News Feed

New website

Published on Wolf Front at 2021-05-06.

new website, yay!

Escape from Wolfenstein Level 2 (3.1.2)

Published on Wolf Front at 2021-05-02.

This standard-affairs level has nothing majorly special. Just some first-appearances by keys and the Chaingun!

Escape from Wolfenstein Level 1 (3.1.1)

Published on Wolf Front at 2021-05-02.

Ok. Here it is. Your starter level. The beginning. Notice the hot-spots. The red line is the direction you should go.

WDC 1.18.407

Published on WDC at 2021-04-30.

Author: winwolf3d
Subject: WDC 1.18.407
Posted: Fri Apr 30, 2021 2:00 pm (GMT -6)


  • Changed: Removed map limit.
  • Changed: Add support for the Russian DOS charset. On systems with a default codepage of 1251, codepage 866 is used for DOS text.
  • Fixed: Subscript out of range error when loading old maps made in MapEdit.
  • Fixed: Deleting VSWAP sounds works as expected.
  • Fixed: Some BMPs would report that they're different palettes when they are not.

_________________
Orb of Dilaaria: http://orb.moddb.com/ and on Facebook
Robotic Justice: http://rj.moddb.com

Mangina

Published on ModDB Addons at 2021-04-22.

Mangina
Your tune is ready to go and beat this level on the Wolf3D.

Articles

Kreml 3D

Published by Zombie on 2023-10-31.

In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.

Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.

So when Kreml 3D was announced, it caught immediate interest from the general community.

Reports of whole-system crashes and other instabilities due to FloEdit were not uncommon, which caused a lot of frustration amongst the modding community.

This proved a point of inspiration for many to pursue creating their own programs. Among those people, there were "Ripper" (aka Moritz Kroll) and "Andi" of Chaos Software.

My Grandad

Published by Zombie on 2023-05-10.

When it came to gaming, my Grandad probably had the biggest impact on me as a kid.

I remember being very young and making a trip to his house with my parents and very young brother, only to be blown away by what would now be a fairly "meh" sort of a game compared to nowadays, but I enjoyed thoroughly as one of the first I ever got to play.

Wolf3D.net Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented Wolf3D.net went live, and I am delighted with where we are now.

When Wolfsource (Now Wolf3D.net) first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, Wolf3D.net filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".

Guides

Creating a MacenWolf mod

Learn how to set up MacenWolf in WDC, and how to package a release!

RPG System #2: Adding an attribute system

Expanding our RPG System with character stats and attributes, and give the player a choice of how their character grows!

Advancing the RPG system

This guide expands on some of the things you could do with a Basic RPG Levelling System!

In-game Messages

Create in-game messages to display to the player, as seen in countless other games!

Timer mechanics

Add a time-limited bonus for knife kills to learn about countdowns and timers in Wolf4SDL

What is in an ECWolf mod?

This guide will take you through a tour of the common elements that can make up an ECWolf mod.

Creating a new static object

Find out just how straightforward it is to create a new basic object in your ECWolf project, and even make it animated!

Compiling the Wolf4SDL Source Code

Set yourself up to make your own Wolf4SDL project, and start implementing interesting custom features in your game!

RPG System #1: A Basic Levelling System

Add a touch of RPG to your Wolf4SDL project by implementing your own experience and levelling system in Wolf4SDL!

Aurora's Art Lectures

Follow Aurora's "Art Lectures" from 2022, which will get you making your own wall textures, title screens, and more!