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The Dark Fortress Pack

Published on ModDB Downloads at 2024-05-03.

The Dark Fortress Pack
Another dark fortress with a dark boss at the end... What more can you expect of life?

WDC 1.19.414

Published on WDC at 2024-05-02.

Author: winwolf3d
Subject: WDC 1.19.414
Posted: Thu May 02, 2024 5:09 pm (GMT -6)

Several additions and fixes.


  • Added: Line drawing tool for the map editor. Hold shift to force diagonal. (shodan) [#24]
  • Added: Toggleable grid lines. (pst) [#21]
  • Added: Adjustable sample rate for digital sounds. Currently 7042, 9009, and 11111 Hz. [#19]
  • Fixed: Holding two mouse buttons down on the map editor simultaneously could cause problems.
  • Fixed: EGA area name chunks export now. [#4]
  • Fixed: Replacing a new chunk whose file had been deleted would cause the entry to be deleted anyway and the next one replaced instead. (shodan) [#23]
  • Fixed: Winsock code was now reporting HTTP error 301 when checking for an update on the site. Now using WinInet code instead. (Hydropolis) [#26]
  • Fixed: Exporting Super Noah 3D's 4000 byte end screens would raise an error. (Hydropolis) [#27]
  • Changed: Updated the folder select dialog to use the modern interface. (Hydropolis) [#25]
  • Changed: Decreased the MAXDOORS lower limit to 16. (Hydropolis) [#28]

Issue Tracker at BitBucket
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They gonna get you

Published on ModDB Articles at 2024-04-29.

They gonna get you
Ever wanted to join the SS? Let's be honest, who hasn't. Well you still can't, but you can kill a bunch of them, which is the next best thing. Right?

SS Headquarters 5 0

Published on ModDB Downloads at 2024-04-29.

SS Headquarters 5 0
Ever wanted to join the SS? Let's be honest, who hasn't. Well you still can't, but you can kill a bunch of them, which is the next best thing. Right?

SS Totenkopf

Published on ModDB Downloads at 2024-04-29.

SS Totenkopf
Ever wanted to join the SS? Let's be honest, who hasn't. Well you still can't, but you can kill a bunch of them, which is the next best thing. Right?

Articles

Kreml 3D

Published by Zombie on 2023-10-31.

In these days of Wolf4SDL, LZWolf, and general advancement of modding, projects that exceed the original Wolfenstein 3D in features and scope are reasonably common.

Back in 2003 however, modding using changes to the source code was still in it's infancy. People were still fumbling around discovering things, and major features like floor and ceiling textures were still new.

So when Kreml 3D was announced, it caught immediate interest from the general community.

Reports of whole-system crashes and other instabilities due to FloEdit were not uncommon, which caused a lot of frustration amongst the modding community.

This proved a point of inspiration for many to pursue creating their own programs. Among those people, there were "Ripper" (aka Moritz Kroll) and "Andi" of Chaos Software.

My Grandad

Published by Zombie on 2023-05-10.

When it came to gaming, my Grandad probably had the biggest impact on me as a kid.

I remember being very young and making a trip to his house with my parents and very young brother, only to be blown away by what would now be a fairly "meh" sort of a game compared to nowadays, but I enjoyed thoroughly as one of the first I ever got to play.

Wolf3D.net Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented Wolf3D.net went live, and I am delighted with where we are now.

When Wolfsource (Now Wolf3D.net) first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, Wolf3D.net filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".

Guides

A basic RPG-style levelling system

Guide Tags: Intermediate, Coding
Engine(s): DOS, Wolf4SDL 1.9

Many games from all genres take inspiration from RPGs in the form of a "level-up" system. This system typically rewards the player "experience points" for tasks, and gives the player a "level" when a milestone is hit. Each level will generally make the player stronger in some way.

For this guide, we'll be introducing such a system to Wolf3D. By the end you will have a functional but basic system for levelling, where kills will reward experience, and levels will influence the amount of damage weapons do.

Aurora's Art Lectures

Guide Tags: Beginner, Art
Engine(s):

In 2022, Art Lectures teaching beginners how to get into spriting and texturing were run by Aurora on the Wolf3D.net Discord.

For prosperity and access, these lectures have been preserved on Wolf3D.net.

Play the iOS and Java versions of Wolfenstein games on Windows!

Guide Tags: Beginner, General
Engine(s):

Wolfenstein 3D and the oft-forgotten Wolfenstein RPG were both available on iOS back in 2009, with a version of Wolfenstein RPG also being available for Java-compatible phones. Unfortunately, neither title was updated to keep up with the operating system's major updates and are no longer available to play normally.

Tips for creating/editing Wolf3D & Spear of Destiny Designs

Guide Tags: Beginner, Getting Started, Mapping
Engine(s):

This is a guide released by Warren Buss years ago, and remains a solid starter for learning the foundations of Wolf3D mapping concepts.

You can find the guide in it's original text format here.

sbarprot: Advanced HUD customization in LZWolf

Guide Tags: ECWolf/LZWolf, Intermediate
Engine(s): LZWolf

While latchcfg works in both ECWolf and LZWolf, the latter offers an alternative called sbarprot that allows for advanced statusbar/HUD customization. Using sbarprot, displaying information typically on the statusbar is a lot more flexible than utilizing the latchcfg method.

This guide will take you through how sbarprot works, and some example changes that can be made using it.