News Feed

Blazkowicz's Run

Published on ModDB Downloads at 2023-03-19.

Blazkowicz's Run
Run, Blazkowicz, run! Five interesting maps for the Second Encounter.

RUN

Published on ModDB Downloads at 2023-03-19.

RUN
Run, BJ, run! Two maps for the First Encounter, fairly extensive and challenging.

Project X2 E6M8 Map Fix

Published on ModDB Downloads at 2023-03-19.

Project X2 E6M8 Map Fix
NOTE THIS WILL NOT WORK WITH OTHER SAVES. -Fixed an Issue that makes it impossible to get 100% kills/treasure on E6M8. Now you can get 100%. Removed a Tech Barrel that was blocking the way. This Hotfix Includes the No Snow Patch.

Nice

Published on ModDB Articles at 2023-03-12.

Nice
Ten extensive maps for the First Encounter, definitely worth a go.

Awesome

Published on ModDB Downloads at 2023-03-12.

Awesome
Ten extensive levels for the First Encounter, definitely worth a go.

Articles

Wolf3D.net Beta - One year in

Published by Zombie on 2023-03-16.

It's now been a year since the new, creator-oriented Wolf3D.net went live, and I am delighted with where we are now.

When Wolfsource (Now Wolf3D.net) first started in 2019, it started with an aim to provide a platform for fans of Wolfenstein 3D and other Wolf3D games to chat and find Wolf3D content. Providing a News Website and a stable Discord, Wolf3D.net filled a hole that had been present for several years, and was well received.

Also known as -Helvete- or simply Helvete, Castle Helvete was to be an ambitious game by ChiefRebelAngel that teetered on the edge of completion before as is often the case, real life obligations intervene.

Originally announced in July of 2004, ChiefRebelAngel came in strong for his first game announcement, showing off his artistic skills in an unofficial sequel story to Wolfenstein 3D, taking place after the third episode of the game, "Die, Führer, Die!".

On the cusp of the millenium, something new and innovative in the world of Wolf3D would come in the form of FloEdit, a new editor developed and released by Florian Stohr in the final months of 1999.

LZWolf is a fork of the ECWolf source port developed by Linuxwolf, laying the groundwork for additional modding capabilities, so budding designers can make ambitious and creative projects with relative ease.

This is a selection of five games built on the LZWolf engine that utilize these features in interesting and prominent ways.

These projects are only the tip of the iceberg. Both ECWolf and LZWolf are capable of a lot and there are many games worthy of attention created on them.

Discussing ECWolf 1.4 with Blzut3

Published by Zombie on 2022-11-01.
ECWolf is a source port for the Wolf3D engine that has grown in popularity in recent years, in part due to it's accessibility and it's modding-specific features. With each milestone update to the engine, Blzut3 (The developer) tries to bring something new to the project, whether it be compatibility with a commercial Wolf3D title (Such as Super 3D Noah's Ark with v1.3) or something else major. After many years, Blzut3 has announced that version 1.4 of ECWolf is right around the corner, and is set to become the first instance of network-based co-op multiplayer for Wolfenstein 3D! For this significant release, Blzut3 was willing to take some time to answer a few questions regarding the update, other source ports, and Wolf3D in general.