Advancing the RPG system
This guide expands on some of the things you could do with a Basic RPG Levelling System!
In-game Messages
Create in-game messages to display to the player, as seen in countless other games!
Timer mechanics
Add a time-limited bonus for knife kills to learn about countdowns and timers in Wolf4SDL
What is in an ECWolf mod?
This guide will take you through a tour of the common elements that can make up an ECWolf mod.
Creating a new static object
Find out just how straightforward it is to create a new basic object in your ECWolf project, and even make it animated!
Compiling the Wolf4SDL Source Code
Set yourself up to make your own Wolf4SDL project, and start implementing interesting custom features in your game!
RPG System #1: A Basic Levelling System
Add a touch of RPG to your Wolf4SDL project by implementing your own experience and levelling system in Wolf4SDL!
Aurora's Art Lectures
Follow Aurora's "Art Lectures" from 2022, which will get you making your own wall textures, title screens, and more!